Battle Garegga got in there, so it must be worth something...
I've no idea how that happened

Ha! Excellent stuff!Udderdude wrote:
Vomit.
Tomb Raider's controls... good? What have these guys been smoking?4. Tomb Raider
Given that they were developed at almost exactly the same time, Super Mario 64 often unfairly gets the credit for getting 3D movement right – something Core’s effort did equally well, if differently. Just remember the first time you swam through that underwater tunnel, executed that perfect vault, or scaled that seemingly-impossible cliff
I do.spadgy wrote:
I've no idea how that happened
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
No one knew that it was going to be awful before it came out. FFX is probably the only game I enjoyed past FFVI, so I thought a sequel to it would be great.nZero wrote:I scrolled down and saw FFX-2 in there. Makes sense to teach devs how to create a franchise so popular and well-respected that even the worst attempts at sequels and spinoffs will be guaranteed to sell millions of copies based on name recognition alone.
Indeed, 50 is not an appropriate number. Some entries are pretty relevants, while others are completely stupid. FF X-2 ? Super Puzzle Fighter 2 Turbo? What the heck, have they never heard of Puyo Puyo?DJ Incompetent wrote:50 is probably not an appropriate number to stop at, but this is a good list given the title. They knew about Facade. Good for them.
I would add Rez and R-Type to that category : boss milking = no, shmups with checkpoints = noMomijitsuki wrote:So I'm guessing Final Fantasy VII and X-2 are on the list so developers know how not to make a game?
Like the story about the musician who gets his hands chopped off 'cuz he heard some Mozart.Andi wrote:Developers shouldn't even play games. They should make games without any sort of outside stimulus. Only then will we get truly original games. And maybe bad games. But that's how it goes.
That's oversimplifying it. I bet if you could get 1,000 such "outsider" game designers to make a game, none of them would make the same game, and none of them would make Jungle King.Ed Oscuro wrote:Top 50 lists every developer should ignoreLike the story about the musician who gets his hands chopped off 'cuz he heard some Mozart.Andi wrote:Developers shouldn't even play games. They should make games without any sort of outside stimulus. Only then will we get truly original games. And maybe bad games. But that's how it goes.
Yeah, under that system every game is Jungle King. Every CPU is a 6502.
I agree with this, but in addition, I think there could be a pool of developers who would play a bunch of games, and then not play any for several years. The natural distortion and/or corruption of memory will create new game impressions and ideas out of the old ones they played. When they bring a game to the table, it will end up being a homage to a game that doesn't exist.Andi wrote:Developers shouldn't even play games. They should make games without any sort of outside stimulus. Only then will we get truly original games. And maybe bad games. But that's how it goes.
Like Outsider Art.
True. They wouldn't have gotten the rope-jumping mechanic right, and they wouldn't have had the experience to come up with the swimming and slashing or the boulder-jumping. Too complicated for a first effort.Andi wrote:That's oversimplifying it. I bet if you could get 1,000 such "outsider" game designers to make a game, none of them would make the same game, and none of them would make Jungle King.
I tottally agree with that way too small a number. That a big gripe i have about all those top 10 top 20 or whatever, so many great games get missed out. I use these lists to find out games that i dont know about but once youve seen a few you rarly find any new games.DJ Incompetent wrote:50 is probably not an appropriate number to stop at, but this is a good list given the title. They knew about Facade. Good for them.