Razing Storm - Namco/Bandai

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gameoverDude
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Re: Razing Storm - Namco/Bandai

Post by gameoverDude »

Ganelon wrote:The GunCon 3's awkward side-handle completely destroys the gun balance. It's also not how you hold a handgun. That said, the Move "space blaster" gun is looking pretty awkward as well without a sight.
I'd kind of prefer a machine gun shaped one for Razing Storm. Hopefully there will be a third-party knockoff shell of that sort. Anyway, this beats the Wii Zapper in that its shape more closely resembles a gun (more like an Earthworm Jim gun :lol: )- and it wouldn't be bad for TC4. Guess I'll have to jury rig a sight for it.

Maybe this will open the floodgates for some other light gun games... come on Sega. Ghost Squad Evolution (fully unlocked Ghost Squad), Virtua Cop 3, and House of the Dead 4 released in a Razing Storm style triple header?

Given the Move's release date of 9/19, Razing Storm will probably hit around that time since Namco wants it to be a launch title. Hopefully RS's version of TC4 WILL support online multiplayer and link play.
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jonny5
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Re: Razing Storm - Namco/Bandai

Post by jonny5 »

+1 on the machine gun tip....that was half the fun of the game in the arcade.....

lolz...when you get the rocket launcher i would switch to a one handed grip and blast that shit like arnie :lol:

foomp.....foomp.....

pure bad-assery 8)
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Re: Razing Storm - Namco/Bandai

Post by antares »

I wonder if this is the beginning of a Lightgun-Shooter revival on the PS3?

House Of The Dead 4 - make it happen Sega! :D
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Re: Razing Storm - Namco/Bandai

Post by D »

These move thingies do look dorky, but .... OH YEAH, look at the trailer!
http://www.youtube.com/watch?v=p79J3a76 ... r_embedded
PErhaps we should make a new thread, since this thread is actually for the arcade version and this ps3 game is a compilation with 2 other games!
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Re: Razing Storm - Namco/Bandai

Post by spadgy »

antares wrote: House Of The Dead 4 - make it happen Sega! :D
+1 for this.

in fact, I'm going to go full out for a +2.
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Re: Razing Storm - Namco/Bandai

Post by jonny5 »

spadgy wrote:
antares wrote: House Of The Dead 4 - make it happen Sega! :D
+1 for this.

in fact, I'm going to go full out for a +2.
really....i found it very lack lustre and not nearly as fun as razing storm....

although there is something to be said about dual wielding uzi's 8)
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Re: Razing Storm - Namco/Bandai

Post by D »

"Deadstorm Pirates” , cool?

If 360 had a light gun I could see vc4 coming out for 360.
vc4 for ps3? who would port it? Sumo? win!
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Re: Razing Storm - Namco/Bandai

Post by UnscathedFlyingObject »

How about HotD4/VC4 bundle? That would be awesome.

Namco should also consider bundling other light gun games like that Cobra arcade game. I'd jizz my pants.
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gameoverDude
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Re: Razing Storm - Namco/Bandai

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UnscathedFlyingObject wrote:How about HotD4/VC4 bundle? That would be awesome.

Namco should also consider bundling other light gun games like that Cobra arcade game. I'd jizz my pants.
Here's my idea of a good compilation for Namco:
Time Crisis - Arcade version, and PS1 extra missions redone to look like System 22 graphics
Time Crisis 2- Arcade & PS2 versions
Time Crisis 3- PS2 port (It's identical to the arcade thanks to System 246, and has extra content)
Crisis Zone - Arcade & PS2 versions (the latter is essentially Crisis Zone: Black Label IMO, with modified scoring and higher difficulty)

I've always wanted to try Deadstorm Pirates, but haven't seen it anywhere.

Here's an Engrish gem I just saw in Namco's Crisis Zone foldout flyer. You could say it about Razing Storm as well: "The complete heavy low sound of the game BGM will shake players' souls!" :)
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Re: Razing Storm - Namco/Bandai

Post by antares »

I'll add these Sega games to the wishlist:

Rambo
2 SPICY
House Of The Dead Overkill HD + House Of The Dead 1
Confidential Mission
The Lost World
Virtua Cop 3

:D
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Re: Razing Storm - Namco/Bandai

Post by Smraedis »

gameoverDude wrote:Here's my idea of a good compilation for Namco:
"Good"? that is about as good as it could get :P well as long as you could use a good gun for all the games.

I like how the arcade Crisis Zone in the intro said "a nice park", and the console version just said "a park" haha


I missed your post from a few weeks ago, sad to hear you haven't got the game there now..
I just copied the UFO bit from that 4 million replay :D hehe

On the PS3 TC4, yeah the office bit is impossible to combo, the camera doesn't move quick enough.
I find the terror bite linking at the end of 2-1 to be a lot harder too, I do it about 1 in 10 tries.
Also the part in 2-2 after the two inflating terror bites, Rush just falls to the floor instantly, instead of like a second after, so it is much harder to keep the combo going there.

My best score is now 6.8 million, aiming to go for 7 milllion.
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Re: Razing Storm - Namco/Bandai

Post by D »

More good news!
http://kotaku.com/5566604/a-closer-look ... n/gallery/
Let´s not talk bad about how it looks. it is at least a gun peripheral!
Hoorah!!!!!!!
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Re: Razing Storm - Namco/Bandai

Post by UnscathedFlyingObject »

That makes the Zapper look like the real deal.

Also, no sight = no buy.
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Re: Razing Storm - Namco/Bandai

Post by gameoverDude »

Actually I've still got two cabs at a nearby Dave & Buster's, so all's still good- and actually it's a bit cheaper than GW now. I buy the $50 card + $5 supercharge, paying 91c per game (6.2 credits). One machine's solo leaderboard there is spammed with my high scores from 3.35 to 3.48 million. I don't count on them picking up Deadstorm Pirates (Gameworks probably would've), so thank God that Namco decided to put it in with the RS home version.

Hopefully the Razing Storm TC4 "Arcade ver." will fix the discrepancies. I'm sure some players in Japan may have fired off letters to Namco about them. These threw me the first couple days I had TC4- my scores were around 5.8M on the arcade, yet I was lucky to get 4.8M until I adapted to these changes. I need to pick up TC4 again someday. 6.19M is probably not the end of the road for me. Congrats on reaching 6.8M, BTW. Those inflating terror bites I'll sometimes call "Jiffy Pops". :lol:

As for that Earthworm Jim gun: I'll take it over the Wii Zapper especially if the trigger is good. The Wii Zapper's trigger isn't all that- I've had it jam sometimes. At least I've still got my TC4 original release with the GC3. If Namco ever decides to release a Move shell shaped like the arcade's machine gun, I'll buy it- even if that damn ball must stick out of the muzzle.



Here's hoping someone ports Terminator Salvation- it's not bad either.
Smraedis wrote:
gameoverDude wrote:Here's my idea of a good compilation for Namco:
"Good"? that is about as good as it could get :P well as long as you could use a good gun for all the games.

I like how the arcade Crisis Zone in the intro said "a nice park", and the console version just said "a park" haha


I missed your post from a few weeks ago, sad to hear you haven't got the game there now..
I just copied the UFO bit from that 4 million replay :D hehe

On the PS3 TC4, yeah the office bit is impossible to combo, the camera doesn't move quick enough.
I find the terror bite linking at the end of 2-1 to be a lot harder too, I do it about 1 in 10 tries.
Also the part in 2-2 after the two inflating terror bites, Rush just falls to the floor instantly, instead of like a second after, so it is much harder to keep the combo going there.

My best score is now 6.8 million, aiming to go for 7 milllion.
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Re: Razing Storm - Namco/Bandai

Post by Smraedis »

Oh that's good :D I think I only have one place with RS near me, £1 a credit as standard obviously, but I can always 1CC it, even when I'm not trying.
I don't have any access to a good TC4 cabinet, the closest one in good condition is really hard to get to, so I just don't bother.
Deadstorm Pirates is £2 here, default factory settings is 2 credits to start, and the game seems to be a credit feeder.

I really hope they do something to the TC4 too, and I started getting less than 5 million too when I first got it.. my 3-3 tactic is to grenade spam and get lots of points from the time bonus. I bet I'd get over 7 million easily if the game was fixed...

I don't mind about this new gun, I'll review it once I get to use one.. hopefully you don't have to be like 5-6 foot away from the screen to use it.
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Re: Razing Storm - Namco/Bandai

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Smraedis wrote:Oh that's good :D I think I only have one place with RS near me, £1 a credit as standard obviously, but I can always 1CC it, even when I'm not trying.
I don't have any access to a good TC4 cabinet, the closest one in good condition is really hard to get to, so I just don't bother.
Deadstorm Pirates is £2 here, default factory settings is 2 credits to start, and the game seems to be a credit feeder.

I really hope they do something to the TC4 too, and I started getting less than 5 million too when I first got it.. my 3-3 tactic is to grenade spam and get lots of points from the time bonus. I bet I'd get over 7 million easily if the game was fixed...

I don't mind about this new gun, I'll review it once I get to use one.. hopefully you don't have to be like 5-6 foot away from the screen to use it.
The distance requirements are my one problem with the Guncon 3. Get too close or too far... and that dreaded red light on the back comes on. It's almost like Terminator Salvation where you tend to get the "Too close... step back!" message easily.

Hopefully when Time Crisis 5 comes out, Namco uses System 357 again. I'm not yet ready for them to bump up to some enhanced hardware (i.e. Super System 357, System 367, or something) which would make the home port wait for PS4.

Here's a Gamespot E3 vid of Razing Storm, with most of the arcade mode's stage 1. The port looks perfect to me- no worries at all.
http://e3.gamespot.com/video/6266331/?h ... e-schedule
It looks like you lose points earned since the current section's start if you continue on Razing Storm - The player has 71720 pts. when he loses his credit in stage 1-2 at 3:56. After accepting the continue, he's down to 42040 where his score had been just after completing stage 1-1. I think Namco put this feature into the arcade game considering its future as a PS3 release.

IMO, the Raptor bears a strong resemblance to the Walker from Turrican.
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Re: Razing Storm - Namco/Bandai

Post by UnscathedFlyingObject »

I'm surprised none of the obsessed light gunners in here asked them about the TC4 in Razing Storm. Don't tell me we all missed it :|.
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Re: Razing Storm - Namco/Bandai

Post by Smraedis »

That's good, at least one game is pretty arcade perfect.

I just don't expect anything to be done with the TC4, I mean it is coming out rather quickly too...

The removing some points when continuing is always good.. Ninja Assault did something just like that too, and if you continue on TC4 then the size of the combo bar resets, ruining your score too.
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Re: Razing Storm - Namco/Bandai

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Smraedis wrote:That's good, at least one game is pretty arcade perfect.

I just don't expect anything to be done with the TC4, I mean it is coming out rather quickly too...

The removing some points when continuing is always good.. Ninja Assault did something just like that too, and if you continue on TC4 then the size of the combo bar resets, ruining your score too.
Being another System 357 game, Pirates was probably a quick and easy port that should be perfect. I think Namco may have been working on the RS collection for quite a while, only keeping it on the QT. A lot could happen in a year.

As for TC4... that office Terror Bite scene will really tell. Also, in stage 1-1 where you're leaving the hallways- there's a guy with a shield who comes out to send in a flying swarm of TBs. I grenade them. The arcade version gives 10000 for that, while the PS3 one only gives 3330. Arcade perfect play plus the cleaner textures of the PS3 version would be nice. If they can get 8 player online deathmatch in Razing Storm's FPS mode, surely 2 player Link Play should be possible online and even locally (split screen simply sucks!).
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PS3 release dates.

Post by gameoverDude »

GameFAQs, Amazon, and Gamestop all agree on a release date of 10/19 for the USA version.
Per Play-Asia and GF, the Japanese version "Big 3 Gun Shooting" will be released on 10/21- and a special pack including the PS Move, PS Eye, and a gun shell will be available for $140.

Pray there are no delays.
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Re: Razing Storm - Namco/Bandai

Post by Khan »

holy shit they got 3 games in 1! this is gonna be a must buy for me w00t!
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Re: Razing Storm - Namco/Bandai

Post by FIGHTING_V1PER »

I know this thread is ancient, but like everyone here (I'm guessing), I'm always playing the classics, no matter how old they get. I just wonder if you experts could shed some light on something I've been wondering about Razing Storm's scoring system lately?

When you're fighting the bosses and you get an opportunity to blast sections off them - turrets etc - is it preferable to your score to spend the time systematically blasting each section from them until they are all gone (whilst attempting to combo your shots and also do it as quickly as possible, obviously), OR, is it far more prudent and beneficial to your points total to completely ignore the turrets and gun emplacements and stuff and instead rapidly target the bosses weakpoint as early as possible, thus taking the whole thing down quickly and ending the scene ASAP, for the time bonus?

I often wonder about this aspect of the scoring systems in many games like this, not just RS!

Thanks for any help you can offer, guys!
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