BPzeBanshee wrote:Hello Wondersonic, some suggestions from me about this game:
- The shield. I like how it's a bit easy to spot but it still remains the same colour and whatnot even when you die and life is taken. This along with the choice of spriting confuses me.
Thanks. The shield remains the same colour until some time pass. If you did not see it turning yellow, this just means you are good
or you died too often

When pressing the fire key, the shield lifetime decreases. When you unpress fire key, the lifetime increases slowly. If you die, the shield lifetime is reseted to its full capacity. According to mission level, I'll modify the maximum lifetime.
The "choice of spriting"? what do you mean? the shield sprite is not good?
BPzeBanshee wrote:- Pause button needs to be somewhere a bit more universal and easy to reach other than the Pause button on the keyboard (which since I'm using Boot Camp on Mac I dont have it marked as pause but as F14 or something weird like that)
Ok, to change it, maybe the 'P' key?
BPzeBanshee wrote:- Regarding inertia - I have no issues with something such as an escape pod using it but the controls are quite wonky as it is at the moment. Hopefully the poll change in the keyboard you mentioned earlier will be updated to the thing and the issue will be fixed. Please don't use inertia when you finally have us playing as a ship - it's more fitting since no Thunder Force game (remake, dud or any other) has inertia for the actual ship, it just doesn't fit in.
About inertia, I thought I reduced it enough but if you encounter it again, then I'll just remove it. I guess, I don't remark it anymore
BPzeBanshee wrote:- The cutscenes do get a bit annoying after playing a while so a way to skip these would be nice.
Indeed

when developping, I just remove them. I'll do it asap.
BPzeBanshee wrote:- The asteroids. Why so many, and why are there asteroids in foreground and background of screen? That's a massive distraction, and the spiders you have featured don't look like they fit in very well. The noise is still rather loud for their shooting, so maybe tune that down a bit too.
About asteroids, well, the ones in frontground and background are easily identifiable by there dark colour == no hit. The ones in the background are there as well to serve as terrain where the spiders can walk.
About spiders, I didn't finish what I was thnking about: make the laser they shoot bounce on the asteroids
About the sound volume, yeah I can again decrease it.
BPzeBanshee wrote:Also, in regarding to your RPG/Shmup hybrid idea, I highly recommend you take a look at Tyrian, not for its gameplay but for the way it does the shop system which if I understand your idea correctly will fit right in.
I think shops is not a such good idea (currently), I'll see in future
BPzeBanshee wrote:If you plan on using the Styx as a fighter use the TF 4 sprites and not the TF 3 ones since the ones from the same game will fit in better.
Indeed, I already seen these. Thanks! However I'll still wonder if I'll use the TF4 twin shot or the TF3 twin shot for it. Very different!
BPzeBanshee wrote:That's my two cents, man. Don't lose faith yet, this place is renowned for wanting to rip apart new projects and the way you've made it, it will always be able to be modified to be better even when it becomes a "full game" per say.
Thanks for your encouragements! Indeed I follow someone else advice "do small at first and enhance later"
