Cave Future plans

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monouchi
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Re: Cave Future plans

Post by monouchi »

As said earlier, the more shmups ports the happier I will be.

I just hope they get HD treatment! :!:
..playing Mushi in HD feels soooo nice for my eyes. Cant wait for EspII.
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adversity1
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Re: Cave Future plans

Post by adversity1 »

I just posted this over at CAVE-STG, go go cross-post!

Interview with Asada, Famitsu 360 (March 2010)

・New project will be revealed at the end of February.
・Mentions that CAVE's dev speed for 360 has improved since their first try with Deathsmiles and they've managed to shave 3, 4 months off dev time.
・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
・Mentions an Xbox LIVE game which will be an original title. He wants to make it based on co-op play, 16:9 hori shooter that recalls "Moero Twin Bee".
・LIVE plus package releases: 4 games total in 2010. New project will be revealed at the end of February.
Mentions the NA Deathsmiles release, says it will be on sale the second half of 2010. Translation is done. This is a first for CAVE but fun for them.
・They've messed around with Natal a bit, but he doesn't offer any concrete plans for it.
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Phellan Wolf
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Re: Cave Future plans

Post by Phellan Wolf »

adversity1 wrote:I just posted this over at CAVE-STG, go go cross-post!

Interview with Asada, Famitsu 360 (March 2010)

・New project will be revealed at the end of February.
・Mentions that CAVE's dev speed for 360 has improved since their first try with Deathsmiles and they've managed to shave 3, 4 months off dev time.
・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
・Mentions an Xbox LIVE game which will be an original title. He wants to make it based on co-op play, 16:9 hori shooter that recalls "Moero Twin Bee".
・LIVE plus package releases: 4 games total in 2010. New project will be revealed at the end of February.
Mentions the NA Deathsmiles release, says it will be on sale the second half of 2010. Translation is done. This is a first for CAVE but fun for them.
・They've messed around with Natal a bit, but he doesn't offer any concrete plans for it.
Damn, looks like Cave are going to milk Xbox 360 for a very long time.
What I don't get it is you fifth point, LIVE plus package is comprissed of 4 games to be released in 2010, or that they are going to release only 4 titles in 2010 including LIVE releases??? Because if it is my first impression I can only dream with a Muchi Muchi Pork over LIVE :)
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kid aphex
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Re: Cave Future plans

Post by kid aphex »

this is all very cool news
xbla coop game? great to see some creativity
i cant wait
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Animaitor
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Re: Cave Future plans

Post by Animaitor »

Good job adversity1! Thanks for the info buddy.
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jandrogo
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Re: Cave Future plans

Post by jandrogo »

Great! Cave will continue milking my budget :lol:
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ave
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Re: Cave Future plans

Post by ave »

adversity1 wrote:・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
Great, fingers crossed for Muchimuchi Pork ^^"
He wants to make it based on co-op play,
Oh god
16:9 hori shooter
that'd be okay
that recalls "Moero Twin Bee".
oh damn, I so can't stand Twinbee >_<
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Jockel
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Re: Cave Future plans

Post by Jockel »

ave wrote:
He wants to make it based on co-op play,
Oh god
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GaijinPunch
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Re: Cave Future plans

Post by GaijinPunch »

What kinda dork translates magazines.
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Skykid
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Re: Cave Future plans

Post by Skykid »

GaijinPunch wrote:What kinda dork translates magazines.
I see what you did there.
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Udderdude
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Re: Cave Future plans

Post by Udderdude »

・New project will be revealed at the end of February.
Please don't be Deathsmiles 3.
・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
Guessing ESP Ra.De.
・Mentions an Xbox LIVE game which will be an original title. He wants to make it based on co-op play, 16:9 hori shooter that recalls "Moero Twin Bee".
That should be uh .. interesting.
・They've messed around with Natal a bit, but he doesn't offer any concrete plans for it.
How would they make anything like this work with a shmup? Does not compute.
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linko9
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Re: Cave Future plans

Post by linko9 »

Udderdude wrote:
・They've messed around with Natal a bit, but he doesn't offer any concrete plans for it.
How would they make anything like this work with a shmup? Does not compute.
Confirmed, Yanya Caballista/Steep Slope Sliders sequel is in the works...
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brentsg
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Re: Cave Future plans

Post by brentsg »

Udderdude wrote:
How would they make anything like this work with a shmup? Does not compute.
You would start by drawing a hitbox on your chest..
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SFKhoa
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Re: Cave Future plans

Post by SFKhoa »

If there's anything involving chests using Natal, oh I'd do more than just draw mere hitboxes...
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orange
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Re: Cave Future plans

Post by orange »

a 360 port of ddp blue rom would be pretty cool
hirounder
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Re: Cave Future plans

Post by hirounder »

adversity1 wrote:・Mentions an Xbox LIVE game which will be an original title. He wants to make it based on co-op play, 16:9 hori shooter that recalls "Moero Twin Bee".
・They've messed around with Natal a bit, but he doesn't offer any concrete plans for it.
Lol at first I read Xbox LIVE as XBLA.
Interesting that they got Natal kits from MS to play around.
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Udderdude
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Re: Cave Future plans

Post by Udderdude »

orange wrote:a 360 port of ddp blue rom would be pretty cool
That's some seriously wishful thinking.
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apple arcade
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Re: Cave Future plans

Post by apple arcade »

adversity1 wrote:I


・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
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Phellan Wolf
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Re: Cave Future plans

Post by Phellan Wolf »

apple arcade wrote:
adversity1 wrote:I


・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
DFK
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lgb
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Re: Cave Future plans

Post by lgb »

ave wrote:Mhh.. okay, seems like I confused something. I ripped the OST and got some Id3 tags somewhere which included Hosoe's name, so I got the impression. >_<
this is because no one actually checks the booklet
adversity1 wrote:・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
most likely DFK, would be odd for anything else to be ported now
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brentsg
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Re: Cave Future plans

Post by brentsg »

lgb wrote:
adversity1 wrote:・Mentions a port of one of CAVE's "well-known titles" after the new project reveal.
most likely DFK, would be odd for anything else to be ported now
I think DS2 would make perfect sense. It outsold Futari, which is going to outsell Esp2. It would make sense for them to look toward the DS franchise to bump it back up.
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Udderdude
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Re: Cave Future plans

Post by Udderdude »

lgb wrote:most likely DFK, would be odd for anything else to be ported now
Too soon after it's release IMO.
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Re: Cave Future plans

Post by GaijinPunch »

most likely DFK, would be odd for anything else to be ported now
DS2 seems more likely... more marketable, and they probably want to recoup some lost money... maybe face.
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Udderdude
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Re: Cave Future plans

Post by Udderdude »

GaijinPunch wrote:
most likely DFK, would be odd for anything else to be ported now
DS2 seems more likely... more marketable, and they probably want to recoup some lost money... maybe face.
I wonder how many DLCs they can get away with this time.

1.0
2.0
3.0
4.0
5.0?!

Now with less BSODs, too! :P
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GaijinPunch
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Re: Cave Future plans

Post by GaijinPunch »

I've still not forgiven them with their "release schedule" of DS2. I think it's bullshit for PC-games...unforgivable for arcade games.
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agustusx
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Re: Cave Future plans

Post by agustusx »

Udderdude wrote: I wonder how many DLCs they can get away with this time.
They could probably get away with releasing every revision the arcade ever got (even if most are considered crap) via a series of hard to aquire unlock keys.

Anything you pay extra for would require new eyecandy.
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Animaitor
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Re: Cave Future plans

Post by Animaitor »

GaijinPunch wrote:
most likely DFK, would be odd for anything else to be ported now
DS2 seems more likely... more marketable, and they probably want to recoup some lost money... maybe face.
True but if they want to redeem themselves with DS2, I suggest them to close their doors all along. There's a simple way though... release DFKBL and everyone is happy, even the ones who brought DDPDJX at full price.
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brentsg
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Re: Cave Future plans

Post by brentsg »

Animaitor wrote: True but if they want to redeem themselves with DS2, I suggest them to close their doors all along. There's a simple way though... release DFKBL and everyone is happy, even the ones who brought DDPDJX at full price.
Since DFKBL came out less than 2 weeks ago in the arcade, it would be foolish for them to release the home port at this time. They could do DFK on disk and BL via DLC down the road I suppose.
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BryanM
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Re: Cave Future plans

Post by BryanM »

Udderdude wrote:
・New project will be revealed at the end of February.
Please don't be Deathsmiles 3.
But but... what about the large topless muscular man in a skirt loli. There are still deep goldmines of untapped character design left@!
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Udderdude
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Re: Cave Future plans

Post by Udderdude »

BryanM wrote:
Udderdude wrote:
・New project will be revealed at the end of February.
Please don't be Deathsmiles 3.
But but... what about the large topless muscular man in a skirt loli. There are still deep goldmines of untapped character design left@!
Cho Aniki's been there and done that.
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