My solution for Consoles to Jamma.

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monouchi
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My solution for Consoles to Jamma.

Post by monouchi »

Finished my adapter for consoles to jamma to run in my Egret 2 cab 15Khz.
I have the UVC too but the Viletim wins hands down in picture quality 15Khz.

This adapter is made from Viletims Scart to Jamma plus two padhacked PSX pads.
Then to get controllers from each console i bought control adapters from Tototek and others.
(The loose cords are for my WIP kick-harness.)

Consoles tested:
Xbox 360 (Had some minor errors with the control adapter but got it to work great in the end.)
PS2
Megadrive
Snes (My Snes has a Jap scart and it works great in the Jap scart slot on Viletims adapter.)
Neo Geo AES
Dreamcast

Have not tested PS3 and PSX yet (Nor Saturn) but I am pretty sure they will work.
On the pic you can also see the X360 adapter and Megadrive adapter:
Image

Here the X360 plus adapter is inside the cab, nice and tidy:
Image

Here is a comparision between UVC and Viletims in 15Khz. (Mushi Futari X360)
The camera is bad and the difference is bigger in reality, Viletims looks fantastic and sharp:
Image

Ketsui X360
Image
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Fudoh
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Re: My solution for Consoles to Jamma.

Post by Fudoh »

Looking nice! But to be fair: the UVC serves a completely different purpose, since it's a full blown scan converter, while viletim's handy adapter ist just that, an adapter. If you have a 15khz 480i source and don't mind the 480i picture, then the adapter is *THE* way to go. If you need down conversion though, from a 480p source to 240p, then you need a scan converter.

The 24khz option of the UVC is something probably no too many people use. This is matter of taste after all. While 480i 15khz is a bit sharper, the 24khz output option exhibits less line flicker.
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

True, but here the purpose was to get a good pic from the 360 on my 15Khz Egret 2, the Viletim gave both a sharper picture and stronger colors and thats a win for me.
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Dave_K.
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Re: My solution for Consoles to Jamma.

Post by Dave_K. »

Have you played with the futari filter options under 240p? If you prefer an interlaced picture over true 240p, then good for you. Nice clean work BTW. :D

Also, you may want to think about using hacked 360 pads, as those PS to XB360 converters introduce input lag.
mesmer
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Re: My solution for Consoles to Jamma.

Post by mesmer »

This converter will work with no lag, but requires a wired 360 controller too:
http://www.etokki.com/Joytron%20Xconverter%20360%20Plus
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Re: My solution for Consoles to Jamma.

Post by PC Engine Fan X! »

Viletim's Scart to Jamma adapter works great with the original PSX and PS2 consoles. I've tried them both out with various shmup titles like PSX Dodonpachi on a chip-modded PSX -- is running in native 240p, of course. Just have to enable RGB output mode on the PS3 and you're good to go -- the PS3 would be running in 480i mode indeed.

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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

Dave_K: Thanks. :)
Yes I played and tweaked alot to get the UVC to look the best, then I plugged in the Viletim and it looked better instantly, kinda surprised there.
And true 240p and so on...on Viletim the picture is sharper and has more alive colors... so then I dont understand why you would want to hunt true 240 that has less sharpness and color?

The controller solution was also to NOT need to hack 360 pads.
Alot of PSX adapters is out there to almost all other consoles, so one PSX hack = alot of "padhacks".
Also I red on this forum that this adapter would not produce any lag and I didnt notice any when playing, will have to test more.

mesmer: good tip, will try that one if I find any lag.
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cools
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Re: My solution for Consoles to Jamma.

Post by cools »

The flickering isn't bothering you then?
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

Nope, my eyes are too old and tired to notice the flickering. :wink:
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antron
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Re: My solution for Consoles to Jamma.

Post by antron »

monouchi wrote: Also I red on this forum that this adapter would not produce any lag and I didnt notice any when playing, will have to test more.
I posted about that adapter, but I didn't comment about lag. I really don't notice any but that doesn't mean it's not there.

Dave, did you try this one or did you read about lag somewhere?
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

antron wrote:
monouchi wrote: Also I red on this forum that this adapter would not produce any lag and I didnt notice any when playing, will have to test more.
I posted about that adapter, but I didn't comment about lag. I really don't notice any but that doesn't mean it's not there.

Dave, did you try this one or did you read about lag somewhere?
Ok, thought I red about no lag, maybe it was no controller.
Well, if the other one has no lag its no problem to hide two 360 controllers in the cab.
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antron
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Re: My solution for Consoles to Jamma.

Post by antron »

here's a shoryuken thread with two members claiming no lag with the Pro converter:
http://shoryuken.com/f177/ps3-ps2-xbox3 ... ro-236870/
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Dave_K.
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Re: My solution for Consoles to Jamma.

Post by Dave_K. »

antron wrote:Dave, did you try this one or did you read about lag somewhere?
No, this was from all the reviews I had read when I went to create my XB360->Jamma adapter earlier this year, so ended up just hacking two 360 pads myself to be sure.

Good to hear that there are now lag free converters available.
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Re: My solution for Consoles to Jamma.

Post by speedlolita »

Oh shit you can use Jamma for padhacks.

Much easier than what I was doing before. :roll:
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antron
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Re: My solution for Consoles to Jamma.

Post by antron »

Dave_K. wrote:
antron wrote:Dave, did you try this one or did you read about lag somewhere?
No, this was from all the reviews I had read when I went to create my XB360->Jamma adapter earlier this year, so ended up just hacking two 360 pads myself to be sure.

Good to hear that there are now lag free converters available.
yes, the XConverter360 seems to have been the first good one. Others, like this one, have popped up too, and no longer require a wired controller.
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Re: My solution for Consoles to Jamma.

Post by mesmer »

Dave_K. wrote:No, this was from all the reviews I had read when I went to create my XB360->Jamma adapter earlier this year, so ended up just hacking two 360 pads myself to be sure.
So you took a generic fingerboard and modified it to work with a jamma connector? What is necessary for this? What are the specs for the fingerboard?
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Re: My solution for Consoles to Jamma.

Post by emphatic »

monouchi: You might wanna mention that you use the Microsoft Advanced Scart cable that outputs a much nicer RGB signal then "regular" ones from your 360. When I get my hands on one of viletims adapters I am gonna get one of those as well, so I can use all of my consoles in 15kHz as well as in 24kHz with my UVC.
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Re: My solution for Consoles to Jamma.

Post by PC Engine Fan X! »

Ah, so picking up a proper Microsoft Adavanced Scart Xbox 360 cable is the one to get? Is there a proper Japanese RGB 21-pin cable for the J-360 as well?

PC Engine Fan X! ^_~
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

Emphatic: Very true, I use the advanced 360 scart.
I just decided to get that one cos I have bad experiences with 3rd part scarts to other consoles, DC for example.

I do not know how other scarts will work with the viletim.

Also about a question from aznxtc regarding flickering.

First I didnt know that an interlaced signal on a monitor would produce flickering as it has never bothered me.
360 on viletims do have flickering compared to the UVC but for me it looks like some of the graphics thats on top of the background graphics vibrates a little sometimes, when I tried to focus on the vibrating graphics it dissapeared.
This was most noteable on mode select screen in Mushi Futari.
While in game Mushi, Ketsui and SSF4, I didnt notice it.

Maybe some will get very annoyed by the vibrating graphics but for me the Viletims sharpness and alive colors still wins.
(On a personal note: My eyes gets more tired from the more gray/blurry UVC screen.)

Maybe this is a matter of taste or difference in eyes on different persons?
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Re: My solution for Consoles to Jamma.

Post by aznxtc »

Monouchi....Have you compared it to arcade pcb to Viletims adaptor?...Did it look close or better than the Pcb in Comparison?..
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

I will test.
I have Esp2 PCB plus Esp2 360.

And here is the result. (Beware of massive picture.)

The PCB was super crisp and no vibrating edges of the text. (Flickering.) Colors were fantastic.

360 Arcade: close to PCB but not as vibrant colors, edges of text vibrates, in game vibrating stuff (Flickering) was extremely hard to find, background and enemies bullets were very solid

360 Mode: Same as 360 Arcade but in High res, the winner for me, very smooth and nice.
(Also on 360 the scanlines are not so noticable as on the PCB, something I like.)

Image
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Re: My solution for Consoles to Jamma.

Post by aznxtc »

Thanks monouchi for the quick comparison..

To me judging from those pics.. 360 Arcade Seems to look better than the PCB , color seems to pop out more, crisper look to it.. looks very close thou...

360 Mode Does look better, alot more detail, vibrant colors, sharper, text seems crisp, and cleaner..Looks very nice.
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

Take the pics with a grain of salt though as they are taken with a digital hand camera and are not screen captures.
The PCB had more vibrant colors than the 360.
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Re: My solution for Consoles to Jamma.

Post by Dave_K. »

mesmer wrote:
Dave_K. wrote:No, this was from all the reviews I had read when I went to create my XB360->Jamma adapter earlier this year, so ended up just hacking two 360 pads myself to be sure.
So you took a generic fingerboard and modified it to work with a jamma connector? What is necessary for this? What are the specs for the fingerboard?
Its a standard 56 pin jamma fingerboard, I believe I got this one from a hong kong reseller as part of a larger parts package. It was very simple to build, as my blog post outlined.
monouchi wrote:360 Mode: Same as 360 Arcade but in High res, the winner for me, very smooth and nice.
(Also on 360 the scanlines are not so noticable as on the PCB, something I like.)
480i is a higher resolution than 240p, which is why things look more sharp around edges etc. Its when sprites and background move at a rapid speed, especially in the vertical direction, that you will notice more flicker and sprite jittering. Still images should look pretty solid. So if you are not a fan on scanlines, and don't mind the occasional flicker, then it sounds like you are better off with the simple SCART setup.
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

Dave_K. wrote: 480i is a higher resolution than 240p, which is why things look more sharp around edges etc. Its when sprites and background move at a rapid speed, especially in the vertical direction, that you will notice more flicker. Still images should look pretty solid. If you are not a fan of scanlines, and don't mind the occasional flicker or sprite tearing, than to each his own. At least this way your setup is simpler than the UVC.
Tested this allready, for example Esp2 stage3 midboss with all that bullets and moving background, still very solid.

UVC will come i handy though when I go 24Khz.
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Re: My solution for Consoles to Jamma.

Post by cools »

monouchi wrote:Maybe this is a matter of taste or difference in eyes on different persons?
Totally.

I like interlacing on some games - the Tekken series for example. But on the same hardware we have some Mr Drillers, and I can't stand the interlacing with them.

Reminds me of Amiga games where bits of the intro would be in high resolution - Pinball Fantasies title screen always seemed to sparkle :D
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Re: My solution for Consoles to Jamma.

Post by mesmer »

Did you have to do anything to remove the analog sticks on the ps1 pads? If you snip off the analog pcb, do the inputs float/drift in a certian direction?
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

mesmer wrote:Did you have to do anything to remove the analog sticks on the ps1 pads? If you snip off the analog pcb, do the inputs float/drift in a certian direction?
No analog sticks on original psx, thats the dual shock. :)
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Re: My solution for Consoles to Jamma.

Post by antron »

monouchi wrote:
mesmer wrote:Did you have to do anything to remove the analog sticks on the ps1 pads? If you snip off the analog pcb, do the inputs float/drift in a certian direction?
No analog sticks on original psx, thats the dual shock. :)
I guess you are not interested in playing PS2 games with this setup.
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monouchi
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Re: My solution for Consoles to Jamma.

Post by monouchi »

antron wrote:
monouchi wrote:
mesmer wrote:Did you have to do anything to remove the analog sticks on the ps1 pads? If you snip off the analog pcb, do the inputs float/drift in a certian direction?
No analog sticks on original psx, thats the dual shock. :)
I guess you are not interested in playing PS2 games with this setup.
I am interested in that and I am playing PS2 games on it, but no games that utilize the analog stick....and I am not interested to play analog games on my cabinet.
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