saucykobold wrote:I enjoyed the replay.

Keep it up!
Thanks man. :] Feels good to finally participate in the HS forum a little! Gonna put up a Delta score at some point too.
IDA wrote:If you time it properly, the boss begins to spawn a large number of stalks from its center (30 or so) and they get wasted by the bomb as they appear. As a nice bonus, you also can finish the boss afterwards if you point the depleted laser to its core.
Thanks, I'll definitely give that a go - never thought of the relation between firing a beam and the boss' tendrils.
On another topic, I don't think that going all the time for the no-bomb is good score- or survival-wise. There are points when you can destroy multiple enemies more easily (e.g. the wall of enemies before stage 2 midboss, the swarms from the boss of stage 4). Having the laser at level 3 also helps, since it is way stronger that max level (even if it does not cover so much area), and you can do things like destroying the balls of the boss of stage 3 in midair or before they are thrown consistenly.
Absolutely, regarding bombing for scoring purposes - it's when it's strictly for survival that it gets counterproductive. The end of stages 2 and 3 are two places I aways hit - you can kill more enemies at no risk to yourself, and power back up right afterwards. I'm thinking of using a bomb slightly earlier in st2 at the floating mines, to avoid letting any go.
Regarding the bonus stages, has anyone noticed there's a specific hit area for the enemy sprites? It seems to be near the center, but drifts when the target is viewed in profile. I'm going to screencap them next week, but just offhand, it seems to be:
Front view: right on the nose; center of sprite.
Profile: towards the nose; off-center.
Rear: on the "spine;" roughly center.
When they're turning it's a bit muddier to me... the other thing I've been working on is compensating for the camera's swing to avoid overshooting a target, which is absolutely lethal. I wish the bonus stages weren't here to begin with, but there is a certain technique to them underneath the randomness.