Shoot 1up - XBLA Indie game

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MommysBestGames
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Re: Shoot 1up - XBLA Indie game

Post by MommysBestGames »

Mad Mage wrote: I'm enjoying the game too. This and Leave Home are two fun little indy shmups.
Great!
I agree, Leave Home is really interesting.
Mad Mage wrote: I'm having trouble getting the hang of when to expand and when to contract. Even if my ships are a little outward it becomes very hard to not get hit. One the other hand, it looks like I'm dealing way less damage when my ships are all the way in. Am I? At any rate I like the burst shield. It makes it possible to have my ships spread out a bit. At least enough to make the laser.
You're dealing the same number of small shots whether you're expanded/contracted, but the giant laser doesn't shoot when contracted. The game encourages loose play which I realize may put some people off initially, but should feel like is a nice change of pace and a good break from more 'serious' shmups.

There's at least five ways to deal lots of damage in Shoot 1UP.

1. Spread out just enough to form the Plasma Auger (the big laser). Check your HUD for 4 pips (the 4th one is white). You will deal more damage like this, with the big laser shooting. The further you spread out, the bigger laser, and the higher the damage.

2. The Flash Shield deals a lot of damage if you get close enough to use it. Every ship deals damage with their own shield, so multiple ships doing a shield attack can kill most enemies in one hit (if not two). There are some bigger enemies that take more hits and skill to bring down (the brown transport ships, the big pink laser shooting ships, the ice shard ships are some that take more hits.)

3. Sacrifice your ships (which you sound like you're reluctant to do, which is understandable but give it some time!). Each ship that dies makes a powerful explosion. Playing strategically, if you are low on ships (5 or less, let's say) but manage to kill several enemies you'll likely get a 1UP in trade (thus getting a free bomb essentially). The more ships you have the longer it takes to get a new 1UP.

4. The classic method, which is to tap the shoot button as fast as possible. Each time you press fire (the A button) your ships shoot two forward shots instead of alternating forward shots (which happens when you simply hold the fire button.) It's a pretty strong attack, but without an arcade style stick can be fatiguing. I do resort to this occasionally though when I'm just trying to squeeze the last bit of life out of a boss.

5. Get a friend over and play coop! The difficulty does not scale based on 2-player. It is actually easier (but also more fun) with two. And if Serious is too easy with two playing, turn up the game play speed a bit!
I like 2 player at 150% on Normal for just 'enjoying' a fun session.

I hope these tips help. I'd love to hear how you're progressing!
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Re: Shoot 1up - XBLA Indie game

Post by DJ Incompetent »

@MommysBestGames
Good game sir.

If you're on the way to sending a patch out, can you re-balance the effectiveness of the weapons in Score Trek? I appreciate I can't abuse the shield to kill everything in 2 hits, but now I'm yawning at the boss fights cause they take so long. I wouldn't mind long fights if there were more than 1-2 bullet patterns per section, but clearly I got the boss pattern figured out in the first 2 minutes, so the 10 minutes wait to get to the next part is a minor chore.

That giant worm boss. Take a look at the layer order. Smaller/mid size enemies are disappearing under the worm and shooting blindly from inside it. The bigger the object, the further back in the layer order it should be.

Its up to you how you handle it, but add +1 to "I don't shoot very much in the main game." 'Only use shield through almost all of it. You could rename your game Every Extend 1up *ba-dum-pshhh*

And I give up. Where the fuck are those pie icons your hidden ship thing keeps talkin' about. I can beat the hell outta your game taking the hardest paths, but can't eat a damn Winterbottom logo. Hullabaloo I say!

What genre is Weapon of Choice? I'd like to give you more money.
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Re: Shoot 1up - XBLA Indie game

Post by PepsimanVsJoe »

Weapon of Choice is a run & gun. It has an interesting mechanic in that one hit is death but anything that looks like it's about to kill the player will slow the game speed way down so you can get out of the way. It sounds weird but works rather well in practice. There's multiple paths, multiple playable characters, and it looks pretty freaking bizarre. It doesn't have shoot1ups depth but eh it's a fun little ride.

I had no trouble getting pies. I always took the route where it causes the direction to change if that helps any..I think I got two or three in one playthrough? Eh.
An amazing value at $1 btw. Glad to see it's getting such a great response in terms of downloads and reviews as well.
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Re: Shoot 1up - XBLA Indie game

Post by DJ Incompetent »

Thanks man.
So pies appear random?
I've only played on the hardest mode (Serious?) taking hardest paths. Never seen one. Difficulty based or something?
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Re: Shoot 1up - XBLA Indie game

Post by postman »

I grabbed the pies when those blue orbs that vomit bullets appear on hori sections. The pie is deceptive because it will shoot back when you shoot at it, but it's not a real enemy.
Don't just dodge bullets, dance around them.
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Re: Shoot 1up - XBLA Indie game

Post by DJ Incompetent »

...ohhhhh.
That lone bouncing ball that drops the tons of score icons when you shoot it?
That's a pie?!!?

I thought it killed me once. Fuggin'-..-evil pie mang!
I'll get back to that part. Thanks.
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Re: Shoot 1up - XBLA Indie game

Post by MommysBestGames »

DJ Incompetent wrote:...ohhhhh.
That lone bouncing ball that drops the tons of score icons when you shoot it?
That's a pie?!!?

I thought it killed me once. Fuggin'-..-evil pie mang!
I'll get back to that part. Thanks.
Yes! That's a pie... says "MBG" in flashing lights (though it's small). There's 2 easy pies to get (in any diff) and 2 much harder, more special pies to get. They don't come out randomly (always the same spot).

Your feedback has been recorded and is being fed back into the giant math-cruncher computo-machine for consideration.
Sorry the fights take too long in Score Trek.. I'll look at retuning them. And heads-up: Score Trek mode will be getting a touch easier, but I'll try to make it more fun. I'm going to allow it so it only powers you down 3-5 in strength instead of killing you instantly.
I've basically *only* had (lots of) feedback saying gamers liked it but it was way too hard.

How to find Weapon of Choice:
On your Xbox 360, go to Game Marketplace->Indie Games->All Indie Games->W (Title)->Weapon of Choice.
Enjoy, it's now only 240 points! (400 at launch a while ago)

Other fun news--Weapon of Choice was honored in the Guinness Book of World Records 2010: Gamer's Edition! It was on the top ten list--throughout game history--for "must play" in the Run'n'Gun Shooters genre along Metal Slug, Gunstar Heroes, Contra 3 and others.

DJI: And thanks for the money/support!
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Re: Shoot 1up - XBLA Indie game

Post by njiska »

Hey MommysBestGames,

Look's like I've got an interview with you in about a week (or so my editor Ken tells me) and based on what I've seen here this should be a good talk. I'll make sure to give Weapon of Choice a try, though first i need to listen to some Fatboy Slim. :P
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Re: Shoot 1up - XBLA Indie game

Post by DJ Incompetent »

MommysBestGames wrote:Your feedback has been recorded and is being fed back into the giant math-cruncher computo-machine for consideration.
Sorry the fights take too long in Score Trek.. I'll look at retuning them. And heads-up: Score Trek mode will be getting a touch easier, but I'll try to make it more fun. I'm going to allow it so it only powers you down 3-5 in strength instead of killing you instantly.
I've basically *only* had (lots of) feedback saying gamers liked it but it was way too hard.
Well then you need some feedback in the other direction.

The only mode I'm playing is Score trek because it was hard. I'd like the difficulty kept at where it is since you already have three easier modes available for those complaining players. A (probably more tedious for you) option would be to add a fifth difficulty level basically creating Score Trek Easy and Score Trek Hard.

Buuut, if you're going forward on your changes anyway, I'd say don't do the power level reduction when you take a hit. What's going to happen is I get hit, I beat the boss, now I'm in the next stage five power levels weaker than I should be, AND the game saved it so I can't redo the boss just to end with a higher power level. I never liked the game mechanic of making it harder on the player by my ship's power level as a penalty. Either end my game or make my guy stronger. If you wanna cater to the suggestions to make it easier, give your ship a type of halo shield. When player takes a hit, the player should wait 30sec-1min for the shield to recharge but during that time, one more hit and the player dies. Bonus props for you if you rig it so whenever the player halo shield is down, the player temporarily increases power level by +number during the shield recharge, but goes back down to the number of weapon pickups when the shield is fully recharged.

Think about it.


Also, Nate your DGR interview is hilarious. You're a funny guy. If you're ever in michigan, I owe you a beer.
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Re: Shoot 1up - XBLA Indie game

Post by MommysBestGames »

njiska wrote:Look's like I've got an interview with you in about a week (or so my editor Ken tells me) and based on what I've seen here this should be a good talk. I'll make sure to give Weapon of Choice a try, though first i need to listen to some Fatboy Slim. :P
Excellent, I'm looking forward to it. In addition to shooting things we must talk about dessert!
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Re: Shoot 1up - XBLA Indie game

Post by MommysBestGames »

DJ Incompetent wrote: The only mode I'm playing is Score trek because it was hard. I'd like the difficulty kept at where it is since you already have three easier modes available for those complaining players. A (probably more tedious for you) option would be to add a fifth difficulty level basically creating Score Trek Easy and Score Trek Hard.
Good point about saving after being powered down. Uggh.. so much UI.. easy and hard too. I'll think about it though. I'd already been thinking about the "more power during closer to death mechanic" for another future shmup--cool that you had a similar thought for this. I think the bubble shield though could confuse when mixed with the current flash shield mechanic. If I do a recharging shield for Score Trek I could probably do an outline around the ships that forms, hopefully visible enough and distinguished from the flash shield, to let you know you have one extra ship (or if it's gone and you're vulnerable). I'll see.
DJ Incompetent wrote:Also, Nate your DGR interview is hilarious. You're a funny guy. If you're ever in michigan, I owe you a beer.
Thanks! Any humor I have was developed long ago in school, as a defense mechanism to have the bullies laugh into defenselessness as I ran and hid.
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Re: Shoot 1up - XBLA Indie game

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When I was at GDC I got to do an in-person interview with the group from 1UP.com on their "Oddcast" (fun change from skype interviews!). Starting at about 28 minutes, we talk about Shoot 1UP, Weapon of Choice, Guinness World Records, Contra Hard Corps, and Grapple Buggy among other things.
http://www.podtrac.com/pts/redirect.mp3 ... 031510.mp3
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Re: Shoot 1up - XBLA Indie game

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Thanks for the interview, that was a lot of fun.

http://tobtr.com/s/951669
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Re: Shoot 1up - XBLA Indie game

Post by meancode »

That was a lot of fun, Nathan. Thanks for coming on the show. I will get an article up on Blogcritics tomorrow with a recap, we touched on a lot of stuff!

Ken
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Re: Shoot 1up - XBLA Indie game

Post by MommysBestGames »

My hat's off to you guys; it was a pleasure talking shooters and such, and of course thanks for your interest in Shoot 1UP!
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Re: Shoot 1up - XBLA Indie game

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Some of you may have already seen it, but there's a pretty entertaining discussion about shmups and their future going on in this blog post about Leave Home and Shoot 1UP.
http://www.auntiepixelante.com/?p=546

And in review news, eurogamer gave S1UP an 8/10!
http://www.eurogamer.net/articles/downl ... dup-review
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Re: Shoot 1up - XBLA Indie game

Post by MommysBestGames »

Mommy's Best Games will have a booth this weekend at PAX East in Boston. If you're at the show please drop by!
We'll have a preview of Grapple Buggy to play plus GB shirts and Weapon of Choice alien posters for sale.

There will also be a high score contest for Shoot 1UP (slightly tweaked version, first level only--secret point pie removed). The contest runs about every hour, all three days, sign-ups before hand. Prize per hourly contest to be revealed at the show (it's pretty weird but fitting). At the end of each day the highest score winner gets a grand prize of other cool stuff from the merch table!
Here's booth prep: http://mommysbest.blogspot.com/2010/03/ ... -here.html
See you there!
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Re: Shoot 1up - XBLA Indie game

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Shoot 1UP is in the Top 20 Dream Build Play Submissions of 2010!
http://www.dreambuildplay.com/main/Top20.aspx

Congrats to all the top 20, and especially to all the other STGs!
Beat Hazard, Duality ZF, JoyJoy, Prismatic Solid
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Re: Shoot 1up - XBLA Indie game

Post by Sined »

Good Luck Shoot 1UP :D

For information, Shoot 1UP review (in French) and Interview of Mommy's Best Games (in English) by Shoot'Em All site here : http://bit.ly/9Fn2Rd
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Re: Shoot 1up - XBLA Indie game

Post by tearsofash »

Got this a few days after I bought my 360. It's one of those games that's lukewarm. Not too hard, and not too easy. It's only a dollar, and a decent timewaster at that.

I liked the level with the nipples though.

Of course.
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Re: Shoot 1up - XBLA Indie game

Post by ShmupSamurai »

I like it, it's not the best shmup out there....but it's new, original, and just plain fun.The artstyle is pretty cool too! :D
I liked the level with the nipples though.
As would be expected... xD

Though, to be honest they scare me. :shock:
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Re: Shoot 1up - XBLA Indie game

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Sales information from the release (25th of February) until the 12 of april : http://bit.ly/9mvfvJ

11994 games sold with very good conversion rate (32%)

For those who missed the game :mrgreen: : http://bit.ly/9FHcrW (only 80 MSP)

Good Job, Good Game, Good sales :D
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Re: Shoot 1up - XBLA Indie game

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NukeZilla (used to be NegativeGamer.com) is holding a high score contest for Shoot 1UP. Scores will be compared on this coming Monday's podcast. Post your scores in the comments section, it's all on your honor (though someone already has a high score video in there too).
http://nukezilla.com/2010/05/06/wardrox ... shoot-1up/
Says play on settings Normal at 100%.

Talked to the admin, I think I'm going to enter too!
Sined has the lead right now though with 52 mil (pic as well http://twitpic.com/1lru4n).
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Re: Shoot 1up - XBLA Indie game

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MommysBestGames wrote:NukeZilla (used to be NegativeGamer.com) is holding a high score contest for Shoot 1UP.
High score winners revealed on NukeZilla podcast http://tinyurl.com/3ys2cs6, starting around 49 minutes.
WARNING: Heavy British accents approaching fast!
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Re: Shoot 1up - XBLA Indie game

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New update out now. If you own the game you just have to re-download it (22MB). If it's new to you, the update is automatic.
http://mommysbest.blogspot.com/2010/05/ ... -game.html
* Score Trek has been rebalanced (player is more powerful, some boss bullet patterns tweaked)
* Fully configurable button re-mapping for regular controls.
* Single-button play for disabled gamers
* Quick start option which can begin a new game with a single input, using your last settings
* New flight-path icons for less dependence on screen text
* More background contrast options for gamers with eye sensitivities or various perception problems
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Re: Shoot 1up - XBLA Indie game

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Retro Gamer issue 78 (I believe) gave Shoot 1UP its "Remake of the Month" award. Sure it's not a remake, but it's all good.
http://picasaweb.google.com/MommysBestG ... 0650033970

And Bullet Heaven's recently released 22nd episode is Shoot 1UP!
http://www.youtube.com/watch?v=0tYX05YyyVE
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Re: Shoot 1up - XBLA Indie game

Post by Observer »

Hey, sorry for kind of hijacking the thread. Just wondering, seeing we might see some extra schmukmup action on Steam (first Beat Hazard, soon Vampire Rage), do you plan on porting the game to PC?

The multiple ships mechanic makes me think about the possibilities of organising the units in crazy ways (a shooting game with a ship grouping technique more akin to a RTS, dunno, the 1-9 keys to apply custom formations once a certain amount of ships is met, something the good old Homeworld did with the military parade, wall, X, claw and other formations) maybe using the mouse for the movement/firing of the main ship and the mousewheel for quick re-grouping and formation cycling.

The game looks damn nice and it has quite a particular art style (in a very good way)!
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Re: Shoot 1up - XBLA Indie game

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Cool, I agree the PC keyboard ship formation stuff is intriguing. I'm looking into Steam for the game.
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Re: Shoot 1up - XBLA Indie game

Post by Observer »

Oh boy, that's awesome! So good and glad to hear that. I'm also happy to see the PC getting some love, heh, finally things are spicing up!

Perhaps you might wanna look for the Steam Cloud integration, which I think lets you put achievements, scoreboards and all the dice. Not entirely sure how it works.

But, back to the game, it's a nice idea to be able to attack in a complex fashion and having all those 1ups available from the go. Usually, the enemies are the ones that come in formations and patterns so, suddenly, being able to strategically use a bunch of ships in a badass way (switching formations and such) and blast baddies to kingdom come is awesome. It would be interesting to see how people take on the game, how they adapt the many ships available to their own style.

Perhaps letting the user customise keys for special formations (and, maybe and only maybe, having a couple of unlockable defensive/offensive formations upon 1'ccing the game) too... Or maybe save that for a sequel, heh.
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Re: Shoot 1up - XBLA Indie game

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Observer wrote: Perhaps letting the user customise keys for special formations (and, maybe and only maybe, having a couple of unlockable defensive/offensive formations upon 1'ccing the game) too... Or maybe save that for a sequel, heh.
Yeah, I like the formation customization ideas for the PC. When we get to PC I'll see how that works out.

At the request of http://www.oneswitch.org.uk, I put together a new trailer for the game, showing off all the customization currently available, especially the disabled gamer accessibility which they were keen on:
http://www.youtube.com/watch?v=zqAeD6TBZt8
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