Espgaluda II

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Dragoforce
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Re: Espgaluda II

Post by Dragoforce »

Special World wrote:I'm surprised there hasn't been a "keep Special World out of my topic"
Fixed.
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Special World
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Re: Espgaluda II

Post by Special World »

yeah that kid sucks
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roker
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Re: Espgaluda II

Post by roker »

choosing between pink sweets and mmp would be a tough one

it's a coin toss as far as I'm concerned.
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Skykid
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Re: Espgaluda II

Post by Skykid »

GaijinPunch wrote:
The stage 3 extend item is an asshole though.
Godamnit yes, it is.
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Dale
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Re: Espgaluda II

Post by Dale »

Skykid wrote:
GaijinPunch wrote:
The stage 3 extend item is an asshole though.
Godamnit yes, it is.
It must be because I've never seen it. Where is it and how do I get it?
I did great so much water and milk that I threw up when I was little.
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Jockel
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Re: Espgaluda II

Post by Jockel »

- destroy all the parts of the stage 3 midboss
- don't get hit or use barrier from the stage 3 boss 'till the end of the stage
- some vodoo magic
- hit the last cylinder shaped tower right before the boss in kakusei mode
- 1up gets uncovered

may or may not be accurate.
i uncovered it a few times myself on the PCB, perhaps the conditions even vary on black label, at least i haven't seen it in BL yet.
Last edited by Jockel on Sun Mar 21, 2010 7:20 pm, edited 1 time in total.
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dmauro
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Re: Espgaluda II

Post by dmauro »

Jockel wrote:- destroy all the parts of the stage 3 midboss
- don't get hit or use barrier from the stage 3 boss 'till the end of the stage
- some vodoo magic
- hit the last cylinder shaped tower right before the boss in kakusei mode
- 1up gets uncovered
I think you can die, you just can't bomb.
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nZero
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Re: Espgaluda II

Post by nZero »

dmauro wrote:
Jockel wrote:- destroy all the parts of the stage 3 midboss
- don't get hit or use barrier from the stage 3 boss 'till the end of the stage
- some vodoo magic
- hit the last cylinder shaped tower right before the boss in kakusei mode
- 1up gets uncovered
I think you can die, you just can't bomb.
You can't auto-barrier either, though, which = don't get hit for as long as you're not in normal mode.
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Exarion
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Re: Espgaluda II

Post by Exarion »

Omake! mode scoring manages to be even thornier than getting the extend at stage 3.

-no barrier
-no kakusei once you get max gold, except for bosses and the extend
-don't shoot unless you're surrounded by bullets

This applies for the entire game. The extend doesn't seem so restrictive now, does it?
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Re: Espgaluda II

Post by zakk »

You want to get hit and trigger barrier quite a lot, it gives you a massive multiplier boost. Omake is all about managing your barrier meter and how it refills.


Exarion wrote:Omake! mode scoring manages to be even thornier than getting the extend at stage 3.

-no barrier
-no kakusei once you get max gold, except for bosses and the extend
-don't shoot unless you're surrounded by bullets

This applies for the entire game. The extend doesn't seem so restrictive now, does it?
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Exarion
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Re: Espgaluda II

Post by Exarion »

Full gems + full gold= bullets cancel into gold rather than gems. Gems are worth a lot less than gold, and the loss of the points from the gold you would get from canceling bullets very quickly outweighs the ~500 extra multiplier.
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Re: Espgaluda II

Post by dmauro »

Exarion wrote:Full gems + full gold= bullets cancel into gold rather than gems. Gems are worth a lot less than gold, and the loss of the points from the gold you would get from canceling bullets very quickly outweighs the ~500 extra multiplier.
Out of curiosity, what's your top score in Omake? I found I scored much much higher by bombing to get my multiplier up, even when I wasn't cashing in on the bosses as well as I could have.
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Exarion
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Re: Espgaluda II

Post by Exarion »

dmauro wrote:
Exarion wrote:Full gems + full gold= bullets cancel into gold rather than gems. Gems are worth a lot less than gold, and the loss of the points from the gold you would get from canceling bullets very quickly outweighs the ~500 extra multiplier.
Out of curiosity, what's your top score in Omake? I found I scored much much higher by bombing to get my multiplier up, even when I wasn't cashing in on the bosses as well as I could have.
2,202,879,381, though I think a bug was involved in that score. Several times in stage 5 the entire screen turned into gold, even in place where there weren't bullets. I also managed to somehow never get hit until the stage 6 boss, by which point cancelling bullets becomes mostly irrelevant. That super high run was only my second run of Omake, my highest normal run is only around 600M

An added benifit of my strategy is you can use the absolutely broken firepower that kakusei has on bosses and only have to maybe once to refill your gems. it makes the later bosses much easier so you can keep the no-miss difficulty for more bullets.
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dmauro
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Re: Espgaluda II

Post by dmauro »

Exarion wrote:2,202,879,381, though I think a bug was involved in that score. Several times in stage 5 the entire screen turned into gold, even in place where there weren't bullets.
0_0 Did you save that replay?! Please put that up on youtube. Very curious.

If your regular runs are at 600million, it sounds like the buckets of free gold boosted your score a lot. Try bombing to get your multiplier up to see how that helps your score.
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Re: Espgaluda II

Post by EOJ »

Exarion wrote: 2,202,879,381, though I think a bug was involved in that score. Several times in stage 5 the entire screen turned into gold, even in place where there weren't bullets. I also managed to somehow never get hit until the stage 6 boss, by which point cancelling bullets becomes mostly irrelevant. That super high run was only my second run of Omake, my highest normal run is only around 600M

An added benifit of my strategy is you can use the absolutely broken firepower that kakusei has on bosses and only have to maybe once to refill your gems. it makes the later bosses much easier so you can keep the no-miss difficulty for more bullets.
Yeah, clearly that's just the result of some crazy glitch, there's no "strategy" to getting such a score the way you described it (600mil on your first credit, 2.2bil on your second).

Play a 3rd credit and let's hear what your score is.
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Re: Espgaluda II

Post by zakk »

500? You can get the multiplier up to 99,999 in some stages.

Omake is way more complex than 'max out gems and gold and shoot shit'.
Exarion wrote:Full gems + full gold= bullets cancel into gold rather than gems. Gems are worth a lot less than gold, and the loss of the points from the gold you would get from canceling bullets very quickly outweighs the ~500 extra multiplier.
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xris
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Re: Espgaluda II

Post by xris »

This game is crazy! 360 mode was a credit feeding nightmare the 1st time. Then, 1 life Omake.. WTF?
This is going to take alot of practice, but I think I'm starting to understand, kinda...
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Re: Espgaluda II

Post by Exarion »

First: replay of bugged run goes out of sync.

also, bombing has no noticeable impact on my score. here were the spots I bombed at:
stage 1: the spot right after the first large ground enemy, where four enemies that fire out gigantic patterns if you damage them enough appear. got them all to do those super patterns, and stood in the center.
stage 2: the first battleship turret, stood on top of it
stage 3: spot with multiple large aerial enemies, in the center of them
stage 4: first large enemy, on top of it
stage 5: the first enemy that first 360 patterns, on top of it
stage 6: first large aerial enemy, point blanked

This run was 610M, I did a run avoiding bombing and got 660M. Looks like I'm not regaining my gold fast enough and am missing out on the huge streaming sections near the end of the stages. the alice clones in stage 6 are a major spot where you need full gold before coming in as well as the ends of stages 4 and 5. Not so much in stages 1-3 though. I'll try doing kakusei on anything I can't stream+no bomb and see what happens.
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Re: Espgaluda II

Post by StarCreator »

If I'm reading your post right, you should bomb earlier on stage 1 - start charging it right as the mid-boss appears or slightly before, so that you kill it nearly as quickly as it appears (thus allowing more of the enemies worth score to appear). The trick is to do enough damage to nearly kill it, but to leave a sliver of its health after the bomb so you can claim the green gems by killing it with your shot.

... this is about the only strategy I know for the entire game...
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Re: Espgaluda II

Post by EOJ »

THIS is how you score in Omake mode:

http://up.shinetworks.net/cgi-bin/snup/ ... 7.zip.html

DLkey is "galuda2".

Player is ABI, World-record holder for Mushihimesama Futari 1.5 Original mode.
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Re: Espgaluda II

Post by Exarion »

StarCreator wrote:If I'm reading your post right, you should bomb earlier on stage 1 - start charging it right as the mid-boss appears or slightly before, so that you kill it nearly as quickly as it appears (thus allowing more of the enemies worth score to appear). The trick is to do enough damage to nearly kill it, but to leave a sliver of its health after the bomb so you can claim the green gems by killing it with your shot.

... this is about the only strategy I know for the entire game...
I actually bomb before the midboss, and then burn it down with kakusei mode. As Asagi, I can kill it faster with kakusei mode laser than I can charge a bomb.

Also, on an awful run of omake! using kakusei to kill anything I can't stream and minimizing bomb use: 757,136,181 , with 2 deaths. all my previous runs were no miss.

Edit: stage 5 bug happened again, just not to the same extent as last time. Just did a similar run: 677,948,530. A few bombs, but most of it was because I chickened out of bullets. Also, the alice clones at the end of stage 6 were 112M when I went in with full gold+gems and a stage counter of only 18416. Twice that amount of stage counter and 500 gold resulted in only about 40M. That is make or break, so ensure you have full gold+gems when going in.
EOJ wrote:THIS is how you score in Omake mode:

http://up.shinetworks.net/cgi-bin/snup/ ... 7.zip.html

DLkey is "galuda2".

Player is ABI, World-record holder for Mushihimesama Futari 1.5 Original mode.
Video only shows a black screen.
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Re: Espgaluda II

Post by dmauro »

Exarion wrote:Twice that amount of stage counter and 500 gold resulted in only about 40M.
Only twice? If I don't go into the Alice clones with ~90k or greater multiplier, I've fucked up.

edit: with Asagi, there's not really a need to bomb on stage 1. I think it's too short to be worth the 1000 gold it will cost you, and Asagi can kill the mid-boss way fast.
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Re: Espgaluda II

Post by dmauro »

EOJ wrote:THIS is how you score in Omake mode:

http://up.shinetworks.net/cgi-bin/snup/ ... 7.zip.html

DLkey is "galuda2".

Player is ABI, World-record holder for Mushihimesama Futari 1.5 Original mode.
Why the bomb at the end?
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Re: Espgaluda II

Post by Exarion »

dmauro wrote:
Exarion wrote:Twice that amount of stage counter and 500 gold resulted in only about 40M.
Only twice? If I don't go into the Alice clones with ~90k or greater multiplier, I've fucked up.

edit: with Asagi, there's not really a need to bomb on stage 1. I think it's too short to be worth the 1000 gold it will cost you, and Asagi can kill the mid-boss way fast.
How many bombs did you need for that? At 90k multiplier, that section would be worth at least 500m, or 33% of your current posted high score. The difference between gold and gems is obviously not as big as I first thought. Can you try to run that section with max gems/gold with a high multiplier and see how much it's worth? I think the key to Omake mode is now knowing when to bomb and when to hold max gold.

Also, the game appears to become much more aggresive with max gold/gems than when you don't have them. However, the aggression comes in the form of extra enemies, rather than more bullets from the same enemies meaning a major bonus to score if you have a good multiplier. You can also get the extend without being in kakusei while playing omake.
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Re: Espgaluda II

Post by dmauro »

I've been playing Black Label lately and switching back and forth between modes gets me all screwed up, but I'll have the 1CC in the next couple of days and I'll do an Omake run and post some numbers for you.

I'm not sure of an exact stage 6 run, but I think I bomb twice? I could check out my replay actually, but I know I definitely bomb on the first mid-boss, then go into kakusei to cash in his bullets to get several hundred gold back.
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Re: Espgaluda II

Post by EOJ »

Exarion wrote: Video only shows a black screen.
Not if you use a video player that actually works (like VLC).
dmauro wrote: Why the bomb at the end?
I think it's to cash in on a jacked up multiplier at the end, as well as start the next stage with max gems.
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Re: Espgaluda II

Post by adversity1 »

EOJ wrote:THIS is how you score in Omake mode:

http://up.shinetworks.net/cgi-bin/snup/ ... 7.zip.html

DLkey is "galuda2".

Player is ABI, World-record holder for Mushihimesama Futari 1.5 Original mode.
Thanks for the link. Dope run!
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Re: Espgaluda II

Post by DJ Incompetent »

Topher Cantler of ex-Destructoid scene forwarded me a Cave press release for iphone Espgaluda 2
Yukihiro Masaki: Mobile Contents Manager wrote:Here at CAVE we develop and sell game contents ranging in genre from online
games, shooting games, mobile applications and more.

We are proud to announce our popular shooter "ESPGALUDA II" as our first
domestic and international release for the iPhone/iPod touch. The
international release features a full English translation of the game.

We have opened a teaser site for the game, so please have a look.
Information related to our iPhone/iPod touch applications can be found at
the URL below:

PC Site URL(iPhone/iPod touch compatible)http://www.cave-world.com/

We are also planning on opening an English version of our Twitter feed in
the coming days. Once it is up we will let you know and would appreciate if
you could follow us there!

We very much appreciate your coverage of ESPGALUDA II iPhone/iPod touch.

Thank you and stay tuned to future developments at CAVE!

♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪

CAVE CO.,LTD.

YUKIHIRO MASAKI
So what's the deal with iPads? They supposed to be cross compatible with all iphone apps as a default or only if the app supports it?
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dmauro
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Re: Espgaluda II

Post by dmauro »

EOJ wrote:
dmauro wrote: Why the bomb at the end?
I think it's to cash in on a jacked up multiplier at the end, as well as start the next stage with max gems.
But he already had max gems, and he didn't get that much gold that it seems like it wouldn't be worth a bomb to have a jacked up multiplier to cash in only once. Wouldn't he have gotten almost as many points by just finishing the boss off in normal mode with shot/rapier?
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Re: Espgaluda II

Post by roker »

I wish people would upload more replays or something

I need a better strategy

I just hit 44 million for the first time, but I can't come close anymore.

this game is crack.
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