First thoughts on Planar's 26" S-IPS panel, the PX2611W

The place for all discussion on gaming hardware
Post Reply
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Ed Oscuro »

Bottom line:

This seems like a pretty good monitor for gaming (compared to CRTs) and an excellent one for graphics work and text reading. It's expensive, like many of the fine things in life, but I figured something was wrong in that my headphones were worth more than my monitor. The only real annoyance I found was a bit of blurring when moving in Portal (but not Quake III Arena), and additionally the panel supports only VGA and DVI-D (and HDMI via DVI); there may be a limit to the refresh rate possible as a result.

Seems great for:
Sheer real estate, fine detail without needing to squint (the pixels are much larger than on my previous 20" at a similar resolution), viewing angle with no color shift and only a little shift in light intensity, low input lag, critical color work (certainly at least semi-pro Photoshop and amateur photography; have no colorimeter and not experienced with color space matching so no opinion on that), any games with either highly saturated graphics with low movement (i.e. Joe & Mac - Caveman Ninja and most any other arcade game, though note no natural scanlines and this is a native PC signal running at the set's preferred rate; see "not sure about" for info on other framerates) or some games with high movement and similar colors (I didn't notice any ghosting in Quake III to speak of).

Seems reasonable for:
Image quality between frame transitions of unfiltered games with lots of movement or shades of gray (i.e. Valve's Portal; Half-Life showed up some different frames in a 1/125 second camera test but it could just be the shutter speed needs to be lowered and that it was catching the frame's last frame fading out and the next coming in when in reality they don't appear onscreen at the same time) - not tons worse than my 104b in this regard at the least.

Not sure about:
Didn't sync immediately or at all with many resolutions, such as the XRGB2's; panel stretches out non-widescreen resolutions except for a few listed in the manual as being centered (i.e. 640x400). VGA 640x480 as seen in the BIOS is blurry, and 1600x1200 is not. I have not seen a pillarboxing option yet. Additionally some people report color banding when using 1080p sources, which seems like no surprise.

Caveat: This is my first true pro LCD monitor, and I believe my first non-Twisted Nematic (TN) panel, and the first that's probably been both in its prime (not counting various pro-spec CRTs I've used) and suitable for gaming. I can't really compare it to other products, other than lousy and much cheaper low-quality TN panels.

My panel states its firmware is version 1.00PGGK0.

Better than:
The "gaming panels" I've seen. The Planar is a early 2007 product and holds up very well after a few years, soundly beating out (when fed an appropriate signal) the panel in my 2007 Asus G2S-B2 "gaming laptop" for actual input lag, and probably also trouncing the SyncMaster 204b which was my main display for many years (since sometime after 2006).

Part 1. BORING BACKSTORY BALONEY

Around Thursday, my folks had their PC blow up. I had been suggesting it was time to replace it literally the week before; no foul play was involved, and I am sincerely sad at the machine's passing because it was the only machine in the house that seemed able to play Soldier of Fortune at the time it died, Intel P945 Integrated Graphics and all. I'm still hoping it's not really dead. The ancient, terrible Sony 2003 LCD monitor (plug those words into the Google and you get the exact model; check out the blinged-up soft silver-finish stand and the mirror-finish black rim around the panel - a ghastly exercise in Apple-addled 2000s product design excess) would not give a picture on the HP slimline (staying true to Compaq after all these years). That monitor had been purposefully run at the wrong resolution on the computer for many years; it somehow looked better than normal even after taking into account the more natural DPI it was run at.

To immediately get the new machine going (and also because my main XP box was having some trouble, which cleared up pretty much by itself; I blame Firefox), I donated my SyncMaster 204b and set about looking for a modern upgrade.

My thought processes on video have changed a lot since I got the 204b. I got it before I had any experience with the crazy world of photography, arcade video, or arcade boards; just lots of being mentally disabled by the use of emulators instead of anything else. I had simple goals, though: I wanted to be able to be able to rotate the panel to play MAME stuff on at a more "natural" size, though of course the SyncMaster TN panel's color inconsistency only gets more pronounced and now moves from side to side when it's rotated and shoots that feature down. Otherwise, it was a relatively decent 1600x1200, TV standard 4:3 ratio panel, and at the time I still preferred those for compatibility with many older games; besides, pillarboxing a first-person shooter with the video card's output is an annoyance. It didn't seem terribly slow to me at the time, either. Now I feel like testing that but that's for another time.

In the search for my monitor, I first plugged in the names of some "lag-free" monitors I had seen mentioned here, but what I searched generally reviewed poorly (I like good color so having ugly crap or no viewing angles for the sake of good framerates is a bit more of a compromise than I wanted to live with). I then spent some hours looking through the newer reviews at the websites http://www.tftcentral.co.uk, and the German website Prad.de. After a couple hours looking at reviews of sets in the $200-$300 range, I found nothing that seemed to jump ahead of the competition; they all had terrible compromises, and the mainly professional monitors looked at may have had good color but terrible gray-to-gray response times, and usually people noticed input lag whenever I could find mention of gaming attempts.

I was having visions of searching for the last new 204b in a dark Bombay alley when I noticed TFT Central has a TFT Selector to guide you through selecting a monitor. Prad.de also has a similar item on their main page labeled "Monitor-Selection"; the Planar isn't in their database though, which is a shame and perhaps surprising since it's a European company, though TFT Central notes this model is US-only. My criteria at the time:
What screen size would you like?
>24 inch (no sense crippling this from the start)

Do you want a wide screen monitor?
Don't mind

What is your price range?
£300 - 500 (I forgot that it was in pounds sterling, whoops)

What is your primary use going to be?
Gaming (duh, though actually office-style work is important to me)

What is your secondary use going to be?
Photo Work and Editing (please, no horrible color)

Do you need wide viewing angles, or will you be mostly using the monitor on your own and able to view it head on?
No, it won't really matter, I can view it head on

Are you very fussy about needing a DVI connection?
No, not if the VGA is good anyway (these are the actual poll choices, and anyways, I remembered that DVI is bandwidth limited anyway)

Would you like any extra functionality?
Not bothered about any in particular
The only entry: The Planar PX2611W.
If I had chosen a lower price range I wouldn't have found anything at all. I put the idea of buying some other computer components or replacing my annoying car radio to the far corners of my mind, swallowed hard, and confirmed that Amazon's price was lower than Newegg's.

Part 2. Initial tests of the actual monitor.

Some crap games that came with Windows 7 helped me pass the time, including one called Mystery PI: The New York Fortune that came bundled with the new slimline computer, as HP gets money shoveling onto their boxen with five-year-old graphics chipsets before sending them off to unsuspecting buyers, and which would have been much kinder on my eyes on this new monitor.

The first thing I did after getting the monitor was marvel at the box's sheer size. Then I took out the monitor and marveled at that considerably more. Packaging is minimal; there's just one paper item inside, the sharp but plain paper manual; the only color is a bit of dark purple on the cover. The monitor comes with its stand folded up underneath it, bottom flat against the side of the box, like a leg pulled in. Thus folded, it could be a table for multiple lesser LCD monitors, and even my pretty dang big 17" Asus G2S-B2 would fit on top of it with room to spare, with none hanging over the frame, and almost sideways. That suggests the next thing I did: Since the Planar's native resolution is 1920x1200, and the G2S-B2's panel is 1920x1200, I figured it was time for a shootout to see which was faster.

I set up my camera (1/125 second shutter speed @ f4 aperture, automatic ISO sensitivity) next to my circa 2007 Asus G2S-B2, which has had some problem with the hinge or panel leading to green TV snow-like crap filling in black parts of the screen. This is nothing new but it's returned from early this year and seems here to stay until serviced. (If anybody's interested I can post the pictures here later.)

My test was one that I anticipated many years ago before I even knew what an LCD monitor was: Gordon Freeman's Haybale-Chop Hoedown Extra-vaganza, or the crowbar swing. I plugged the new monitor into the laptop's HDMI port with a supplied HDMI-to-DVI-D cable (other cables: VGA to VGA, and DVI-D to DVI-D; there's also a DVI-A port in the Planar) and booted it. The new monitor doesn't seem to pick up all signals right away, though the manual lists an awful lot of them. I've had trouble with that laptop's HDMI and my XRGB2, which both output modes that theoretically the monitor can handle. I also noticed that the tiny stub of a power button needs to be pressed a while before it registers, but the nub d-pad control on the monitor is not nearly as bad as the TFT Central folks suggest. You shouldn't press it in before you use it, which I can't believe they couldn't have figured out. It's not super precise and wrong presses are possible, but it's not really *that* bad. About the crowbar swing test: Since the crowbar swings through much of the screen, it's easy to see which panel is faster (I am still slightly suspicious of my methodology, but I can't think of any reason it shouldn't be correct). Immediately I noticed that the image on the new panel was "tearing" noticably, i.e. there was a noticable seam partway down the screen (at different heights, I think) which could be seen even without the camera (the camera has picked it up as well, though).

The laptop's panel reports a refresh rate of 61 or 62 Hz or frames a second (I forget which), and I think that is to blame for the video cloned to the monitor tearing (I didn't look at the laptop's second monitor settings through the display control panel in Windows, though I ought to have). Both panels showed parts of up to about three frames at a time (i.e. three fragments of the crowbar being swung, with the ones to the sides fading (twisting) in and out). Strangely, I noticed that the actual positions of the crowbar were often different from each frame, despite them covering the same range. Possibly once again a synchronization issue, with the monitor possibly being fed frames from a different point than the laptop (this doesn't make sense to me but whatever).

In any case, there were other immediately notable differences: The colors were much, MUCH better and purer on the Planar (I used UDpixel to flash solid red, blue, green which looks almost lime, and other colors to check for dead pixels or subpixels; good so far), and the viewing angle was extraordinary, with white text dimming just a little bit when viewed from above. I can't tell if some color shifts are due to slight reflections on the matte panel, or actual color shifts due to a polarizing filter in the monitor. You can read this thing at any angle. The new panel also comes out bright and vivid in my photos, whereas the slightly upwards-tilted laptop screen almost looks turned off by comparison (at my settings, and with the light starting to fail at the time I did this test, the Planar's bright white looked gray, but at least a consistent gray).

After reviewing a lot of pictures of output (using the crowbar mainly, but also some other tests like firing the game's MP5) it was not only clear that the two panels were of different speeds, but to my relief (I suppose) the crowbar was consistently further along in the swing on the Planar than in the gaming laptop's own integrated glossy TN panel. I don't know whether to be overjoyed or disgusted - a bit of both really.

Part 3. A CHALLENGER APPEARS!!
Hauling the new prize over to my XP box, and suddenly rather nervous about the tearing I had experienced, I plugged it in. The 640x480 VGA BIOS screen showed, blurry; the XP desktop set to 1600x1200 showed up, slightly stretched, but with pixels that appeared pretty sharp regardless. A quick setting change put that right.

Using the panel's menu again I noticed that the thing reports a 59.9 Hz refresh rate; the manual shows it being run at 1920x1200 and 60 Hz. Likely nothing to worry about; it's about as small a difference as between NTSC and 60 FPS i.e. the change made to video framrerates in firmware to some Canon HD video DSLRs recently. Now under CFL lighting instead of the fading sunlight from before, I set the color gamut to sRGB and the classic mode XP desktop's blue immediately improved.

Of course, the only game I have in Steam is Portal, and I belatedly realize typing my stuff up to this point would have been a good opportunity to start loading some other game from my Steam list in. I figure I'll give it a shot.

[Some time passes]

Well, that was unusual. Many dead radios later, I don't see any tearing whatsoever (having made sure to turn off screen blur and checking that vertical sync was on). The transition from frame to frame could be better, but it's not terrible. Despite the slow movement speed, I think that Portal was a decent choice due to the relatively high contrast of many areas.

MAME next, via MAME Plus.

Seemed pretty good. I'll have to see through some playing later if this affects my playing positively by much, but the bright colors of a lot of arcade games look highly improved already. Joe & Mac looks done in bright acrylic paints almost (except not shiny). If I can find the space, I might try a side-by-side comparison with my old monitor eventually.

Quake III I already loaded to a menu, and while it breaks my heart not to play more Headhunters right away, I wanted to see if any new video options are a part of the Steam demo (and thus of the version on Steam). It wasn't meant to be, despite this game's code having been GPL'd for ages. (Actually, I wrote that before I loaded the game to confirm it - nothing seems changed, including the funky non-standard widescreen resolution that nobody will use except for it forcing the game into a window, which 1600x1200 doesn't). That said, looking around I see this is actually a pretty easy fix, but I see Steam doesn't offer much convenience over my old CD copy.

Update: Quake III looks brilliant (playing the HeadHunters mod) and plays smoothly. Amazing. Was doing exceptionally well, I felt. Maybe it's just observer bias, but the video portion felt perhaps more responsive than normal. I guess not having to squint helps speed things up as well, though.

For an idea of the size of the monitor, the whole second portion of this post (after the quoted segment) covers the Firefox window with a bit left over, which it would with any 1920x1200 monitor, but it's also about a foot tall by 1 and 1/2 feet+ wide (the actual viewing dimensions of the monitor are 55x34 centimeters).

A note at the end of the standard timing table (list of all supported modes), it notes that "DVI signal can not support ... 1920x120@60 non reduce mode." There are two DVI spots on the monitor but I don't think it does dual DVI. I'd say that limits the future-proofing of the monitor a bit, but it's still performing great and I'm not sure what the performance reduction is, if any.
Last edited by Ed Oscuro on Thu Apr 01, 2010 10:23 pm, edited 4 times in total.
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Fudoh »

and I'm not sure what the performance reduction is, if any.
none. On 1200p signals, no matter if 1600x1200 or 1920x1200 the blanking timings (front/back porch) of the signals are reduced to get the signals through a Single DVI connection. There's no loss or limitation to the signal, so no worries. On your graphics driver that's usually just a check box to be ticked.

Did I miss your conclusions on the input lag ? The monitor seems interesting and a nice alternative to the LG HP2600P which is unfortunately incredibly hard to get.
gray117
Posts: 1235
Joined: Fri Jul 25, 2008 10:19 pm
Location: Leeds

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by gray117 »

Not being a dick [because it's less than the smeeeeeaaaars in other games] portal does have subtle motion blur? - possible difference reason with q3?
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Ed Oscuro »

Adding a couple entries to the top of the report along with a mention of the panel's reported firmware version (which I forgot to do earlier).

@ Fudoh:

That's good to hear. I am only concerned a bit because the Planar reportedly supports 75Hz at the maximum resolution, but I think the bandwidth might not permit using that. I'm still not sure why the panel reports 59.9Hz instead of 60; that little drop doesn't really account for a bandwidth limitation and seems more like just something funky with my graphics card or the panel, or the resolution's actual timing.
gray117 wrote:Not being a dick [because it's less than the smeeeeeaaaars in other games] portal does have subtle motion blur? - possible difference reason with q3?
Yes, I've forgotten to make a handy list at the top of the pros and cons. But the "motion blur" effect is right there in the Advanced options. It simulates the smearing the human eye actually sees when you look at something away from something else, which is really obvious if you suddenly turn your head 180 degrees (not responsible for anybody's brain falling out after trying to see this). It's been used in Valve's games since Day of Defeat: Source, I think, and all the Source 2007 "Orange Box" games (including HL2 Episode 2 and Team Fortress 2) use it by default if your graphics card is good enough, which my old GeForce 8800GTS 640MB is, even at this resolution.

If I sidestep from side to side in Portal (which is actually still a decent test of how long the gray to gray transition takes, though), there's definitely a bit of blur along the corners of gray / white walls. I'm assuming the background was a similar color for that test (one of the early chambers). My actual purpose in doing that was to look for any tearing, which I didn't see. It's not enough to be a distraction when playing the actual game but it's there. Quake III's movement is fast enough and the colors are such that it simply isn't making much of a difference.

Of course, the motion blur in many games is meant to alleviate the notable blur between frames on displays (LCDs obviously but CRTs had a bit too), and also the disjointed-picture effect of having lots of frames stack up. One reason I used Half-Life to test on the laptop was because it moves a solid object, a different color than most other screen elements, quickly across the screen. Modern games try not to do that because it really shows the limits of current display technology. I've had people try to argue to me that you turn all that motion into a single movement, but you really don't, especially when the movement is all across the screen - even at 76 Hz on a CRT I could easily see the separate frames. Motion blur helps that, though.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Ed Oscuro »

Small update: The laptop I tested with, the Asus G2S-B2, has the same 1920x1200 16:10 aspect ratio resolution but runs at an odd 62Hz refresh rate, and I hadn't set up a second monitor. I knew that was the likely cause of the tearing and the different frames shown before, but I couldn't remember if the panel's refresh rate was 61 or 62 Hertz.

I still have yet to try running the panel above 60Hz; I'll try soon. I'm thinking there may be a limit here due to the DVI-D single link. I'll have to look under the panel for a dual-link DVI-D spot; the included cable is single-link.

I don't think anymore that the frames shown on the Planar were different from the laptop; the tearing and different fade rates made it seem that way.

Additionally, I just spent a few minutes writing it up on Amazon, if anybody wants a much more concise writeup.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Ed Oscuro »

Some more stuff:

Looks like a member of HardForum.com did some testing on the Planar, came up with an astonishing sub-frame lag (in practice, not 8ms, but more along the lines of being less than one frame or sub-16ms):
http://hardforum.com/showpost.php?p=103 ... tcount=235
http://hardforum.com/showpost.php?p=103 ... tcount=254
It also seems that 60Hz is a good refresh rate for the monitor, so I'll stop worrying about 75FPS now.

Also, I discovered that the panel blocks out the second menu section - starting with Expansion Mode - if you're feeding it a 1920x1200 resolution. When I started up a program which runs a non-widescreen signal (something like 640x480 - a PopCap game in the Mystery P.I. series), and switched the screen resolution to 1600x1200 (you can do either; both change the resolution), the menu will now open and you can select:

Full: Stretched to fit the whole 16:10 frame

Aspect: Corrects the aspect ratio to 4:3 but uses all the vertical resolution (pillarboxing), a good setting which trades pixel sharpness for real estate - it's still plenty sharp, I think, for the pixel-hunting Mystery P.I., albeit that's a game sending a resolution far under 1600x1200. Most people can open a 4:3 program just once, set the menu to this open, and be done with it. Switching back to normal 1920x1200 will cause the screen to blank momentarily after displaying the 1920x1200 signal. Finally, one last mode:

Real: For Mystery P.I., and I assume many other programs 4:3 and likely otherwise, it just centers a small image with 1:1 pixel mapping, no stretch).
User avatar
Fudoh
Posts: 13041
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Fudoh »

very nice, the Planar seems to be an OEM copy of LG's 26" IPS model. Lucky US Bastards ;)
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Ed Oscuro »

Wrapping up some recent observations:

As I noted earlier, some settings don't open up until the monitor deems them necessary. At least some settings aren't saved, such as "expansion mode," which stretches an image across the screen by default.

I recently set Sharpness to 100% for one of those evil Hidden Object Games; it didn't make pixels look like perfect squares or prettier, but it did sharpen things. Sharpness only affects low-resolution signals that are stretched by the monitor's Expansion Mode setting (obviously you can make them run with 1:1 pixel mapping in a tiny little window in the middle of the screen but that looks silly for low-resolution signals; 800x600 uses less than a quarter of the screen's real estate). At 0% there is enough blur on a 800x600 signal to kill pixel-level details; at 0%, none. 50%, default, is noticeably blurred, but pixel-level details are intact. Not sure if this setting affects input lag or if a 0% setting deactivates processing.

QuickGamma seems to want me to set Brightness (Black Level) to 0%, which obviously wouldn't make sense.

I also got the monitor to accept a signal from the XRGB-2 (I have been sorting out a number of "issues" I thought I had which were just instances of PEBCAK for the supergun). Very straightforward. Expansion mode works as usual: I could play Konami's Devastators and Surprise Attack stretched fullscreen, 4:3, or with 1:1 mapping to the XRGB-2's output resolution of 640x480. Didn't see any screen tearing but I didn't play long enough to check (it wouldn't be easy to spot in Devastators due to the way the screen updates; there's not a ton of movement and it's mostly just the sand moving "towards" the player, especially in the first stage).

I don't see any way to easily or safely rotate the monitor; even rotating a pillarboxed image inside the screen would be preferable to using another LCD monitor but this works for horizontal games at least. Having a LCD screen simplifies and beautifies capturing game footage normally displayed on a CRT with a video camera significantly.
User avatar
papa_november
Posts: 107
Joined: Sun May 17, 2009 2:14 am
Location: California

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by papa_november »

Will it work with an X68000? I have yet to find a modern LCD monitor or TV that doesn't chop off the top and bottom of the screen.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Ed Oscuro »

papa_november wrote:Will it work with an X68000? I have yet to find a modern LCD monitor or TV that doesn't chop off the top and bottom of the screen.
First a question - what are you thoughts about this topic? I think I said a load of nonsense in there about the type of RGB being used; the X68000 for the most part should use rather standard video signals; they just have to be handled properly.

I haven't tried running an X68000's video through the XRGB and then to the PX2611W. It sounds like a good idea; I thought of doing it recently and then forgot, I'll try to remember this time. For me the problem will be whether the plug I have for my XRGB-2 will work with the FM Towns / X68000; adapters are kind of an expensive proposition for me.

I understand what you mean - the new LCDs assume there is no over or underscan, and square pixels, and so generally don't have resizing controls. I will try to have a look into it, but I don't think it's likely. Recently I played Ken-Go (an Irem game on Ninja Spirit-like hardware) without the status bar (i.e. the bottom of the screen) and I believe it was being cut off, possibly. Actually I ought to look at that again.
User avatar
papa_november
Posts: 107
Joined: Sun May 17, 2009 2:14 am
Location: California

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by papa_november »

Something odd is going on with the situation in that thread. It should be utterly impossible for an on-spec VGA monitor (LCD or no) to fry any J-PC, especially if the adaptor is wired properly. Just check if any of the live pins are wired in your VGA adaptor if you're paranoid.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: First thoughts on Planar's 26" S-IPS panel, the PX2611W

Post by Ed Oscuro »

After more than two yeas of use (very surprising), the black plastic joystick button split cleanly in half as I was setting the monitor's Expansion Mode to "Aspect" from "Real," which sets it to the correct aspect ratio while still filling as much of the screen as possible - i.e., pillarboxing 4:3 games (as with DOSBox). The actual joystick inside seems totally undamaged, and I just pried the two halves of the button out. Annoying, to be sure. Other than that the screen's been pretty solid, although I don't bang it around or use it for a drum. Backlighting is still pretty even too, although I think I ought to enjoy the advent of better LCD backlights (ideally per-pixel backlights, unless SEDtv or FEDs make a surprise comeback before that becomes practical).
Post Reply