Guwange 360

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lgb
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Re: Guwange 360

Post by lgb »

defected78 wrote:Hopefully it can be followed up by dodonpachi.
Just DOJBLEX outranks any potential DDP port.
Obiwanshinobi wrote:oh boy, the scoring system seems to be... intuitive?!
More intuitive than it should be. The "game-long chaining" part doesn't even matter, it's DDP meets Progear without the suck.
Zero Gunner
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Re: Guwange 360

Post by Zero Gunner »

Just out of curiosity why is Guwange being discussed? I haven't seen any news or anything about a release date...or did I miss something here?
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undamned
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Re: Guwange 360

Post by undamned »

Zero Gunner wrote:...or did I miss something here?
Yes.
-ud
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Re: Guwange 360

Post by Zero Gunner »

undamned wrote:
Zero Gunner wrote:...or did I miss something here?
Yes.
-ud
Oh really? And what was that then? Because no release date has been announced...nor has it even been formally announced for release outside of japan...nor have new screenshots or details been released...and everything the op asked has been answered again and again in other threads. So just what exactly is it that I missed?
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lgb
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Re: Guwange 360

Post by lgb »

you missed that this always happens
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undamned
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Re: Guwange 360

Post by undamned »

Zero Gunner wrote:
undamned wrote:
Zero Gunner wrote:...or did I miss something here?
Yes.
-ud
Oh really? And what was that then? Because no release date has been announced...nor has it even been formally announced for release outside of japan...nor have new screenshots or details been released...and everything the op asked has been answered again and again in other threads. So just what exactly is it that I missed?
Love for the game, ZG. You've missed love for the game.

And for those of you watching at home, if you missed the source of this discussion:

http://shmups.system11.org/viewtopic.php?f=1&t=27660

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Enhasa
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Re: Guwange 360

Post by Enhasa »

re some posts on 1st page: Bit of a digression about chaining for a sec, since I did play this game for score years ago. Dunno if this should be its own thread, but it is about Guwange.

There are different reasons why people would not like chaining in a game. Here are the 3 biggest ones I think:

1) inflexible
2) punishing
3) difficult

The one most people focus on is #1, probably because that's what people like Rob always bitch about, and it's always brought up with DDP. Guwange doesn't have this problem at all (nor #3 for that matter), you can just sit on a bullet with your shikigami if you want, you can even bomb at times and keep your chain, etc. #1 isn't what really bothers me in general about chaining though. (Even disregarding that at WR levels, nothing is flexible. But I don't care about WR levels, I care about my level.)

Chaining is inherently punishing, and the longer the possible chain length remaining (lost potential, and the most rewarding part of the chain), the more punishing. This is personally the aspect that bothers me the most. If dying is already bad enough (loss of ship, loss of bombs, loss of bonus), losing your chain from dying is just over the top. In Guwange it "only" halves your chain, but still. 1000 mode only adds insult to injury. The game-long chaining is the injury, btw. At least if you lose your chain near the end of a stage with stage or substage-long chaining, you can start fresh with the next chain. Maybe I'm a wuss, but I hate resetting (and face it, you should reset if you are making scoring runs since your chance of getting a new high score is essentially over) every time I make a little mistake.

Now, #2 and #3 are often related but not the same. What's the difference between 19xx's 100% scoring system compared to Viper Phase 1's? It's easier, so resetting happens less often. That's not equivalent though, it only makes it even more bullshit when it does happen. Is this really what you want in game design? A long-ass sequence of easy things you have to do, but if you fuck a single one of them up, you have to restart? I think that's poor balance. Give me the exact opposite: difficult but forgiving. Rayforce "chaining" is extremely hard to do perfectly in spots, but the good news is your mistake doesn't mean much in the big picture because it only hurts you on that section. Senko no Ronde, with its massive health bars, is essentially a sequence of near-impossible dodges set up by your opponent, with the goal of doing as best as you can. It's forgiving because the event size in every match is so huge that if you're better than your opponent, you will basically always win.

Now I know this is just personal preference because given the "challenging" console games that people seem to like (piss easy to execute but very punishing of bad luck or tiny mistakes or lack of knowledge/setups), "hardcore" gamers do seem to like punishing. When you keep dying in say, 1-4, and finally make it to 1-5 the first time all night, you get a rush like OK NOW CRUNCH TIME. I mean, everything's a tradeoff, I just happen to fall on the other side of this. My Progear runs for STGT were like fucking life or death when nearing the 2nd loop and mindnumbing repetition otherwise, and I don't really enjoy that shit because I'm too old to want that type of frustration in my leisure activities. To reiterate, I'm not promoting a weaksauce attitude, I like challenging games.

Long story short, I like Dangun Feveron. :)
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Obiwanshinobi
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Re: Guwange 360

Post by Obiwanshinobi »

CIT wrote:It's a nine-tailed fox.
Damn. Tated my monitor and it appears to be n-tails indeed. Oh well.
Enhasa wrote:Chaining is inherently punishing, and the longer the possible chain length remaining (lost potential, and the most rewarding part of the chain), the more punishing. This is personally the aspect that bothers me the most. If dying is already bad enough (loss of ship, loss of bombs, loss of bonus), losing your chain from dying is just over the top. In Guwange it "only" halves your chain, but still. 1000 mode only adds insult to injury. The game-long chaining is the injury, btw. At least if you lose your chain near the end of a stage with stage or substage-long chaining, you can start fresh with the next chain. Maybe I'm a wuss, but I hate resetting (and face it, you should reset if you are making scoring runs since your chance of getting a new high score is essentially over) every time I make a little mistake.
(...)
Long story short, I like Dangun Feveron. :)
Isn't Dangun's scoring system quite punishing too? Like, one disco man lost and your run is tainted?
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Re: Guwange 360

Post by Davey »

Obiwanshinobi wrote:Isn't Dangun's scoring system quite punishing too? Like, one disco man lost and your run is tainted?
Missing one disco man does pretty much screw up your run. However, collecting them doesn't require the kind of timing and precision that is generally associated with chaining. There are a couple reasons for this:

- They don't move very fast, so they're on the screen for several seconds. Several seconds is an eternity in shmup time.
- Their travel pattern makes them easy to pick up. They move down and up the entire height of the screen, so they cover a lot of screen area before disappearing. When combined with the fast ship speed and slow disco man movement, this gives you some flexibility about when and where to pick them up.
- Bombs freeze disco men in place, so you can save your chain that way if you're in a panic. That's pretty rare for a Cave game.
- Dying does not break your chain

I used to play Feveron a lot, and keeping your chain is usually the easy part (maybe not if you're using a slow ship speed... which is why nobody does). It's that whole "not dying" thing that's tough.
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Obiwanshinobi
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Re: Guwange 360

Post by Obiwanshinobi »

Surely collecting disco men isn't that difficult, BUT if you screw once, your score won't be up there. That's pretty punishing along the lines of Guwange (Enhasa's complainig about the chaining being punishing/unforgiving rather than difficult in Guwange). I'd say if you have what it takes to enjoy Dangun's scoring, you shouldn't complain about another Cave shmup being similarily unforgiving (unless you are fed up with chaining as such).
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Re: Guwange 360

Post by Van_Artic »

Dangun is Cave's Raiden, almost
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Davey
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Re: Guwange 360

Post by Davey »

Obiwanshinobi wrote:Surely collecting disco men isn't that difficult, BUT if you screw once, your score won't be up there. That's pretty punishing along the lines of Guwange (Enhasa's complainig about the chaining being punishing/unforgiving rather than difficult in Guwange). I'd say if you have what it takes to enjoy Dangun's scoring, you shouldn't complain about another Cave shmup being similarily unforgiving (unless you are fed up with chaining as such).
Even though Feveron has a harsh penalty for breaking a chain, it happens so infrequently that it's usually not an issue (none of that "oops I fucked up my chain again, restart" business). As such, it feels a lot more forgiving than other Cave games.
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Enhasa
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Re: Guwange 360

Post by Enhasa »

Davey is right, you can die and bomb like a motherfucker in Dangun and still keep your chain. Bombing actually helps you keep your chain. In practice, you never drop it. That's different from 19xx where it does still happen, and you have to plan around 100% with your powerups and routes, practice a lot, pay attention to every single popcorn, and all that. That's easy but unforgiving. Dangun is too in theory, you're right, but you have so much leeway it literally never happens.

The actual chaining bits aren't too hard in Guwange, but all aspects considered, it's tough as shit. Panic bombing usually ruins it, getting hit hurts it, and dying halves it. In practice, unless you can 2-ALL no-miss, you WILL be halving your chain multiple times. That's brutal. And you can't say, well I was going to die anyway, because postponing your deaths would have always helped immensely. There's never an ok time to die because of game-long chaining.
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iluvmonsterz
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Re: Guwange 360

Post by iluvmonsterz »

i could care less about the scoring or difficulty level in guwange...i love it simply for its ability to feel "connected" to the action. there seems to be a more imemediate feeling of peril when u control a character instead of a cold sterile peice of metal....plus the character designs(thank u joker!!!) are to fucking die for!!! i am really sick of flying around skinny ass goth loli trollips...
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Exarion
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Re: Guwange 360

Post by Exarion »

Does anyone have any idea when this game is coming out? I last heard "Spring 2010", and that has come and gone without a release.
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Re: Guwange 360

Post by Cuilan »

Exarion wrote:Does anyone have any idea when this game is coming out? I last heard "Spring 2010", and that has come and gone without a release.
Once the port is done, the release date is pretty much up to Microsoft.
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Re: Guwange 360

Post by StarCreator »

Cuilan wrote:Once the port is done, the release date is pretty much up to Microsoft.
I remember reading they finished the port before showing it to Microsoft. In that case, it's 100% in Microsoft's hands, and the XBLA release schedule is somewhat... special.
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Re: Guwange 360

Post by Shatterhand »

I agree with Enhasa, I prefer the scoring technics he describes.

And it's easy to keep you chain in Feveron indeed, the thing is how to make MORE discoman appear than normal, which is something I never managed to do properly.
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Re: Guwange 360

Post by Observer »

They also commented the possibility of a Steam release if Microsoft decides to put this in "sleep" mode forever. Seeing how they are treating Duality ZF despite Decimation X's interesting success I feel that would be a better option too. They could release patches way faster as well and still pass off DLC since Steam supports it. One can dream :P

As for Dangun Feveron... I've been playing that and boy the flak is freaking fast. I wish they could do something like that again with the kickass music, great mechanical designs and awesome announcer (FEVER!).
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Re: Guwange 360

Post by Square King »

Cave + Steam = flowers, puppies and love for everyone. I wish this would happen.
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Van_Artic
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Re: Guwange 360

Post by Van_Artic »

bumping the thread with new screenshots from asada blog:

http://cave-game.cocolog-nifty.com/blog ... -177f.html
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Re: Guwange 360

Post by Lunchbox »

I wish i could have those wonderful ilustrations... in a booklet... of a full release...

Any word regarding visual options? I wonder if will look decent in my CRT instead of having to move all the stuff to the LCD.
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Re: Guwange 360

Post by KindGrind »

I sense that when -if- it's ever out we north americans will not be able to dowload this...
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Re: Guwange 360

Post by ex.machina »

KindGrind wrote:I sense that when -if- it's ever out we north americans will not be able to dowload this...
I don't see a reason why Cave should not make it available worldwide, that's the idea of the Xbox Live marketplace.
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Re: Guwange 360

Post by antron »

KindGrind wrote:I sense that when -if- it's ever out we north americans will not be able to dowload this...
if you have a NTSC-J box and a proxie I don't see how they could stop you.
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Re: Guwange 360

Post by Vectorman0 »

There has yet to be a single XBLA game that was not released on the US XBLA Marketplace.
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Re: Guwange 360

Post by KindGrind »

Didn't know... That comforting then.
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Re: Guwange 360

Post by Van_Artic »

KindGrind wrote:I sense that when -if- it's ever out we north americans will not be able to dowload this...
it's already confirmed for international release
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Re: Guwange 360

Post by Kiken »

From Asada's blog:

Guwange
As we receive many E-mails from overseas, Guwange will be released for Xbox 360 as Xbox live arcade title.

Guwange will be localized in English and will be available at all over the world.

The release date and price are not yet decided.

We appreciate for many fans from overseas.

Cave

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Re: Guwange 360

Post by Observer »

Screw you, Cave, I hate you.

Dear Cave: if you appreciate fans overseas, release the freaking game on Steam too, I'm sick of the 360 and I want to switch between TF2 and shooters without having to connect another device... :P You can still steal/milk... errr, I mean, charge for DLC, jeez! (Haet Microsoft, haet Mame! Raeg! Haters gonna hate, etc., I'm really being silly and absolutely not too serious, don't mind me)

I wonder how this will look on a big LCD screen... Fear ensues. Are they redoing the whole game graphics (unlikely) or they will start a full scale filter attack?
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