undamned wrote:I can imagine playing it on a console and having fun, but playing the cab is one of the most exciting arcade experiences I've had in years.
-ud
The only chance I had to play After Burner Climax was when I went to Disney World. One of the better rides there.
Stormwatch wrote:Very smart, Sega: wait until the hype dies out and everyone pretty much forgot the game, then port it.
I'm hoping they add in the Strike Fighter plane as an extra (as well as an option to have Strike Fighter BGM). Strike Fighter gameplay vid: The same game as After Burner III, only 1000x better.
Last edited by gameoverDude on Sat Nov 28, 2009 11:26 pm, edited 1 time in total.
Very smart, Sega: wait until the hype dies out and everyone pretty much forgot the game, then port it.
Unfortunate as it may have been..... it's never had any hype except for die hard AF fans. I honestly think the game has gotten the most attention recently from Bayonetta's creator publicly requesting a port and labeling everything he could in the came "CLIMAX".
Last edited by Strider77 on Sun Nov 29, 2009 10:30 am, edited 2 times in total.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Gozer wrote:It's about damn time.
The only chance I had to play After Burner Climax was when I went to Disney World. One of the better rides there.
I played it there too. 8 credits to play was fucking ridiculous though.
Oh wow. $4 TTD [about $.63 in USD] doesn't seem so bad now [at the Movietowne cinema in Trinidad].
Well, at least when the machine didn't have the coin lock on... which was a good 60-70% of the time...
[edit]
Whoops, not $4 TTD, $8 actually, it was $2/token, not $1.
Last edited by null1024 on Thu Jan 28, 2010 10:32 pm, edited 1 time in total.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Potentially great news. After Burner Climax is indeed a perfect fit for the digital distribution medium since (and this applies to all After Burner games) it's a pure arcade title -- a quick blitz of action and thrills that only takes around 15 minutes for one playthrough. My hopes are very high for truth in this rumor.
Stormwatch wrote:Very smart, Sega: wait until the hype dies out and everyone pretty much forgot the game, then port it.
Look, just be glad that ABC is even being considered for some kind of home release at all.
Just TEN dollars? Wow. I was thinking $15 but I'm glad to hear otherwise. I'm all over this, but I hope ABC also gets released in a compilation disc sometime. My GameWorks has cut their price down to 6 credits a play or $1.50 (once, it used to be around $3.50 a game).
played the arcade the other day, plays just like the old games apart from "climax" mode. Push the throttle all the way and you enter a sort of bullet time with a larger cross-hair which allows you to lock up large numbers of enemy fighters, release the throttle and let carnage commence. The climax mode is linked to a bar which you charge up over time and the more kills you get the faster it charges (i think).
You can see Climax mode in the video Necronom posted above at about 0.39 seconds
So does anyone have a Saitek Avi8r? I would totally buy one just for this game if it's a good controller, since the game itself seems like it will be cheap.
Or... any other flightstick recommendations (for X360)?
Yeah i am concerned about that too =/
But luckily enough hacked boxes can't connect to partnernet themselves, they're just able to play the content.
So as long as nobody leaks it, it's fine.