Psikyo....what coulda been..

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roker
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Re: Psikyo....what coulda been..

Post by roker »

PsikyoPshumpPshooterP wrote:Strikers 1999 > Any cave game :twisted:
that's just crazy talk.

More like:

8ing/Raizing > Any Cave Game.
"something witty."
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Re: Psikyo....what coulda been..

Post by clp »

roker wrote:
PsikyoPshumpPshooterP wrote:Strikers 1999 > Any cave game :twisted:
that's just crazy talk.

More like:

8ing/Raizing > Any Cave Game.
but that no longer makes any sense due to ibara MMP and pink sweets .Strikers 99 is awesome even if the 2nd loop is way way beyond my skill level atm insta rape everytime .
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roker
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Re: Psikyo....what coulda been..

Post by roker »

clp wrote:
roker wrote:
PsikyoPshumpPshooterP wrote:Strikers 1999 > Any cave game :twisted:
that's just crazy talk.

More like:

8ing/Raizing > Any Cave Game.
but that no longer makes any sense due to ibara MMP and pink sweets .Strikers 99 is awesome even if the 2nd loop is way way beyond my skill level atm insta rape everytime .
the old Raizing games have their own charm about them without all the bright colors, flowers, and cuteness of those Cave games ... MMP and Pink Sweets kick ass
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Re: Psikyo....what coulda been..

Post by spadgy »

All this talk of Strikers means it might have to be the next one for me to really tear through. I've got the PCB and not put enough time in. I love the energy of that game
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Re: Psikyo....what coulda been..

Post by clp »

@roker
Oh aye i do agree with you even though i love ibaras core game i think what cave made a sequel to garegga look like is just nasty , il always imagine what a garegga sequel by cave and yagawa with the original dark industrial aesthetic would have been like , sadly however cave are one trick pony in this department so no chance of that.
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Re: Psikyo....what coulda been..

Post by Obiwanshinobi »

There's nothing pimpish about DP (the very first one), though. Even the stars aren't all that shiny, and it's got some charming touches like those people running away before the Stage 1 bossfight.
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Re: Psikyo....what coulda been..

Post by clp »

aye ive been rinsing dangun recently and would really love to know how cave went from multi coloured awesome looking bullets to one colour purple bilge fest.
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Re: Psikyo....what coulda been..

Post by Necronopticous »

spadgy wrote:All this talk of Strikers means it might have to be the next one for me to really tear through. I've got the PCB and not put enough time in. I love the energy of that game
http://shmups.system11.org/viewtopic.php?t=27153

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Re: Psikyo....what coulda been..

Post by BulletMagnet »

clp wrote:aye ive been rinsing dangun recently and would really love to know how cave went from multi coloured awesome looking bullets to one colour purple bilge fest.
Probably in the name of bullet visibility (which, admittedly, wasn't a huge issue for them in the first place) - players can glance at the screen and instantly know "purple = bad" (or blue/red/etc. in Galuda, depending on the mode you're in), and the designers only have to make the backgrounds, player shots, etc. complement a single color in the visibility department. Whether or not this decision is worth the more limited aesthetics attached to it is up for debate, of course.
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Re: Psikyo....what coulda been..

Post by Necronopticous »

BulletMagnet wrote:players can glance at the screen and instantly know "purple = bad"
This sense of security also produces hilarious results when exceptions occur.

e.g. The first time playing the first boss in Futari. Watching people get unexpectedly roasted by the fire breath never gets old.
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Re: Psikyo....what coulda been..

Post by captpain »

The first time I got to stage 6 in DDP, I got blasted by the fire-shooting trucks because they Broke The Rules about bullet graphics.
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Re: Psikyo....what coulda been..

Post by orange »

stage 6 in ddp is a sham because there are like one million bullet shapes/colors that aren't in stages 1-5
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Re: Psikyo....what coulda been..

Post by clp »

Necronopticous wrote:
spadgy wrote:All this talk of Strikers means it might have to be the next one for me to really tear through. I've got the PCB and not put enough time in. I love the energy of that game
http://shmups.system11.org/viewtopic.php?t=27153

Get in there--the lot of you.
Im trying to improve 1st loop is no probs gonna have to use save states to practice loop 2 though i cant even begin to get anywhere lol shits hardcore .
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Re: Psikyo....what coulda been..

Post by evil_ash_xero »

What makes Strikers 1999 superior to the other two?
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Re: Psikyo....what coulda been..

Post by moozooh »

I came into arcade shmups almost only with Touhou background, and have since then enjoyed the output of almost every major developer out there (including some of Raizing), except for Psikyo. I haven't tried Zero Gunner 2 yet, but Dragon Blaze is by far the only game of theirs that doesn't make me feel sad about trying at all, so I definitely see where the OP is coming from.

I guess I'm rather picky about what kind of challenge I prefer, because "move into position x,y to avoid an otherwise undodgeable barrage", so prevalent in the vast majority of Psikyo boss fights, is definitely not my cup of tea. I love dodging on reflex, not on knowing where to stand not to get hit.

Also, for some reason I prefer my craft to have comparably high speed if the bullets are fast — something that is just not there with most Psikyo games I've played. RFJ, which has basically the same (or even faster) bullet speed as Psikyo games, doesn't seem so dumb because I can play as JS, Ixion, Miclus, or their slaves (and that is what I do there). That is a huge reason I love RFJ and have a somewhat decent score for it.
clp wrote:sadly however cave are one trick pony in this department so no chance of that
This complaint I find pretty amusing, considering how many Psikyo games blatantly reuse, like, everything from their earlier games. In regards to style, it's either fantasy, or steampunk, or fantasy steampunk. In regards to scoring system, it's either collecting some shinies, technical bonuses, or collecting some shinies with technical bonuses. Bosses are all transforming mechas. I'm obviously exaggerating, but I'm sure you see the pattern.
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Re: Psikyo....what coulda been..

Post by captpain »

evil_ash_xero wrote:What makes Strikers 1999 superior to the other two?
It's faster and it has more bullets!
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Re: Psikyo....what coulda been..

Post by Necronopticous »

evil_ash_xero wrote:What makes Strikers 1999 superior to the other two?
TECHNICAL BONUS
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Re: Psikyo....what coulda been..

Post by evil_ash_xero »

Well, I doubt that's going to change my opinion of it much. I've played it, and it's...well, it's Psikyo. I liked Dragon Blaze because of it's little twists, and ZG2 because it was pretty fresh. Gunbird 2, has some groovy close up attacks. Strikers...I dunno...can't get into it.
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Re: Psikyo....what coulda been..

Post by Rob »

What are Dragon Blaze's "little twists"?
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Re: Psikyo....what coulda been..

Post by Necronopticous »

Rob wrote:What are Dragon Blaze's "little twists"?
TECHNICAL BONUS
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Re: Psikyo....what coulda been..

Post by Pirate1019 »

Rob wrote:What are Dragon Blaze's "little twists"?
You had a pet dragon.
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Re: Psikyo....what coulda been..

Post by clp »

moozooh wrote:
I guess I'm rather picky about what kind of challenge I prefer, because "move into position x,y to avoid an otherwise undodgeable barrage", so prevalent in the vast majority of Psikyo boss fights, is definitely not my cup of tea. I love dodging on reflex, not on knowing where to stand not to get hit.

Also, for some reason I prefer my craft to have comparably high speed if the bullets are fast — something that is just not there with most Psikyo games I've played. RFJ, which has basically the same (or even faster) bullet speed as Psikyo games, doesn't seem so dumb because I can play as JS, Ixion, Miclus, or their slaves (and that is what I do there). That is a huge reason I love RFJ and have a somewhat decent score for it.
clp wrote:sadly however cave are one trick pony in this department so no chance of that
This complaint I find pretty amusing, considering how many Psikyo games blatantly reuse, like, everything from their earlier games. In regards to style, it's either fantasy, or steampunk, or fantasy steampunk. In regards to scoring system, it's either collecting some shinies, technical bonuses, or collecting some shinies with technical bonuses. Bosses are all transforming mechas. I'm obviously exaggerating, but I'm sure you see the pattern.
The X 36 ship in strikers 99 is fast .Dodging psikyo bosses attacks in especially the later games relys on much more than correct positioning , reflex's due to constant rank and bullet speed changes and also the precision of maneuvering through and as EVERY boss you play against in any shmup you play does the same thing every time i find it hard to believe you dont move into positions knowing whats coming and where to be .Its true psikyo has a solid identity in every game but i think the boss sprites are absolutely stunning and i never get bored of mecha ! same cant be said for pre pubescent girl bosses though .
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Re: Psikyo....what coulda been..

Post by evil_ash_xero »

Rob wrote:What are Dragon Blaze's "little twists"?

Basically how you can use your dragon as a ram rod, and then also use it to stay stationary and spew magical whatnot. I thought that was fun.
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Re: Psikyo....what coulda been..

Post by PC Engine Fan X! »

clp wrote:
moozooh wrote:
I guess I'm rather picky about what kind of challenge I prefer, because "move into position x,y to avoid an otherwise undodgeable barrage", so prevalent in the vast majority of Psikyo boss fights, is definitely not my cup of tea. I love dodging on reflex, not on knowing where to stand not to get hit.

Also, for some reason I prefer my craft to have comparably high speed if the bullets are fast — something that is just not there with most Psikyo games I've played. RFJ, which has basically the same (or even faster) bullet speed as Psikyo games, doesn't seem so dumb because I can play as JS, Ixion, Miclus, or their slaves (and that is what I do there). That is a huge reason I love RFJ and have a somewhat decent score for it.
clp wrote:sadly however cave are one trick pony in this department so no chance of that
This complaint I find pretty amusing, considering how many Psikyo games blatantly reuse, like, everything from their earlier games. In regards to style, it's either fantasy, or steampunk, or fantasy steampunk. In regards to scoring system, it's either collecting some shinies, technical bonuses, or collecting some shinies with technical bonuses. Bosses are all transforming mechas. I'm obviously exaggerating, but I'm sure you see the pattern.
The X 36 ship in strikers 99 is fast .Dodging psikyo bosses attacks in especially the later games relys on much more than correct positioning , reflex's due to constant rank and bullet speed changes and also the precision of maneuvering through and as EVERY boss you play against in any shmup you play does the same thing every time i find it hard to believe you dont move into positions knowing whats coming and where to be .Its true psikyo has a solid identity in every game but i think the boss sprites are absolutely stunning and i never get bored of mecha ! same cant be said for pre pubescent girl bosses though .
Even Psikyo went the extra mile with the cool little mechanisms that allow the transformations of the fightercraft into the hulking mecha bosses. Watch them in the hidden Test Menu selection screen via a special Psikyo maintenance code.

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Re: Psikyo....what coulda been..

Post by clp »

Anyone care to enlighten me of all the codes? apart from the jet one which i know,thx.
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Re: Psikyo....what coulda been..

Post by esreveR »

Dragoforce wrote:
ChurchOfSolipsism wrote:
clp wrote:aww another dangun diss , did it rape you hard ?
Seriously man, you manage to make me :roll: pretty damn hard with almost every post of yours. Just get it over with and post a pic of your gigantic dick or your shmup collection, I don't think it makes much of a difference around these parts...
clp post in the high score forum, that makes him more awesome than you.
I find this ironic when I scored eleven million and haven't even bothered to check there.

Edit: To prevent further derailment...

I personally think Psikyo games are fun. Okay, so half their sprites are recycled in any game (Actually, the explosions aren't, which is kinda nice...). They have pretty much no secrets other than the golden idols and TECHNICAL BONUS. But dammit, they have supershots! And pre-rendered graphics that are actually good for once! And sprite viewers! And maintenance mode, and other shit I've probably forgotten about! Not many games have that!

Also Dragon Blaze was awesome. Why do you guys even care if you say it's exactly the same as all their other games?
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Re: Psikyo....what coulda been..

Post by azinth »

esreveR wrote: They have pretty much no secrets other than the golden idols and TECHNICAL BONUS.
Why is that a bad thing?
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Re: Psikyo....what coulda been..

Post by Dragoforce »

esreveR wrote:I find this ironic when I scored eleven million and haven't even bothered to check there.
You got eleven milions in Dangun Feveron? :o
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Re: Psikyo....what coulda been..

Post by Plasmo »

esreveR wrote:They have pretty much no secrets other than the golden idols and TECHNICAL BONUS.
Don't forget about the secret train in Strikers 45 and the different bosses you can trigger in Strikers 45, Strikers 99 and Gunbird. There's also one hidden gem fountain in each stage of Gunbird 2 and several coin fountains in Dragon Blaze.
Psikyo shmups do have some secrets, but I agree with you that there are too few of them. But then again, think about how many secrets the usual CAVE shmup has...

I personally like Psikyo shmups very much, nothing spectacular, but solid and fun games. My favourites are Strikers 45, Strikers 99 and Gunbird 2. I don't really like Dragon Blaze, too hectic imo. :?

And I'm enjoying Zero Gunner 2 at the moment. A shooter without a bomb button, now that's something different! :wink:
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Re: Psikyo....what coulda been..

Post by Obiwanshinobi »

Is there some conspiracy of silence surrounding the first Zero Gunner? Not even a high score thread? Model 2 Emulator (that's the specific name) doesn't like the graphics card I'm using currently, but Zero Gunner was playable and not very glitchy on Athlon XP 2000+, 1 GB RAM, GF6800XT 128 MB and SBLive!, I'm tellin' ya. Seems to me that battleship bossfights in S&P and Under Defeat are ripped straight out from the original Zero Gunner, no less.
Also, how can you change the Dragon Blaze arcade board settings in MAME? I'd like to disable autofire (enabled by default).
Plasmo wrote:I personally like Psikyo shmups very much, nothing spectacular, but solid and fun games.
I'd say Dragon Blaze IS quite spectacular, though. Something about its presentation rubs me the wrong way (maybe the turtles riding the ostriches in the desert? I'ts just silly in utterly uninspiring way), but it's one hell of a spectacle as a whole. The misty stage is a masterpiece, visually up there with the first stage of Gradius II.
I don't really like Dragon Blaze, too hectic imo.
Hectic, oh yes. If you're not pointblanking like a madman, you're screwed by the sheer bulletstorm. All this coupled with TECHNICAL BOUNS and the gold coins greed factor makes for one of the most frantic shmup experiences I can think of.
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