Senko no Ronde 2

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Elixir
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Re: Senko no Ronde 2

Post by Elixir »

G.rev has a thing for drama CDs, the first game also had one with the LE. The soundtrack of both games is sold separately which is probably why they're not bundling it, but I think they should, since shmups/fighters don't really need them.
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hermosaguy
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Re: Senko no Ronde 2

Post by hermosaguy »

apple arcade wrote:does the LE actual DVD case have the LE cover or is it just the standard edition tucked away in a LE case?
Standard edition tucked away in a limited ed sleeve.
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Burningvigor
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Re: Senko no Ronde 2

Post by Burningvigor »

So nobody knows if theres a way to get the games screen to be like this?
http://www.youtube.com/watch?v=1TwyPOigE3Y

I dont have a wide screen for my cconsole so this would help a lot if I could just make the game 4:3


Also what is the difference between the two types of the same char. They seem about the same to me.. also the assist call outs seem to be the same for some chars.

attack defense and speed... it doesnt seem to represent well with the assist imo.
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Shuurin
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Re: Senko no Ronde 2

Post by Shuurin »

Burningvigor wrote:So nobody knows if theres a way to get the games screen to be like this?
http://www.youtube.com/watch?v=1TwyPOigE3Y

I dont have a wide screen for my cconsole so this would help a lot if I could just make the game 4:3


Also what is the difference between the two types of the same char. They seem about the same to me.. also the assist call outs seem to be the same for some chars.

attack defense and speed... it doesnt seem to represent well with the assist imo.
Since that is a vid of the arcade version and the UI is somewhat changed for the console release I don't think you can go 4:3. I haven't received my copy yet (should sometime today) but I'll check it out when I do. In regards to type A and type B cartridge systems on the rounders they vary slightly. Some moves deal more damage or one of them has a stronger melee. Other variants is speed of bullets or different formations/density of the shots http://www.youtube.com/watch?v=NTUUCeyljYQ @33sec in is a good enough example. Everyone who is getting this have gold? We should have some scrimmages online.
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Burningvigor
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Re: Senko no Ronde 2

Post by Burningvigor »

Yeah my GT is SantaPoring

Hopefully everyone has a mic and can give me a few pointers. Really wish there was some faq to break down each char and their attributes.

Was hoping the assist would all be different but there seems to be only 4 types of assist over 12 assisnt chars? :roll:
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Davey
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Re: Senko no Ronde 2

Post by Davey »

I got my copy today, probably won't be able to try it out until later tonight or tomorrow.

If you feel like pwning me, my wonderfully creative GT is DaveRudolph.

I'll be pretty terrible at the game, despite the fact that I mostly play Virtual On and shmups :!: I only played WarTech a couple times, and I had no idea what I was doing. I need to read up on it.

How should the buttons be set up for a stick? IIRC WarTech didn't have the arcade layout as a built-in option, you had to map it manually.
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Shuurin
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Re: Senko no Ronde 2

Post by Shuurin »

Davey wrote:I got my copy today, probably won't be able to try it out until later tonight or tomorrow.

If you feel like pwning me, my wonderfully creative GT is DaveRudolph.

I'll be pretty terrible at the game, despite the fact that I mostly play Virtual On and shmups :!: I only played WarTech a couple times, and I had no idea what I was doing. I need to read up on it.

How should the buttons be set up for a stick? IIRC WarTech didn't have the arcade layout as a built-in option, you had to map it manually.
For the first game I used the arcade layout dai jou bu wonderfully placed in the guide on the strat page http://shmups.system11.org/viewtopic.php?t=10142 it is about half the way down the page. Not sure due to assists if the button configuration is different this time around. Just got my copy so I'm going to go tinker with that.
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Davey
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Re: Senko no Ronde 2

Post by Davey »

That's a strange button layout... the middle button on the bottom is unused?
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adversity1
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Re: Senko no Ronde 2

Post by adversity1 »

Just bought this:
http://grev.shop-pro.jp/?pid=20971041

Lovin the game so far. Much nicer to have at home for practice.

One thing that I like about the game compared to for instance SSFIV is its ranking match system, which rewards you for losses as well as wins. I think punishing players for losses at an early level is such a psychological disincentive to play.

Unchanged from the Arcade version is that Fabian is still strong as hell.
I gave up on Henri, he's just too fucking weak to work with. Moved on to Urusule β with Chang Po on assist.

Did I ever wind up scanning the Arcadia strategy guide for this game for you guys? It's a million times better than the near useless info in the instruction booklet. I'd be willing to translate individual character strategies for maybe 5 characters as well, depending on people's interest. It would be nice to do a real thread for this game, which isn't relegated to the Strategy forum where no one even goes.

Would someone be willing to start a new thread? I would contribute character strategies if someone would do a system overview and whatnot.
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dai jou bu
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Re: Senko no Ronde 2

Post by dai jou bu »

The main menu presentation is really ugly. And everything's in Japanese this time, even in training. G.Rev kind of went Arksys on the story mode thing, so I'm not going to play that because I totally liked how they intentionally left out pieces of the story in classic so you had to use your imagination to put the story together.

I totally didn't realize I played this game all day. Whoops.

G.Rev included a better lobby system compared to classic. Also allows people to download/upload replay matches, so it's less of a pain for me to record them. The extra month sure did help with the netplay. It's still not as good as playing offline, but it's definitely a step up from Rev. X.
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adversity1
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Re: Senko no Ronde 2

Post by adversity1 »

Yeah menu presentation isn't super hot. Wouldn't call it ugly though. I like how there's pop-ups when you unlock stuff.

Btw, what's up with no ending whatsoever when you beat arcade mode? Do you have to 1CC it to see a decent ending? Or is everything in Story Mode?
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Shuurin
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Re: Senko no Ronde 2

Post by Shuurin »

Davey wrote:That's a strange button layout... the middle button on the bottom is unused?
After playing a bit the set up is somewhat different they completely removed the overpower button. So its like a simple anime fighter 4 button setup.
adversity1 wrote:Unchanged from the Arcade version is that Fabian is still strong as hell.
That's going to be a pain for ranked matches but at least it will keep a friend of mine interested in the game.
adversity1 wrote:I'd be willing to translate individual character strategies for maybe 5 characters as well, depending on people's interest. It would be nice to do a real thread for this game, which isn't relegated to the Strategy forum where no one even goes. Would someone be willing to start a new thread? I would contribute character strategies if someone would do a system overview and whatnot.
That would be nice o.o need to figure out my main first since Lili isn't a possible rounder anymore. Might go Chang Po or Shinobu. As far as starting a new thread I don't think I am suited for the job, but I would contribute anyway I can to anyone who is willing lol.

As far as the menu...yea its slightly tacky, haven't tried arcade yet just sort of drifting through story mode only understanding half of what is being said.
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Re: Senko no Ronde 2

Post by Phellan Wolf »

Has G-rev added some bonus becaue of he delay??? Is there also any new mode ??
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Cuilan
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Re: Senko no Ronde 2

Post by Cuilan »

I plan on ordering my copy when Deathsmiles 2 is released so I can get them shipped together. It'll probably take a couple of weeks for me to receive them, but once I do, I expect to be spending most of my gaming time on Duo's multiplayer.
adversity1 wrote:One thing that I like about the game compared to for instance SSFIV is its ranking match system, which rewards you for losses as well as wins. I think punishing players for losses at an early level is such a psychological disincentive to play.
Rev. X kind-of does that. You'll get points if you win a round against a higher ranked player, even if you lose the match. I think you also get points for completely losing against a Hi-Rounder as a Novice.
dai jou bu wrote:G.Rev kind of went Arksys on the story mode thing, so I'm not going to play that because I totally liked how they intentionally left out pieces of the story in classic so you had to use your imagination to put the story together.
Yeah, that was one of the things I loved about the original.

dai jou bu wrote:G.Rev included a better lobby system compared to classic. Also allows people to download/upload replay matches, so it's less of a pain for me to record them. The extra month sure did help with the netplay. It's still not as good as playing offline, but it's definitely a step up from Rev. X.
Better lobby system and netcode are excellent news.
Phellan Wolf wrote:Has G-rev added some bonus becaue of he delay??? Is there also any new mode ??
The only bonus that was added was another drama CD in the LE package.
:lol:
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dai jou bu
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Re: Senko no Ronde 2

Post by dai jou bu »

Shuurin wrote:That would be nice o.o need to figure out my main first since Lili isn't a possible rounder anymore. Might go Chang Po or Shinobu. As far as starting a new thread I don't think I am suited for the job, but I would contribute anyway I can to anyone who is willing lol.
You can try that ninja dude from GSO. I guess they wanted Lili players to move to him since he has a charge attack as well as her teleport.
adversity1 wrote:Yeah menu presentation isn't super hot. Wouldn't call it ugly though. I like how there's pop-ups when you unlock stuff.

Btw, what's up with no ending whatsoever when you beat arcade mode? Do you have to 1CC it to see a decent ending? Or is everything in Story Mode?
Well, G.Rev really went below the classy presentation of Rev.X, so it definitely is ugly. The functionality of the online stuff, however, makes up for it.

As for story mode, I have no idea, it unlocked changpo's cut-in for her A-cartridge in arcade mode, though I didn't complete it since Karel at the end was like, "lol I pwn u like mecha squid from classic."

I kind of tried out story mode with its story path tree, and I was like, "argh." Maybe if I can stomach it, I'll go through it later. But that probably won't happen until much, much later.

I also need pointers on how to take down defensive Mika players. I know that's kind of noobish to ask, but they changed Changpo a lot too (not to mention all of the new subtleties in the mechanics of the controls) so I have no idea how to maintain pressure since the Mika player has a lot of options to keep staying mobile.
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Shuurin
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Re: Senko no Ronde 2

Post by Shuurin »

dai jou bu wrote:You can try that ninja dude from GSO. I guess they wanted Lili players to move to him since he has a charge attack as well as her teleport.
Yea I was testing him out, something about him doesn't click...but its the first day I have it too early to judge a character so fast (just need to get over how weird his rounder looks maybe). Shinobu has Lili's options and Sanjo's mines so I was enjoying that and Chang Po was my alt main in Rev.X.
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Kiken
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Re: Senko no Ronde 2

Post by Kiken »

Shuurin wrote:
dai jou bu wrote:You can try that ninja dude from GSO. I guess they wanted Lili players to move to him since he has a charge attack as well as her teleport.
Yea I was testing him out, something about him doesn't click...but its the first day I have it too early to judge a character so fast (just need to get over how weird his rounder looks maybe). Shinobu has Lili's options and Sanjo's mines so I was enjoying that and Chang Po was my alt main in Rev.X.
On my first try I also gave Shinobu's Rounder a try (as I mained Lili in Rev X). She has a charge shot, but it doesn't look like you can charge her Main while continuing to pressure with Main+Sub. Her full circle plus C is rather devastating though, especially to bosses.

And fuck Karel jumping in with BOSS mode and parking in the middle of the damn screen!
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Burningvigor
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Re: Senko no Ronde 2

Post by Burningvigor »

adversity1 wrote:Did I ever wind up scanning the Arcadia strategy guide for this game for you guys? It's a million times better than the near useless info in the instruction booklet. I'd be willing to translate individual character strategies for maybe 5 characters as well, depending on people's interest. It would be nice to do a real thread for this game, which isn't relegated to the Strategy forum where no one even goes.

Would someone be willing to start a new thread? I would contribute character strategies if someone would do a system overview and whatnot.
That would be great as I have no clue how I should be playing. I just dash and shoot stuff lol. Really want to learn Luca or maybe shinobu.

Also maybe a translation of the menus? Mainly I have no idea where xbox live rank mode or player more.. or even how to set up a room. :cry:
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Re: Senko no Ronde 2

Post by adversity1 »

Note: I'm not so sure about the netcode on this one. Today I played about 12 Arcade 待ちうけ (what is this in English?) matches, and something like 8 of them had crazy slowdown. Note: not lag per se, but slowdown that seemed to exist on both sides.

Still had a lot of fun. Urusule is a really fun character.

Character strat translations

1. Luca
2.
3.
4.
5.

Lemme know.
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tsuruki
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Re: Senko no Ronde 2

Post by tsuruki »

I 'm really disappointed with SNR2.

SNR1 is much better in every dimension.
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Shuurin
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Re: Senko no Ronde 2

Post by Shuurin »

tsuruki wrote:I 'm really disappointed with SNR2.

SNR1 is much better in every dimension.
Since I've hardly any real time yet to get intimate with SnR2 I was curious if you could give a few reasons why?
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Davey
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Re: Senko no Ronde 2

Post by Davey »

Burningvigor wrote:Also maybe a translation of the menus? Mainly I have no idea where xbox live rank mode or player more.. or even how to set up a room. :cry:
+1

This game is confusing enough to begin with, let alone not being able to read the menus.
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Burningvigor
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Re: Senko no Ronde 2

Post by Burningvigor »

Is there an overdrive in this game? If so how do you activate it?
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Zaarock
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Re: Senko no Ronde 2

Post by Zaarock »

Burningvigor wrote:Is there an overdrive in this game? If so how do you activate it?
You should probably check the guide for the first game here, most of the mechanics are the same. In Rev.X overdrive was activated with LB, it increases the damage you cause but also the damage you take and you lose health as time passes. I only started using it very late in playing the game, mainly if I know someone is going to use boss mode to heal, or I feel I'm good enough to blow up a final boss with the extra damage. Activating overdrive in Rev.X also stunned the enemy for a couple of frames which I tried to use to do some tricks (enemy in vanish -> homing lasers -> time overdrive)
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Shuurin
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Re: Senko no Ronde 2

Post by Shuurin »

Zaarock wrote:
Burningvigor wrote:Is there an overdrive in this game? If so how do you activate it?
You should probably check the guide for the first game here, most of the mechanics are the same. In Rev.X overdrive was activated with LB, it increases the damage you cause but also the damage you take and you lose health as time passes. I only started using it very late in playing the game, mainly if I know someone is going to use boss mode to heal, or I feel I'm good enough to blow up a final boss with the extra damage. Activating overdrive in Rev.X also stunned the enemy for a couple of frames which I tried to use to do some tricks (enemy in vanish -> homing lasers -> time overdrive)
To the best of my knowledge playing it so far, they removed the overdrive ability from the first game. The support system has taken its place.
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Elixir
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Re: Senko no Ronde 2

Post by Elixir »

adversity1 wrote:Note: I'm not so sure about the netcode on this one. Today I played about 12 Arcade 待ちうけ (what is this in English?).
Arcade mode with requestable matches? I think SF4 has that.

Also gamerpics up if anyone cares → http://a.yfrog.com/img22/5210/62299036.png
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ex.machina
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Re: Senko no Ronde 2

Post by ex.machina »

Still about to pick this up, probably going for the LE if I can still find it (sexy artwork).
Not sure if this was asked before, but any preorder gift that came with this game?
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adversity1
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Re: Senko no Ronde 2

Post by adversity1 »

Just had someone rip my shit up with Henri. Maybe I underestimated him.
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adversity1
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Re: Senko no Ronde 2

Post by adversity1 »

I'm really liking story mode. Cool narrative, decent dialogue, and good fights. But good lord are some of the challenges tough. Take Leif down to 0 and then time him out on 4 star difficulty? Yikes. Dunno when I'll be able to do that one.
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Burningvigor
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Re: Senko no Ronde 2

Post by Burningvigor »

When I click arcade mode, I see 3 options pop up. Im assuming thats the difficulty?
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