Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Finally got my hands on the port. My thoughts after playing the PCB to death:
Very beautiful port - 95% accurate on 1.5, and the hi-res looks gorgeous. Stage 3 is easier with a little more slowdown in difficult spots, and on the whole the entire game feels a touch easier than the PCB, although I couldn't say why exactly.
Novice is a joke to shmup stalwarts, I finished ultra on my first go without dying - but for newbies it's surely fantastic, immersive fun, and cleverly implemented too.
Arrange is cool, but I'm yet to figure out how to play it. I seem to only be able to reflect bullets after being resurrected from a death?
Will thrash it for a bit and get on black label in the new year.
Very beautiful port - 95% accurate on 1.5, and the hi-res looks gorgeous. Stage 3 is easier with a little more slowdown in difficult spots, and on the whole the entire game feels a touch easier than the PCB, although I couldn't say why exactly.
Novice is a joke to shmup stalwarts, I finished ultra on my first go without dying - but for newbies it's surely fantastic, immersive fun, and cleverly implemented too.
Arrange is cool, but I'm yet to figure out how to play it. I seem to only be able to reflect bullets after being resurrected from a death?
Will thrash it for a bit and get on black label in the new year.
Always outnumbered, never outgunned - No zuo no die
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Finally received my copy from PA, stupid holiday shipping.
The first thing I notice is how beautiful the game is, the online videos serve it no justice. I think stage 4 is my favorite.
I'm not the best STG player but I was able to no miss novice original and 1cc novice ultra both on the first go. I think Novice mode is absolutely brilliant, when I show my friends this game I'll put it on Novice and they might stand a chance of getting somewhere and into the game.
I've been sticking to original and now have a goal to 1cc it. I've been able to reach the 4th level and consistently get a 1 up during the 3rd. My highest score is 47 mil at this point which I imagine is rather low compared to some of yours.
Anyway, loving the game!
The first thing I notice is how beautiful the game is, the online videos serve it no justice. I think stage 4 is my favorite.
I'm not the best STG player but I was able to no miss novice original and 1cc novice ultra both on the first go. I think Novice mode is absolutely brilliant, when I show my friends this game I'll put it on Novice and they might stand a chance of getting somewhere and into the game.
I've been sticking to original and now have a goal to 1cc it. I've been able to reach the 4th level and consistently get a 1 up during the 3rd. My highest score is 47 mil at this point which I imagine is rather low compared to some of yours.
Anyway, loving the game!
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Arrange Mode adds a third button: the one that switches characters.Skykid wrote:I seem to only be able to reflect bullets after being resurrected from a death?
You can only slow down/reflect the bullets if your active character has gems. Collected gems go to your non-active character, save for a random few. So inevitably your active character will run out and you'll need to switch.
Much like in Galuda, the characters' gem values will be reset to defaults after you die.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
^^fixedyyr wrote:Arrange Mode adds a fourth button: the one that switches characters.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Ah right, I was wondering about that. I think we configured the buttons to the arcade stick, so I must have switched it off. Thanks for the help.emphatic wrote:^^fixedyyr wrote:Arrange Mode adds a fourth button: the one that switches characters.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
New CAVE blog entry mentions (as far as I can understand by Googleish) that they are still studying Futari's sales results. "Please be patient."

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
come on cave everyone is rooting for you~
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
If you haven't emailed Cave yet, now would be a good time.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
do i need to know moonspeak to email them if not where do i email them
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
blog360@mail.cave.co.jp
Use simple english to express your thank you and request as well, is my suggestion.
Use simple english to express your thank you and request as well, is my suggestion.
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ranking alongside top elected officials for notoriety. -Ed Oscuro
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Thank you for releasing Mushihimesama Futari 1.5 region free. I am enjoying the game a lot. I hope in the future more Cave titles are region free. I am really looking forward to ESPGALUDA II.
above is what I said.
above is what I said.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Yeah, b/c a bunch of emails will definitely make up for less than desirable sales figures.Lok wrote:If you haven't emailed Cave yet, now would be a good time.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Nope, he's talking about the slowdown issues.emphatic wrote:New CAVE blog entry mentions (as far as I can understand by Googleish) that they are still studying Futari's sales results. "Please be patient."
I think emailing CAVE would be a good idea.

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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Thanks for the translation. Was there anything else of interest? How about that Guwange arrange OST CD? Is that some sort of competition, or is Google completely useless?adversity1 wrote:Nope, he's talking about the slowdown issues.emphatic wrote:New CAVE blog entry mentions (as far as I can understand by Googleish) that they are still studying Futari's sales results. "Please be patient."
I think emailing CAVE would be a good idea.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
I have some basic grasp of Japanese; I may be able to email them in that.
Except, I don't know how to say "Thank you for [insert verb here]"; I know how to say "I'm sorry for..." ([thing]てすみませんでした) and I figure "Thank you for..." would follow something similar, but I don't wanna mangle it up and sound like an idiot.
Except, I don't know how to say "Thank you for [insert verb here]"; I know how to say "I'm sorry for..." ([thing]てすみませんでした) and I figure "Thank you for..." would follow something similar, but I don't wanna mangle it up and sound like an idiot.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Writing a proper email/letter in Japanese is so far beyond common sense, don't even bother. I've lived here 10 years and couldn't do it w/o a template.Except, I don't know how to say "Thank you for [insert verb here]"; I know how to say "I'm sorry for..." ([thing]てすみませんでした) and I figure "Thank you for..." would follow something similar, but I don't wanna mangle it up and sound like an idiot.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Done! Hopefully Cave will realise that they have made a lot of us non-Jap360 owners extremely happy by making Futari region-free.Aquas wrote:blog360@mail.cave.co.jp
Use simple english to express your thank you and request as well, is my suggestion.
People seem to be getting more pessimistic about the prospect of Galuda going down the same route, which isn't good. It looks excellent from what I've seen and I loved the original.
Back to Futari, it's a great package with all those modes, and I can see myself coming back to it more than any shooter in recent memory.
Last edited by consoleretro on Mon Dec 28, 2009 1:23 am, edited 1 time in total.
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
I'm still wondering why there isn't a thank you thread yet for Mushi?
Requesting shmup fans to e-mail them that is
Requesting shmup fans to e-mail them that is
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
I wasn't implying that it will outright but apparently fans were vocal enough before that Mushi was able to become region-free. It's a shame though as most of my friends that actually are interested in Mushi would gladly buy it but not at the price it ends up being after import costs. For games like this, $39.99 is about what they are willing to spend.GaijinPunch wrote:Yeah, b/c a bunch of emails will definitely make up for less than desirable sales figures.Lok wrote:If you haven't emailed Cave yet, now would be a good time.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
ALL MODES:honorless wrote: Ver 1.01
Scoring methods are similar to ver 1.5, but in Ultra the overall counter changes color every 500. (Other differences???)
-Can't suck in ground gems by pressing laser.
-Current multiplier number doesn't flash-and-fade near your character when you absorb gems
-Bombs do close to no damage (they act mainly as a temporary bullet cancel)
-No (worthwhile) score increase from destroying the lanterns in Stage 5 (they are also grey, whereas in 1.5 they are blue).
ORIGINAL
-Green gems aren't worth more than normal gems (i.e. there's no proximity effect).
-No rank [that increases with your overall multiplier]
-Death reduces overall counter by 50%, but stage counter by 30%
MANIAC
-You can't spawn large gems by hitting laser when the chaining bar is flashing red (this is a pretty huge gameplay difference)
-Gem values are different (takes longer to build up the multiplier, but also longer for it to go back down)
-Chaining bar takes longer to reduce to zero
ULTRA
-Green gems aren't worth more than normal gems (i.e. there's no proximity effect).
-Change shot type every 500 on the counter
-Death reduces overall counter by 50%, but stage counter by 30%
CHARACTER DIFFERENCES IN 1.0/1.01
-Abnormal Palm is weaker, and moves slower
-Normal Palm is stronger
-Normal Reco is slightly weaker
Last edited by EOJ on Mon Dec 28, 2009 5:11 am, edited 4 times in total.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
From what I remember (and this was based only off of what NTSC-J told me) the only differences in 1.0 and 1.01 are a pattern (or two?) on the Stage 2 boss in Original mode. Anyone got anything to add to that?
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Ver 1.01 just adds 2 bomb carriers (one at the end of stage 2, another at the end of stage 3).
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Further to this I've played a bit more Mushi and the bullets pulse as they fly along no matter which mode you play, so there is definitely a very slight trail effect in 1.01 that you don't seem to see in 1.5, though admittedly this could merely be because the bullets are faster in 1.01Ben wrote:Aha, after I read the post asking if there was anything more to add I was just coming in here to note down this fact! oh wellLok wrote:In 1.01, as far as I can tell, you don't suck them up. Gotta manually go over them. In 1.5, you suck them up by using your Laser.
Another thing I've noticed in 1.01 however is that the bullets all seem to have either a very slight trail sort of effect, or they mildly pulse as they fly along. I'm not quite sure which it is as I haven't put a whole lot of time into 1.01, but there is something subtly different about the look of the bullets.
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
ghosting maybe?
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
I wrote this because I've been using just one "fire" button, switching between tapping it and holding it depending on the situation. Is there a disadvantage to doing this versus using separate buttons for A and C shot?emphatic wrote:^^fixedyyr wrote:Arrange Mode adds a fourth button: the one that switches characters.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Probably more personal preference than anything else, at least one would assume so, since both do the same thing.yyr wrote:Is there a disadvantage to doing this versus using separate buttons for A and C shot?
Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Since the PCB uses three buttons and ONLY the Arrange mode uses the switch character button, it's more natural to call it the fourth button. Or "D" if you prefer that.BulletMagnet wrote:Probably more personal preference than anything else, at least one would assume so, since both do the same thing.yyr wrote:Is there a disadvantage to doing this versus using separate buttons for A and C shot?

Edit: And since the 4th button is "grayed" out in the setting for 1.5/1.01/BL, yet available in Arrange settings, it's quite easy to miss/configure.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
I never realized how strong abnormal palm is.
I regularly use normal palm and decided to give abnormal a try. I was following the same paths and wasn't even making it to the patterns I usually see. AB Palm just destroys shit!
I regularly use normal palm and decided to give abnormal a try. I was following the same paths and wasn't even making it to the patterns I usually see. AB Palm just destroys shit!
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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
Futari is now my first Cave 1CC in a very long time
I used normal Reco, on BL Original. Strangely, Original seems easier than the BL PCB, but Maniac seems harder.

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Re: Xbox 360: Mushihimesama Futari 1.5 (new thread)
I got Futari for Christmas and haven't been able to 1CC original 1.5 yet. It's hard. Is BL easier?bloodflowers wrote:Futari is now my first Cave 1CC in a very long timeI used normal Reco, on BL Original. Strangely, Original seems easier than the BL PCB, but Maniac seems harder.