Ketsui X and Daioujou Black Label X - Ports for Xbox 360

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
Shelcoof
Posts: 1530
Joined: Mon Nov 03, 2008 9:36 pm
Location: Canada

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Shelcoof »

Domino wrote:Is HD graphics really that important?
YES!!
User avatar
Udderdude
Posts: 6334
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Udderdude »

My suggested replacement cover art

Image
User avatar
Domino
Posts: 1348
Joined: Sat Feb 16, 2008 11:35 pm
Location: Florida

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Domino »

I got a good idea:

Image

Burn it.
User avatar
Evrain
Posts: 120
Joined: Sun Apr 12, 2009 6:41 pm

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Evrain »

Udderdude wrote:My suggested replacement cover art

Image
I whined for a Panzer Jaeger one.... aw, I'm starting to fall in love with the Tiger Schwert though. I mean come on EVAC, how can you shoot something that cute down?
User avatar
dmauro
Posts: 673
Joined: Sat Mar 25, 2006 5:48 pm
Location: NY

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dmauro »

Evrain wrote:I whined for a Panzer Jaeger one.... aw, I'm starting to fall in love with the Tiger Schwert though. I mean come on EVAC, how can you shoot something that cute down?
By fiercely tapping the shot button yelling "kill it with fire!"
User avatar
GaijinPunch
Posts: 15952
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by GaijinPunch »

Domino wrote:Is HD graphics really that important?
Have you played any of the Cave ports in Arcade mode?
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
Domino
Posts: 1348
Joined: Sat Feb 16, 2008 11:35 pm
Location: Florida

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Domino »

GaijinPunch wrote:
Domino wrote:Is HD graphics really that important?
Have you played any of the Cave ports in Arcade mode?
Does the pixels really hurt you?

Honestly I never played the ports (only port I'll be getting is Ketsui), but shit man its just pixels.
User avatar
dmauro
Posts: 673
Joined: Sat Mar 25, 2006 5:48 pm
Location: NY

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dmauro »

Fuzzy, upscaled pixels yes. Play DOJBLEX on a VGA tube, then do the same with Mushi Futari 360 mode.
User avatar
Domino
Posts: 1348
Joined: Sat Feb 16, 2008 11:35 pm
Location: Florida

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Domino »

Nah I won't be playing those games.

If I bitch about Ketsui in late April I'll eat my words.
User avatar
GaijinPunch
Posts: 15952
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by GaijinPunch »

Domino wrote: Does the pixels really hurt you?
Honestly I never played the ports (only port I'll be getting is Ketsui), but shit man its just pixels.
If pixles didn't mean shit to me I would just play everything through RF on some old turd. They do look really bad. Especially w/ the high res versions in the same package. I'll still buy it, mainly for the extra mode. But, as a paying customer, I'm paying for my right to moan, even though I understand updating an old game is far from trivial.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
JAPJAC
Banned User
Posts: 332
Joined: Mon Mar 07, 2005 4:48 pm
Location: Sud-Ouest Paris
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by JAPJAC »

2 days later and still no detailed impressions in English of Ketsui EXTRA from the Shooting Festa? :lol:

Sorry, I forgot about the insightful and helpful:

'screen was full of those green boxes no matter what was happening'

As a thank you to 5pb. (and a reminder of what they/we have been through), because if it wasn't for them, this game would never of been converted, I have made a little fan made trailer for their upcoming release. Good luck 5pb. with it all:

http://www.youtube.com/watch?v=sja7BLbIKc4

Cave were so interested in Ketsui for the home they flogged it remember.

Cheers though 5pb.!
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac

1989 UK Japanese Mega Drive Thunder Force II MD Champion.
User avatar
Animaitor
Posts: 401
Joined: Thu Jan 29, 2009 9:33 am
Location: Tokyo

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Animaitor »

JAPJAC wrote:2 days later and still no detailed impressions in English of Ketsui EXTRA from the Shooting Festa? :lol:

Sorry, I forgot about the insightful and helpful:

'screen was full of those green boxes no matter what was happening'
What else would you like to know?
xavierjesus wrote:Fcuking love sticks made from random objects. I'm off now actually to buy a plastic vagina...
User avatar
cause_of_chaos
Posts: 7
Joined: Fri Feb 26, 2010 2:00 pm
Location: London, UK

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by cause_of_chaos »

I finished DOJBLEX this weekend 100% - It's my fave shooter and when installing it to the HDD the loading times aren't that bad. Can't wait for Ketsui (especially after that half-shoddy DS port attempt).
JAPJAC
Banned User
Posts: 332
Joined: Mon Mar 07, 2005 4:48 pm
Location: Sud-Ouest Paris
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by JAPJAC »

I would like to know:

1) If anyone asked if it will get it's own stick.
2) If it had any slowdown and if so how did it compare to the PCB.
3) If it had any graphical glitches and if so how did it compare to the PCB.
4) If the option screens were made avaialable to the public in terms of scanlines, wait, stage select, replay saving and screen orientation especially. If not what was the reply when these questions were put to a representative at the show.
5) What the loading were times like.
6) How many stages were demoed?

For starters.

Appreciated their photographs but

'screen was full of those green boxes no matter what was happening'

Left a lot to be desired.

I'm not interested in any extra modes so that's easy.

A link to someone that actually played it and has worthy experience with the PCB, in English.

Thanks in advance.

Cheers.
Last edited by JAPJAC on Mon Mar 01, 2010 9:55 am, edited 2 times in total.
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac

1989 UK Japanese Mega Drive Thunder Force II MD Champion.
User avatar
evil_ash_xero
Posts: 6268
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by evil_ash_xero »

cause_of_chaos wrote:when installing it to the HDD the loading times aren't that bad
You're a very patient man.
User avatar
Animaitor
Posts: 401
Joined: Thu Jan 29, 2009 9:33 am
Location: Tokyo

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Animaitor »

I haven't play Ketsui on the arcades enough to remember where the slowdowns happen. As far as I could tell, there were no glitches and the loading times seemed fast. As for screen orientation options, there were a couple tated LCDs and one yoko set up of Ketsui but didn't see any scanline selection. I know is not much but I was busy taking pictures for the report.
xavierjesus wrote:Fcuking love sticks made from random objects. I'm off now actually to buy a plastic vagina...
JAPJAC
Banned User
Posts: 332
Joined: Mon Mar 07, 2005 4:48 pm
Location: Sud-Ouest Paris
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by JAPJAC »

Animaitor-I appreciate you telling me what you know.

Cheers.
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac

1989 UK Japanese Mega Drive Thunder Force II MD Champion.
User avatar
PsikyoPshumpPshooterP
Posts: 1041
Joined: Tue Jan 25, 2005 10:24 pm
Location: I shit on Danmaku Dreamer's head

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by PsikyoPshumpPshooterP »

Heres what i know about Ketsui-


I like it!!
The cave whore count in this thread is unbelievable!!!
User avatar
roker
Posts: 587
Joined: Thu Feb 17, 2005 4:13 am
Location: Detroit

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by roker »

god, just hearing the music from the game makes me want to import a 360 to play this bad boy.

I haven't had a swing at Ketsui in more than 2 years, but I remember the time I had with it was awesome enough to want to buy the PCB, but I think these days it'd be cheaper to buy a J360 + game than the PCB + supergun or whatever
"something witty."
by someone witty
User avatar
brokenhalo
Posts: 1409
Joined: Wed Mar 26, 2008 4:11 am
Location: philly suburbs

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by brokenhalo »

cause_of_chaos wrote:Can't wait for Ketsui (especially after that half-shoddy DS port attempt).
have you actually played it? it's not a port at all, nor was it intended to be.
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by adversity1 »

JAPJAC wrote:I would like to know:

1) If anyone asked if it will get it's own stick.
2) If it had any slowdown and if so how did it compare to the PCB.
3) If it had any graphical glitches and if so how did it compare to the PCB.
4) If the option screens were made avaialable to the public in terms of scanlines, wait, stage select, replay saving and screen orientation especially. If not what was the reply when these questions were put to a representative at the show.
5) What the loading were times like.
6) How many stages were demoed?
Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.
Image
We are holding the secret power of shmups.
Zeether
Posts: 1274
Joined: Fri Aug 12, 2005 7:22 pm

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Zeether »

adversity1 wrote:
JAPJAC wrote:I would like to know:

1) If anyone asked if it will get it's own stick.
2) If it had any slowdown and if so how did it compare to the PCB.
3) If it had any graphical glitches and if so how did it compare to the PCB.
4) If the option screens were made avaialable to the public in terms of scanlines, wait, stage select, replay saving and screen orientation especially. If not what was the reply when these questions were put to a representative at the show.
5) What the loading were times like.
6) How many stages were demoed?
Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.
Image
<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
mistcore
Posts: 27
Joined: Thu Mar 13, 2008 7:29 pm

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by mistcore »

adversity1 wrote: Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.
The blogger didn't answer any of those questions, because all he played was After Burner Climax, KOF Sky Stage, and Senko no Ronde DUO.
Oh, and also got that Deathsmile mug.
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by adversity1 »

mistcore wrote:
adversity1 wrote: Someone has answered your prayers:

http://blog.livedoor.jp/stghajimemasita ... 33852.html

But it seems that he has written his thoughts exclusively in Chinese symbols, your bitter nemesis.
The blogger didn't answer any of those questions, because all he played was After Burner Climax, KOF Sky Stage, and Senko no Ronde DUO.
Oh, and also got that Deathsmile mug.
I was talking about the brief section about options. Bomb ON/OFF, Doom continues.
Image
We are holding the secret power of shmups.
JAPJAC
Banned User
Posts: 332
Joined: Mon Mar 07, 2005 4:48 pm
Location: Sud-Ouest Paris
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by JAPJAC »

The 4th day of no detailed impressions in English of Ketsui EXTRA from the Shooting Festa.

5pb. was right in what they told me once. The West ain't ready for these games as the West doesn't give a toss, clearly.

Am I in the right place? I would ask Brian Ashcraft (chief Japanese speaking games master reporter ever) but Ketsui doesn't have slitty eyes and a gash so he wouldn't be interested.

Cheers.
Last edited by JAPJAC on Tue Mar 02, 2010 1:29 pm, edited 1 time in total.
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac

1989 UK Japanese Mega Drive Thunder Force II MD Champion.
User avatar
emphatic
Posts: 8030
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by emphatic »

Yes, clearly nobody cares but you.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
JAPJAC
Banned User
Posts: 332
Joined: Mon Mar 07, 2005 4:48 pm
Location: Sud-Ouest Paris
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by JAPJAC »

I would say 74 pages of interest but that is shared with another game so fair enough.

Cheers.
http://www.japjac.proboards58.com/
http://www.youtube.com/japjac

1989 UK Japanese Mega Drive Thunder Force II MD Champion.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by StarCreator »

Please accept that no amount of complaining is going to change the fact that no one has posted any impressions.
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by NTSC-J »

Maybe no one here went? The thread at cave-stg.com has plenty of information about the port and it seems like it'll turn out fine.

I consider myself a fan of the game but this event didn't seem like a big deal so I opted not to go. Ketsui has been out for 7 years and I've had access to it for nearly all of that time so not my biggest priority to see this port. I'm not real into the culture of "I got the news/game/crap first!" The way I see it, there will be a time in the not-too-distant future where many of us on this forum will have this game on our shelf and will not feel like playing it (see: Mushi Futari 360, Galuda PS2, and every game released since the dawn of the message board). I'll enjoy it with the rest of you in due time.
User avatar
brokenhalo
Posts: 1409
Joined: Wed Mar 26, 2008 4:11 am
Location: philly suburbs

Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by brokenhalo »

JAPJAC wrote:The 4th day of no detailed impressions in English of Ketsui EXTRA from the Shooting Festa.

5pb. was right in what they told me once. The West ain't ready for these games as the West doesn't give a toss, clearly.
maybe it's because "the west" is in "the west" and we weren't able to go to the festa. damn you're annoying.
Post Reply