monkeyman wrote:You are way underpowered, concntrating all my upgrades on primary weapon and using missiles freely i found that everything except the basic tiny enemy would get most the way down the screen before dying.
I'm a little reluctant to give the player too much off the bat, since the premise of the game is to upgrade your ship to overcome later adversities. That said, you make a fair point about being too underpowered.
I could not read which upgrade was highlighted due to the colour scheme (white over bright yellow isn't a good idea).
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Not sure about the background, at least change the (player) bullet colour from white it the background is going to be white spots.
I'll do something about those in the next release.
Missiles (at least basic variety) seem to slow. Many enemies simply outrun them.
The missiles you start off with are supposed to help you fight the larger enemies in the first couple of levels whilst your primary weapons are still weak. I'm guessing the enemies which outrun your missiles the most are the ones that jump down from the top of the screen. You have to time it so that you launch them when the enemy is at its slowest.
Not sure I like that there is no invincibility after you are hit, especially when a ship appears without warning from the bottom of the screen and takes off the ENTIRE healthbar as a result.
I was going to make some kind of warning about ships appearing from the bottom of the screen, but I never got around to it. I will add it in the next release.
About the invincibility, I'm not too keen on that idea since the player already has multiple hitpoints, as well as 5 lives. Making the player invincible after every hit would make the game too easy.
Udderdude wrote:Still sucks, impossible to get enough upgrades to actually kill anything, background is distracting, enemy shots are tiny, lol shield, etc.
In level 2 enemies start flying right from the bottom of the screen and kill you almost instantly. Hurr.
Ditto what I said to monkeyman about the background, the underpowered ship, and the enemies flying from the bottom of the screen. As for the shield on the fifth boss, it's more of a placeholder until I can make something more decent.