In the 32bit era the industry shouted "look at this technology" and you would look at it, buy it and find it plays some pretty nifty games. Games that worked, apart from CD scratches most of the consoles performed admirably.CMoon wrote:I'm a bit hesitant to agree whenever someone starts comparing one generation of games to another. To be honest, they've all had their great moments and their pitfalls. I think it is often more a comment on the type of genre you prefer.
In the 128bit v2 era the industry shouts "look at this technology" and you would look at it, buy it and find the games are no better than their 32 bit counterparts. You just feel like you've got this wonderful technology that might one day provide an experience you'll enjoy.. But for the most part you will find things broken, things that need tweaking, things that need downloading.. Your constantly reminded by the fan noise, the disc drives, the red lights of death that your playing something that is about to die.
This deep in the 32bit era you could probably name 25 franchises worthy of a mention. The same lifespan in this era you could probably name about 10. Of those 10, maybe 3 might offer something substantially clever.. The other 7 are more likely 32bit games with 128bit graphics.
Tekken 6 is a prime example of lazy, shoddy, unprofessionalism that has filtered its way into mainstream gaming. Its not even funny. The predecessing games in the franchise put it to shame.