The only non-arcade port of this game I've seen, at least on Taito's website, is cell-phone. I tell 'ya, one of these days I'm gonna move to Japan just to get a cell-phone; probably wouldn't even NEED a console at that point!
If this get's ported to the JPSTwo, or we get a Sega Ages Thunder Blade, Zaxxon, or Star Jacker port, I may just cave in (pun intended!) and get a JPSTwo, instead of a modded-PS1, or a PS1 and boot disc.
Randorama wrote:I'm officially a Taito fanboy .Always been actually, but never had the balls to declare it
I have been a Taito fanboy since KickMaster (a platformer) on the NES, nothing to be ashamed about my friend.
I definitely hope this don't play like Umihara Kawase though. The concept is great, but I played the damn thing, and it's very very very awkward. Sometimes I execute an impossible move and finish a level, but I can't never execute the most basic normal moves consistently so that I can pass a level normally for once.
Last edited by TGK on Sun Jul 10, 2005 9:32 am, edited 1 time in total.
This causes to me a sensation of badness. - Stormwatch
dave4shmups wrote:
C'mon Taito...port this to the DC!!.
NO NO NO NO -NO-!
Let's hope it's ported to the PS2 though. A DC release only marginalises games now.
Totally DISagreed!
If the game gets a PS2 release (which I wouldn't mind ofcourse...also having a japanese ps2) it will just be 1 of the about 40 releases that month and will get less attention or at least has more chance of not getting the attention it deserves.
On Dreamcast it will be 1 out of say 3 releases that YEAR. And DC has a pretty large hardcore following too. Only problem I see is the scumbags pirating the game (which is easier on DC than on PS2...).
A DC release, no matter how cool or hardcore it might be, will totally kill the game. DC releases sell less than a few thousand copies now. Trizeal is estimated to have between 3 and 4 thousand copies in existence. It doesn't matter if it "doesn't stand out" among PS2 games, really - if it sells 10,000 units, that'll be about triple what it might do on the DC.
Despite what I wrote in that IC newspost, Spica Adventure is not the only 2D action game the arcades have received recently. Aruze has released a Rainbow Islands-type game with non-flashy 2D graphics named Tower & Shaft. It even had a GBA version.
Recap wrote:
Despite what I wrote in that IC newspost, Spica Adventure is not the only 2D action game the arcades have received recently. Aruze has released a Rainbow Islands-type game with non-flashy 2D graphics named Tower & Shaft. It even had a GBA version.
I saw that game for sale and I figured it was some old clunker that I had never seen before. Neither the box nor the screenshots made it look appealing whatsoever, and I had never heard of it, so I just put it back and never gave it a second thought. I wonder if it's any good...
Also, for what it's worth, I've never seen it in an arcade here.