Acid King wrote:That's not 99% of the forum though and of the small fraction of top tier players on here, how many don't bother with recording?
You're right that 99% don't spend a huge amount of time (me included) but those players also won't approach the top 5 on the popular scoreboards here so they won't have anything to worry about, right? It's an inconvenience to force replays to be sure but on the positive side, having a replay may even help those players notice areas of improvement in their play.
moozooh wrote:However, the first generations of world records for any popular game pop up way earlier than anybody has a chance of spending a thousand hours on it.
Right, but like I said, players who have a familiarity with the genre are already far ahead in terms of what to expect and how to react, even given the same play time. For example, for Street Fighter IV, the top US players when the game first came out were dedicated players who started late in the fighting scene but put in the most hours in early arcade SFIV. Within a few months, OG players who already had strong grasp of numerous fighters didn't even play nearly as much but quickly started taking over from the initial players. Why? Because they already know what to expect, even if the exact mechanics are different.
I'd agree that ISO will definitely start any new shooter nowadays with a huge advantage over any player here but did ISO set scores close to current world records back when the first arcade shooters were released and nobody was familiar much with how the genre worked? What I'm basically trying to say is that it's not primarily natural ability that propels "geniuses" forward (although it certainly helps) but rather a familiarity with the game (and similar games that use similar elements if the game is new), which takes time. I'm curious though: has there been an interview of ISO's playing habits?
As for keeping things light-hearted, we'll just have to agree to disagree. I guess I'm just used to a more competitive environment so I have a more "prove it" attitude. I've spent thousands of hours on a game and while I respect everyone else in the same skill level (regardless of time spent) taking a piece of the pie, I would make sure I'm not sharing with anyone who shouldn't be there. And even then, time spent is one of the best indicators in determining who I can usually beat or not. Thankfully, for vs. games, it's very easy to prove your point and settle disputes reasonably quickly. Here, you can't really do anything about a suspicious score and that's why I can empathize with PRO's frustration.
Anyway, there's a large gap in the DoDonPachi chart; I would think any recorded run that approximates the highest score range would suffice as proof. Having played a huge abundance of games of all genres, I also understand it may be tough to play as well as you used to (for scores submitted long back). I know I personally forget shooters in a couple of years since back when I used emulation on games I didn't own, I would just clear a game in 1 week/month, not bother with it afterward, and then totally forget the patterns when I tried it years later. If someone told me to 1CC DDP again now, I wouldn't be able to do it until I recollect everything again, which would take some time given I don't recall spending more than a couple of months on it and didn't really like the game much anyway.
Still, the task should be easier if you've spent enough time to have the best non-Japanese score on one of the most competitive shooters around. Given a game I enjoyed and played too much of like Ridge Racer Type 4, I have no doubt I could provide proof in a week to match any non-Japanese player's time record. If proof is actually provided in this case, I think some compensation should be in order from accuser to accused in this case, at least for questioning someone's reputation. Otherwise, maybe the point has been proven...