What can I say? I can live with Garegga's rank system, but I HATE bullets you just can't spot easily. Hell, even Garegga Type 2 didn't completely fix it.

Hmmm. One game that comes to mind for me is Kyukyou Tiger which has mostly tanks and turrets (at least in the first few levels anyways)Cthulhu wrote:You're welcomeDylan1CC wrote:Thanks for the great impressions! Here's hoping for home port. Wish I could play the real deal though.
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Also, the fact that it seems to have more ground forces than planes, I am intrigued by that. That will just add to the gritty atmosphere..
Yeah, the emphasis on ground forces is interesting. It's definitely unique, as I can't think of any other vert game that has this much stuff on the ground for you to plow through.
The bombs in Ibara do not make you invincible (they might for a split second, but if they do, it doesn't last at all), but they do come out quickly and destroy far more bullets than they do in Garegga. By that, I mean that the odds of a bullet slipping through your bomb (happened to me several times in Garegga with the flamethrower bomb ship) are pretty much zero if you have a reasonable number of bomb icons and the bullets coming at you are coming from in front of you.TGK wrote: Cthulhu, is the bomb in Ibara behaves like in Garrega (nullifies bullet, doesn't make you invincible) or Batrider (does make you invincible)?
As fine as Garrega is in my opinion, I think the way the bomb was executed was horrid. There is a split second lag before the bomb is fired, and it doesn't keep you invincible either.
I mean that in Raizing games you are rarely pin to one corner of the screen with very little chance of escape. Maybe I just don't know the trick not to get pinned in Cave games in the first place, but it is much easier to get trapped than in Raizing's stuff I tell ya.BulletMagnet wrote:Don't know about anyone else, but I've never had "fairness" problems in Cave games in general, especially considering that bullets are easier to see and hitboxes are usually smaller than in many Raizing games, not to mention that bombs are instantaneous and grant invincibility.TGK wrote:My thought exactly. I enjoyed Raizing's stuff more than Cave's too, since whenever I die in a Raizing game, I know that it is most likely my fault.
See, that's the same as it is for me. I can actually beat the boss alley on Garegga playing like a maniac. But once I get to stage 6's intial battery cannons, I either lose right away or don't make it much further. But I don't mind, this will further give Ibara a nice familar feeling.Next, the rank. It's very very very similar to Garegga, and much like Garegga, you can get to around level 4 by just hammering your way through without too much trouble if you're good, but the latter half of the game is pretty much impossible if you've raised your rank too high.
That is really interesting that they regard it as the best yet did not imitate their rank for their own games. Do you remember what magazine that was?D wrote:I read an article about cave when they made DoDonpachi and they really regard Battle Garegga as the holy grail of shmupping.
This might also explain Cave is going 8ING omn their effort.
I believe there is an excellent guide in the strategy section.D wrote:
Is there a site that lists all the things that up your rank?
Maybe someone could put it on their site?
Alot of ground gets covered on this site and then it will disappear when the forum crashes (again).
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
No, you are not the only one.CMoon wrote:
Am I the only one who loves Cave AND Raizing games?
Yeah the aesthetic similarities are all there, now wouldn't it be the ultimate icing on the cake if the Garegga planes were unlockable?BulletMagnet wrote:After watching the video, the thing definitely does have plenty o' Garegga references, from what I could see of it, right down to the spinning arm thingies on the first stage and the bomb which is a dead ringer for the Silver Sword's napalm, not to mention the wide spread that the first boss throws at you when it gets cranky and the "flying items that hurt stuff" after you die. However, it looked to me like the bullets were rendered in a bright purple instead of the gray/brown that Garegga used, so if that's the case then it ought to be at least a bit of improvement...or else I just got the wrong impression from the vid.
That's an interesting point: Cave has never been particularly eager to include secrets and other such extras in their games (one of their weaknesses, imo); now that this project appears more Raizing-driven, I wonder if there are hidden planes/modes, etc? Although, since apparently the stats of the 1P and 2P planes are "fixed," I'm unfortunately not very hopeful...I think Cave-ism got the best of the "extras" area of this thing's development.Dylan1CC wrote:Yeah the aesthetic similarities are all there, now wouldn't it be the ultimate icing on the cake if the Garegga planes were unlockable?
Thanks BM.BulletMagnet wrote:Well, "extra," yes, but secret, no, seeing as the extra chars pretty much serve to replace the "regular" ones in Arrange Mode. Offhand the only Cave game I can think of with a hidden character is Dangun Feveron, which included the cat from Uo Poko...come to think of it, it also had a time attack mode, which makes it the only Cave game I can think of which has an extra (non-console exclusive) mode, heh heh.
I like both, but my heart lies with Raizing. Can you tell?CMoon wrote:Am I the only one who loves Cave AND Raizing games?
Yes, the bullets are now "highlighted" with a bluish-purple aura, which makes them easier to see - most of the time. The color palette of the game as a whole is very bluish-purple, so there are still times when the bullets don't stand out as much from the scenery as they do in, say, DDP. The problem I ran into was less the bullets getting lost in the background and more the bullets getting covered up by shrapnel and items - which happened a bit more often than I'd like.BulletMagnet wrote:However, it looked to me like the bullets were rendered in a bright purple instead of the gray/brown that Garegga used, so if that's the case then it ought to be at least a bit of improvement...or else I just got the wrong impression from the vid.