donpachi on PSN? the first of many?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
schnoo
Posts: 81
Joined: Thu Dec 08, 2005 9:58 pm

donpachi on PSN? the first of many?

Post by schnoo »

I want to support this downloadable release, supposedly only 600yen.
I wonder if this means CAVE can port like mad on PS3 now, and relive the PS2 glory days (ps3 controller so much better for shmups for me).
@JohnPolson on Twitter
John Polson
neorichieb1971
Posts: 7900
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: donpachi on PSN? the first of many?

Post by neorichieb1971 »

I support it if it brings PCB prices down hehe. Probably the decent PS1 port.. If so I wouldn't imagine PSN supporting anything past Galuda and DOJ.
This industry has become 2 dimensional as it transcended into a 3D world.
schnoo
Posts: 81
Joined: Thu Dec 08, 2005 9:58 pm

Re: donpachi on PSN? the first of many?

Post by schnoo »

thats true. they will need more hardware than ps1 to run their newer games

cave's gotta realize how HUGE the user base is on ps3.

donpachi is available now
@JohnPolson on Twitter
John Polson
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Re: donpachi on PSN? the first of many?

Post by EOJ »

Cave has nothing to do with Donpachi on the PS3. Hamster owns the rights to the PSX version, they decided to put the PSX game (which Cave neither developed nor published) up for sale on PSN. End of story. Cave has stated that among the current 3 home consoles, they will only be porting their games to the X360.
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: donpachi on PSN? the first of many?

Post by Skykid »

donpachi on PSN? the first of many?
Evidently not.

Like shmups? Buy 360.
Always outnumbered, never outgunned - No zuo no die

User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: donpachi on PSN? the first of many?

Post by Elixir »

It's a nice thought, but the chances of it being a random PSN release are high.
User avatar
Super Laydock
Posts: 3094
Joined: Tue Jan 25, 2005 10:24 pm
Location: Latis / Netherlands

Re: donpachi on PSN? the first of many?

Post by Super Laydock »

Now get this stuff available in all regions, without having to go the route of JP accounts

(I could really use help on getting that last thing done, without risking being a fraud or whatever.)
Barroom hero!
Bathroom hero!
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: donpachi on PSN? the first of many?

Post by nZero »

EOJ wrote:Cave has nothing to do with Donpachi on the PS3. Hamster owns the rights to the PSX version, they decided to put the PSX game (which Cave neither developed nor published) up for sale on PSN. End of story. Cave has stated that among the current 3 home consoles, they will only be porting their games to the X360.
That'd be great if it means the other Hamster-published shooters show up on PSN at low, low prices.
Image
User avatar
Shelcoof
Posts: 1530
Joined: Mon Nov 03, 2008 9:36 pm
Location: Canada

Re: donpachi on PSN? the first of many?

Post by Shelcoof »

I already have the Saturn versoin of DonPachi.....

But is there any reason to buy this on PSN over the emulated version on MAME?
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: donpachi on PSN? the first of many?

Post by Kollision »

How tricky is it to set up a Jap PSN account on a US console? :|
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: donpachi on PSN? the first of many?

Post by StarCreator »

I hear it's about as hard as spreading marmalade on toast.

I think the tricky part is getting points on it.
User avatar
linko9
Posts: 497
Joined: Wed Sep 10, 2008 6:01 am
Location: Nouvelle-Jersey

Re: donpachi on PSN? the first of many?

Post by linko9 »

Shelcoof wrote:I already have the Saturn versoin of DonPachi.....

But is there any reason to buy this on PSN over the emulated version on MAME?
Nope. From what I hear the port is decent, but it's not excellent. Anyway, you're obviously getting the closer-to-arcade experience in Mame versus on the PS/PS3. As for a monetary argument, cave's not seeing a cent of money either way.
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: donpachi on PSN? the first of many?

Post by dcharlie »

But is there any reason to buy this on PSN over the emulated version on MAME?
to play on the go on a PSP? (yes, i know - "ugh" - but hell, i played a ton of DDP via FBA on a CFM'ed PSP and i had a bloody good time! :D )
"I've asked 2 experts on taking RGB screenshots...."
User avatar
Shelcoof
Posts: 1530
Joined: Mon Nov 03, 2008 9:36 pm
Location: Canada

Re: donpachi on PSN? the first of many?

Post by Shelcoof »

linko9 wrote:
Shelcoof wrote:I already have the Saturn versoin of DonPachi.....

But is there any reason to buy this on PSN over the emulated version on MAME?
Nope. From what I hear the port is decent, but it's not excellent. Anyway, you're obviously getting the closer-to-arcade experience in Mame versus on the PS/PS3. As for a monetary argument, cave's not seeing a cent of money either way.
Even if Cave doesn't get a cent, I think it would still support the genre, maybe if it does well we'd see more shmups on PSN

dcharlie wrote:
But is there any reason to buy this on PSN over the emulated version on MAME?
to play on the go on a PSP? (yes, i know - "ugh" - but hell, i played a ton of DDP via FBA on a CFM'ed PSP and i had a bloody good time! :D )
I totally forgot about the PSP but then again I don't own a PSP either. DonPachi would be great on the go. But knowing me I never game while traveling either lol.
User avatar
Domino
Posts: 1346
Joined: Sat Feb 16, 2008 11:35 pm
Location: Florida

Re: donpachi on PSN? the first of many?

Post by Domino »

For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).
User avatar
spl
Posts: 253
Joined: Tue Sep 08, 2009 1:08 am
Location: Australia

Re: donpachi on PSN? the first of many?

Post by spl »

Domino wrote:For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).
Never tried the Saturn version but the PSX port of DoDonPachi is not accurate. Chains constantly break where they should not. My whole line thru stage 1 and 2 does not work on the PSX version but is basically 8/10 times success on MAME.
Image
User avatar
Domino
Posts: 1346
Joined: Sat Feb 16, 2008 11:35 pm
Location: Florida

Re: donpachi on PSN? the first of many?

Post by Domino »

spl wrote:
Domino wrote:For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).
Never tried the Saturn version but the PSX port of DoDonPachi is not accurate. Chains constantly break where they should not. My whole line thru stage 1 and 2 does not work on the PSX version but is basically 8/10 times success on MAME.
For its time the PSX ports of DonPachi and DoDonPachi were great (better than the Saturn versions IMO).
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Re: donpachi on PSN? the first of many?

Post by undamned »

spl wrote:Never tried the Saturn version but the PSX port of DoDonPachi is not accurate. Chains constantly break where they should not. My whole line thru stage 1 and 2 does not work on the PSX version but is basically 8/10 times success on MAME.
Wow, that's crazy. I've never heard of that before. Most of my DDP time has been spent on the actual PCB, but when I've played my PSX disc here and there, the only differences I picked up on were some sound effects and the fact that you can't have 1&2 player ships be different. Then again, I'm not a world class chainer either :P
-ud
Righteous Super Hero / Righteous Love
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: donpachi on PSN? the first of many?

Post by Elixir »

I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Re: donpachi on PSN? the first of many?

Post by undamned »

Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.
-ud
Righteous Super Hero / Righteous Love
User avatar
BIL
Posts: 20289
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: donpachi on PSN? the first of many?

Post by BIL »

undamned wrote:
Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.
-ud
I think Elixir is right; from what I've seen, the PS1 version's "slow" button simply kils the game's speed, on demand.

Anyone experienced with both pcb and port versions know how accurate Donpachi (PS1) is?
User avatar
Kiken
Posts: 3983
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: donpachi on PSN? the first of many?

Post by Kiken »

undamned wrote:
Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.
-ud
The PS1 port of DDP has a proper Wait On/Off select (why they put it under the Pause menu and not in the Options menu where it belongs is beyond me... it also means that it doesn't save the setting and must be changed each time you boot the game up). The slow-mo button (defaults to R1, IIRC) was intended for players to practice maneuvering through tougher bullet patterns and develop dodge patterns so they could do them at full speed. The obvious fix for such an abuseable setting would have been to actually include a stage select/practice mode. But I guess SPS were just trying to port the game over as directly as they could.
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: donpachi on PSN? the first of many?

Post by bcass »

Is there a list of PS1 shmups available on the JPN PSN Store? I really can't be bothered to turn on my PS3 to find out. Last time I checked it was just the R-Type games and Gaia Seed (which wasn't perfectly emulated). The number of quality PSN releases is a joke really when you think of how many PS1 classics there are. Sony should be more pro-active in getting more companies to publish their titles on there. We need Harmful Park, Gekioh: Shooting King, Gradius Deluxe Pack, Gradius Gaiden, Salamander Deluxe Pack and Zanac X Zanac.
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: donpachi on PSN? the first of many?

Post by dcharlie »

Is there a list of PS1 shmups available on the JPN PSN Store? I really can't be bothered to turn on my PS3 to find out. Last time I checked it was just the R-Type games and Gaia Seed (which wasn't perfectly emulated). The number of quality PSN releases is a joke really when you think of how many PS1 classics there are. Sony should be more pro-active in getting more companies to publish their titles on there. We need Harmful Park, Gekioh: Shooting King, Gradius Deluxe Pack, Gradius Gaiden, Salamander Deluxe Pack and Zanac X Zanac.
will have a look, there should be a list on the Japanese site.

PSN JPN is still lacking compared to what it could be, but the games archive is pretty damned good when compared to what EU/US get. Little Ralph is up there for a start :D

With Gradius Gaiden, Salamander etc - the PSP versions are up at the moment, so i guess they didn't want to affect those sales maybe?

Anyways, strangely, we will get the PC ENGINE versions of Gaiden and Detana! Twinbee - fingers crossed we get more (again, CFW PSP has had awesome PCE emu for quite a while, including CD game support)
"I've asked 2 experts on taking RGB screenshots...."
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: donpachi on PSN? the first of many?

Post by bcass »

dcharlie wrote:Anyways, strangely, we will get the PC ENGINE versions of Gaiden and Detana! Twinbee
Gradius Gaiden was never released on the PC-Engine. It's a PS1-exclusive.
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: donpachi on PSN? the first of many?

Post by dcharlie »

Yes, I know - i had just moved on to mentioning that other games were coming out under a different platform after noting the PSP collections were on JPN PSN (and maybe holding back the PS1 versions of games contained on the PSP release - especially as Gradius Collection contains Gaiden). Yeah, slightly confusing point to make.

EDIT: OH right, i just realised i wrote Gaiden and not Gradius - oops ! Yes, that should have said GRADIUS :D
"I've asked 2 experts on taking RGB screenshots...."
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: donpachi on PSN? the first of many?

Post by Elixir »

undamned wrote:
Elixir wrote:I remember DDP for PS1 having a slowdown option. You could actually make the game run at about 1/4 of the normal speed, making it way easier.
I understood that to be like the "wait" option which was to properly emulate the slowdown of the PCB, vs straight running the code as fast as the PSX could handle.
-ud
Nope, this is actual slowdown at the press of a button. I found it weird because when I was first getting into shmups I didn't really understand if it was considered cheating or not.

Also, I'm pretty sure Gaia Seed on PSN is perfectly fine, like all other PS1 games, but playing them through a HDTV really isn't a good idea. I have my PS3 hooked up to my XRGB2+ right now and Gaia Seed looks just as good as what the PS1 version would through the same method. The additional USB suppot is a nice touch.
dcharlie
Posts: 1216
Joined: Tue Jan 23, 2007 1:18 am

Re: donpachi on PSN? the first of many?

Post by dcharlie »

lso, I'm pretty sure Gaia Seed on PSN is perfectly fine, like all other PS1 games, but playing them through a HDTV really isn't a good idea. I have my PS3 hooked up to my XRGB2+ right now and Gaia Seed looks just as good as what the PS1 version would through the same method.
i might be going mad , but when GaiaSeed PSN first came out it looked a fair bit different to the Ps1 version - like the palette had been completely rejigged for all the sprites.
"I've asked 2 experts on taking RGB screenshots...."
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: donpachi on PSN? the first of many?

Post by bcass »

Elixir wrote:Also, I'm pretty sure Gaia Seed on PSN is perfectly fine, like all other PS1 games, but playing them through a HDTV really isn't a good idea.
There's some weird graphical corruption on the title screen IIRC. That's playing on a CRT TV via RGB scart.
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: donpachi on PSN? the first of many?

Post by Skykid »

They actually put Gaia Seed on PSN? :idea:

Oh dear.
Always outnumbered, never outgunned - No zuo no die

Post Reply