These are translated Iwata Asks interviews about Sin and Punishment 2 which provide a peek into how Treasure as a company works. Already been posted in the Sin and Punishment 2 thread some time ago, but for reasons unknown that thread was banished into the OT subforum, so anyone not actively following the thread probably missed it.
http://www.siliconera.com/2009/11/01/si ... parts-1-2/
http://www.siliconera.com/2009/11/03/si ... parts-3-4/
http://www.siliconera.com/2009/11/08/si ... parts-5-6/
A few snippets.
Maegawa: I’m sure Iwata-san knows very well, but, in the past with the Famicom, one person could do everything himself.
Iwata: Yes. Originally, there was 1 programmer, and the entire team was 3 people.
Nakagawa: Even now, Treasure is like that.
Iwata: (laughs)
Maegawa: Our company works with a team of 3 people normally, even now. This way, we could really put what we want into the game.
Yamagami: So when I told them, “It’s too hard. I can’t play it,” they replied with, “Our director doesn’t suit us.”
Everyone: (laughs)
Yamagami: And even if I said, “But normal people can’t do this either!” they even said, “There’s no one on our team that can’t play it.” “Those who can’t play it aren’t a part of our team.”
Maegawa: I think it’s impossible for us to quietly do something just from being told to do so. If we had to do something because we were told to do something even though we don’t agree with it, the game would collapse. With that said, Yamagami-san would tenaciously insist to our team to the point of stubbornness.
Iwata: So Suzuki-san joined without any problems. How did you start off development?
Nakagawa: We told Suzuki-san, “Just draw something. Anything’s fine.”
Iwata: Eh? You requested him to “Just draw something. Anything’s fine”?
Maegawa: This is common in our company.
Suzuki: It’s common.
Nakagawa: (nods eagerly)
Maegawa: Very common.