Espgaluda II

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Re: Espgaluda II

Post by MachineAres 1CC »

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Re: Espgaluda II

Post by evil_ash_xero »

I'm curious to play this even more now. I mean, from the videos, it looks like the most impressive looking(design wise) game since Guwange, seems to have a more complex scoring system, and a tougher experience overall. Yet, some on here really don't like it.

I'm not going to discount that, but i've heard from others that it's great, and it's basically Galuda "on steroids". Which is fine by me.

And come on, what about this port looks bland? They're a bunch of menu screens. Yeah, the new characters look a bit weird compared to the rest, but so what. It's nothing in the grand scheme of things.

And really, as much as I enjoy Futari(and I do), it's still DoDonPachi. In fact, most of Cave's games are. With Galuda at least, it's got that twist that does make it feel more different and tactical. Reminds me of slower games like Ikaruga and the like.

Of course, I may play it and not get into it either. Guess i'll know in Feb.
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Re: Espgaluda II

Post by evil_ash_xero »

Oh, and those in the know, I have only ever seen videos with the guy character. What's the other two character's shot types?
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Re: Espgaluda II

Post by yyr »

kid aphex wrote:i wonder what it is about this port that seems so bland?
Could it be that the feature set looks almost *exactly* like what we just saw in Futari?

Arcade & Xbox 360 graphic modes
Novice mode
Arrange mode(s)
Black Label mode

The visual options will probably also be similar or the same. Only differences I can see are the multiple Arrange modes, the Training mode, and the fact that Black Label will have its own Novice mode.

EDIT: I AM NOT TRYING TO SAY THAT *I* THINK THE PORT IS BLAND; I WAS SPECULATING ON WHY SOMEONE ELSE MIGHT THINK THAT
Last edited by yyr on Wed Dec 23, 2009 3:56 pm, edited 1 time in total.
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Re: Espgaluda II

Post by brokenhalo »

Elixir wrote:It's a Japan-only game of a niche genre, which could possibly end up being region locked. The tutorials are going to be in Japanese. Deal with it.
they seem to like the prospect of making money outside japan, so an option for english in a game with a rather small amount of text to begin with couldn't hurt.

and i was only wishing out loud, i know it'll never happen.
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Re: Espgaluda II

Post by Gwyrgyn Blood »

yyr wrote:Could it be that the feature set looks almost *exactly* like what we just saw in Futari?
And how exactly does that make it bland? I guess being a feature rich, high quality port constitutes being 'bland' these days.
evil_ash_xero wrote:I'm curious to play this even more now. I mean, from the videos, it looks like the most impressive looking(design wise) game since Guwange, seems to have a more complex scoring system, and a tougher experience overall. Yet, some on here really don't like it.
If you didn't like the style of Galuda to begin with you won't like Galuda 2. If you are terrible at shmups or don't like playing for score, you probably won't like Galuda 2.

If you enjoyed Galuda 1 but wished it was harder, better looking, and had more depth, you will probably like Galuda 2.
evil_ash_xero wrote:Oh, and those in the know, I have only ever seen videos with the guy character. What's the other two character's shot types?
Tateha is slow moving, wide shot, wide laser. In Kakusei her shot is homing and her laser is weak and thin. She's a bit strange to play because while her laser is very strong in normal, it's much weaker in Kakusei. She's challenging to use because moving slow and having a wide shot are two things you really don't want in this game.

Asagi is average speed (inbetween Tateha and Ageha), thin shot and lock-on laser. She's horribly weak in regular mode and the lock-on laser is very fidgety. In Kakusei her shot has trailing options and her laser becomes a fully focused lock-shot laser. Her Kakusei laser has long startup but is the strongest attack in the game once locked.
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Re: Espgaluda II

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Gwyrgyn Blood wrote:Also, if you aren't play Galuda 2 for score then I wouldn't be surprised that you don't enjoy the game. Much of the appeal of the game is how deep and challenging the scoring system is.
i think that depends how good you are, personally i'm not good, and i really enjoyed it while playing for survival (where it can be played in a similar way to the first one), then when trying to get a grip on the scoring system, which i do sort of understand, i went off it a bit. looking forward to having another try when the port comes out though :)
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Re: Espgaluda II

Post by yyr »

Gwyrgyn Blood wrote:
yyr wrote:Could it be that the feature set looks almost *exactly* like what we just saw in Futari?
And how exactly does that make it bland?
I don't personally think it does; I was just trying to figure out why the port was being considered bland by some.

I see a lot of dislike for the scoring system and I just want to get a bit of clarification: by no means do I consider myself a skilled shmup player, but I'd like to think I don't completely suck at the first game. I've reached the final boss and scored somewhere in the vicinity of 20 million (over or under, I don't recall right now).

It seemed to me that in order to get a good score in the first game, you had to use Kakusei frequently and effectively; if you weren't in Kakusei turning bullets into points, you were barely scoring points at all.

My impression of the sequel so far is that you can repeat my previous statement, but replace "Kakusei" with "Kakusei Zesshikai." It looks to me like you can ignore Zesshikai if you're just playing for survival (and that you'll even get the two extends, if you last a while), but that to compete on score you really need to use it when you can. Are my impressions correct?
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Re: Espgaluda II

Post by Jockel »

emphatic wrote:
kid aphex wrote:i wonder what it is about this game that seems so bland?
^^fixed
^^loved
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Re: Espgaluda II

Post by evil_ash_xero »

Jockel wrote:
emphatic wrote:
kid aphex wrote:i wonder what it is about this game that seems so bland?
^^fixed
^^loved
I'm just trying to gauge your tastes here, compared to mine...from what I remember, you didn't like Guwange or Ikaruga much?

You like the "quicker" games more?
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Re: Espgaluda II

Post by emphatic »

evil_ash_xero wrote:I'm just trying to gauge your tastes here, compared to mine...from what I remember, you didn't like Guwange or Ikaruga much?

You like the "quicker" games more?
If you're asking me, I love Guwange (playing for survival though even though trying to chain is lots of fun) when I finally got to play the PCB. Ikaruga to me has never been much fun, but that's probably because I grew up playing Flying Shark, Twin Cobra and other Toaplan/Taito games that IMHO are far superior.

ESPGALUDA isn't all about slow creeping movement in Kakusei, the parts I enjoy the most are the very fast stage 4 (right before the boss in particular) which now reminds me quite a bit of Futari 1.5 stage 3 (after midboss). :D I have 40+ million score in ESPGALUDA with a 1CC, so I consider myself quite good at it. 8)

ESPGALUDA II is pretty, but the randomness of the mode is quite frustrating, even though the payoff of actually learning how to use it at all seems rewarding, it's just not enough to lure me into it.
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Re: Espgaluda II

Post by evil_ash_xero »

emphatic wrote:
evil_ash_xero wrote:I'm just trying to gauge your tastes here, compared to mine...from what I remember, you didn't like Guwange or Ikaruga much?

You like the "quicker" games more?
If you're asking me, I love Guwange (playing for survival though even though trying to chain is lots of fun) when I finally got to play the PCB. Ikaruga to me has never been much fun, but that's probably because I grew up playing Flying Shark, Twin Cobra and other Toaplan/Taito games that IMHO are far superior.

ESPGALUDA isn't all about slow creeping movement in Kakusei, the parts I enjoy the most are the very fast stage 4 (right before the boss in particular) which now reminds me quite a bit of Futari 1.5 stage 3 (after midboss). :D I have 40+ million score in ESPGALUDA with a 1CC, so I consider myself quite good at it. 8)

ESPGALUDA II is pretty, but the randomness of the mode is quite frustrating, even though the payoff of actually learning how to use it at all seems rewarding, it's just not enough to lure me into it.
Well, i'm interested in finding out. Thanks for the insight.
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Re: Espgaluda II

Post by msm »

yyr wrote:Are my impressions correct?
i think so yes, although i'm pretty bad at the scoring so could be wrong :?
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Re: Espgaluda II

Post by cadpipe »

Everyone should look forward to this game it is brilliant(and no in not a good player).This game in my oppinion is far better than futari and any other cave game ,apart from maybe muchi muchi pork(ketsui not included as ive never played the game).
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Re: Espgaluda II

Post by BrightSuzaku »

Well, I've only ever played Esprade, thus, that's all I've got in terms of "experience". Regardless, I've always been impressed by Galuda videos, so this is... Well, another must-buy game for me. (That, and I looove the music.)

I'm considering getting the limited edition, since I do quite like that faceplate-thing.
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Re: Espgaluda II

Post by evil_ash_xero »

BrightSuzaku wrote:Well, I've only ever played Esprade, thus, that's all I've got in terms of "experience". Regardless, I've always been impressed by Galuda videos, so this is... Well, another must-buy game for me. (That, and I looove the music.)

I'm considering getting the limited edition, since I do quite like that faceplate-thing.
Well, Ra.de. and Galuda are pretty different, as i'm sure you can tell by the videos.
I thought the music to Galuda II is pretty awesome as well.
Do you have Death Smiles, or do you just have a NTSC U 360? I think it would be right up your alley.
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Re: Espgaluda II

Post by BrightSuzaku »

I just have a US 360, so no Death Smiles for me. Although I have played it (very briefly) at an anime convention, so I know what you mean. It's very different, but quite fun!

Although I have to say, I wish more for Progear. Hahahaha.

And yes, I've been drooling over Kakusei mode for some time. I can't wait to lay down the money and get my grubby shmuptard (Cavetard? lol) hands on Espglauda II!
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Re: Espgaluda II

Post by Kiken »

I have to wonder if Cave will leave any of the PCB glitches in the port. 360 Death Smiles retained the volcano boss upper-left corner glitch, but removed the tutorial extra-skulls glitch. Given that, I guess they might can ESP2's tutorial extra-jewels glitch and keep in... what... the stage 2 crash bug (if it totally locks the 360, that'd be fantastic)? The music crapping out 3/4s the way through stage 4? The enemy shadows in stage 5 not loading correctly? Zesshikai Kakusei not always making the proper noise when activated?
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Re: Espgaluda II

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BrightSuzaku wrote:I just have a US 360,
Hopefully the game is announced region-free then.

If it isn't... or, if you'd like to play the first game to get ready for the second... and you have an older PS2 with network adapter, this document may be of interest to you:

http://ashholt.googlepages.com/ps2softmod

If you don't want to buy another (Japanese) PS2, and a modchip is not an option, you can modify your PS2 using this procedure. Then, you can pop in an import disc, install it on a hard drive you provide, and play it that way.

Looking at eBay right now, it looks like you'll pay about as much for the first game as you would for the second...but IMHO it's worth it. Galuda 1 is also significantly easier than other Cave games, so it's something even less skilled players like myself can thoroughly enjoy. It's very easy at the beginning and slowly builds up to the end, which is harder than anything in Futari 360's Novice Ultra mode but easier than even the middle levels of 1.5 Maniac IMHO.

Kiken, if a crash bug is present in a 360 game, it will fail certification...so I'd expect that the crash bug will be gone. I would assume (and expect) that if and only if they decide to keep any of the other bugs, they'd be present in Arcade mode but gone in 360 mode.
Last edited by yyr on Wed Dec 23, 2009 3:55 pm, edited 1 time in total.
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Re: Espgaluda II

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yyr wrote:
kid aphex wrote:i wonder what it is about this port that seems so bland?
Could it be that the feature set looks almost *exactly* like what we just saw in Futari?

Arcade & Xbox 360 graphic modes
Novice mode
Arrange mode(s)
Black Label mode

The visual options will probably also be similar or the same. Only differences I can see are the multiple Arrange modes, the Training mode, and the fact that Black Label will have its own Novice mode.
Those all look like positive things to me. What more could you possibly ask for?
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Re: Espgaluda II

Post by evil_ash_xero »

skink wrote:
yyr wrote:
kid aphex wrote:i wonder what it is about this port that seems so bland?
Could it be that the feature set looks almost *exactly* like what we just saw in Futari?

Arcade & Xbox 360 graphic modes
Novice mode
Arrange mode(s)
Black Label mode

The visual options will probably also be similar or the same. Only differences I can see are the multiple Arrange modes, the Training mode, and the fact that Black Label will have its own Novice mode.
Those all look like positive things to me. What more could you possibly ask for?
For CAVE to give you free gift certificates to your local escort services?
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Re: Espgaluda II

Post by yyr »

skink wrote:Those all look like positive things to me. What more could you possibly ask for?
Like I said, I'm not complaining, just speculating on why someone might consider the port bland.

Although I wouldn't turn down escort service coupons...I was just dumped last week after a seven-year relationship. Oh well, more time for shmups and game development, heh.
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Re: Espgaluda II

Post by Gwyrgyn Blood »

yyr wrote: My impression of the sequel so far is that you can repeat my previous statement, but replace "Kakusei" with "Kakusei Zesshikai." It looks to me like you can ignore Zesshikai if you're just playing for survival (and that you'll even get the two extends, if you last a while), but that to compete on score you really need to use it when you can. Are my impressions correct?
Yes, but that's putting it very simply. In reality, you need to use every mode quite a bit to be effective. Zesshikai is the ultimate goal because that's where most of the points come from, but you need Kakusei for stuff like getting gold from high bullet-count enemies, and low-gem respawned bullet screen clearing. You need Zesshikai Over mode in a bunch of places to grab a small number of gold from enemies you can't really Kakusei effectively.

Actually, you really don't need Kakusei Over mode at all, just Zesshikai Over. The only reason you use Kakusei Over is if you are stuck with 0 gold, and then you only stay in it until you get at least 1.
Kiken wrote:I have to wonder if Cave will leave any of the PCB glitches in the port. 360 Death Smiles retained the volcano boss upper-left corner glitch, but removed the tutorial extra-skulls glitch. Given that, I guess they might can ESP2's tutorial extra-jewels glitch and keep in... what... the stage 2 crash bug (if it totally locks the 360, that'd be fantastic)? The music crapping out 3/4s the way through stage 4? The enemy shadows in stage 5 not loading correctly? Zesshikai Kakusei not always making the proper noise when activated?
Don't forget about the glitch where you de/re-activate Zesshikai in a way that causes the game to create too many sprites and then you can't see your character or the GUI or anything. :oops:
Last edited by Gwyrgyn Blood on Wed Dec 23, 2009 10:10 pm, edited 1 time in total.
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Re: Espgaluda II

Post by Special World »

Gonna pre-order this under the hopes that it goes region free.

Any input as to where I should order from? I was thinking NCSX. I live in Pennsylvania if it matters any.
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Re: Espgaluda II

Post by BulletMagnet »

NCS is in New York if memory serves, so you probably wouldn't have to wait too long - I ordered Futari from P-A, but after the DLC card mess I switched over to NCS for my Galuda pre-order, as it seems they were a lot more fastidious in ensuring that their earliest customers got first-print copies.
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Re: Espgaluda II

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Gwyrgyn Blood, thanks for the explanation. It sounds tough but I can't wait to try it =)

Yeah, NCSX ships out of NY via either UPS Ground or Next Day Air. UPS Ground's speed differs depending on where you are...I don't know how they are in PA, but it's not that far away so I don't see why it should take more than 2-3 days, at worst.
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Re: Espgaluda II

Post by Krondelo »

Special World wrote:Gonna pre-order this under the hopes that it goes region free.

Any input as to where I should order from? I was thinking NCSX. I live in Pennsylvania if it matters any.

Sorry I'm confused with this statement. You are pre-ordering in hopes of it becoming region free? I'm so lost, I thought it was confirmed Espgaluda 2 was region locked and that won't be changing... someone fill in the noob! I've turned into such a hardcore shmup fan over the last year I want everything I can get. Until I start making the big bucks Region Free ports is all I can get.
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Re: Espgaluda II

Post by Special World »

It hasn't been confirmed locked, but it also hasn't been confirmed region free

Also I take it I should order next day shipping rather than free shipping right? Or will it be quick since it's in New York?

I honestly have no idea how shipping works, really. I guess PA was just slow because they're in Hong Kong?
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Re: Espgaluda II

Post by Krondelo »

Special World wrote:It hasn't been confirmed locked, but it also hasn't been confirmed region free

Also I take it I should order next day shipping rather than free shipping right? Or will it be quick since it's in New York?

I honestly have no idea how shipping works, really. I guess PA was just slow because they're in Hong Kong?
I just ordered Mushi from PA like 3 days ago and it arrived today. I paid UPS shipping $16. And I'm all the way in CO. I imagine if you order air mail it could take up to a month.
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Re: Espgaluda II

Post by Special World »

Yeah but I mean that's because PA is in Hong Kong right?

But If this place is in New York then if they shipped it would only take a few days to get here even if I picked economy mail, yeah?

Like I said I really have no idea how it works but that sounds right to me.
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