Xbox 360: Mushihimesama Futari 1.5 (November 2009)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
ArcPan
Posts: 9
Joined: Thu Dec 03, 2009 6:51 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by ArcPan »

Image
With 2 weeks effort, I got this achievement in Ultra Mode.
It really makes me mad.
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by adversity1 »

Holy shit, congrats dude.
Image
We are holding the secret power of shmups.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Elixir »

Isn't it possible to obtain that by restarting the levels if you fuck up somewhere?
ArcPan
Posts: 9
Joined: Thu Dec 03, 2009 6:51 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by ArcPan »

Elixir wrote:Isn't it possible to obtain that by restarting the levels if you fuck up somewhere?
Fortunately,RESTART is allowed for this achievement. :D
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by adversity1 »

Elixir wrote:Isn't it possible to obtain that by restarting the levels if you fuck up somewhere?
Yes but it's still going to be balls hard.
Image
We are holding the secret power of shmups.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Elixir »

Even if you use restarts, what are the requirements, exactly? No-miss up until Larsa's first form?
User avatar
GaijinPunch
Posts: 15862
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by GaijinPunch »

Elixir wrote:Even if you use restarts, what are the requirements, exactly? No-miss up until Larsa's first form?
Not continue....
Still quite a challenge I would say.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by adversity1 »

You have to 1CC it and beat the second form of Larsa. Can redo every stage.

I imagine Arcpan here probably redid the levels until he had about 4 lives at stage 5 and then blitzed the end, but maybe he had a different approach.
Image
We are holding the secret power of shmups.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by EOJ »

You can also set the extends to "every 80mil" for this achievement, which makes it way easier.
User avatar
SFKhoa
Posts: 2580
Joined: Wed Jan 26, 2005 2:11 pm
Location: Toronto, ON
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by SFKhoa »

EOJ wrote:You can also set the extends to "every 80mil" for this achievement, which makes it way easier.
Really? Last time I tried to do so, some red text popped out saying something along the lines of Achievements can't be unlocked if it ain't default settings.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by EOJ »

Yes, it says that. This one achievement is an exception.
User avatar
SFKhoa
Posts: 2580
Joined: Wed Jan 26, 2005 2:11 pm
Location: Toronto, ON
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by SFKhoa »

Oh damn. Thanks for the clarification. This makes it easier to attain it, but uh...it's still Ultra and it's still balls hard either way.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Elixir »

Can you mess with the lives/bomb stock or only the extend part?
ArcPan
Posts: 9
Joined: Thu Dec 03, 2009 6:51 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by ArcPan »

Elixir wrote:Can you mess with the lives/bomb stock or only the extend part?
only the extend part
User avatar
Chiaroscuro
Posts: 69
Joined: Thu Apr 09, 2009 5:34 pm

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Chiaroscuro »

third_strike wrote:I will post this here because I don't want create one thread only for this:
I checked the manual of game today and found one DLC card. I want trade it. PM me if you have one Japanese 360, and want the DLC card.

Cool!

You know you can use the DLC card with any 360 system, including the USA/Brazilian systems, right?
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Jockel »

Chiaroscuro wrote:
third_strike wrote:I will post this here because I don't want create one thread only for this:
I checked the manual of game today and found one DLC card. I want trade it. PM me if you have one Japanese 360, and want the DLC card.

Cool!

You know you can use the DLC card with any 360 system, including the USA/Brazilian systems, right?
I'm sure he knows that, he just hates the game.

Cool!
User avatar
Daika110
Posts: 47
Joined: Sun May 31, 2009 1:31 pm
Location: Oregon City, OR

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Daika110 »

I just got this today = WOW!! I am totally digging it. Reminds me of Dodonpachi on my Sega Saturn but with (obviously) much crisper graphics. Sorry if this has been asked but I am unable to purchase/download the black label edition from within the game - what's going on with this?
"It's more the way it is now than it's ever been."
User avatar
msm
Posts: 479
Joined: Mon Jun 05, 2006 6:25 pm
Location: uk

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by msm »

Daika110 wrote:Sorry if this has been asked but I am unable to purchase/download the black label edition from within the game - what's going on with this?
you need to find it in the marketplace rather than through the game :)
User avatar
Daika110
Posts: 47
Joined: Sun May 31, 2009 1:31 pm
Location: Oregon City, OR

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Daika110 »

Ok thanks - I've read thru this thread - seems to be worth the extra $$ for black label?
"It's more the way it is now than it's ever been."
User avatar
Udderdude
Posts: 6296
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Udderdude »

Daika110 wrote:Ok thanks - I've read thru this thread - seems to be worth the extra $$ for black label?
Yes it is. It's very worth it.
User avatar
Daika110
Posts: 47
Joined: Sun May 31, 2009 1:31 pm
Location: Oregon City, OR

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Daika110 »

Just dl'd it. Thanks.
"It's more the way it is now than it's ever been."
User avatar
Skykid
Posts: 17658
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Skykid »

Dragoforce wrote:Cave certainly brings out the worst in people.
Always outnumbered, never outgunned - No zuo no die

User avatar
bcass
Posts: 2670
Joined: Wed Mar 30, 2005 11:10 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by bcass »

I was having a look at the v1.01 key file today on my PC (someone had copied it from 360 > PC). It's hilarious, it's a standard 360 container that contains only a single text file with the following text in it - "Version1.01". So, to all you people who thought that the download actually contained the v1.01 game code - you were wrong. There's no protection on the key side (no owner tag is shown on the 360 either so it doesn't appear to be locked to a gamertag), so it may be possible to simply copy the key file (using a 360 memory card) to someone's console who doesn't have it in order to unlock it for them. Worth a try, if you missed out on the first batch with the DLC card.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by StarCreator »

I can't recall how large it was, but is the same true for Deathsmiles's full voice download?

I have two 360s here, I can try and verify this real quick.

EDIT: Booted up the US 360 with my JP 360's hard drive, which had both 1.01 and Black Label downloaded. I got a message to the effect that both were disabled when I started the game up, and I'm back to out-of-the-box status.

Image
Image

EDIT2: Definitely no dice... just tried redownloading it via download history, and it won't work for other gamertags. Apparently, something about the container itself locks the content. I know it -is- possible to have freely shareable content, since I used to pass around Mega Man 9's Endless Mode with reckless abandon.
Last edited by StarCreator on Sat Jan 30, 2010 5:52 pm, edited 2 times in total.
User avatar
bcass
Posts: 2670
Joined: Wed Mar 30, 2005 11:10 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by bcass »

Oh well, it was worth a punt.
User avatar
apple arcade
Posts: 523
Joined: Sun Nov 29, 2009 10:05 pm

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by apple arcade »

Image

what is a good score for original arrange?

in fact what are good scores for all modes?
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by Jockel »

We have a highscore forum you know...
User avatar
EPS21
Posts: 575
Joined: Wed Jul 15, 2009 1:20 pm
Location: Seattle, WA

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by EPS21 »

bcass wrote:I was having a look at the v1.01 key file today on my PC (someone had copied it from 360 > PC). It's hilarious, it's a standard 360 container that contains only a single text file with the following text in it - "Version1.01". So, to all you people who thought that the download actually contained the v1.01 game code - you were wrong. There's no protection on the key side (no owner tag is shown on the 360 either so it doesn't appear to be locked to a gamertag), so it may be possible to simply copy the key file (using a 360 memory card) to someone's console who doesn't have it in order to unlock it for them. Worth a try, if you missed out on the first batch with the DLC card.
This isn't new, DLC has been like this forever, especially with RE5's online mode "download" that was less than a meg.
User avatar
bcass
Posts: 2670
Joined: Wed Mar 30, 2005 11:10 am

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by bcass »

EPS21 wrote:
bcass wrote:I was having a look at the v1.01 key file today on my PC (someone had copied it from 360 > PC). It's hilarious, it's a standard 360 container that contains only a single text file with the following text in it - "Version1.01". So, to all you people who thought that the download actually contained the v1.01 game code - you were wrong. There's no protection on the key side (no owner tag is shown on the 360 either so it doesn't appear to be locked to a gamertag), so it may be possible to simply copy the key file (using a 360 memory card) to someone's console who doesn't have it in order to unlock it for them. Worth a try, if you missed out on the first batch with the DLC card.
This isn't new, DLC has been like this forever, especially with RE5's online mode "download" that was less than a meg.
Yeah, I know. The point is that some people (not me) thought the download key file contained the v1.01 binary.
sjewkestheloon
Posts: 1329
Joined: Sat Jan 29, 2005 10:12 pm
Location: Manchester

Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)

Post by sjewkestheloon »

I just hope that someone finds a way to open up 1.01 for the people who didn't get it. I see no logical reason for this to have not been included in every copy.
Number of 1cc's : 5
Now playing: Gunbird
Post Reply