Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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Elixir
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Elixir »

EOJ wrote:It looks like any other 480i shmup port on a CRT. Awesome game, buy it while you still can for a reasonable price (it's out of print).
What? It looks nowhere near as good as the PS2 version running through an XRGB2+
Last edited by Elixir on Mon Jan 11, 2010 6:50 pm, edited 2 times in total.
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DC906270
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by DC906270 »

well the patch better hurry up, having played the game its useless, couldnt even continue for a 2nd credit in BL mode!!
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Jockel »

That's not a bug, that's a feature! :mrgreen:
It's called learn2play ^_~
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by EOJ »

Elixir wrote:
EOJ wrote:It looks like any other 480i shmup port on a CRT. Awesome game, buy it while you still can for a reasonable price (it's out of print).
What? It looks nowhere near as good as the PS2 version running through an XRGB2+.
I was talking about a CRT monitor/TV, as that's what the guy asked about. Not a VGA monitor (he didn't mention VGA).

Also, PS2 port isn't comparable as it displays 240p, which of course will look superior on a CRT. I said "any other 480i port".
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by emphatic »

DC906270 wrote:well the patch better hurry up, having played the game its useless, couldnt even continue for a 2nd credit in BL mode!!
You unlock more "credits" the more you play. Play it for a few hours and it will turn on FREE PLAY. Not long after that, X-Mode will appear as well. My Berliner friend has a point too. :D
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by DC906270 »

emphatic wrote:You unlock more "credits" the more you play
how silly :?
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by emphatic »

DC906270 wrote:
emphatic wrote:You unlock more "credits" the more you play
how silly :?
Not as silly as credit-feeding.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by drunkninja24 »

DC906270 wrote:
emphatic wrote:You unlock more "credits" the more you play
how silly :?
I kinda like it, actually. Keeps credit-feeding at bay until you at least have some idea what you're doing.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by bcass »

What's silly is having X-Mode locked from the start.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Udderdude »

bcass wrote:What's silly is X-Mode
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by DC906270 »

Not as silly as credit-feeding
all part of the practice :idea:
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by bcass »

Udderdude wrote:
bcass wrote:What's silly is X-Mode
Nah, X-Mode is good fun and one of the main reasons to buy this release.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by ChurchOfSolipsism »

bcass wrote:
Udderdude wrote:
bcass wrote:What's silly is X-Mode
Nah, X-Mode is good fun and one of the main reasons to buy this release.
I exlusively bought it for the black label version... I haven't even touched X-label yet. I can't imagine something tacked on by a bunch of dudes who obviously had no idea what they were doing might be any good...
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by emphatic »

ChurchOfSolipsism wrote:I exlusively bought it for the black label version... I haven't even touched X-label yet. I can't imagine something tacked on by a bunch of dudes who obviously had no idea what they were doing might be any good...
Just try not to think of the autobombs, and watch your chain skyrocket (when played correctly) and you'll have lots of fun with it. Or, just ignore it if that's more fun. :roll:
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by adversity1 »

X-mode is fucking awful.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Kiken »

emphatic wrote:
ChurchOfSolipsism wrote:I exlusively bought it for the black label version... I haven't even touched X-label yet.
Just try not to think of the autobombs
Then don't use Shotia or Lein-yan.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by evil_ash_xero »

X-Mode has autobombs? Boo!

Oh, and does BL have an extra character? I keep seeing a 4th doll in some pics.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Jockel »

evil_ash_xero wrote:X-Mode has autobombs? Boo!

Oh, and does BL have an extra character? I keep seeing a 4th doll in some pics.
Well Piper doesn't have any bombs at all :mrgreen:
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by originalz »

X-Mode is fun if you just want to mess around and completely destroy the game. I wouldn't play it seriously, but it's a nice distraction and I'm glad it's in the game. It's also great for new players, I let a friend of mine play it who's interested in shooters but isn't that good at it. He played Piper and made some pretty good progress, having fun in the process. I'm sure that if I had put him on normal BL, he'd have been destroyed instantly and not want to continue playing.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Udderdude »

Wait until he discovers the best way to score is to sit in one place and let the enemies shoot at your hypered laser, then go back up the screen to grab more hypers when it's going to run out. The fun increases TENFOLD.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by EOJ »

X-mode is great. I'd rather play that than the Futari arrange modes or DS ver 1.1. For those ragging on the scoring, try and get near the score below, and let me know how that goes:

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Do you think he used the strategy of "sit in one place and let the enemies shoot at your hypered laser"? :lol:
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Elixir »

It would be nice if I could download his replay, or even watch it on nico, but no, replays are fucked up and 5pb removed X-Mode from Youtube and Nicovideo for some reason.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Kiken »

Elixir wrote:It would be nice if I could download his replay, or even watch it on nico, but no, replays are fucked up and 5pb removed X-Mode from Youtube and Nicovideo for some reason.
Yeah... at least he was able to put up that stage 1 video where he plays with all 4 characters.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by dmauro »

Does someone have a write-up on the x-mode scoring system somewhere? And are they just trying to make the hyper laser look like DFK, but without the proper effects? It looks kind of awful.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by brokenhalo »

dmauro wrote:Does someone have a write-up on the x-mode scoring system somewhere? And are they just trying to make the hyper laser look like DFK, but without the proper effects? It looks kind of awful.
i found the easiest way to score well in X mode was to stay in hyper pretty much nonstop, and not kill any enemies so that you can continuously cancel their bullets. it becomes a game of "find the right time to activate hyper so that it runs out when i have a lull in the action and i can get up the screen to grab the next one". it's actually pretty fun if you're looking to relax a little bit from chaining.

i just wish the replay feature worked cause there are some monster scores on the leaderboards and i have no idea how they score so high.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by Udderdude »

dmauro wrote:i just wish the replay feature worked cause there are some monster scores on the leaderboards and i have no idea how they score so high.
If I had a wild guess, boss/TLB milking.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by nZero »

brokenhalo wrote:
dmauro wrote:Does someone have a write-up on the x-mode scoring system somewhere? And are they just trying to make the hyper laser look like DFK, but without the proper effects? It looks kind of awful.
i found the easiest way to score well in X mode was to stay in hyper pretty much nonstop, and not kill any enemies so that you can continuously cancel their bullets. it becomes a game of "find the right time to activate hyper so that it runs out when i have a lull in the action and i can get up the screen to grab the next one". it's actually pretty fun if you're looking to relax a little bit from chaining.

i just wish the replay feature worked cause there are some monster scores on the leaderboards and i have no idea how they score so high.
Fullchaining stages and collecting bees is really important too, though. X2 bees become incredibly valuable when you pick them up with the 20,000+ hit chain you got in stage 5 from eating bullets and not dropping the chain between hypers/at midbosses.

P.S. - hi-score board needs more participation.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by chempop »

I'm pretty late here, but I got DOJ-blex this weekend.. finally! Most my time spent thus far is with Vanilla label (damn you stage 4), but I've also enjoyed X-mode quite a bit. Once I stop getting my ass kicked in the regular game I play X-mode for a while just for some more laid-back DOJ action. Plus it is the best mode for my friends who play. I'd have 1CC x-mode already if it wasn't for that 3rd form of level 5 boss, pretty ridiculous compared to the rest of the game which was a breeze.

Just got to say I'm not surprised the game is so popular, but I do miss much of the background art and colorful boss sprites from the first game (love how they show up in level 5 though). Great that a patch is finally on its way!
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by evil_ash_xero »

Got DOJ BLEX in just a few days ago.

A few notes on the port..

Load times are supremely annoying. Glad to see they're fixing this.
Played this on a CRT, and it looked quite nice. Not as nice as the PS2 port, but pretty good nonetheless.
Played this on a HDTV with HDMI cords, and it looked a bit too pixelated. Looked pretty darn good with component. Looked good, but not as good with VGA(but it had no lag). I don't have any major problems with it's looks(except going through HDMI). I was worried it was going to look like Death Smiles arcade.

X mode is retarded. Your hyper eats all enemy bullets, making you practically invincible. Then, almost as soon as you run out of hyper, another one comes floating on by. And you have autobomb. Ridiculous.

But to each his own.

I can't really tell much of a difference between black label and vanilla label, other than you get more hypers in BL. It's still really hard.

Once the patch comes out, this should be a really good port, for the hardware it's running on. They should add some filters, since it doesn't look so hot on HDMI.
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

Post by DC906270 »

HDMI looks good on my tv. and BL seems harder to me than normal mode. havnt spotted any bugs myself other than the menus and the loading times (which i could live with, theyre not so bad). so the "bugs" must only be for the super hardcore players to notice. i must say , the badness of this port has been somewhat overexaggerated, for people put off buying it (same with the mushi port on ps2, the nit-picking coming from the pcb-owner crowd).
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