Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

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Battlesmurf
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Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

Post by Battlesmurf »

Hey there. I've been wanting an Amiga CD32 on and off for awhile. Just found out D/Generation (a favorite PC game of mine) is there. Listened to some low quality music from that and Cannon Fodder- they are much better than the PC games I grew up with. I also remember getting Amiga magazines back in the day- it blew my mind how good the games and such looked compared to everything else (and many still look very good today!).

So- that being said- I'm curious to what else I am missing. I have heard that there are (3?) expansions- with something called a Pro 50 being the fastest expansion? I am lost otherwise.

So- what hardware and games should I be looking at to get this Amiga ball rolling?
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http://shmups.system11.org/viewtopic.ph ... 1#p1135521

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Ganelon
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Re: Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

Post by Ganelon »

These aren't expansions for the system itself, just a way for the CD32 to function as an A1200 with a hard drive. I use a ProModule for that purpose but the SX32 and SX1 are also popular devices. My advice is to either stick with a plug-and-play CD32 for now, noting that many games don't work right on NTSC TVs, or to do a lot more research before stepping into the Amiga world...
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Battlesmurf
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Re: Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

Post by Battlesmurf »

Ganelon wrote:These aren't expansions for the system itself, just a way for the CD32 to function as an A1200 with a hard drive. I use a ProModule for that purpose but the SX32 and SX1 are also popular devices. My advice is to either stick with a plug-and-play CD32 for now, noting that many games don't work right on NTSC TVs, or to do a lot more research before stepping into the Amiga world...
Yeah- I gathered that about the expansions. I am hoping to play some CD32 stuff as well as some regular Amiga- just trying to get recommendations as to the best way to enjoy Amiga in general. I want to emulate- but the emulation cost is like $30 if I am not mistaken (to legally purchase kickstart stuffs). I do have a NecXm29 which I'm hoping I can use to skip any issues with Pal/NTSC stuff (or I'm told a Commodore monitor is a way to go).
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http://shmups.system11.org/viewtopic.ph ... 1#p1135521

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neist
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Re: Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

Post by neist »

I can't really help you with the hardware part, as I don't own one, but I have played one, and I can say that The Chaos Engine for the Amiga CD32 is probably the best version of the game. It's really decent.

It was running on a US TV as well, so I know it should work in North America with some tinkering.
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Jonathan Ingram
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Re: Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

Post by Jonathan Ingram »

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Obiwanshinobi
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Re: Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

Post by Obiwanshinobi »

If you think bullets in Raizing games tend to merge with the backgrounds, you should play Apidya. After this experience no arcade shmup should be visually confusing for you.
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Herr Schatten
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Re: Amiga CD32 (Pro 50 expansion?) games. Questions- Amiga ppl:)

Post by Herr Schatten »

Obiwanshinobi wrote:If you think bullets in Raizing games tend to merge with the backgrounds, you should play Apidya. After this experience no arcade shmup should be visually confusing for you.
Not really the same. In Raizing games, the bullets do blend in with the backgrounds, because they actually have the same colour as them, and/or are really tiny needles, which get lost among those similarly small pieces of debris scattered around the screen. In Apidya, the bullets are coloured sufficiently differently from the backgrounds, but you can easily get distracted because the backgrounds are ridiculously detailed and most of the bullets flash (inexplicably). (You can see it in the screenshot with the rat.) Without the unnecessary flashing, you could see them just fine. Thus, if you want to complain about visibilty issues, the better comparison would be Thunder Dragon 2 instead of Raizing games. People who played in STGT2009 know what I mean.

It's not too difficult to get used to both types of bad bullet visibility, and 'learn' to see them without any problems. Personally, I find it much easier to adapt to Apidya's/TD2's style, though.
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