Yep, power monitoring at the point of load is a good thing.rtw wrote:It would be very good to have displays on the PCB itself since you're actually interested in the voltage at the connector NOT the voltage on the power supply since cables will have a voltage drop in them.
Please make sure you pass all wires through the JAMMA i.e. +5V on ALL 4 pins. We don't want any trouble with System 18
Autofire would be interesting but I'm not sure you have enough board space for the DIP blocks which remap all the buttons...
All JAMMA signals pass through with the exception of the "CoinLockout"s. I brought four fire buttons through as well to pick up NeoGeo. (That's the same signal set that I've used for ~10 years on the MultiJAMMA without complaints, so it should be OK.)
It's a four layer board too, so power distribution is on big, heavy internal copper as well as the outer layers. I'll run some big current through it and shoot some thermal images to show how it does under heavy loads.
As for autofire, I'm on the fence. My first inclination is to just have one 'setup' button that just calls an onscreen GUI for all the button activations/rate stuff. The only trick there is that I don't really want to switch the video signals for cost reasons.
What would you think about autofire that worked like this:
1) Plug in the protector/autofire board alone (no game PCB attached) and power on. It generates its own GUI/video and you setup all your buttons and rates and whatnot. The settings are saved in non-volatile memory. Turn off power.
2) Plug in the game board and the autofire features you setup are ready to use.
(when you change games, you would unplug the game PCB and run just the protector/autofire setup again to configure buttons if necessary, then plug in the other board.)
Hmmm... Actually-- I could save several configurations for rapid recall. Say, ~8 'save slots' that you can have presets in for particular games or whatever.
-Clay

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