The graphics of Final Fantasy:Tactics
The graphics of Final Fantasy:Tactics
I just recently bought this game at a flea market so I decided to check out what reviews have said about the game. Just to see if I was going to get my ass kicked by a super super hard game.(It turns out that this game is 99.9% about preperation).
Anyway it surprised me that the reviews constantly referred to this game's graphics as "average at best." I might be crazy but I think the 2d/3d art of this game has aged the best out of all the final fantasy games of the period. No raw polygons or badly textured environments to be found.
I haven't seen enough of the story to see if it's typical angsty spikey haired final fantasy crap but the actual game play seems to be great.
Anyway it surprised me that the reviews constantly referred to this game's graphics as "average at best." I might be crazy but I think the 2d/3d art of this game has aged the best out of all the final fantasy games of the period. No raw polygons or badly textured environments to be found.
I haven't seen enough of the story to see if it's typical angsty spikey haired final fantasy crap but the actual game play seems to be great.
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sRPG games are known for their 2D sprites on 3D layouts. Disgaea, Phatom Brave, and Le Pucelle Tactics are all made by Nippon Ichi and contain the exact same elements. All for PS2.
Final Fantasy Tactics itself doesn't have any angsty spikey haired final fantasy crap. It only possesses angsty spikey haired final fantasy crap after you've unlocked Cloud.
Final Fantasy Tactics itself doesn't have any angsty spikey haired final fantasy crap. It only possesses angsty spikey haired final fantasy crap after you've unlocked Cloud.
Re: The graphics of Final Fantasy:Tactics
It's funny, because at the time it was hailed for its graphics, which in conjunction with its title, are why it outsold the unholy shit out of the Playstation release of Tactics Ogre.The n00b wrote:Anyway it surprised me that the reviews constantly referred to this game's graphics as "average at best." I might be crazy but I think the 2d/3d art of this game has aged the best out of all the final fantasy games of the period. No raw polygons or badly textured environments to be found.

Re: The graphics of Final Fantasy:Tactics
FFT is the antithesis of that...a dark, grim tragedy filled to the brim with betrayals and murders. It makes no pretenses, and is some of the best drama seen in gaming. The story does get a bit too confusing towards the middle (certainly it has too many characters), yet the overall tale is unforgettable.The n00b wrote:I haven't seen enough of the story to see if it's typical angsty spikey haired final fantasy crap
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dai jou bu
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but ffta sucks ass.
best argument ive seen for it was "you shouldnt play with overpowered classes" yeah like, im the one that should balance their games, not the developpers themselves.
and the mythic argument "it was made to be enjoyable on the go, a quick play"
i really dont know what to reply to that, a game that sucks but no it doesnt suck its supposed to be enjoyable on the go, so actually you dont dig deep into the game and realise its shallow and sucky, it has about 3 music themes, no storyline whatsoever and a sucky broken system; genious.
ive played this game for over 80 hrs, not once did i have any fun.
ultimately im stupid to have played something not fun that long.
FFT is great tho.
best argument ive seen for it was "you shouldnt play with overpowered classes" yeah like, im the one that should balance their games, not the developpers themselves.
and the mythic argument "it was made to be enjoyable on the go, a quick play"
i really dont know what to reply to that, a game that sucks but no it doesnt suck its supposed to be enjoyable on the go, so actually you dont dig deep into the game and realise its shallow and sucky, it has about 3 music themes, no storyline whatsoever and a sucky broken system; genious.
ive played this game for over 80 hrs, not once did i have any fun.
ultimately im stupid to have played something not fun that long.
FFT is great tho.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
The vagrant wrote:ive played this game for over 80 hrs, not once did i have any fun.
ultimately im stupid to have played something not fun that long.
Quoted for ultimate truth, heh.
I enjoyed the game for the first 35 hours or so, but the last 5 were just me wanting to see the damn ending already. No idea how people rack up such insane clocktimes in the game and such...do you just read walkthroughs that tell you to powerlevel like a motherfucker or what?
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OmegaFlareX
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Re: The graphics of Final Fantasy:Tactics
Um, and the loading times in TO (during battle, in the middle of fucking sword swings), and thus, choppy gameplay, had nothing at all to do with its poor sales? I'll take a tailor-made, smooth-playing PS1 game over a shitty SNES port any day. The niche that plays RPGs generally would, too.roushimsx wrote:It's funny, because at the time it was hailed for its graphics, which in conjunction with its title, are why it outsold the unholy shit out of the Playstation release of Tactics Ogre.
??? You just described the secrets of 99% of questy-type games from the past two generations. I never find much of anything on my first play-through, and probably wouldn't ever if I didn't check GameFAQs. I honestly don't see a reason for complaining if the internet is at your fingertips.dai jou bu wrote:The one annoying thing about that game are the secrets that you probably wouldn't have known about unless you bought the strategy guide or checked the Internet.
FFT is a superb game. I need to play through it again one of these days. Red Chocobos own. I also thought FFTA was good, and yeah, I powerleveled like a motherfucker and had a great time doing it. It made trips to the laundromat go by in a flash. Didn't give one ounce of a fuck about the lame story. I just liked slaughtering the opposition and getting new equipment/abilities.
If they had just left the skill acquisition system intact in FFTA, I would probably enjoy it 50% as much as FFT.
As it stands now, I can't stand to play it at all. What a total and complete letdown.
On-topic, though, I always thought the artwork in FFT was cool. But I have a weakness for games where all the characters are built around the same graphical base, because I like to create 'modular pixel systems' like that.
As it stands now, I can't stand to play it at all. What a total and complete letdown.
On-topic, though, I always thought the artwork in FFT was cool. But I have a weakness for games where all the characters are built around the same graphical base, because I like to create 'modular pixel systems' like that.
Re: The graphics of Final Fantasy:Tactics
t's doubtful that sales suffered because of the quality of the port considering you'd have to actually play the game to experience any of those issues. If it has the Final Fantasy name and spiffy graphics, it'll sell. Period.OmegaFlareX wrote:Um, and the loading times in TO (during battle, in the middle of fucking sword swings), and thus, choppy gameplay, had nothing at all to do with its poor sales?
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dai jou bu
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That is, unless they have zero faith. Then they get destroyed by a "hero" (aka unique) class. Seriously, the way magic works in FFT is a joke since even healing/buff spells have a chance to fail if cast on your party members. Not only does it have a chance of failing, but any physical attacks that are directed at the caster during thier incantation of the spell has a 100% chance of getting hit, and the damage recieved is a lot more than normal.BUHA wrote:Andi, what are you talking about?!
Summoners destroy everything!
Oh, and the Chemist is also a good class as well. Samurai's not too bad either.
Not into the Tatics-type games, I'd rather control a few misfit adventurers/heroes than 100 name-less, face-less soldiers. Plus, the "Law" system in FFTA was a real turn off for me. Seriously, why would battles be governed? If I'm trying to win, I'll use every trick in my book! Don't even give me that "but it's a challenge!" statement. You know deep down inside it's also just there to piss you off as well.
Shmups: It's all about blowing stuff up!
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Dartagnan1083
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There ARE named characters in the Tactics games.
But the plots are meaningless.
The orignal was badly translated, and the second was just plain stupid (and angsterific).
If they the original had gameplay refinements like a BACK button that works after you've decided something, then it would have been better.
It's still nice, but far from OMG...BEST EVAR.
The second game suffers from LAWS. . .nice idea on paper, but it's really just more annoying than anything else.
Guns are cool though
But the plots are meaningless.
The orignal was badly translated, and the second was just plain stupid (and angsterific).
If they the original had gameplay refinements like a BACK button that works after you've decided something, then it would have been better.
It's still nice, but far from OMG...BEST EVAR.
The second game suffers from LAWS. . .nice idea on paper, but it's really just more annoying than anything else.
Guns are cool though

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