Recap wrote:Turrican wrote:
Best example of misleaded "2D good, 3D bad" theory I've ever read.
Cool, 'cause there's not a single post by me here implying that "2D good, 3D bad" per se. Learn to "read" properly.
Recap wrote:Of course, there are exceptions and of course, today, most of the Japanese games have real-time 3D graphics, but that's just the result of this globalization shit.
Is that all you have? Namco, of course, is one of the best examples of those worried about satisfying the Western public, which only cared already about how many polygons per second could be moved. While in Japan, Tekken or Soul Edge were even less popular than, say, Vampire Hunter or King of Fighters '95, in the Western countries you only could find the 3D iterations, both, in the arcades and in the home market.
Tell me, how is that the West was so quick to embrace 3D as opposed (in your vision) to Japan? Maybe because we didn't have traditional bitmap games?
And who would be the herald of 2D that opposes namco? Capcom? it sold more biohazards than Vampires.
No, no... let me guess... you're thinking to Cave, right?
Sweet Dreams my friend. Anyone who doesn't see King of Fighters for what it is, a product aimed to an hardcore niche of fans, doesn't have the least grasp of reality.
http://www.wired.com/news/games/0,2101, ... _tophead_2
Let me quote the master:
"What's happening with video games is the same thing that happens with anything new and interesting. At the beginning, everybody wants to see what it is. They gather around and check it out. But gradually, people start to lose interest.
The people who don't lose interest become more and more involved. And the medium starts to be influenced by only those people. It becomes something exclusive to the people who've stuck with it for a long time. And when the people who were interested in it at first look back at it, it's no longer the thing that interested them."