Ibara impressions (yay, it's finally out!)

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dave4shmups
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Post by dave4shmups »

OT, does the Saturn port of Battle Garegga have rapid fire?
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JM
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Post by JM »

yes, just hold the button down.

There are very in depth explanations in the Garegga Strategy thread.
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GaijinPunch
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Post by GaijinPunch »

I've only skimmed the videos. I do not see any bullet hell. :( Guess I'll just have to wait until September when I cross the pond.
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Fighter17
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Post by Fighter17 »

I'm a fan of both Raizing and Cave games so I'm going to love this title. Even I can't see any bullets! :D
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whitey
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Post by whitey »

please excuse my crappy camera phone pics. I can't find my DC at the moment.

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GaijinPunch
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Post by GaijinPunch »

Very nice. Did it come w/ the poster, or did you have to pay extra? One of those went for like 15,000 yen on YJ a week or so ago.
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whitey
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Post by whitey »

GaijinPunch wrote:Very nice. Did it come w/ the poster, or did you have to pay extra? One of those went for like 15,000 yen on YJ a week or so ago.
Came with the poster. I specifically asked for it. Not sure I would have gotten one without asking for it.
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Cthulhu
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Post by Cthulhu »

You sir, are a lucky man. Enjoy. :D

Wow, those posters cost that much? Man, I should nab the one off the wall at the arcade! :twisted:

No way in hell I'd actually do that, but still... :lol:
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Pointman
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Post by Pointman »

Heh, nice to see that some others have picked this one up. Sure it broke the bank, but it's oh so worth it :)

http://img91.echo.cx/img91/1276/ibara17qe.jpg
http://img91.echo.cx/img91/5263/ibara26lj.jpg
http://img91.echo.cx/img91/7164/ibara34pi.jpg
http://img91.echo.cx/img91/5811/ibara42dw.jpg

Gonna have a shoot em up day now methinks.
ill6
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Post by ill6 »

You are both insane... Hats off to you both; if I had the cash I would do the same!

Anyone in the UK have it yet? Does anyone know if Casino is getting it?
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mmk
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Post by mmk »

Wow?I?@It is wonderful to buy a new board privately! :shock:
Please enjoy cruel Daughters?I
relies on the translation?@to excite
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Pointman
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Post by Pointman »

Anyone in the UK have it yet? Does anyone know if Casino is getting it?
I'm in the UK, I ordered it from Excellent. I've just credit fed it to see what it was like and boy is it tough. Like what Cthulhu said there is shrapnel everywhere!!! It is very similar to Garegga but times it by 10, a very very intense shooter. I can see this one taking ages to master. It's also got the NICEST explosions I think I'ce seen in a game. Artistic explosions galore!!! All in all I think it's well worth the asking price (heh well I've got to have some justification for forking out that much)
ill6
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Post by ill6 »

Do you mind me enquiring how much it cost to buy it and get it here?
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Pointman
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Post by Pointman »

Well I looked at my bank statement yesterday and it came to the grand total of..........£1370 :shock: It was a blow to see all that cash go but I'd get more satisfaction from playing this than spending a shedload of cash on generic EA titles. Plus the fact you only live once :)
ill6
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Post by ill6 »

Pointman wrote:£1370 :
Gulp.

In fairness thats only an XBOX, a Gamecube and every good game on each.

I have not seen Ibara advertised for sale yet on any of the sites...
zak
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Post by zak »

Do Excellent accept paypal? :o
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incognoscente
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Post by incognoscente »

velocity7 wrote:Now can we see some credits? Like who the music composer is? Any Raizing staff on the team? Etc.?
STAFF
Producer:
Kenichi Takano

Director/Programmer:
S(hinobu) Yagawa

Chief Designer:
Akira Wakabayashi

Designers:
TNK
Hideki Nomura {Background Design: Ketsui; Design: ESPGaluda, Mushihimesama}
Tamajo

Character Designer:
Tomoyuki Kotani

Voice Actors:
(Rose Garden)
Teresa:
Chiharu Komine
Lace:
Nami Aoki
Shasta:
Maiko Mori
Kasumi:
Kumiko Ishihara
Midi:
Mao Shimura
Meidi:
Asako Naito
(Negotiator)
Bond:
Daisuke Matsumoto
Dyne:
Akira Wakabayashi

Music Composer:
Shinji Hosoe (Super Sweep) {DDPDOJ arrange, Border Down arrange, ESPGaluda arrange}

Sound Creators:
Ayako Saso (Super Sweep) {DDPDOJ arrange, Border Down arrange, ESPGaluda arrange}
Daisuke Matsumoto {Sound Effects: Mushihimesama}

Supervisor:
Sanae Ikeda

Special Assisstants:
Toshiaki Tomizawa
Takatsugu Furuhata
Atsushi Niiyama
Yuji Inoue
Asuka Mochida
Junko Ueki
Kaori Itamura

Junji Seki
Yui Yoshii
Shunsuke Nakata

Tyap
Ikumi Fujiwara
SHIMARISU OKOSHI


AMI ALL STAFFS



---
Thanks J2d et al for the video.
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CMoon
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Post by CMoon »

So now that some of you own the boards, I hope we can finally get some better quality vids than that one on click stick.
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SHMUP sale page.
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Icarus
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Post by Icarus »

Pointman wrote:Well I looked at my bank statement yesterday and it came to the grand total of..........£1370 :shock: It was a blow to see all that cash go but I'd get more satisfaction from playing this than spending a shedload of cash on generic EA titles. Plus the fact you only live once :)
Hmm. That's a good price.
*Considers selling all his PCBs, SFami and Saturn collection...*
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Pointman
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Post by Pointman »

Excellent sent an email for pre orders for it, and being the Cave whore that I am I couldn't refuse. After playing it a bit more now I can see how hard it is, Mushi seems much more sedate that this beast. As soon as the game starts it grabs you by the throat. It then flings you back and fore a couple of screens and then delights in showing you the game over screen while your joystick is in pieces. Hell there is even a woman laughing within the continue countdown. This is one sadistic game.

The power up system is gonna take a bit of getting used to, it's like a three tiered power up system for three drones. Your ship can take three drones but it seems replacing them requires you to choose which side of your ship you want to contact the power up to. If you hit a power up which already occupies one side then you'll get a 10000 point bonus. The bombs are really powerful, one burst of the Hadoh Gun can take out the 1st boss.

I remember reading that most people thought that the PS2 wouldn't be able to handle Mushi. If the PS2 can only just handle that game then I wouldn't hold my breath for a port of this, just way too much stuff being flinged about the screen. Still I'd love to be proved wrong though :D
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Pointman
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Post by Pointman »

Oh I forgot to mention that it seems the bosses can make "strategic withdrawals" This looks like you can't milk the bosses in this game. This has happened to me once so far so I'm guessing speed is of the essence.
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Post by Valgar »

Well CAVE learned their lesson awhile ago with ESP Ra.De. that players will do anything for score. The point was driven home with Guwange, that the bosses just have to fucking leave or else players will continue to milk, no matter how difficult it becomes!

Though you can still "milk" some bosses, and it is purposely implemented by the developers, but limited. Things like the 4th boss in Progear, 1st in Ketsui, 3rd in Galuda...
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Post by zaphod »

Yes, rank has been present in many shooters, but not all of them.

For starters, if rank is baased purely on survival time, then I really don't consider it rank. games are supposed to get harder as you progress, and simply ramping it up the longer you survive and lowering it some when you die is a simple way to balance the game.

In some games, rank can be seen as a punishment for ou "skill" but in many games it's not so. Take for example, border down. It definitely has rank in it, yet to play well you sohuld not use any rank control tecs. You WANT the rank to be maxed out as soon as possible, because a higher rank increases your scoring oportunities. So in this case it's not a pinishment for skilled play, but a reward by giving you the opportunity to score higher. The "bonuis formations" bit is one form of this type of rank. BTW. first game to have bonus formations: Gyruss original arcade. :) If you shot down the first 4 formations before they reache dthe center, a fifth mystery formation would fly onto the screen.

Batle Garegga is not unique for having a vicious rank system. However, it is unique for turning one of the rules about rank on it's end. In most games, rank control lowers your score, but increases survivability. The score versus survivability tradeoff is one of the cornerstones of most shooters with rank. But in the case of battle Garegga, playing FOR SCORE is essential for rank control, because you need to gain extends so you can suicide more often to lower rank! If you don't gain sufficient extends the rank will tear you up and spit you out near the end of the game. Only missing MAX value medals lowers rank in Garegga. and yo have ot get those medals back up to max again in order to miss another one. If you are going to miss max medals,it's best to use the medal saving technique so you can shortly afterwards drop another max medal.

The other ting abouyt garegga is that dying doesn't actually lower rank, ut it delays the increasing of it by an amount inversely proportional to yor stock. That's the other thing. to keep rank low you need to keep your STOCK low, which is of course taking a risk! It's very counterintuitive.
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GaijinPunch
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Post by GaijinPunch »

Wow, those posters cost that much? Man, I should nab the one off the wall at the arcade! :twisted
Arcade items get pricey. I've seen flyers clear 10,000 yen before.

I really debated buying this, but I bought Progear and Guwange within 10 days of each other, and Mushi coming out next month -- I wouldn't give it $2200 worth of time.
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Dylan1CC
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Post by Dylan1CC »

Just wanted to say congrats to whitey (great pics), pointman and anyone else rich 'n fortunate enough to own that sweet little jamma pcb.
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Dylan1CC
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Post by Dylan1CC »

I've hit a wall in Ibara and I have no idea how to overcome it - I can get to level 4, and not a bit past. I can't get to the boss of the level either, ever. There are so many enemies on the first three levels that I have no idea how to pass them without firing so much, and I try to avoid the powerups as much as possible but there are -LOTS- of them... hrm. Methinks I need to see some really good players to get an idea of what you're supposed to do.
Obviously the goal of any arcade pcb is to make money...but would you say the difficulty you just described (post stage 3-4) ever in any way feels like "quarter munching"? Or does it just feel like vicious Raizing/Garegga-style action on a faster, more modern arcade board?
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TVG
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Post by TVG »

this looks absolutely gorgeous.
of course, its not like playing it is in the realm of possibility. definitely not on ps2.

waiting for the superplays ;p
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
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GaijinPunch
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Post by GaijinPunch »

waiting for the superplays ;p
Waiting for the PCB price to go down. :twisted:
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mmk
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Post by mmk »

Because it is a game that chooses the person, it is likely to become cheaper
than mushihime-sama one year later very much.

However, serious courage is needed to buy this extreme hard game...orz

IBARA EXTENDED MODE Movie <game Movie uploader>

attention! It is cleared Movie
The enjoyment might decrease.
http://www.hameko.net/uploader/upload.php
鋳薔薇?`
relies on the translation?@to excite
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Cthulhu
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Post by Cthulhu »

I managed to watch some people playing Ibara in Akiba for a little while. One guy was very, very, very carefully managing his rank (yet he still had three options at the first boss - not quite what I was expecting) and the other guy was just hammering away. I don't think many people have sorted how how to play this "properly" yet.

Also, at HEY! in Akiba (now the premeire arcade in Tokyo since Namiki is gone) Ibara failed to bump Mushi off the bigscreen. Hrm. I'm not sure if that's an actual sign of popularity or not though.

Finally - the PS2 could handle Ibara. Easily. The sprites are all well drawn, but there's nothing here that the PS2 hardware couldn't handle - especially if Mushi can be ported.
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