* Not enough contrast between some enemies and background due to red on red colourscheme. Similar issue in stage 3 - the blue bubbles while you're playing are far too transparent, and again when the lava rises, the mines in it are too hard to see.
* Hitbox really spoils the game. It seems that the very shaded edge of your ship is the start of the hitbox, same for the enemies - end result you take hits when it looks like you weren't close enough to them, this REALLY needs to be fixed. This is made worse by the fin at the top/back of the ship and the massive thrust effect.
* I like the music, level 1 tune is a bit boring but 2/3 are much better.
* Trailer really sucks - the game was 10x better than I expected from seeing the trailer, I hardly saw any bullets at all in the trailer.
* No way to skip intro credits - after the first time I've seen them I shouldn't have to wait every time I start the game.
* Controls need to be configurable - shoulder buttons are not good buttons to use for anything when you still have face buttons not doing anything - makes weapon switch harder than it needs to be.
Just got done playing the trial. It's a euroshmup (lifebar, certain small enemies taking too many shots to kill) but at least it seems like a well made one, fairly playable and it's aesthetically the best looking game I have seen on the Indie Games service. I might buy it.
bloodflowers wrote:
* Hitbox really spoils the game. It seems that the very shaded edge of your ship is the start of the hitbox, same for the enemies - end result you take hits when it looks like you weren't close enough to them, this REALLY needs to be fixed. This is made worse by the fin at the top/back of the ship and the massive thrust effect.
bloodflowers wrote:I bought the full game just now.
* Looks great but some effects obscure enemies.
* Not enough contrast between some enemies and background due to red on red colourscheme. Similar issue in stage 3 - the blue bubbles while you're playing are far too transparent, and again when the lava rises, the mines in it are too hard to see.
* Hitbox really spoils the game. It seems that the very shaded edge of your ship is the start of the hitbox, same for the enemies - end result you take hits when it looks like you weren't close enough to them, this REALLY needs to be fixed. This is made worse by the fin at the top/back of the ship and the massive thrust effect.
* I like the music, level 1 tune is a bit boring but 2/3 are much better.
* Trailer really sucks - the game was 10x better than I expected from seeing the trailer, I hardly saw any bullets at all in the trailer.
* No way to skip intro credits - after the first time I've seen them I shouldn't have to wait every time I start the game.
* Controls need to be configurable - shoulder buttons are not good buttons to use for anything when you still have face buttons not doing anything - makes weapon switch harder than it needs to be.
Great post Bloodflowers. I argee 100% with you. It's like you were reading my mind. I hope the makers of this game read your post.