What did you think of Super R-type?

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dtdg
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What did you think of Super R-type?

Post by dtdg »

I thought It was good, although the slowdown is noticeable.


So what do you think of it?
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russ
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Post by russ »

It gets bashed quite a bit around here, but I can't help to love the damn thing. It was one of my first shmups - I remember getting it for Christmas when I was about 8, and hanging up a Super R-Type poster found in one of my issues of Nintendo Power in my room. And since I had no other shooter to compare it with (or too many games at all, for that matter), I enjoyed it overall. Good times...
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DC906270
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Post by DC906270 »

I love Super R Type. the graphics and feel of the game are superb - i love the "pop" when you shoot at the first few enemies on level 1. For me, the slowdown is all part and parcel of the charm of the SNES/SFC. Doesnt affect the gameplay too much , for me personally
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Dartagnan1083
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Post by Dartagnan1083 »

Meh...
I don't hate IT persay...I just hate how there isn't a checkpoint to be found...further accentuating my least favorite element of the entire R-Type franchise:

Memorization.
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Turrican
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Post by Turrican »

Well, as a port of R-Type II, it's a lousy job. As a game per se, it lacks checkpoints. Definitely not one of Super Nes best. Less slowdowns than Gradius III however (but still worse in every other regard).

Oh, but the japanese cover is so damn nice! (it's the main artwork used for R-Type II).
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sven666
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Post by sven666 »

i really like it.. tho its one of those die-and-youre-screwed kind of games.. 1lifed it a couple of times, not that hard with a little practice..

not the best r-type, but what the hell.. even a crappy r-type is still brilliant :D
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Cthulhu
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Post by Cthulhu »

I like it but the lack of checkpoints brings it down several points in my book. A good hori with a few drawbacks.
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FatalError
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Post by FatalError »

I have always liked Super R-Type. It was one of my first shooters (of course, I could be looking at the game through nostalgia-colored glasses).
I also like the soundtrack as well. I don't know what it is, but I really like the music in that game.
dtdg
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Post by dtdg »

The first level music is memorable.

And speaking of R-Type Final;
Why does everyone think it's crappy?
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dczx
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Post by dczx »

R-Type Final = prolly my fav shmup =)
dtdg wrote:The first level music is memorable.

And speaking of R-Type Final;
Why does everyone think it's crappy?
make a reaction
memorizing a pattern
must not be shot down
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BulletMagnet
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Post by BulletMagnet »

It's got plenty of frustrating "issues," but considering you can pick it up for 3 bucks one can't complain TOO much.
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Dead To Fall

Post by BAD »

I wrote a Super R-Type article on my site a while back; it can be found in the Articles section under the Games Covered link...
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Moogs
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Post by Moogs »

You can read what I think of Super R-Type HERE.
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Turrican
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Re: Dead To Fall

Post by Turrican »

BAD wrote:I wrote a Super R-Type article on my site a while back; it can be found in the Articles section under the Games Covered link...
Oh, a Simon's Quest supporter! I wish there'd be more of you!!
can't say I share your vision on Super R-Type though. :wink:
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LoneSage
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Post by LoneSage »

It did a fine job as far as porting graphics goes (though, all the water is missing in Stage 3, as there was water in the arcade version of it in Stage 2), but the slowdown, as with R-Type Final, is unforgiveable.
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ED-057
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Post by ED-057 »

(slow down) + (lack of checkpoints) > (my patience)

has a few great tunes though
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TWITCHDOCTOR
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Post by TWITCHDOCTOR »

I actually like all of the R-Types.
I didn't find the lack of checkpoints to be too aweful either, as I was able to 1CC it without too much trouble. Even on normal. (default is set to easy)

Then again, as far as the pacing goes, well all the R-Types are pretty much "slow paced". If you want fast, play Dangun Feveron or ThunderForce V!
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Post by BAD »

Turrican: Yeah man, we love CII; I think it's one of the best in the series! I also love the N64 versions. Do you? It's OK if we don't agree on SRT, because at least we agree that CII is goods! Thanks for checking out our site. Keep coming back; we'll have more Castlevania stuff up in the future, as well as Metal Gear (if you like it)...
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PFG 9000
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Post by PFG 9000 »

I just picked up Super R-Type last weekend, and I haven't played it too much yet. I bought five other oldschool shooters (Thunder Force 2-4, Sol Deace Mega Drive, Axelay) and Super R-Type is one of my least favorite of the bunch so far. I've always sucked at the series, and I really hate going through that first section without a Force orb. But I'm determined to give it a fair shot.

Off topic, I'm also a huge fan of Simon's Quest, and I like the N64 CVs as well.
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Post by PooshhMao »

The slowdown is not so much a problem to me, the lack of restart points is - levels take a fair bit to get through, and dying at the end boss and having to do the whole level again gets very frustrating.

Excellent sound effects and catchy music though.
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Andi
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Post by Andi »

1 life'ing the game isn't too hard actually. Since it is pretty hard to recover after death. Once you get it down to 1CC'ing it you can basically already do it with 1 life.
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howmuchkeefe
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Post by howmuchkeefe »

Ahh... memories.

Back in '92 one of my friends loaned me his SNES, along with Final Fantasy 2, Super Ghouls N' Ghosts, Madden and this game, while I was laid out in the hospital for a month.

I got to where I could one life Super R Type on normal, beat FF2 in 12 hours and beat Super Ghouls N' Ghosts, period (the credit system made this more or less an endurance contest). I didn't play Madden all that much, I've never been big on sports or sports games.

I liked the game fine. The music and graphics were appealing, and slow down was just one of the things you could expect from a video game back in those days. The checkpoint system is certainly annoying in retrospect, but look at what else I was playing at the time: SGNG.
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dai jou bu
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Post by dai jou bu »

that was my second R-Type game I've played. I liked the music more than R-Type III (maybe because the MIDI quality was top-notch, especially if you played the first stage music in the sound test, which was probably at least twice as long than you actually playing through the stage). The sound effects also sounded a lot better as well (the explosions were quite nice). Although those are the only things the game had going for it.

The slowdown and the occasional flickering is kinda a turnoff for me to that game now, especially since I have both R-Type III and Delta in my posession.
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al138
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Post by al138 »

I liked Super R-Type, but never enough for more than a rental. I was far more partial to R-Type on the TG16/PCE. Those who bash Super R-Type for the slowdown forget how much of a hallmark that was for the first generation of SNES games. It really doesn't hurt the gameplay all that much. To be honest, I would miss the slowdown on some of those early games if given the choice...
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Post by SuperNoodle »

I had much pleasure with Super R-Type whilst I lacked other proper R-Types.

Indeed, the no-checkpoint thing was a hassle, especially on Stage 5(? Y'know, the one with the giant wall boss that goes backward while there's walls to dodge hurtling at you), but it taught me valuable 1-Lifing skills.

Heck, it's just ambrosia for the soul to one-life a whole buncha stages in Super R-Type. I thought it better-paced and less hair-pulling than R-Type 2, which I experienced through the PS1 R-Types.
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Moogs
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Post by Moogs »

dai jou bu wrote:that was my second R-Type game I've played. I liked the music more than R-Type III (maybe because the MIDI quality was top-notch, especially if you played the first stage music in the sound test, which was probably at least twice as long than you actually playing through the stage).
I hated hated HATED the music in Super R-Type; it just didn't fit at all.
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Marc
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Post by Marc »

I loved it. Second game I ever bought for my SNES, and first game that really felt like the arcades had arrived at home. Not dated too well, but graphics and sound still kick arse today.
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Post by gigadrive32 »

Turrican wrote:Well, as a port of R-Type II, it's a lousy job. As a game per se, it lacks checkpoints. Definitely not one of Super Nes best. Less slowdowns than Gradius III however (but still worse in every other regard).

Oh, but the japanese cover is so damn nice! (it's the main artwork used for R-Type II).
Super R-type was NOT a port of R-Type II. It was not even a downgraded but complete conversion (like TG16 R-Type was)


Super R-Type takes *some* of the levels from R-Type II arcade (they're conversions of the arcade levels) and mixes them with SNES-exclusive levels.


R-Type II on Playstation R-Types, now THAT *is* a port of the arcade R-Type II.
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Marc
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Post by Marc »

I actually prefered the battleship level on Super to the original.
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Turrican
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Post by Turrican »

gigadrive32 wrote:Super R-type was NOT a port of R-Type II. It was not even a downgraded but complete conversion (like TG16 R-Type was)


Super R-Type takes *some* of the levels from R-Type II arcade (they're conversions of the arcade levels) and mixes them with SNES-exclusive levels.


R-Type II on Playstation R-Types, now THAT *is* a port of the arcade R-Type II.
Super R-Type is made 85% of R-Type II arcade. The japanese SFC cover is the illustration for the arcade flyer. It has some original content and was therefore dubbed "Super".

Therefore it's not a straight port but it cannot be called an entirely original game either. Pretty much the same situation as NES lifeforce, although the outcome is very different.

About R-Types... Yes, that indeed is a perfect port but, ports like that for all intent and purpose started only with the 32bit era.
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