How could it? I think Gamestop and Amazon are the only 2 retailers that sell it.StarCreator wrote:I just returned my extra copy to GameStop (as the one I got from Amazon was cheaper). It just got added to the stack of 4-5 copies that were sitting behind the counter.
Here's hoping this doesn't turn into another Beatmania US...
Death Smiles: Countdown to North America Invasion
Re: Death Smiles: Countdown to North America Invasion
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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CStarFlare
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Re: Death Smiles: Countdown to North America Invasion
Did anyone else sell beatmania?
Re: Death Smiles: Countdown to North America Invasion
I know Walmart did.CStarFlare wrote:Did anyone else sell beatmania?
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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DJ Incompetent
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Re: Death Smiles: Countdown to North America Invasion
I thought same thing. Flip 'EX' on and off in every mode. You'll see the option to hit Y on the bottom when you hit a subboard when you're on it. The default Ex on doesn't include anybody who didn't play the Gorge/PalaceZero Gunner wrote:I can't seem to get my score to upload. I've tried score attack and XBL mode and nothing....I'm thinking there might be a glitch with the boards.
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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Warp_Rattler
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Re: Death Smiles: Countdown to North America Invasion
So that's why my Gorge score never shows up on the leaderboard, despite being 3rd or 4th place. Also, this is bullshit. Why not make it so you can't post a non-EX score without a clear, to take this stupid decision to the logical conclusion?gs68 wrote:For 360 mode, "EX On" means "went into Gorge AND finished it", not just entered it.
Re: Death Smiles: Countdown to North America Invasion
IIRC, I'm sitting somewhere in both ver 1.1 boards with EX Off scores (under my brother's gamertag milkcraters), so they actually do save scores that don't have clears. Do note that my best run on a game of DeathSmiles is level 3-1, so that's sorta saying something (like how much I suck at shmups lol).Warp_Rattler wrote:So that's why my Gorge score never shows up on the leaderboard, despite being 3rd or 4th place. Also, this is bullshit. Why not make it so you can't post a non-EX score without a clear, to take this stupid decision to the logical conclusion?gs68 wrote:For 360 mode, "EX On" means "went into Gorge AND finished it", not just entered it.
Re: Death Smiles: Countdown to North America Invasion
I just had a fridge horror moment: You can make the 360 -> Ex On board easy peasy! Just credit-feed through the Gorge. It worked for everyone with "Continue 9" on their entries.
Re: Death Smiles: Countdown to North America Invasion
Yeah...tis a shame a lot of people credit-fed their way to victory. Oh, well. at least the people that have really high scores can keep their dignity with their "Continue 0"s among the sea of credit-feeders.gs68 wrote:I just had a fridge horror moment: You can make the 360 -> Ex On board easy peasy! Just credit-feed through the Gorge. It worked for everyone with "Continue 9" on their entries.
Heck, even I have a decent score literally surrounded in a sea of "Continue #"s on the ver 1.1 boards lol
Re: Death Smiles: Countdown to North America Invasion
Just got my first credit of Death Mode tonight. It lead to lots of dwarf fortress style fun. Anyone have any advice on controlling Rosa's Familiar or should I just switch to Follet?
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Warp_Rattler
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Re: Death Smiles: Countdown to North America Invasion
That was my point--you play a game (in Arcade and 360 mode, at least) without clearing or attempting the Gorge, and your score gets uploaded. You try and fail at the Gorge, though, and it doesn't matter what your score was, because it doesn't get posted among the Ex ON scores unless you clear the level, which makes no sense.Aru-san wrote: IIRC, I'm sitting somewhere in both ver 1.1 boards with EX Off scores (under my brother's gamertag milkcraters), so they actually do save scores that don't have clears. Do note that my best run on a game of DeathSmiles is level 3-1, so that's sorta saying something (like how much I suck at shmups lol).
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DJ Incompetent
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Re: Death Smiles: Countdown to North America Invasion
Nobody who has used continues has broken the top 10 in anything have they?Aru-san wrote:Yeah...tis a shame a lot of people credit-fed their way to victory. Oh, well. at least the people that have really high scores can keep their dignity with their "Continue 0"s among the sea of credit-feeders.gs68 wrote:I just had a fridge horror moment: You can make the 360 -> Ex On board easy peasy! Just credit-feed through the Gorge. It worked for everyone with "Continue 9" on their entries.
Heck, even I have a decent score literally surrounded in a sea of "Continue #"s on the ver 1.1 boards lol
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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Re: Death Smiles: Countdown to North America Invasion
Add Target with the PS2 deluxe Beatmania controller package + game set.brentsg wrote:I know Walmart did.CStarFlare wrote:Did anyone else sell beatmania?
PC Engine Fan X! ^_~
Re: Death Smiles: Countdown to North America Invasion
I've just fired up the US version of this on my 16:9 plasma.
It's 1024x768 vga and that's what the 360 is set to (and "widescreen") in the dash. The menus look perfect.
Just like KevinDDR on page 109, once into the game-proper, it's totally squished vertically. i.e. instead of borders left and right, I have borders top and bottom!
Has this been totally cocked up? I've mucked about with the X and Y zoom settings so it's on X 75% and Y 150%. Now it looks roughly right.
Is this happening to everyone else? How are you working around it?
http://img35.imageshack.us/img35/4421/0629101508a.jpg
It's 1024x768 vga and that's what the 360 is set to (and "widescreen") in the dash. The menus look perfect.
Just like KevinDDR on page 109, once into the game-proper, it's totally squished vertically. i.e. instead of borders left and right, I have borders top and bottom!
Has this been totally cocked up? I've mucked about with the X and Y zoom settings so it's on X 75% and Y 150%. Now it looks roughly right.
Is this happening to everyone else? How are you working around it?
http://img35.imageshack.us/img35/4421/0629101508a.jpg
Re: Death Smiles: Countdown to North America Invasion
The way it should be.gs68 wrote:For 360 mode, "EX On" means "went into Gorge AND finished it", not just entered it.
Re: Death Smiles: Countdown to North America Invasion
Don't use VGA.charlesr wrote:I've just fired up the US version of this on my 16:9 plasma.
It's 1024x768 vga and that's what the 360 is set to (and "widescreen") in the dash. The menus look perfect.
Just like KevinDDR on page 109, once into the game-proper, it's totally squished vertically. i.e. instead of borders left and right, I have borders top and bottom!
Has this been totally cocked up? I've mucked about with the X and Y zoom settings so it's on X 75% and Y 150%. Now it looks roughly right.
Is this happening to everyone else? How are you working around it?
http://img35.imageshack.us/img35/4421/0629101508a.jpg
Re: Death Smiles: Countdown to North America Invasion
Are you serious?
Are you saying if I go to my loft and find a component cable, it will look right? (I don't have hdmi on my 360).
Are you saying if I go to my loft and find a component cable, it will look right? (I don't have hdmi on my 360).
Re: Death Smiles: Countdown to North America Invasion
That's almost certainly correct - although depending on your TV the input lag via component may render the game unplayable.charlesr wrote:Are you saying if I go to my loft and find a component cable, it will look right?
Re: Death Smiles: Countdown to North America Invasion
1024x768 is normally used as a 4:3 resolution.charlesr wrote:Are you serious?
Are you saying if I go to my loft and find a component cable, it will look right? (I don't have hdmi on my 360).
The 360 dashboard may have a workaround for that, but i assume Deathsmiles thinks it's being played on a 4:3 monitor.
And those aren't "supported", so you get fake 16:9 borders.
Re: Death Smiles: Countdown to North America Invasion
Just looked at my post again and the bit where I said "the menus look perfect" was referring to Deathsmiles menus and Start screen (girls sitting around on the ground). It's only the actual game bit where it's broken.
I rummaged around and can't find my component leads, so I guess I'm stuck with using zoom. Dafties.
I rummaged around and can't find my component leads, so I guess I'm stuck with using zoom. Dafties.
Re: Death Smiles: Countdown to North America Invasion
So let's get this straight... you're running the console through VGA on a 16:9 768p TV, right? So remind us all why your console is using a 4:3 resolution setting (1024x768) instead of a 16:9 one (1360x768)?charlesr wrote:I've just fired up the US version of this on my 16:9 plasma.
It's 1024x768 vga and that's what the 360 is set to (and "widescreen") in the dash. The menus look perfect.
Just like KevinDDR on page 109, once into the game-proper, it's totally squished vertically. i.e. instead of borders left and right, I have borders top and bottom!
Has this been totally cocked up? I've mucked about with the X and Y zoom settings so it's on X 75% and Y 150%. Now it looks roughly right.
Is this happening to everyone else? How are you working around it?
http://img35.imageshack.us/img35/4421/0629101508a.jpg
Also, if you're using a 4:3 screen resolution setting, then your screen format should be set to Normal, not Wide.
Last edited by Kiken on Thu Jul 15, 2010 12:55 pm, edited 1 time in total.
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CStarFlare
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Re: Death Smiles: Countdown to North America Invasion
I'm using component, and immediately had to mess with the zoom to get the game scrren to look roughly the same as the JP version.
The US version is all kinds of weird.
The US version is all kinds of weird.
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StarCreator
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Re: Death Smiles: Countdown to North America Invasion
It's not unheard of for really, really old plasmas to have a 4:3 native resolution despite being 16:9 physically. I've seen more than a couple sets like that.
It's also possible the TV has VGA input limited to that resolution in software, in which case component and HDMI would be infinitely better choices. But he mentioned his TV doesn't have HDMI ports, so I'm inclined to believe him when he says 1024x768 is his native resolution.
It's also possible the TV has VGA input limited to that resolution in software, in which case component and HDMI would be infinitely better choices. But he mentioned his TV doesn't have HDMI ports, so I'm inclined to believe him when he says 1024x768 is his native resolution.
Re: Death Smiles: Countdown to North America Invasion
Nopes, read it again ;DStarCreator wrote:But he mentioned his TV doesn't have HDMI ports, so I'm inclined to believe him when he says 1024x768 is his native resolution.
Re: Death Smiles: Countdown to North America Invasion
Then the next logical question should be: what make and model is his TV?StarCreator wrote:It's not unheard of for really, really old plasmas to have a 4:3 native resolution despite being 16:9 physically. I've seen more than a couple sets like that.
It's also possible the TV has VGA input limited to that resolution in software, in which case component and HDMI would be infinitely better choices. But he mentioned his TV doesn't have HDMI ports, so I'm inclined to believe him when he says 1024x768 is his native resolution.
Re: Death Smiles: Countdown to North America Invasion
lol. Best sort out the confusion.
TV is actually a Panasonic PH9 monitor. i.e. it's just a screen (no speakers or tv tuner).
It has rectangular pixels and native res is 1024x768. Screen size is 16:9.
It has whatever inputs I fancy, because the input boards are interchangeable. I currently have input boards for scart, component, VGA and hdmi. It's my 360 that doesn't do hdmi.
Every other game I have outputs perfectly and looks gorgeous (the scaler in this monitor is lovely). Even retro consoles plugged into it via scart look pretty good, e.g. N64-J now that I have modified it with a proper RGB chip (yes really).
I think the US version is screwed.
However, each mode (arcade/360/etc) remembers your zoom settings so once they are done once, it's all good.
Thanks CStarFlare. Good to hear that the component output gives the same issues - it seemed pretty unusual that it would be vga vs component thing.
TV is actually a Panasonic PH9 monitor. i.e. it's just a screen (no speakers or tv tuner).
It has rectangular pixels and native res is 1024x768. Screen size is 16:9.
It has whatever inputs I fancy, because the input boards are interchangeable. I currently have input boards for scart, component, VGA and hdmi. It's my 360 that doesn't do hdmi.
Every other game I have outputs perfectly and looks gorgeous (the scaler in this monitor is lovely). Even retro consoles plugged into it via scart look pretty good, e.g. N64-J now that I have modified it with a proper RGB chip (yes really).
I think the US version is screwed.
However, each mode (arcade/360/etc) remembers your zoom settings so once they are done once, it's all good.
Thanks CStarFlare. Good to hear that the component output gives the same issues - it seemed pretty unusual that it would be vga vs component thing.
Re: Death Smiles: Countdown to North America Invasion
Then try this... go into your console menu and change the display setting back to Normal (retain the 1:1 pixel display at 1024x768). You should now be looking at a wide 4:3 image (which is what your monitor displays since it's using non-square pixels). Now the game should be displaying a stretched 4:3 image... go into each game mode and adjust the overscan until you have an actual 4:3 aspect ratio image in the center of the screen (so you'll have black bars/wallpaper on the left and right of the image).charlesr wrote:lol. Best sort out the confusion.
TV is actually a Panasonic PH9 monitor. i.e. it's just a screen (no speakers or tv tuner).
It has rectangular pixels and native res is 1024x768. Screen size is 16:9.
It has whatever inputs I fancy, because the input boards are interchangeable. I currently have input boards for scart, component, VGA and hdmi. It's my 360 that doesn't do hdmi.
Every other game I have outputs perfectly and looks gorgeous (the scaler in this monitor is lovely). Even retro consoles plugged into it via scart look pretty good, e.g. N64-J now that I have modified it with a proper RGB chip (yes really).
I think the US version is screwed.
However, each mode (arcade/360/etc) remembers your zoom settings so once they are done once, it's all good.
Re: Death Smiles: Countdown to North America Invasion
A similar issue happens with my monitor, a 5:4, 1280x1024 screen. Setting my 360's resolution to 1280x1024 and then running Deathsmiles makes it run in letterboxed 16:9. Same for Espgaluda II.charlesr wrote:I've just fired up the US version of this on my 16:9 plasma.
It's 1024x768 vga and that's what the 360 is set to (and "widescreen") in the dash. The menus look perfect.
Just like KevinDDR on page 109, once into the game-proper, it's totally squished vertically. i.e. instead of borders left and right, I have borders top and bottom!
Has this been totally cocked up? I've mucked about with the X and Y zoom settings so it's on X 75% and Y 150%. Now it looks roughly right.
Is this happening to everyone else? How are you working around it?
http://img35.imageshack.us/img35/4421/0629101508a.jpg
Which is not cool, because Futari and Raiden Fighters Aces at 1280x1024 will have the game screen (including the pillarboxes) filling up the entire monitor just fine.
Were DS and Esp2 ported by a different team than that for Futari? DS and Esp2 have the same menu font and the availability of 360 Mode, which leads me to believe it's ported by M2 (same people behind Futari), but the mode select and lack of 5:4 support make me believe otherwise.
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CStarFlare
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Re: Death Smiles: Countdown to North America Invasion
Deathsmiles and Galuda II were Cave; Futari was M2.
Re: Death Smiles: Countdown to North America Invasion
NTSC-uk review is up.