The E3 2010 Thread

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xris
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Re: The E3 2010 Thread

Post by xris »

I'm surprised to see so much support fot Child of Eden, I'm glad I can play it with a gamepad.
I don't get El Shaddai though. It looks like alot of jogging and lame hack and slash right now.
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Re: The E3 2010 Thread

Post by evil_ash_xero »

UnscathedFlyingObject wrote:Gametrailers made a video with the biggest mess-ups from the show:

http://www.gametrailers.com/video/e3-20 ... 4?type=flv

Konami's conference was pure hilarity. I'm suspecting Konami cheaped out and sent their devs to present their games instead of hiring some competent presenters to save a couple bucks, which is fine and dandy, if their English wasn't so BAD.
"You'll be sucked"


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Elixir
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Re: The E3 2010 Thread

Post by Elixir »

E3 2010 made me want one thing; a vuvuzela.
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Re: The E3 2010 Thread

Post by linko9 »

The two things I'm most excited for are 3DS and Zelda. Don't know why people don't like the art style, I think it looks incredible for a Wii game. By far the most aesthetically pleasing art style a Zelda game has had, and they were showing off some pretty boring environments in the demo (grassy field), so imagine how the more "exotic environments" will look. It was a real shame that Miyamoto's demo didn't work, but if you watch vids of other people playing it on the floor, it's extremely clear that the controls work exactly as they're supposed to, and look like it creates a real enhancement to the swordfighting.

It seems like a few people are confused about the 3DS in this thread. It's a completely new system, not just a hardware revision. Think PS1 to PS2, not PS1 to PSone. And with 3D. All of the people who played the 3DS wrote glowing reviews of the 3D effect (except one guy who could hardly see out of one eye), so if you're skeptical, wait until you play it yourself. As for the graphical capabilities, they seem to be pretty similar to current PSP games, if not better (look at that MGS demo). Kid Icarus looks great; it's like S&P2 all over again.
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Re: The E3 2010 Thread

Post by UnscathedFlyingObject »

Not that I'm disagreeing but have you seen God of War Ghost of Sparta? The scenery is amazing, the character models are very detailed and all is happening in game with things like enemy AI and physics consuming resources.

http://www.youtube.com/watch?v=Cf1zNtZEcc8

I don't know how much power it takes to render 3D, but I think that the 3DS should be able to produce graphics that are clearly much better than a 5yo device.
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Re: The E3 2010 Thread

Post by BryanM »

UnscathedFlyingObject wrote:I don't know how much power it takes to render 3D, but I think that the 3DS should be able to produce graphics that are clearly much better than a 5yo device.
On two screens at the same time? It probably is what it should be.

It is kind of sad to see an end to this era - rpgs in the Nintendo 64 art style were something we missed out on the first time around, getting generic piles of prerendered doo doo over and over again instead. The DS was like an creepy visit from the ghost of Retro Christmas past.

It's all downhill from here.
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Re: The E3 2010 Thread

Post by UnscathedFlyingObject »

Didn't everything Nintendo show lack use of the bottom screen? I think it's quite weird. If you mean "rendering everything twice" for 3D effect, I don't think doing that is extremely processor intensive. Killzone 2 was one of the best looking PS3 games and Killzone 3 manages to look better with 3D, which means that it probably does not take twice the power to render the two images for 3D like most people think.
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Re: The E3 2010 Thread

Post by linko9 »

UnscathedFlyingObject wrote:Didn't everything Nintendo show lack use of the bottom screen? I think it's quite weird. If you mean "rendering everything twice" for 3D effect, I don't think doing that is extremely processor intensive. Killzone 2 was one of the best looking PS3 games and Killzone 3 manages to look better with 3D, which means that it probably does not take twice the power to render the two images for 3D like most people think.
Well this isn't coming from a completely reliable source, but apparently it takes twice the power for the 3DS to render in 3D. The resolution of the screen is 800x240, rather than the 400x240 that would be used if it were a 2D screen, so the 3DS really is rendering twice as much.

http://kotaku.com/5568573/nintendo-3ds-vs-psp-vs-iphone
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Re: The E3 2010 Thread

Post by dannnnn »

linko9 wrote:By far the most aesthetically pleasing art style a Zelda game has had
Really? Go watch the gameplay sections of the trailer again, everything looks incredibly bland (to me at least). I was expecting something much nicer. Wind Waker looked better than this currently does, and that game's seven years old. My guess is they've spent the bulk of the time fine tuning the motion plus aspects of the game. I still think it's gonna be awesome and there's still a long way to go before release, so hopefully the graphics get touched up a bit between now and then.
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Re: The E3 2010 Thread

Post by UnscathedFlyingObject »

linko9 wrote:
UnscathedFlyingObject wrote:Didn't everything Nintendo show lack use of the bottom screen? I think it's quite weird. If you mean "rendering everything twice" for 3D effect, I don't think doing that is extremely processor intensive. Killzone 2 was one of the best looking PS3 games and Killzone 3 manages to look better with 3D, which means that it probably does not take twice the power to render the two images for 3D like most people think.
Well this isn't coming from a completely reliable source, but apparently it takes twice the power for the 3DS to render in 3D. The resolution of the screen is 800x240, rather than the 400x240 that would be used if it were a 2D screen, so the 3DS really is rendering twice as much.

http://kotaku.com/5568573/nintendo-3ds-vs-psp-vs-iphone
Correct me if I'm wrong but interlacing makes it so that the odd and even lines alternate appearing on-screen, so the maximum amount of pixels the 3DS will show at any moment is 400*240. It shouldn't have to take 2X the power to display something in 3D, and it most likely doesn't or games like Killzone 3 wouldn't be able to look considerable better and be in 3D at the same time.
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Re: The E3 2010 Thread

Post by Ex-Cyber »

UnscathedFlyingObject wrote:Didn't everything Nintendo show lack use of the bottom screen? I think it's quite weird.
I've seen statements in a few places suggesting that the 3D can only really be on one screen. This is actually in line with the original DS, which can only render 3D on one screen at a time. You can sort of cheat by rendering to one screen, copying it over into a framebuffer on the 2D hardware, sticking that on the screen, and then rendering to the other screen, but at any given moment there is one "3D" screen and one "2D" screen.
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Re: The E3 2010 Thread

Post by BryanM »

Okay okay you got meh - I don't know anything about DSes and such. Still it's not like they're going to make the entire console a metal heatsink so the games will still look worse than home consoles and end up with worse profit margins than they would otherwise have (but customers would have a warm buddy to sleep with at night).

Wonder when exactly "3d" suddenly reverted to meaning those optical popup effects like in Freddy's Dead or those photos where you cross your eyes or 3d World Runner.

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Aw yeah that's some beautiful stuff.
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Re: The E3 2010 Thread

Post by CMoon »

Yeah, we're now going to have to be a bit careful. Ex-Cyber's post leaves me a little confused because we tend to use 3D to mean 1) polygons or 2) pop-out effects. There's of course a wonderful third meaning, shown above, where pixels are used to create an intentional 3D effect but are not 'true 3D'--for instance, there's talk of a 3D version of Etrian Odyssey now. Well wait a minute, EO used pixels to create a 3D effect (like vector graphics did for Wizardry), so now that's going to be 3D (the pop-out effect.)

Three working definitions of 3D effects for video games is definitely going to be a pain in the ass.
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Re: The E3 2010 Thread

Post by Ex-Cyber »

CMoon wrote:Yeah, we're now going to have to be a bit careful. Ex-Cyber's post leaves me a little confused because we tend to use 3D to mean 1) polygons or 2) pop-out effects. There's of course a wonderful third meaning, shown above, where pixels are used to create an intentional 3D effect but are not 'true 3D'--for instance, there's talk of a 3D version of Etrian Odyssey now. Well wait a minute, EO used pixels to create a 3D effect (like vector graphics did for Wizardry), so now that's going to be 3D (the pop-out effect.)

Three working definitions of 3D effects for video games is definitely going to be a pain in the ass.
Just to be clear, my description above is talking about the "polygons" sense. The same capability to re-route the output of the polygon-drawing hardware to either screen must exist at least in a compatibility mode for 3DS, but I may be conflating some things with descriptions I've heard that may have been talking about the stereoscopic capability. The stereoscopic 3D effect probably is only on one screen because it doesn't require glasses and therefore probably has some kind of optical magic on top of or integrated into the screen itself, which I'm guessing would be incompatible or at least inadvisable to combine with a touchscreen surface.
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Re: The E3 2010 Thread

Post by No_not_like_Quake »

Acid King wrote:
Van_Artic wrote:Rayman Origins
Add this to my list. That looks awesome.
Agreed. Was a pretty good E3 for 2.5D platformers.
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Re: The E3 2010 Thread

Post by evil_ash_xero »

No_not_like_Quake wrote:
Acid King wrote:
Van_Artic wrote:Rayman Origins
Add this to my list. That looks awesome.
Agreed. Was a pretty good E3 for 2.5D platformers.
The graphics on that are really beautiful.

On a related subject, I could never quite get into the first Rayman. Should I give it another shot, or is it just an average platformer?
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Re: The E3 2010 Thread

Post by ZOM »

Here's a bit of Deus Ex 3: http://www.gamingeverything.com/2010/6/ ... revolution
This shaping up nice. 8)
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Re: The E3 2010 Thread

Post by Acid King »

evil_ash_xero wrote:
The graphics on that are really beautiful.

On a related subject, I could never quite get into the first Rayman. Should I give it another shot, or is it just an average platformer?
I'd say give it another shot. I think it's quite good, has a lot of well designed levels and can be pretty tough at times. There is quite a bit of slowdown in the playstation version, but the game still looks great and is still playable.
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Re: The E3 2010 Thread

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evil_ash_xero wrote:On a related subject, I could never quite get into the first Rayman. Should I give it another shot, or is it just an average platformer?
I found the controls a little too slippery for my tastes, especially for some of the super-precise jumps and whatnot they require of you in certain areas...not like getting ahold of the game to try it is a huge undertaking either way, though.
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Re: The E3 2010 Thread

Post by Ganelon »

Rayman is hardly average. It was amazing looking for its time (and still is IMO) and does get progressively more difficult but the knock is that it also gets boring after awhile. So if you can stand Euro sidescroller length, then you'd want to consider getting it.
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Re: The E3 2010 Thread

Post by neorichieb1971 »

I gave up on Rayman at the point where I had to back track. In 3D back tracking seems more adventurous, but in 2D its just boring. Rayman was not that easy either. I remember it being well hard. In some sections it required memorization so you would lose quite a few lives getting busted by the new enemy or spike. Lovely graphics though.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: The E3 2010 Thread

Post by linko9 »

UnscathedFlyingObject wrote: Correct me if I'm wrong but interlacing makes it so that the odd and even lines alternate appearing on-screen, so the maximum amount of pixels the 3DS will show at any moment is 400*240. It shouldn't have to take 2X the power to display something in 3D, and it most likely doesn't or games like Killzone 3 wouldn't be able to look considerable better and be in 3D at the same time.
Again, nothing official has been released, but if this screen is the Sharp display that it almost certainly is, the screen is actually displaying at a resolution of 800*240 all of the time. Alternating columns of pixels are sent to each eye, but every column is always displayed.
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Re: The E3 2010 Thread

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ZOM wrote:Here's a bit of Deus Ex 3: http://www.gamingeverything.com/2010/6/ ... revolution
This shaping up nice. 8)
Strange, I thought the opposite when I saw some gameplay footage. Regenerating health, third-person cover system, insta-kill cutscenes, an obvious focus on consoles...seems to have everything endemic of what's wrong with modern games, to me anyway. I don't have high hopes for it.
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Re: The E3 2010 Thread

Post by ZOM »

Yeah, the negatives you listed were a given, as arrogant as that might sound, I think this whole gen is pretty much lowering my standards so I overlooked features I was never really fond of either.
Tbh though I didn't even notice that they put in regenerating health until you pointed it out. The only thing I really checked was to see if the atmosphere of the game could hold up
to what they showed with that CG trailer. I guess it'll be one of those games you put in your console, marvel at the cutscenes, have a fun playthrough and then shelf it and never play it again. :wink:
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Re: The E3 2010 Thread

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Behold, the future of gaming

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Re: The E3 2010 Thread

Post by kengou »

ZOM wrote:Yeah, the negatives you listed were a given, as arrogant as that might sound, I think this whole gen is pretty much lowering my standards so I overlooked features I was never really fond of either.
Tbh though I didn't even notice that they put in regenerating health until you pointed it out. The only thing I really checked was to see if the atmosphere of the game could hold up
to what they showed with that CG trailer. I guess it'll be one of those games you put in your console, marvel at the cutscenes, have a fun playthrough and then shelf it and never play it again. :wink:
They definitely appear to have nailed an awesome cyberpunk atmosphere. Atmosphere is one thing modern games have done well, at least.
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Re: The E3 2010 Thread

Post by ZOM »

Anyone else interested in the PS3 version of Ni no Kuni? It's quite the looker: http://www.gametrailers.com/video/japan ... uni/701064
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Re: The E3 2010 Thread

Post by UnscathedFlyingObject »

I'm just gonna call it Dragon Quest VIII-2 Monsters
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Re: The E3 2010 Thread

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ZOM wrote:Anyone else interested in the PS3 version of Ni no Kuni? It's quite the looker: http://www.gametrailers.com/video/japan ... uni/701064
It does look great, but the combat shown doesn't exactly inspire...in that sense my reaction to it was the same as most other Level5 titles.
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Re: The E3 2010 Thread

Post by Ed Oscuro »

Ganelon wrote:Rayman is hardly average. It was amazing looking for its time (and still is IMO) and does get progressively more difficult but the knock is that it also gets boring after awhile. So if you can stand Euro sidescroller length, then you'd want to consider getting it.
I remember playing Rayman on a Genesis in a store way back when. Nowadays on high-quality monitors you can see the ugly color gradients all too well, but that's true of Donkey Kong Country too. The actual art style wasn't bad at all and it was pretty nifty how there were hidden areas all over the place.

It's worth another visit.
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