Spacer Harrier - Galaxy Force - Panzer Dragoon - for PS2

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nectaris
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Spacer Harrier - Galaxy Force - Panzer Dragoon - for PS2

Post by nectaris »

many classic Sega shooters are returning in the form of yet more
Sega Ages games for Playstation2

from Famitsu #866

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Vol.20 Space Harrier II
incl. Space Harrier (Arcade ver + Markk.III ver), Space Harrier 3D and Space Harrier II (MD version)


Vol.21 SDI + Quartet
incl. SDI (w/mouse support), Quartet (Arcade), Quartet II (Arcade), Double Target (Mk.III)

Super replays of Space Harrier and SDI are included.

Later volumes:
Sega Memorial Selection (5 titles incl. Head On, Tranquilizer Gun, Doki Doki Penguin Land)
Galaxy Force II
Advanced Taisenryaku (German Dengeki Sakusen)
Gunstar Heroes Treasure box (incl. Gunstar Heroes, Dynamite Heddy and Alien Soldier)
Panzer Dragoon
Last Bronx
Die Hard




awesome! 8)

I hope Galaxy Force II is a GOOD port this time. the last time it showed up at home, as Sega Ages release for the Saturn in 1998, it was mangled horribly.

Also, I am wondering if the "Space Harrier 3D" is the SegaScope Space Harrier for the MasterSystem/Mark III, or the more recent PS2 remake that was released seperately in Japan and on the Sega Classics Collection in the U.S.
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Post by system11 »

These are what I personally wanted from Sega Ages packs.

Space Harrier and Galaxy Force are two of my all time arcade favourites, and I want them true to the arcade originals!
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Post by Specineff »

I hope they at least polish the graphics and resolution on PD. If you simply add filtering to it, Sega, there will be hell to pay. You just don't make a Saturn game look like an N64 Blurr-o-Vision show. Gimme pixels, or gimme hi-res textures, or gimme death.
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Post by Recap »

1. Old news.
2. Off topic.
3. Don't direct-link the scans since we don't want them to disappear and aren't suitable for most people's resolution.
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Post by gameoverDude »

The Saturn GFII has an atrocious frame rate. I used to think "Is the game THIS choppy in the arcade? Nah, couldn't be". Once I tried the MAME version I realized I'd been had because the Saturn port was slaughtered. I'm optimistic that Sega will get it right this time- any system from Dreamcast onward should be able to take GFII. Ace Combat stick support is definitely a must, considering this matches the arcade's controls.

Quartet on a home system (the real thing) is a major winner as well. I didn't care much for the SMS Quartet which wasn't a real arcade port and was a game that I beat in one weekend.
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Post by D »

GFII on the Saturn is not THAT bad at all.
Just not arcade perfect.

Where are the flyers from? I want to see if there is a GFII PS2 flyer somewhere.
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Post by Dylan1CC »

Moving this to OT.
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Post by BrianC »

gameoverDude wrote:The Saturn GFII has an atrocious frame rate. I used to think "Is the game THIS choppy in the arcade? Nah, couldn't be". Once I tried the MAME version I realized I'd been had because the Saturn port was slaughtered. I'm optimistic that Sega will get it right this time- any system from Dreamcast onward should be able to take GFII. Ace Combat stick support is definitely a must, considering this matches the arcade's controls.

Quartet on a home system (the real thing) is a major winner as well. I didn't care much for the SMS Quartet which wasn't a real arcade port and was a game that I beat in one weekend.
30 FPS is an atrocious frame rate? How is the Genesis Galaxy Force II? According to SEGA, they are trying to make the PS2 Galaxy Force II the first arcade perfect port of the game.
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Post by gigadrive32 »

gameoverDude wrote:The Saturn GFII has an atrocious frame rate. I used to think "Is the game THIS choppy in the arcade? Nah, couldn't be". Once I tried the MAME version I realized I'd been had because the Saturn port was slaughtered. I'm optimistic that Sega will get it right this time- any system from Dreamcast onward should be able to take GFII. Ace Combat stick support is definitely a must, considering this matches the arcade's controls.

Quartet on a home system (the real thing) is a major winner as well. I didn't care much for the SMS Quartet which wasn't a real arcade port and was a game that I beat in one weekend.

I agree that Saturn GFII had an awful framerate compared to the arcade. Saturn GFII was 30 FPS plus slowdowns making it dip well below 30 FPS.
Arcade GFII was 60 FPS with no slowdowns.

Dreamcast of course could've handled GFII just fine, but the truth is, so could the Saturn. maybe not as an emulation, but certainly as a direct port, because the Saturn hardware is vastly more powerful than the arcade board (System Y) that powered arcade GFII. It comes down to the Saturn version being poorly programmed.

Look at Saturn AfterBurner II, it is 99.9% identical to the arcade, and seemingly 60 FPS. sure, GFII is a graphically more demanding game than AFII, but Saturn is more powerful than both ABII and GFII arcade boards combined, by a huge margin. whereas ABII and GFII boards can only handle a few hundred sprites on screen, Saturn can handle many thousands.

I expect Sega to get things just right for PS2 GFII

BrianC wrote: 30 FPS is an atrocious frame rate? How is the Genesis Galaxy Force II? According to SEGA, they are trying to make the PS2 Galaxy Force II the first arcade perfect port of the game.
the framerate for Saturn GFII is indeed atrocious because it is 30 FPS which is half of the arcade, and on top of that, it drops to well below 30 FPS when the on-screen action gets heavy. that is just totally unacceptable for Saturn, a machine that outclasses the arcade GFII by orders of magnitude in sprite-pushing power.
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Post by D »

gigadrive32 wrote:
gameoverDude wrote:The Saturn GFII has an atrocious frame rate. I used to think "Is the game THIS choppy in the arcade? Nah, couldn't be". Once I tried the MAME version I realized I'd been had because the Saturn port was slaughtered. I'm optimistic that Sega will get it right this time- any system from Dreamcast onward should be able to take GFII. Ace Combat stick support is definitely a must, considering this matches the arcade's controls.

Quartet on a home system (the real thing) is a major winner as well. I didn't care much for the SMS Quartet which wasn't a real arcade port and was a game that I beat in one weekend.

I agree that Saturn GFII had an awful framerate compared to the arcade. Saturn GFII was 30 FPS plus slowdowns making it dip well below 30 FPS.
Arcade GFII was 60 FPS with no slowdowns.

Dreamcast of course could've handled GFII just fine, but the truth is, so could the Saturn. maybe not as an emulation, but certainly as a direct port, because the Saturn hardware is vastly more powerful than the arcade board (System Y) that powered arcade GFII. It comes down to the Saturn version being poorly programmed.

Look at Saturn AfterBurner II, it is 99.9% identical to the arcade, and seemingly 60 FPS. sure, GFII is a graphically more demanding game than AFII, but Saturn is more powerful than both ABII and GFII arcade boards combined, by a huge margin. whereas ABII and GFII boards can only handle a few hundred sprites on screen, Saturn can handle many thousands.

I expect Sega to get things just right for PS2 GFII

BrianC wrote: 30 FPS is an atrocious frame rate? How is the Genesis Galaxy Force II? According to SEGA, they are trying to make the PS2 Galaxy Force II the first arcade perfect port of the game.
the framerate for Saturn GFII is indeed atrocious because it is 30 FPS which is half of the arcade, and on top of that, it drops to well below 30 FPS when the on-screen action gets heavy. that is just totally unacceptable for Saturn, a machine that outclasses the arcade GFII by orders of magnitude in sprite-pushing power.
Outrun arcade runs 30 FPS.
The Saturn version has an option to make it run 60 FPS
..............................................................
Does everybody see what I am getting at.
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Post by gigadrive32 »

D wrote:Outrun arcade runs 30 FPS.
The Saturn version has an option to make it run 60 FPS
this is true. it makes the Saturn OutRun smoother than the arcade when you run it in 60 FPS mode, twice the framerate of the arcade.

the team that programmed Saturn Galaxy Force II , whoever it was, certainly was not the same team that programmed Saturn OutRun and AfterBurner II.


btw, note that Power Drift on Saturn also runs at only 30 FPS. this is half the framerate of the Arcade and Dreamcast Power Drift (60 FPS). I believe Saturn Power Drift is about 30 FPS because both the arcade GFII and PD run on the exact same hardware, the System Y board. It seems that Saturn's sloppy conversions of System Y games are 30 FPS, because probably they were programmed by the same incompetent team.
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Post by neorichieb1971 »

Outrun saturn runs at 60fps if you switch the mode on, but it plays like crap at half the normal speed.

Space Harrier has never been done perfectly. The Square grids have never been as high res as the arcade and in the home ports they never seem to slow down as you gain height which the arcade does. It seems stupid playing the home ports as everything is just so damn fast all the time.

GF2 on Saturn I hated, never played the arcade though.
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Post by Gydocker45 »

neorichieb1971 wrote:Space Harrier has never been done perfectly. The Square grids have never been as high res as the arcade and in the home ports they never seem to slow down as you gain height which the arcade does. It seems stupid playing the home ports as everything is just so damn fast all the time.
How does the Yu Suzuki Gameworks version of Space Harrier stack up against the arcade?
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Post by gigadrive32 »

Gydocker45 wrote:
neorichieb1971 wrote:Space Harrier has never been done perfectly. The Square grids have never been as high res as the arcade and in the home ports they never seem to slow down as you gain height which the arcade does. It seems stupid playing the home ports as everything is just so damn fast all the time.
How does the Yu Suzuki Gameworks version of Space Harrier stack up against the arcade?
It's pretty damn close. It is the same version used in Shenmue (DC) and Shenmue II (DC, Xbox) .

The Shenmue, Shenmue II and Yu Suzuki Gameworks version (all the same)
is closer to the arcade than the 32X and Saturn versions. maybe not 100% exact, but its like 99.9% and to the point were I cannot tell the difference.
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Post by gameoverDude »

gigadrive32 wrote: btw, note that Power Drift on Saturn also runs at only 30 FPS. this is half the framerate of the Arcade and Dreamcast Power Drift (60 FPS). I believe Saturn Power Drift is about 30 FPS because both the arcade GFII and PD run on the exact same hardware, the System Y board. It seems that Saturn's sloppy conversions of System Y games are 30 FPS, because probably they were programmed by the same incompetent team.
Power Drift on Saturn doesn't seem to slow down like SatGFII does though. Rutubo Games were the people who did Space Harrier, After Burner, Out Run, and KOF'95. Obviously it wasn't them who did the PD and GFII ports. The team responsible apparently didn't code a good engine for these two- in fact, I have a bad feeling the same engine was used in each case. With a little optimization, the frame rate could've been 60. I call rush job on these two.

In Saturn Power Drift, the jumpy animation of the dots on the track minimaps is the first tipoff to the cut framerate. Having played the arcade game to death, I noticed the framerate hit right up front.
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Post by Vexorg »

Panzer Dragoon was included as an unlockable (that I never managed to get around to unlocking) on XBox Panzer Dragoon Orta. How well does that play on the XBox?
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Post by Specineff »

Just like the Saturn version. It's actually the PC PD ported over to Box, which is easy since the system is a PC minus the keyboard and the mouse. :P
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Post by gigadrive32 »

gameoverDude wrote:
Power Drift on Saturn doesn't seem to slow down like SatGFII does though. Rutubo Games were the people who did Space Harrier, After Burner, Out Run, and KOF'95. Obviously it wasn't them who did the PD and GFII ports. The team responsible apparently didn't code a good engine for these two- in fact, I have a bad feeling the same engine was used in each case. With a little optimization, the frame rate could've been 60. I call rush job on these two.

In Saturn Power Drift, the jumpy animation of the dots on the track minimaps is the first tipoff to the cut framerate. Having played the arcade game to death, I noticed the framerate hit right up front.
I agree with your post gameoverDude. you said that you have a bad feeling that the same engine was used for both GFII and PD - that's basicly what I was trying to say but I didn't come up with the perfect sentence at the time I wrote my post, heh.

I agree it was a rush job and that with some optimization, it could've been 60FPS.

I wish that Rutubo Games had been given the job of porting GFII and PD (and other Sega super scaler games) to the Saturn.
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Post by SPACE HARRIER »

Haaa..you all talk about my ALL TIME FAVE GAME "SPACE HARRIER 8)
I must say the DC version is the closest to the arcade..
Here is a link to all versions EVER released of SPACE HARRIER >>>http://www.excite.co.jp/world/english/w ... N&wb_dis=2

Hope you like it,CHEERS :wink:
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Post by BrianC »

The DC Shenmue I and II version of Space Harrier still has that ground walking glitch that has been around since the 32X version. The hit detection doesn't work properly when you are running on the ground. You have to be slightly off the ground to properly hit ground objects.
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Post by ST Dragon »

I tried After Burner II on the Saturn After Burner II - Space Harrier - Outrun Collection Disc this weekend.
One thing I noticed is that you can't define a specific key on the Saturn pad to use the After Burner Jets & use it when ever you want like in the Arcades & in Final Burn Emu!

So how are you supposed to use the After Burner Jet in the Saturn Port?
Same problem in he 32X version as well...
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Post by D »

Why is Yu Suzuki's Game works vol. 1 not listed on gamefaqs?
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Post by Recap »

gigadrive32 wrote:
Gydocker45 wrote: How does the Yu Suzuki Gameworks version of Space Harrier stack up against the arcade?
It's pretty damn close. It is the same version used in Shenmue (DC) and Shenmue II (DC, Xbox) .

The Shenmue, Shenmue II and Yu Suzuki Gameworks version (all the same)
is closer to the arcade than the 32X and Saturn versions. maybe not 100% exact, but its like 99.9% and to the point were I cannot tell the difference.
Hardly. They're all upscaled and filtered. Ugly.
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Post by Marc »

The voice of doom speaks... :lol:

I actually thought DC Out Run looked sweet. Now the Xbox version on Out Run 2... yuk.
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Post by gigadrive32 »

yeah the Xbox OutRun2 version of OutRun is the worst. it is worse than Xbox Shenmue II OutRun, Dreamcast OutRun or Saturn OutRun.



as for Space Harrier, since I only saw the arcade machine a few times, my opinion on the home versions is not the best, admittedly. my only point of reference now for arcade Space Harrier is MAME, and that isnt always accurate enough.
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Post by Specineff »

There's no filtering on my Shenmue Space Harrier
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Post by Recap »

Specineff wrote:There's no filtering on my Shenmue Space Harrier
It still is upscaled.



I actually thought DC Out Run looked sweet.
You missed the coin-op, then.
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Post by D »

I just played Outrun and Galaxy Force II with a 3d controller.
WOW

Outrun is just wow.
And Galaxy Force 2, even though it may not be arcade perfect, it is NOT a bad port. Even though the Saturn could've handled an arcade perfect port, it is not that bad at all.

If nobody would have mentioned it wasn't arcade perfect and someone said it was then I woiuld have believed that someone.

And with the 3d controller, joy :)

So what's up with the Galaxy Force 2 on the PS2 then?
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Post by system11 »

GF2 on the PS2 isn't out yet.
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Post by system11 »

Anyone heard anything new about the Ages port of Galaxy Force? It was supposed to be Vol 23, but Vol 23 has been turned into a memorial collection with mostly forgettable games that were never top tier.
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