donpachi on PSN? the first of many?
donpachi on PSN? the first of many?
I want to support this downloadable release, supposedly only 600yen.
I wonder if this means CAVE can port like mad on PS3 now, and relive the PS2 glory days (ps3 controller so much better for shmups for me).
I wonder if this means CAVE can port like mad on PS3 now, and relive the PS2 glory days (ps3 controller so much better for shmups for me).
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Re: donpachi on PSN? the first of many?
I support it if it brings PCB prices down hehe. Probably the decent PS1 port.. If so I wouldn't imagine PSN supporting anything past Galuda and DOJ.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: donpachi on PSN? the first of many?
thats true. they will need more hardware than ps1 to run their newer games
cave's gotta realize how HUGE the user base is on ps3.
donpachi is available now
cave's gotta realize how HUGE the user base is on ps3.
donpachi is available now
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Re: donpachi on PSN? the first of many?
Cave has nothing to do with Donpachi on the PS3. Hamster owns the rights to the PSX version, they decided to put the PSX game (which Cave neither developed nor published) up for sale on PSN. End of story. Cave has stated that among the current 3 home consoles, they will only be porting their games to the X360.
Re: donpachi on PSN? the first of many?
Evidently not.donpachi on PSN? the first of many?
Like shmups? Buy 360.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: donpachi on PSN? the first of many?
It's a nice thought, but the chances of it being a random PSN release are high.
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Re: donpachi on PSN? the first of many?
Now get this stuff available in all regions, without having to go the route of JP accounts
(I could really use help on getting that last thing done, without risking being a fraud or whatever.)
(I could really use help on getting that last thing done, without risking being a fraud or whatever.)
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Re: donpachi on PSN? the first of many?
That'd be great if it means the other Hamster-published shooters show up on PSN at low, low prices.EOJ wrote:Cave has nothing to do with Donpachi on the PS3. Hamster owns the rights to the PSX version, they decided to put the PSX game (which Cave neither developed nor published) up for sale on PSN. End of story. Cave has stated that among the current 3 home consoles, they will only be porting their games to the X360.

Re: donpachi on PSN? the first of many?
I already have the Saturn versoin of DonPachi.....
But is there any reason to buy this on PSN over the emulated version on MAME?
But is there any reason to buy this on PSN over the emulated version on MAME?
Re: donpachi on PSN? the first of many?
How tricky is it to set up a Jap PSN account on a US console? 

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Re: donpachi on PSN? the first of many?
I hear it's about as hard as spreading marmalade on toast.
I think the tricky part is getting points on it.
I think the tricky part is getting points on it.
Re: donpachi on PSN? the first of many?
Nope. From what I hear the port is decent, but it's not excellent. Anyway, you're obviously getting the closer-to-arcade experience in Mame versus on the PS/PS3. As for a monetary argument, cave's not seeing a cent of money either way.Shelcoof wrote:I already have the Saturn versoin of DonPachi.....
But is there any reason to buy this on PSN over the emulated version on MAME?
Re: donpachi on PSN? the first of many?
to play on the go on a PSP? (yes, i know - "ugh" - but hell, i played a ton of DDP via FBA on a CFM'ed PSP and i had a bloody good time!But is there any reason to buy this on PSN over the emulated version on MAME?

"I've asked 2 experts on taking RGB screenshots...."
Re: donpachi on PSN? the first of many?
Even if Cave doesn't get a cent, I think it would still support the genre, maybe if it does well we'd see more shmups on PSNlinko9 wrote:Nope. From what I hear the port is decent, but it's not excellent. Anyway, you're obviously getting the closer-to-arcade experience in Mame versus on the PS/PS3. As for a monetary argument, cave's not seeing a cent of money either way.Shelcoof wrote:I already have the Saturn versoin of DonPachi.....
But is there any reason to buy this on PSN over the emulated version on MAME?
I totally forgot about the PSP but then again I don't own a PSP either. DonPachi would be great on the go. But knowing me I never game while traveling either lol.dcharlie wrote:to play on the go on a PSP? (yes, i know - "ugh" - but hell, i played a ton of DDP via FBA on a CFM'ed PSP and i had a bloody good time!But is there any reason to buy this on PSN over the emulated version on MAME?)
Re: donpachi on PSN? the first of many?
For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).
Re: donpachi on PSN? the first of many?
Never tried the Saturn version but the PSX port of DoDonPachi is not accurate. Chains constantly break where they should not. My whole line thru stage 1 and 2 does not work on the PSX version but is basically 8/10 times success on MAME.Domino wrote:For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).

Re: donpachi on PSN? the first of many?
For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).spl wrote:Never tried the Saturn version but the PSX port of DoDonPachi is not accurate. Chains constantly break where they should not. My whole line thru stage 1 and 2 does not work on the PSX version but is basically 8/10 times success on MAME.Domino wrote:For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).
Re: donpachi on PSN? the first of many?
Wow, that's crazy. I've never heard of that before. Most of my DDP time has been spent on the actual PCB, but when I've played my PSX disc here and there, the only differences I picked up on were some sound effects and the fact that you can't have 1&2 player ships be different. Then again, I'm not a world class chainer eitherspl wrote:Never tried the Saturn version but the PSX port of DoDonPachi is not accurate. Chains constantly break where they should not. My whole line thru stage 1 and 2 does not work on the PSX version but is basically 8/10 times success on MAME.

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Re: donpachi on PSN? the first of many?
I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
Re: donpachi on PSN? the first of many?
I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
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Re: donpachi on PSN? the first of many?
I think Elixir is right; from what I've seen, the PS1 version's "slow" button simply kils the game's speed, on demand.undamned wrote:I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
-ud
Anyone experienced with both pcb and port versions know how accurate Donpachi (PS1) is?

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Re: donpachi on PSN? the first of many?
The PS1 port of DDP has a proper Wait On/Off select (why they put it under the Pause menu and not in the Options menu where it belongs is beyond me... it also means that it doesn't save the setting and must be changed each time you boot the game up). The slow-mo button (defaults to R1, IIRC) was intended for players to practice maneuvering through tougher bullet patterns and develop dodge patterns so they could do them at full speed. The obvious fix for such an abuseable setting would have been to actually include a stage select/practice mode. But I guess SPS were just trying to port the game over as directly as they could.undamned wrote:I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
-ud
Re: donpachi on PSN? the first of many?
Is there a list of PS1 shmups available on the JPN PSN Store? I really can't be bothered to turn on my PS3 to find out. Last time I checked it was just the R-Type games and Gaia Seed (which wasn't perfectly emulated). The number of quality PSN releases is a joke really when you think of how many PS1 classics there are. Sony should be more pro-active in getting more companies to publish their titles on there. We need Harmful Park, Gekioh: Shooting King, Gradius Deluxe Pack, Gradius Gaiden, Salamander Deluxe Pack and Zanac X Zanac.
Re: donpachi on PSN? the first of many?
will have a look, there should be a list on the Japanese site.Is there a list of PS1 shmups available on the JPN PSN Store? I really can't be bothered to turn on my PS3 to find out. Last time I checked it was just the R-Type games and Gaia Seed (which wasn't perfectly emulated). The number of quality PSN releases is a joke really when you think of how many PS1 classics there are. Sony should be more pro-active in getting more companies to publish their titles on there. We need Harmful Park, Gekioh: Shooting King, Gradius Deluxe Pack, Gradius Gaiden, Salamander Deluxe Pack and Zanac X Zanac.
PSN JPN is still lacking compared to what it could be, but the games archive is pretty damned good when compared to what EU/US get. Little Ralph is up there for a start

With Gradius Gaiden, Salamander etc - the PSP versions are up at the moment, so i guess they didn't want to affect those sales maybe?
Anyways, strangely, we will get the PC ENGINE versions of Gaiden and Detana! Twinbee - fingers crossed we get more (again, CFW PSP has had awesome PCE emu for quite a while, including CD game support)
"I've asked 2 experts on taking RGB screenshots...."
Re: donpachi on PSN? the first of many?
Gradius Gaiden was never released on the PC-Engine. It's a PS1-exclusive.dcharlie wrote:Anyways, strangely, we will get the PC ENGINE versions of Gaiden and Detana! Twinbee
Re: donpachi on PSN? the first of many?
Yes, I know - i had just moved on to mentioning that other games were coming out under a different platform after noting the PSP collections were on JPN PSN (and maybe holding back the PS1 versions of games contained on the PSP release - especially as Gradius Collection contains Gaiden). Yeah, slightly confusing point to make.
EDIT: OH right, i just realised i wrote Gaiden and not Gradius - oops ! Yes, that should have said GRADIUS
EDIT: OH right, i just realised i wrote Gaiden and not Gradius - oops ! Yes, that should have said GRADIUS

"I've asked 2 experts on taking RGB screenshots...."
Re: donpachi on PSN? the first of many?
Nope, this is actual slowdown at the press of a button. I found it weird because when I was first getting into shmups I didn't really understand if it was considered cheating or not.undamned wrote:I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
-ud
Also, I'm pretty sure Gaia Seed on PSN is perfectly fine, like all other PS1 games, but playing them through a HDTV really isn't a good idea. I have my PS3 hooked up to my XRGB2+ right now and Gaia Seed looks just as good as what the PS1 version would through the same method. The additional USB suppot is a nice touch.
Re: donpachi on PSN? the first of many?
i might be going mad , but when GaiaSeed PSN first came out it looked a fair bit different to the Ps1 version - like the palette had been completely rejigged for all the sprites.lso, I'm pretty sure Gaia Seed on PSN is perfectly fine, like all other PS1 games, but playing them through a HDTV really isn't a good idea. I have my PS3 hooked up to my XRGB2+ right now and Gaia Seed looks just as good as what the PS1 version would through the same method.
"I've asked 2 experts on taking RGB screenshots...."
Re: donpachi on PSN? the first of many?
There's some weird graphical corruption on the title screen IIRC. That's playing on a CRT TV via RGB scart.Elixir wrote:Also, I'm pretty sure Gaia Seed on PSN is perfectly fine, like all other PS1 games, but playing them through a HDTV really isn't a good idea.
Re: donpachi on PSN? the first of many?
They actually put Gaia Seed on PSN?
Oh dear.

Oh dear.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts