Upcoming Cave arcade title (Akai Katana)

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emphatic
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Re: Upcoming Cave arcade title

Post by emphatic »

How about they have a couple of characters to choose from when you start, 2 lolis, 2 ships. Or two game "modes". The exact same game, but sprites are changed from cutesy to mecha, dirt and macho military.
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Re: Upcoming Cave arcade title

Post by moozooh »

And the music is changed from Namiki's generic j-sugar-techno to Lords of Thunder soundtrack.
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Re: Upcoming Cave arcade title

Post by sh00g »

The more obscure, the better.
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Re: Upcoming Cave arcade title

Post by Matsunaga »

Too bad it's not Galuda III.
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apple arcade
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Re: Upcoming Cave arcade title

Post by apple arcade »

emphatic wrote:How about they have a couple of characters to choose from when you start, 2 lolis, 2 ships. Or two game "modes". The exact same game, but sprites are changed from cutesy to mecha, dirt and macho military.

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Re: Upcoming Cave arcade title

Post by Cuilan »

moozooh wrote:If you mean dedicated as in a separate chip, Cave has definitely used one for their DS II board. Running 3D on a CPU is just economically ineffective since GPUs at those clock speeds are not only almost an order of magnitude more powerful, but also dirt cheap.
No, that's not what I meant. The DSII board is using on-board video (a GPU built into the motherboard), which is inferior to a dedicated video card. On-board video would be more than enough for a hi-res 2D game, but since Cave is apparently switching their focus to full real-time 3D (at 480p and at a constant 60fps), on-board video is not enough for that.
Last edited by Cuilan on Sun Jul 04, 2010 6:46 am, edited 1 time in total.
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Re: Upcoming Cave arcade title

Post by moozooh »

Yeah, it is "inferior" in the sense that no on-board graphics chip will handle antialiased Crysis at 1600x1200. On the other hand, both Xbox 360 and PS3 have their GPUs built into a motherboard, and both of them possess processing power far above whatever Cave will ever need for its games. This argument is largely misinformed.

Graphics cards as separate devices only have use in modular designs where manufacturers, assemblers, or consumers are supposed to be able to choose and mix hardware components, which is definitely not the case with game PCBs.
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Re: Upcoming Cave arcade title

Post by Cuilan »

moozooh wrote:Yeah, it is "inferior" in the sense that no on-board graphics chip will handle antialiased Crysis at 1600x1200. On the other hand, both Xbox 360 and PS3 have their GPUs built into a motherboard, and both of them possess processing power far above whatever Cave will ever need for its games. This argument is largely misinformed.

Graphics cards as separate devices only have use in modular designs where manufacturers, assemblers, or consumers are supposed to be able to choose and mix hardware components, which is definitely not the case with game PCBs.
The problem is that Cave designed DSII with their arcade hardware in mind, arcade hardware that is basically composed of off-the-shelf PC parts, parts that are designed to run a complex OS alongside multiple applications. Whereas consoles are built with custom CPUs/GPUs designed for very specific tasks (excluding the first Xbox) and a stripped-down OS. If they went with a separate video card, DSII probably would have looked just as good as the the DS1 360 port running in 360 mode. I really don't see any other reason why DSII would look worse, other than Cave's arcade hardware not being powerful enough to handle DS1 HD-level graphics being rendered in real time while maintaining a good framerate.

And for what it's worth, most PC based arcade hardware (at least ones intended for 3D games) have separate video cards.
Last edited by Cuilan on Sun Jul 04, 2010 8:54 pm, edited 1 time in total.
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Re: Upcoming Cave arcade title

Post by drunkninja24 »

Cuilan wrote:
moozooh wrote:Yeah, it is "inferior" in the sense that no on-board graphics chip will handle antialiased Crysis at 1600x1200. On the other hand, both Xbox 360 and PS3 have their GPUs built into a motherboard, and both of them possess processing power far above whatever Cave will ever need for its games. This argument is largely misinformed.

Graphics cards as separate devices only have use in modular designs where manufacturers, assemblers, or consumers are supposed to be able to choose and mix hardware components, which is definitely not the case with game PCBs.
The problem is that Cave designed DSII with their arcade hardware in mind, arcade hardware that is basically composed of off-the-shelf PC parts, parts that are designed to run a complex OS alongside multiple applications. Whereas consoles are designed with custom CPUs/GPUs designed for very specific tasks (excluding the first Xbox) and a stripped-down OS. If they went with a separate video card, DSII probably would have looked just as good as the the DS1 360 port running in 360 mode. I really don't see any other reason why DSII would look worse, other than Cave's arcade hardware not being powerful enough to handle DS1 HD-level graphics being rendered in real time while maintaining a good framerate.

And for what it's worth, most PC based arcade hardware (at least ones intended for 3D games) have separate video cards.
Doesn't DSII run on the Taito Type X2 (which is the same machine SF4 runs on)?
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Re: Upcoming Cave arcade title

Post by croikle »

No, it's weird Cave-specific hardware. Similar idea though, in that it runs Windows.
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Re: Upcoming Cave arcade title

Post by ChurchOfSolipsism »

gameoverDude wrote: Graphically, even Neo-Geo Pulstar & Blazing Star impress me more than DS II
What do you mean "even".... :x
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Re: Upcoming Cave arcade title

Post by Kollision »

drunkninja24 wrote:Well, it would be nice to be able to show the games to friends without having to go "no, it's fun, honest!" :mrgreen:
People/friends do not give a shit about shmups. Be it military, loli or you-name-it themed.
I've long given up in trying to make people understand shmups. They see us as gaming freaks of nature.
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Re: Upcoming Cave arcade title

Post by General Martok »

DSII runs on a Radeon HD3200 IGP , which is FAR slower than the Xbox 360.
The reason they use it is because it's the cheapest way possible to build a PC capable of running basic 3d gaming while providing hdmi output.
I have such a mainboard with the same igp in my htpc , it was only 40 bucks and that was like 1,5 years ago .
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Re: Upcoming Cave arcade title

Post by Dave_K. »

Another horizontal game? I've had enough of Carne Asada. Wake me up when IKD is back in charge.
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Re: Upcoming Cave arcade title

Post by GaijinPunch »

It's worth noting that Cave announced recently they are pulling out of the direct-arcade-hardeware-sales market which they *ONLY* did with DSII. Apparently their add-ons/rentals plan didn't work out for them. I'd say there should be an assumption that the game is not the same hardware as DSII, which means there's a fairly good chance it's not 3D either.
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Re: Upcoming Cave arcade title

Post by Macaw »

Well man I hope your right.

Any word on a date for the location test?
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Re: Upcoming Cave arcade title

Post by Van_Artic »

great news from Cave-STG about the game
-Danmaku type horizontal scrolling shooting game
-Hardcore military shooter
-Each ship has a pair of characters (pilot and gunner?) with specific attacks
-Each ship changes its attacks when you change "mode"
-The characters (enemies, allies, and others - all human) are quite diverse
-Ships are designed as hardcore, 1950s style retro mechas
-Game is designed around destructible objects and dodging bullets - the core elements of an enjoyable STG - rather than obstacles and topography. This gives it a refreshing feeling.
-It has been carefully developed for over 1 year.
-Release in summer/fall 2010

source: http://gfront.sblo.jp/article/39460871.html
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Macaw
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Re: Upcoming Cave arcade title

Post by Macaw »

Damn for the first time since the first Deathsmiles I am excited for a Cave game.
-Game is designed around destructible objects and dodging bullets - the core elements of an enjoyable STG - rather than obstacles and topography. This gives it a refreshing feeling.
This is wierd though, this has been the case mostly for the last 15 years except in a couple of titles such as Ikaruga.
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Re: Upcoming Cave arcade title

Post by Udderdude »

Macaw wrote:Damn for the first time since the first Deathsmiles I am excited for a Cave game.
-Game is designed around destructible objects and dodging bullets - the core elements of an enjoyable STG - rather than obstacles and topography. This gives it a refreshing feeling.
This is wierd though, this has been the case mostly for the last 15 years except in a couple of titles such as Ikaruga.
They are probably saying that because it's a hori.
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Re: Upcoming Cave arcade title

Post by Slump »

Udderdude wrote:
Macaw wrote:Damn for the first time since the first Deathsmiles I am excited for a Cave game.
-Game is designed around destructible objects and dodging bullets - the core elements of an enjoyable STG - rather than obstacles and topography. This gives it a refreshing feeling.
This is wierd though, this has been the case mostly for the last 15 years except in a couple of titles such as Ikaruga.
They are probably saying that because it's a hori.
Heh, yeah. Probably Cave's way of reassuring us they're not planning on making an R-Type clone anytime soon. Who knew?! :lol: Always good to hear about another Cave release though. *Awaiting more details*
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Re: Upcoming Cave arcade title

Post by BulletMagnet »

Sounds almost like a spiritual successor to Progear...interested to see what they do with it.
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Re: Upcoming Cave arcade title

Post by cools »

BulletMagnet wrote:Sounds almost like a spiritual successor to Progear...interested to see what they do with it.
Add lolis.
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Re: Upcoming Cave arcade title

Post by moozooh »

There were lolis in Progear, except they were inside the crafts so we didn't see them. Maybe this time they'll be dangling outside or something…
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Re: Upcoming Cave arcade title

Post by MX7 »

Udderdude wrote:
Macaw wrote:Damn for the first time since the first Deathsmiles I am excited for a Cave game.
-Game is designed around destructible objects and dodging bullets - the core elements of an enjoyable STG - rather than obstacles and topography. This gives it a refreshing feeling.
This is wierd though, this has been the case mostly for the last 15 years except in a couple of titles such as Ikaruga.
They are probably saying that because it's a hori.
Yeah, horis tend to be more terrain orientated, verts more bullet oriented. Exceptions: Progear, Deathsmiles and Deathsmiles II :D

Sounds interesting! I'm not a fan of macho, wanky shooters, but in my head, this game is very pretty :)
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Re: Upcoming Cave arcade title

Post by cools »

moozooh wrote:There were lolis in Progear, except they were inside the crafts so we didn't see them. Maybe this time they'll be dangling outside or something…
Maybe it'll be like Dangun and you'll have to collect them.
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Re: Upcoming Cave arcade title

Post by AraraSPAMWitch »

the shmups forum: where every thread is about lolis
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Re: Upcoming Cave arcade title

Post by Jockel »

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Re: Upcoming Cave arcade title

Post by garrz32 »

Kollision wrote:
drunkninja24 wrote:Well, it would be nice to be able to show the games to friends without having to go "no, it's fun, honest!" :mrgreen:
People/friends do not give a shit about shmups. Be it military, loli or you-name-it themed.
I've long given up in trying to make people understand shmups. They see us as gaming freaks of nature.



Never a truer word spoken!!
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Re: Upcoming Cave arcade title

Post by Subterranean Sun »

cools wrote:
BulletMagnet wrote:Sounds almost like a spiritual successor to Progear...interested to see what they do with it.
Add lolis.
Doesn't matter if it is Progear II.
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Re: Upcoming Cave arcade title

Post by PC Engine Fan X! »

Subterranean Sun wrote:
cools wrote:
BulletMagnet wrote:Sounds almost like a spiritual successor to Progear...interested to see what they do with it.
Add lolis.
Doesn't matter if it is Progear II.
Sounds like it could be the much anticipated Progear II sequel with the verbal clues given us. Or it could be an entirely new shmup IP from the ground up.

PC Engine Fan X! ^_~
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