njiska wrote:That was very well said, but I think everyone here is still missing the big picture. Fun is a very subjective concept and just because you find it fun to play for score, does not mean that every player will feel the same way.
I can see that fun outside of scoring/1ccing games, most people here have to begin somewhere. I also mentioned that, while the players that play just "for fun" will get bored of the games they're playing, those who look for the game's depth (once again, provided that the game has such depth) will experience more of the fun that the game has to offer.
Just to give an example. Let's say there are two people playing Street Fighter against each other. If they play "just for fun", they will have fun, no matter who's winning, or who's winning more consistently.
Now, when two experienced players are playing against each other, there so much more tools to work with (attack ranges, moves' startup/recovery speed, safe vs. unsafe moves, what to do and what to not do against character X, and lots of other related knowledge), and these tools/possibilities/potentials were always present in the game. Even if you lose, you feel exercised. Even if you win, there's room for improvement/corrections. Finally, while the first group may think that trying to get better at the game is troublesome/stressing, the second group enjoys their option more.
Does a good scoring system add more depth to gameplay? Does playing for score extend the time you can spend with a game? Absolutely, will you enjoy the extra time? Maybe.
for the first question, I can't think of an exception. Now, for the other two, it depends on what goals the player are looking for.
I'll go back to Ikaruga as an example. I love the game. I love the mechanics. I absolutely will not play it for score. Why? because it has a chaining system that forces me to play the game exactly as Treasure preordained and I just don't find that fun. If I played the game for score I would actually be having less fun than if I just playing for survival. Does this make me wrong? Am I broken? Am I not really a shmups fan? No, it just means I have different tastes.
there are certain scoring systems that I enjoy more than others, as well as there are certain shmups that reward certain virtues more (for example, fast reflexes, memorization, good coordination). If you don't like Ikaruga, try other shmups. You'll eventually find one that has a scoring system that you enjoy. Still, Ikaruga doesn't have to be played "perfectly". Not playing "perfectly" also doesn't completely cripple your score, to the point that a less skilled player would be able to surpass you.
This is the point I've been trying to make. Everyone finds fun in different ways. Making claims that not playing for score is cheating you out of fun or "they prefer the former way, because they know, from experience, that doing so is even more fun", ignores this fundamental fact. That's why a lot of posters in this thread, who I whole-heartedly believe are not trying to be jack asses, are coming off as being arrogant and closed minded. I can see your side of the arguement. I get that most of the forum's population find playing for score to be fun. And that's awesome, but why can't they see the people on the other side of the debate just don't? We all derive pleasure from different things.
People find fun in different ways, I'm aware of that and haven't denied it, or ignored it. I'm also not telling you to play for 1ccs/score, but I did say that those who do, prefer it that way. Otherwise, why do the players that play "for fun" get bored of the games they play, while that second group keeps playing the same games (those good enough to "resist the test of time")? Because they've got contact with that other source of fun.