[XboxLive]REVOLVER360

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HUU
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[XboxLive]REVOLVER360

Post by HUU »

Let's me present you the STG of my friend kuroro !
He is a big STG and arcade fan, after working for several companies, he started making doujin games a while ago and now he is starting to make games for xboxlive

Revolver 360 is a 3d horizontal shooter that will be out around may.
After talking with him, he told me that:
_game development is only 30%
_it is a horizontal scrolling, but you can move in a sort of 360 motion
_so far the scoring system is a laser that cancels bullets
_the game will not cost more than 240 points

As the game is only 30% finished, there will be some major changes and improvements.

Video nicovideo HERE (video quality might be better on nico than youtube)
Video youtube HERE
Last edited by HUU on Mon Apr 05, 2010 1:28 pm, edited 1 time in total.
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Re: [XboxLive]REVOLVER360

Post by ZOM »

Ok, looks-wise this one looks hella cool. I dig it, and also the fact that the framerate seems very fluid.
But... It'd be a shame if there's not more to it than simply blast any bullets blocking your path out of the way; watching at that video what bugs me the most is that not one single bullet had to be dodged, just blast it away or turn the camera. Cool looking gimmick but I think it needs a playthrough to see if it's just that, a cool looking gimmick.

I see lots of potential if one would do elaborate bullet-patterns that need to turn the camera AND precise dodging at the same time.
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Observer
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Re: [XboxLive]REVOLVER360

Post by Observer »

Looks really cool. I hope the developer might later play with the idea of a PC port with more extras. This game is screaming for a mouse control option, using the mouse wheel to turn the camera rotation. Revolver7 (or RevolverXP, heh).

Agreed on the bullet aspect. While the blast clear bullets is awesome, maybe a higher difficulty mode could force you to do more dodging and stuff. But it looks damn good as it is.
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orange
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Re: [XboxLive]REVOLVER360

Post by orange »

bumpin this thread because this game looks cool
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Elixir
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Re: [XboxLive]REVOLVER360

Post by Elixir »

Looks great. If it really is only 30% done, I can only assume the PV was released to display the fundamental game design rather than trying to show off the graphics and physics. I don't think nicovideo's codec agrees with the way the game has been made.
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orange
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Re: [XboxLive]REVOLVER360

Post by orange »

was the video reuploaded just like minutes ago or something? before the quality wasn't good and now it is clear what the hell
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Re: [XboxLive]REVOLVER360

Post by Observer »

orange wrote:was the video reuploaded just like minutes ago or something? before the quality wasn't good and now it is clear what the hell
Nicovideo runs a forced "economic" mode (at least they put that in the spanish version: "Modo Reproducción Económica" or something like that) when it's too crowded. In short: it puts a compressed version that makes things look like shit, horribly slow and with choppy fps. Usually, this mode tends to run during the day but since now it's 4:39 am in the morning in Japan... But I can't seem to find a clear pattern of this mode.
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Acid King
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Re: [XboxLive]REVOLVER360

Post by Acid King »

Looks pretty cool. The camera rotation could be an interesting mechanic.
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Elixir
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Re: [XboxLive]REVOLVER360

Post by Elixir »

orange wrote:was the video reuploaded just like minutes ago or something? before the quality wasn't good and now it is clear what the hell
It looks the same, artifacts everywhere.
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xris
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Re: [XboxLive]REVOLVER360

Post by xris »

Any chance of a youtube vid?
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Re: [XboxLive]REVOLVER360

Post by Sasupoika »

xris: Just get that nicovideo-account. It is not hard at all.

Anyway, looks very cool. If I ever get an Xbox 360, I will probably get that game.
I am interested in this rotation-system. It looks cool. I just wonder how well it will work in the game.
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Re: [XboxLive]REVOLVER360

Post by lgb »

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Re: [XboxLive]REVOLVER360

Post by kid aphex »

visually, this is one of the most striking SHMUPS ive ever seen
amazing, amazing, amazing.
maybe a new TITLE screen...otherwise, this is amazing

you should really tell your friend to register here...i want a pc port.
microsoft doesnt allow indie games to be played unless you're connected to xbox live---this means, eventually, this game will expire

edit: also, someone should youtube this
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johnwroachiii
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Re: [XboxLive]REVOLVER360

Post by johnwroachiii »

All right, sign me up.

Here's hoping there'll be different kinds of bullets in the final release. (Non-cancellable, spinning patterns, etc.)
Last edited by johnwroachiii on Mon Apr 05, 2010 1:49 am, edited 1 time in total.
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Re: [XboxLive]REVOLVER360

Post by MommysBestGames »

The framerate looks stellar and the graphics are crisp.

I think the rotation concept is really neat, but trying to play it looks confusing regarding the bullets. Do all bullets hurt you? When you rotate it implies some are behind the gameplay plane and some are in front of the gameplay plane. Even if they scale/fade (very hard to tell), I don't think it's enough to get across which ones are important to dodge. If only bullets in your plane hurt you, could they be colored differently, circled with a reticule or somehow obviously marked as deadly?

Keep up the good work!

Oh, and it's neither good nor bad, but the purple ball boss reminded me of the playstation network logo:
http://ps3thevolution.com/wp-content/up ... 028962.jpg
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Re: [XboxLive]REVOLVER360

Post by Schrodinger's cat »

Looks great. One thing for your friend to keep in mind though is that having yellow bullets is probably not the best idea if he's using bright backgrounds. I had a hard time seeing bullets when the scene changed to dusk (1:42) because the bullet color was almost the same as the color of the sun. The screen gets so bright at 2:00 that I couldn't see them at all. But for only being 30% done, it looks a lot more fun than the majority of XNA shooters out right now.
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Re: [XboxLive]REVOLVER360

Post by ZOM »

MommysBestGames wrote:Oh, and it's neither good nor bad, but the purple ball boss reminded me of the playstation network logo:
http://ps3thevolution.com/wp-content/up ... 028962.jpg
Funny you mention this; there's something about the first few notes of the BGM that strongly remind me of the Playstation's boot music.
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HUU
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Re: [XboxLive]REVOLVER360

Post by HUU »

Thanks for the comments !
Work is in progress right now ... and I'm waiting for screenshots and may be another new video soon.
About the system and scoring, it is also in progress ... I'm waiting for those infos too !!!
I asked him to upload his vid on youtube so I updated my first post.
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Re: [XboxLive]REVOLVER360

Post by Shelcoof »

damn this game looks very unique
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Re: [XboxLive]REVOLVER360

Post by fraggore »

man the game looks cool and i like the change of perspective add something never done before.

well its looking really good so far i will be keeping a look out for this on on live
Last edited by fraggore on Wed Apr 07, 2010 5:54 am, edited 2 times in total.
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Re: [XboxLive]REVOLVER360

Post by nash87 »

this has some serious potential. can't wait to try it out. The perspective/camera change mechanic is genius!
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HUU
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Re: [XboxLive]REVOLVER360

Post by HUU »

Thx again for the comments !
I talked with kuroro today ... and I got some news.
He is working on different bullet pattern (in the video there was only 1type of pattern) and also some level design will change...
At this point, he is testing many things ... so more definitive changement are coming.
I asked him for a screenshot , so we can see the graphic better (the screenshot is still from the game at 30% development)
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Re: [XboxLive]REVOLVER360

Post by ZOM »

I asked him for a screenshot , so we can see the graphic better (the screenshot is still from the game at 30% development)
http://img121.imageshack.us/img121/1799/002mxq.th.jpg
A bit too soft & glowy for my tastes but still looks good. Tell kuroro to keep up the good work, we'll be waiting to play this :)
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Re: [XboxLive]REVOLVER360

Post by 2dvertical »

Maybe this will change since its only at 30% but the enemies are about as interesting as flying tires. Looks very cool, but I dont understand why some of these people making games put so much effort into the game and have the most generic looking enemies.
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Re: [XboxLive]REVOLVER360

Post by ZOM »

^^Maybe because he is a programmer and modeling complex mechanical or organic 3D models isn't as easy as just generating basic geometrical forms? :wink:
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Re: [XboxLive]REVOLVER360

Post by 2dvertical »

ZOM wrote:^^Maybe because he is a programmer and modeling complex mechanical or organic 3D models isn't as easy as just generating basic geometrical forms? :wink:
hmmmmmm :lol:
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Re: [XboxLive]REVOLVER360

Post by InsaneNutter »

The videos dont do the game justice, it looks fantastic in that screenshot.
Ill most likely end up buying this when it's released.
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Re: [XboxLive]REVOLVER360

Post by Elixir »

Wow, that screenshot.. interesting. It would be nice to get a HD video of this up sometime, any chance of that? I'll definitely buy this on release, the developer seems to be quite experienced with presentation. Is this his first production?
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Re: [XboxLive]REVOLVER360

Post by Djkid4 »

I def, will be checking this out.
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Re: [XboxLive]REVOLVER360

Post by Observer »

I just watched the UStream by nanapo (who showed a bunch of Comiket 78 STGs) and suddenly he picked Revolver360.

So that means the game is also coming for PC too. You have a guaranteed sale by doing that. In fact, the site already has a patch for the C78 version...!

If this turns to be true, those are awesome news and please consider either DLsite (Astro Port uses this one) or Steam in case you want to release it overseas. Anyway, it looks really nice so far.

This is the site too: http://crosseaglet.xii.jp/

Also... you have to let people mod the game to include a gigantic surreal colt revolver/ship or tributes to Gun Frontier, heh.
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