What Shmups may never appear on home console?
What Shmups may never appear on home console?
I have always enjoyed playing strikers 1945 3 (aka 1999), and have waited desperately for it to be ported on my Sega Dreamcast, but unfortunately to this day the game can only be played in arcades or need be emulated via MAME. Despite great leaps in video game technology some companies remain loyal to their games exclusive arcade roots. That being said I was wondering: What other shooting games may never be officially ported to home consoles?
Re: What Shmups may never appear on home console?
There are tons. I'd love to see Batrider and Dimahoo on Dreamcast though, that would make me happy.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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Mortificator
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Re: What Shmups may never appear on home console?
^ I guess the closest we'll get in the foreseeable future is the Leo stage in Command II.
"Loyalty" doesn't have anything to do with it.moebinkay wrote:some companies remain loyal to their games exclusive arcade roots.
RegalSin wrote:You can't even drive across the country Naked anymore
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Re: What Shmups may never appear on home console?
Nebulasray
Galaga 88 has never been TATED on console
Cyvern
Galaga 88 has never been TATED on console
Cyvern
This industry has become 2 dimensional as it transcended into a 3D world.
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Herr Schatten
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Re: What Shmups may never appear on home console?
"Royalty" probably has.Mortificator wrote:^ I guess the closest we'll get in the foreseeable future is the Leo stage in Command II.
"Loyalty" doesn't have anything to do with it.moebinkay wrote:some companies remain loyal to their games exclusive arcade roots.
Re: What Shmups may never appear on home console?
ESP Ra.De. (it may appear on xbox live arcade)
Dodonpachi 2 bee storm
Battle Bakraid
Dodonpachi 2 bee storm
Battle Bakraid
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evil_ash_xero
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Re: What Shmups may never appear on home console?
Probably all the Raizing games that haven't already been ported.
Progear, due to Capcom.
I doubt Dangun Feveron will ever make it, unless there is a "CAVE collection" that comes out one day. Which is possible.
Progear, due to Capcom.
I doubt Dangun Feveron will ever make it, unless there is a "CAVE collection" that comes out one day. Which is possible.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: What Shmups may never appear on home console?
Ketsui.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: What Shmups may never appear on home console?
did xexex ever get released?
Re: What Shmups may never appear on home console?
No, unless you'd count the PSP version (on Salamander Portable).

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: What Shmups may never appear on home console?
^emphatic wrote:Ketsui.
Re: What Shmups may never appear on home console?
Let's keep it that way.Van_Artic wrote:Dodonpachi 2 bee storm
Played it a few times, got 253mil on it, but i am not touching this game ever again.
It's not much fun.
Re: What Shmups may never appear on home console?
I actually think it's at least lot's more fun than most Psikyo shooters, but also it's only faux CAVE, so it's kinda bleh as well. I'm quite ambivalent towards this one.Jockel wrote:It's not much fun.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: What Shmups may never appear on home console?
Yeah it's an OK game, just don't play it with four capital letters in your head.
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ChurchOfSolipsism
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Re: What Shmups may never appear on home console?
emphatic wrote:Ketsui.


Re: What Shmups may never appear on home console?
I wish more people would understand this is a licensed arrange version by IGS, and not a Cave game or Cave faux. It has completely different scoring mechanics, so if you are expecting this to play like DDP you will hate it, much the same way cave fanboys hate playing raizing games. So saying its not your cup of tea is probably more appropriate.emphatic wrote:I actually think it's at least lot's more fun than most Psikyo shooters, but also it's only faux CAVE, so it's kinda bleh as well. I'm quite ambivalent towards this one.Jockel wrote:It's not much fun.
Re: What Shmups may never appear on home console?
Another one who'd love to see a home port of Progear here.
Re: What Shmups may never appear on home console?
Ketsui is comin to Xbox 360 in springEPS21 wrote:^emphatic wrote:Ketsui.
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GaijinPunch
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Re: What Shmups may never appear on home console?
I'll play devil's advocate and state that I'm more distraught over the non-shooting games that won't make it to consoles. There's only a handful of shooting releases over 10 years old that are very hard to play: meaning the PCBs are at least attainable and somewhat affordable. Some that come to mind would be offbeat, like Scramble Spirits (24khz display and somewhat rare... and not all that sought after).
Other ones though, like Planet Harriers: there's no Hikaru driver in sight, and I've never once seen a board for sale. Even if you do, then you've got controller issues. There's still no near perfect way (all ports & MAME are noticeably flawed) to play Night Striker outside of the PCB (again, even if you have the money and patience to find one, you've gotta sort out an analogue controller).
Other ones though, like Planet Harriers: there's no Hikaru driver in sight, and I've never once seen a board for sale. Even if you do, then you've got controller issues. There's still no near perfect way (all ports & MAME are noticeably flawed) to play Night Striker outside of the PCB (again, even if you have the money and patience to find one, you've gotta sort out an analogue controller).
Last edited by GaijinPunch on Sun Jan 24, 2010 12:06 pm, edited 1 time in total.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Magic Knight
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Re: What Shmups may never appear on home console?
Did you know that Scramble Spirits doesn't have its own security chip, you only need a copy of the disk and a normal 68000 to run it on another board. The ROMs have to match: EPR12186 and EPR12187, these were used on several games. So, to convert your Crack Down (if you still have it) to Scramble Spirits, you just need to swap disks and 68000s. Just swapping the disk won't work, the game will freak out, as I've just discovered now.GaijinPunch wrote:I'll play devil's advocate and state that I'm more distraught over the non-shooting games that won't make it to consoles. There's only a handful of releases shooting releases over 10 years old that are very hard to play: meaning the PCBs are at least attainable and somewhat affordable. Some that come to mind would be offbeat, like Scramble Spirits (24khz display and somewhat rare... and not all that sought after).
EDIT: Made a mistake. The WORLD version of Scramble Spirits will work with the same ROMs as Crack Down, the JAPAN version uses different ones, the same ones as Hot Rod. So maybe you don't need to change 68000s at all, and my PCB was freaking out because the two ROMs were different.
Re: What Shmups may never appear on home console?
Others have already mentioned the missing shmups I'd love to have a home release of.
Although sometimes the home release is so bad that it may as well not exist. Super Contra (arcade version) on 360 Live Arcade has no tate mode and no configurable controls, which map to the wrong buttons to use a joystick. Blah.
Yea, there are lots of sidescrolling beat-em-ups with licensed IPs that have pretty much no chance of ever seeing a release. For example, Capcom arcade version of The Punisher or Aliens vs Predator.GaijinPunch wrote:I'll play devil's advocate and state that I'm more distraught over the non-shooting games that won't make it to consoles.
Although sometimes the home release is so bad that it may as well not exist. Super Contra (arcade version) on 360 Live Arcade has no tate mode and no configurable controls, which map to the wrong buttons to use a joystick. Blah.
Typos caused by cat on keyboard.
Re: What Shmups may never appear on home console?
Yes, allegedly.moebinkay wrote:Ketsui is comin to Xbox 360 in springEPS21 wrote:^emphatic wrote:Ketsui.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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evil_ash_xero
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Re: What Shmups may never appear on home console?
I believe Ketsui is going to make it. But I could be proven wrong.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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GaijinPunch
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Re: What Shmups may never appear on home console?
I did not but I'm so fucking lazy it doesn't really matter.Magic Knight wrote: Did you know that Scramble Spirits doesn't have its own security chip, you only need a copy of the disk and a normal 68000 to run it on another board.

RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: What Shmups may never appear on home console?
Ketsui is going to make it, if it doesn't then that's a sign
I'd love a gigantic Capcom beat-em-up comp. that isn't broken to pieces
some sort of R-Type Anthology would be nice
Progear, yes? yes?
I'd love a gigantic Capcom beat-em-up comp. that isn't broken to pieces
some sort of R-Type Anthology would be nice
Progear, yes? yes?
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Re: What Shmups may never appear on home console?
When Strikers 1945 III was available at my local movie theater, I'd plug in a few credits to play it. It was a welcome sight to see and until the day that it was removed from the theater's premises. Then I had to resort to trying it out on Mame/Mame32 emulation. So the best solution was to go ahead and buy either a Strikers 1999 or Strikers 1945 III PCB and play it properly on my Supergun setup.moebinkay wrote:I have always enjoyed playing strikers 1945 3 (aka 1999), and have waited desperately for it to be ported on my Sega Dreamcast, but unfortunately to this day the game can only be played in arcades or need be emulated via MAME. Despite great leaps in video game technology some companies remain loyal to their games exclusive arcade roots. That being said I was wondering: What other shooting games may never be officially ported to home consoles?
After doing a bit of searching, a JPN region Strikers 1999 PCB kit with all orignal arcade paperworks + mini promo S-1999 poster sans Psikyo factor box was found at last. Upon getting it, I noticed that a master ace player did achieve a 2-loop "All Clear" on one credit with both high score and high score intials saved to the PCB directly (via flash memory) for posterity. Otherwise, the daily casual high scores and player intials logged on when powered up for the day will eventually be lost when powered down for the night. That is a given.
PC Engine Fan X! ^_~
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EinhanderZwei
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Re: What Shmups may never appear on home console?
I'm going further. Where the hell is my Irem Post-Apocalyptic Collection for PSP?some sort of R-Type Anthology would be nice

In an alternate universal, Soldier Blade II has already been crafted by Hudson Soft and Compile with proper tate this time around (c) PC Engine Fan X!
Sega tried and failed. Nintendo didn't even try. (c) Specineff
Sega tried and failed. Nintendo didn't even try. (c) Specineff