I'm using the guts of these two posts (from the Bayonetta thread) to get to a larger problem in gaming reviews. Taylor gets it totally dead on, but both these posts capture various problems with game scores and how the market seems driven by them.Taylor wrote:But there are two sets of people here and Metacritic ratings are definitely used by publishers. Whether or not this a good practice is also beside the point, it happens and I'd hate to see a game losing points because it's specialist. I have limited sympathy for a fabled Joe Average that gets stung buying a game based purely on the number at the bottom of a review they didn't read.Rupert H wrote:I forget who said it but I'm a firm believer in the "Don't give the people what they want, give them what they need," school of thought. I think if you get into the habit of only giving especially high marks to genres that are easily digested and appreciated by the game buying majority, it's an easy sell but you're just propagating the idea that the only valid genres of game are FPS, sports and gritty sandbox adventures. If a game is an incredible genre defining experience, you shouldn't shy away from the fact.I don't think Bayonetta is a 10/10, but what Bayonetta scored is almost beside the point. I dislike the implication that it should lose marks for being niche. But while we're on the subject, scores are ridiculous as it stands:I completely agree that a ten should be more than just a genre defining experience though - It should transcend genre and ideally have some wider impact on gaming. I think there are possibly five or less games in this category. Much as I love Bayonetta, it doesn't qualify as a ten for me. I think there are possibly five or less games in this category.
00 - 89: Crap
90 – 94: Good
95 – 99: Great!
100: Nothing will ever be better?! This is an outrage!
Film reviews don't seem to have similar worries about their top scores, unless there is a 6th star I don't know about, and they don't give 4 and half to something they consider average. Why do we create an even bigger scale and then have the final 10% contain everything from “okay” to “so good nothing should ever be awarded this”?
Having spent a few years of my past reviewing music, I much enjoyed Rolling Stone's 5 star system, but that's really only a modified grading system (A-F). The problem with other systems is they waste all those numbers on every grade of fail. Why? Here's how the much superior 5 star system works:
0 = fail
1 = highly flawed / only of interest to hardcore fans of the genre
2 = OK, held back by some flaws
3 = Good
4 = Excellent (probably a GOTY)
5 = Classic (console defining, more often than not only given in hindsight.)
Using a system like this, scores become less subjective, and are actually much more useful, since you really would rather get a quick feel for the overall quality of the game, not some gushing highly subjective number (why not out of a million?)
The problem is that these scores don't exist for accuracy or assessment purposes, but are instead meant for the same effect as 'jumbo' sizing your meals, huge candy bars, etc. (IE draining your wallet) OMG, that game got 100 out of 100!!!!!1! And you can be certain that any game that cost over X amount of money to develop WILL get a rating above a 90%.
In short, the rating system (not just for games) gets a 1/5 stars from me. It's only vaguely useful, and at times completely corrupt. Other issues (namely raised by RupertH) are still there. What about IGN's 3/10 for God Hand? Is that a fair score if you hate brawlers? Reviews will always be subjective, but there's gotta be some review etiquette, especially when these reviews can kill off a game.
Thanks for your attention.