XRGB-3

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RGB32E
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Re: XRGB-3

Post by RGB32E »

Argg!!! I still cannot coax my TV to accept the digital 1080p output from the XRGB-3! I tried using a DVI-D to HDMI adapter + HDMI cable, and confirmed that the issue wasn't my cable... Perhaps there's some sort of hand shaking issue between the two. @Fudoh, did you connect the XRGB-3 DIRECTLY to the TV, or through another device?

About DOT_BY_DOT - With this setting off, the aspect ratio is CORRECTED. With this setting on, the pixels are uniformly scaled... Unfortunately this causes some problems with certain systems, like my SNES. ;) :( When setting the B0 output mode to 1920x1080, the SNES is scaled uniformly to an image size of 1280x1120 (5x Scaling on 256x224), so when centering the image, I loose 20 pixels on the top and bottom of the screen. :evil: (1120-1080=40).
Last edited by RGB32E on Mon Nov 23, 2009 4:51 pm, edited 1 time in total.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Argg!!! I still cannot coax my TV to accept the digital 1080p output from the XRGB-3!
WSXGA+ looks the same, so I wouldn't bother
@Fudoh, did you connect the XRGB-3 DIRECTLY to the TV, or through another device?
both, first directly. To capture I have to run through a videoprocessor.
About DOT_BY_DOT - With this setting off, the aspect ratio is CORRECTED. With this setting on, the pixels are uniformly scaled...
thanks !
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:A digital screenshot from the DVI output:
Is this a picture of the XRGB-3 or the Radiance (XRGB assumed)?

Also, which system is this, and do you have LPF enabled for this screen capture, or are those ringing edges partially due to JPG compression?
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:WSXGA+ looks the same, so I wouldn't bother
Well, the only resolutions via DVI I can display on my TV are 640x480, 1024x768, 1280x768, and 1360x768. I was able to get an image at 1680x1050, but it seemed unstable on my TV and haven't figured out what settings I used to get the WSXGA+ to display at all again. :|

Besides, the analog output from the XRGB-3 is really good, my TV handles 1920x1080 quite well via the analog PC input, so it isn't a complete disappointment! Also, I don't have to swap cables when changing the FPGA to B1. 8)
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Re: XRGB-3

Post by darthcloud »

RGB32E could you post the RGB amp you use for your NES? Thanks

My last message probably got lost at the end of the other page. ;)
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Re: XRGB-3

Post by Konsolkongen »

When i get a RGBs cable for PS2 will it be necessary to remove any resistors and capacitors on the R, G and B pins? Or is that what makes the picture better than using normal component cables? Without the capacitors and resistors the output should be exactly the same as component right?

--------Super off-topic--------
Also, and this is extremely off topic, but it seems like there is a lot of tech geeks writing in this topic. Where can i get correct 44pin chips for writing a new Dreamcast bios to? I want to try the custom bios they made at Assemblergames:
http://assemblergames.com/forums/showthread.php?t=20622

I would need about 10 for me and my friends. We are aware that we need a SMD adaptor for writing but we are willing to pay for one of those :p

Hope its not against the rules of this forum but there is no links to download the bios anywhere in the link.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:RGB32E could you post the RGB amp you use for your NES? Thanks

My last message probably got lost at the end of the other page. ;)
It's based off of the NJM2267. I'm still working on eliminating jail bar interference (vertical lines)... but the overall PQ is much better than this:
Image

For some reason when changing the value of R6 from 47 ohm to 75 ohm and adding a 220uF filter cap, when a given level of R, G, or B is too high (overall brightness of screen content), the channel dimmed. For instance, when playing Crystalis, the bright white background of the SNK logo looked grey. When playing in game, if there was too much red content, the character changed from it's purple pallete to blue!
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:
darthcloud wrote:RGB32E could you post the RGB amp you use for your NES? Thanks

My last message probably got lost at the end of the other page. ;)
It's based off of the NJM2267. I'm still working on eliminating jail bar interference (vertical lines)... but the overall PQ is much better than this:
Image

For some reason when changing the value of R6 from 47 ohm to 75 ohm and adding a 220uF filter cap, when a given level of R, G, or B is too high (overall brightness of screen content), the channel dimmed. For instance, when playing Crystalis, the bright white background of the SNK logo looked grey. When playing in game, if there was too much red content, the character changed from it's purple pallete to blue!
Are your using this amp?

http://baku.homeunix.net/RGB/Nintendo64/Nintendo64.html

To get ride of jail bar your need to shield everything with "copper tape". I'm not at home right now but when I come back I will post picture of what I've done with my snes to eliminate all noise. Now I can play without LPF setting and the picture is perfect.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:Are your using this amp?

http://baku.homeunix.net/RGB/Nintendo64/Nintendo64.html

To get ride of jail bar your need to shield everything with "copper tape". I'm not at home right now but when I come back I will post picture of what I've done with my snes to eliminate all noise. Now I can play without LPF setting and the picture is perfect.
That was really quick! Yes, that's basically it... The idea came from his PCE Duo-RX page. I didn't realize he had a page for the N64 as well! I had planed to build another for my N64, looks like he's already done exactly what I was planning to do!

It looks like he's using diodes of some sort to filter the output? I'll have to translate the page and see if that will work for the NES application as well!

I only turn on LPF for the SNES in B1 mode, not B0, since the image is clean in B0 mode... Hmm...

My first build:
Image

UPDATE:
I translated his N64 page and it appears the diodes are there to drop +12VDC to +9VDC to power the amplifiers. I tried my implementation on my TG16 before trying on the NES. The artifacts I'm trying to eliminate are particular to the NES. On the TG16 (inside a turbo booster) the jail bars are not as bad as with the 2SC1815 amp. The gray scale curve is MUCH improved, so instead of having dark colors too dark, and bright colors too bright, everything is much more even! I need to order more caps... I think I'm going to over spend on caps and use solid poly caps: ;)
http://search.digikey.com/scripts/DkSea ... 65-3047-ND
http://search.digikey.com/scripts/DkSea ... e=P3824-ND
http://search.digikey.com/scripts/DkSea ... =P12927-ND
http://search.digikey.com/scripts/DkSea ... =P11212-ND
Overkill?

Also, the datasheet calls for a 100uF and 0.001uF caps for the voltage RF filter, not 100uF and 0.1uF... hmm.. perhaps he didn't have the smaller cap on hand. I'm using a 10uF cap for the input instead of 4.7uF, with a 1M ohm resistor tied to ground (per datasheet). Though it looks like the 1M Ohm resistor is not necessary. Also, the SNES connector provides +5VDC, so I wonder why he didn't tap power from that spot, so that the diodes would not be necessary... Hmm...
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Re: XRGB-3

Post by darthcloud »

I don't understand why he do that, +5v is available from the board. Their is a litle trasistor which drop down +12v for video encoder chip and for the multiout +5v pin...
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Re: XRGB-3

Post by darthcloud »

I never use B0 but for my snes in B1 and without LPF, I was getting a lot of noise and those jail bar in my picture even when using the official shvc-010 cable.

So what I did, is to add a VGA port on the back of my snes that way I could use easier to find good quality VGA cable. To make sure not adding noise in the process I took the RGB signal direcly at the output of the snes RGB amp and added 100uF cap here and them using individualy shielded cable (the same used inside VGA cable) to connect my VGA port. After that I had less noise but still had little jail bar.

So I buy this:
http://cgi.ebay.com/30mm-X-30M-Guitar-P ... 1456wt_797

And shielded every analog cable inside my SNES. Now my picture is perfect. Hope this might help you with your other mod. I'm going to do the RGB mod for famicom and N64 soon once I get all the right part.

Some pics btw:
Image

Image
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Umm... wow... that shielding job is rather... insane! :shock: I appreciate the info, but from my research and experience, the jail bars exist in the signal to begin with, and not because of a lack of shielding per say. According to Baku, if the same RGB mod is applied to the AV Famicom (redesign), the jail bar interference isn't present. Though, I will try out an idea to see if I can tame the issue.

Also, my stock SNES with SHVC-010 doesn't exhibit any noticable noise to begin with... or at least not how you describe. :?
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:Umm... wow... that shielding job is rather... insane! :shock: I appreciate the info, but from my research and experience, the jail bars exist in the signal to begin with, and not because of a lack of shielding per say. According to Baku, if the same RGB mod is applied to the AV Famicom (redesign), the jail bar interference isn't present. Though, I will try out an idea to see if I can tame the issue.

Also, my stock SNES with SHVC-010 doesn't exhibit any noticable noise to begin with... or at least not how you describe. :?
Yeais my snes is weird I'm getting lot of noise with it, I also have to use AFC of 0 otherwise the screen is all mess up. Maybe with a super famicom I could leave AFC to default.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:Yeais my snes is weird I'm getting lot of noise with it, I also have to use AFC of 0 otherwise the screen is all mess up. Maybe with a super famicom I could leave AFC to default.
Yes, your snes and setup is weird?! ;)

Anyways, I built another NJM amp, replaced the old 2SC1815 amp in my N64 and the results are great! I can run B0 or B1 without the need for setting either the AFC or LPF!!!. So, once you get parts, you shoudn't need to shield the circuitry.... ;) Happy Thanksgiving! :)
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:
darthcloud wrote:Yeais my snes is weird I'm getting lot of noise with it, I also have to use AFC of 0 otherwise the screen is all mess up. Maybe with a super famicom I could leave AFC to default.
Yes, your snes and setup is weird?! ;)

Anyways, I built another NJM amp, replaced the old 2SC1815 amp in my N64 and the results are great! I can run B0 or B1 without the need for setting either the AFC or LPF!!!. So, once you get parts, you shoudn't need to shield the circuitry.... ;) Happy Thanksgiving! :)
LOL, I tried the old PCE amp on a breadboard for my n64 and i'm fine on the noise side. but still I prefer adding a VGA port because it's easier to work with. Cable are easy to find and vga switch are more common than scart one ;)
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Re: XRGB-3

Post by baku. »

RGB32E wrote:Also, the SNES connector provides +5VDC, so I wonder why he didn't tap power from that spot, so that the diodes would not be necessary... Hmm...
Only, I had forgotten that at that time... :(
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Re: XRGB-3

Post by Konsolkongen »

darthcloud wrote: And shielded every analog cable inside my SNES. Now my picture is perfect. Hope this might help you with your other mod. I'm going to do the RGB mod for famicom and N64 soon once I get all the right part.
This is great info. I will get some for future projects :) Did you solder the tape to GND on the motherboard or is that not needed?
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Re: XRGB-3

Post by darthcloud »

Konsolkongen wrote:
darthcloud wrote: And shielded every analog cable inside my SNES. Now my picture is perfect. Hope this might help you with your other mod. I'm going to do the RGB mod for famicom and N64 soon once I get all the right part.
This is great info. I will get some for future projects :) Did you solder the tape to GND on the motherboard or is that not needed?
Yes it's grounded to the motherboard. But result may vary because my N64 don't seam to need such sheilding as my snes does.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Compatibility Update:

I tried out my Atari Jaguar via D2 VGA connector (RGBs). Of the 3 options for D2 input mode (Component/RGB?/RGB??), the third selection (RGB Normal) worked the best with the Jaguar. I've always noticed that the gamma curve with the Jaguar needs to be adjusted to look "correct", but that's an adjustment I change on my TV, not the XRGB-3.
B0: Works perfect. Didn't need to adjust AFC (no curling at top of screen). No need for LPF.
B1: Works perfect. Didn't need to adjust AFC (no curling at top of screen). No need for LPF.

Final Fight (CPS1 Arcade PCB) via D2 VGA connector (RGBs with 160 ohm resistors in series on red, green, and blue):
B0: Works perfect. AFC level of 4 to straighten out top of picture. No need for LPF.
B0: Works perfect. AFC level of 4 to straighten out top of picture and screen stability. No need for LPF.
EDIT: With CPS1 PCBs (Strider is the same way), if I do not select the second D2 mode option (instead of the third), the image on the screen is wavy! Weird.... :P
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:Compatibility Update:

I tried out my Atari Jaguar via D2 VGA connector (RGBs). Of the 3 options for D2 input mode (Component/RGB?/RGB??), the third selection (RGB Normal) worked the best with the Jaguar. I've always noticed that the gamma curve with the Jaguar needs to be adjusted to look "correct", but that's an adjustment I change on my TV, not the XRGB-3.
B0: Works perfect. Didn't need to adjust AFC (no curling at top of screen). No need for LPF.
B1: Works perfect. Didn't need to adjust AFC (no curling at top of screen). No need for LPF.

Final Fight (CPS1 Arcade PCB) via D2 VGA connector (RGBs with 160 ohm resistors in series on red, green, and blue):
B0: Works perfect. AFC level of 4 to straighten out top of picture. No need for LPF.
B0: Works perfect. AFC level of 4 to straighten out top of picture and screen stability. No need for LPF.
EDIT: With CPS1 PCBs (Strider is the same way), if I do not select the second D2 mode option (instead of the third), the image on the screen is wavy! Weird.... :P
D2 option are: Componant video/ RGBHV / RGBS
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:D2 option are: Componant video/ RGBHV / RGBS
Hmmm... that's interesting. None of the sources I've connected have separate sync, yet I get a stable picture from CPS1 boards when using the "RGBHV" option, and the Sega Saturn only syncs when I use "RGBHV". Perhaps the Game input is more forgiving? :?: I've only used the game input with my SNES and N64, since that's the only JP21 RGB cable I have (SHVC-010) and have not built any adapters for that input yet.

When using the Sega Saturn, I've only connected it to the D2 VGA input and use composite sync from the system. I had to set the D2 mode to HV, and noticed that I get vertical stripes (different than NES). Enabling LPF removes this artifact. Perhaps if I connected the Saturn to the Game input instead, I wouldn't have this problem. Or, I could try filtering the CSYNC signal with a 100 or 220 uF cap? Or use composite video instead of CSYNC (like the official cable). Hmm... always something to try with this box! :wink:
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Re: XRGB-3

Post by Konsolkongen »

My Saturn syncs fine with the D2 port set to RGBs. It does have some flickering in the colors that it doesn't have when using the front RGBs input, but otherwise its fine. Strange :)
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Re: XRGB-3

Post by Artemio »

I use my CPS-1 games through the GAME port, so I can test them in my setup to verify your results. Unfortunately I am in teh oppositie situation and I don't have cables for the D2 input, I connect everything through the front: Super Gun with CPS-1, CPS-2, Neo Geo MVS, ZN-2, System 16, System 32, TMNT HW, Naomi and consoles are: Genesis (model 1, 2 and nomad), SMS, SNES and SuperFami, Saturn, PCE, AES, PS1, PS2, Dreamcast and N64.

I usually have my XRGB-3 with AFC at level 4, the only one that has some distortion with that is TMNT so far. I've never noticed any problem with CPS-1 but I can reset my XRGB-3 to defaults and check changing the sync setting. I mainly use B1, but I have tried two bootlegs that do have issues and never sync in B1, only in B0. I'll try those as well.
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Re: XRGB-3

Post by RGB32E »

Konsolkongen wrote:My Saturn syncs fine with the D2 port set to RGBs. It does have some flickering in the colors that it doesn't have when using the front RGBs input, but otherwise its fine. Strange :)
So perhaps you're using composite video as sync, instead of composite sync as sync?
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Re: XRGB-3

Post by RGB32E »

Artemio wrote:I use my CPS-1 games through the GAME port, so I can test them in my setup to verify your results. Unfortunately I am in teh oppositie situation and I don't have cables for the D2 input, I connect everything through the front: Super Gun with CPS-1, CPS-2, Neo Geo MVS, ZN-2, System 16, System 32, TMNT HW, Naomi and consoles are: Genesis (model 1, 2 and nomad), SMS, SNES and SuperFami, Saturn, PCE, AES, PS1, PS2, Dreamcast and N64.

I usually have my XRGB-3 with AFC at level 4, the only one that has some distortion with that is TMNT so far. I've never noticed any problem with CPS-1 but I can reset my XRGB-3 to defaults and check changing the sync setting. I mainly use B1, but I have tried two bootlegs that do have issues and never sync in B1, only in B0. I'll try those as well.
Yeah, I had terminated the RGBS leads from my Super Nova's JAMMA harness to a DB15M connector for use with a Micomsoft XAV-2s that I never ended up using much. Ironically, that termination would have been perfect had I picked up the original XRGB-2 (non-plus). So, for my Super Nova, I've custom terminated heavy duty monitor cables (with series resistors) for my arcade setup (Jamma -> DB15M -> DB15F (+ resistors) -> HDDB15M). Since I mostly use custom cables, the VGA connector on the D2 input is easiest.

I had the inital impression that both D2 and Game inputs handled RGB the same way. This turns out not to be the case in terms of compatibility.

I typically have AFC set to either 5 or 2. Though for most sources it doesn't really matter, unless I'm running B1. I seem to be the only owner who prefers B0!!! I guess I need to build a HDDB15F to JP21 adapter, and hunt down some more cables!
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Re: XRGB-3 - Sharpness Picture setting

Post by RGB32E »

I was reading Fudoh's guide again and noticed something interesting:
The sharpness control is rather aggressive. I find myself using it at "0" most of the time. A sharpness setting of "7" is rather interesting as well as it softens the picture slightly. No idea why it's exactly 7, but you'll notice it yourself: the picture gets sharper with every step from 0 to 6, but drops back at 7.
I noticed that the picture sharpness drops dramatically if the setting is lowered down to 6 and below. I don't recall what the level of '0' looked like, but I would think it would further soften the image. I'll be checking soon for myself, but what are other peoples experience with this setting?

Also, from the translated manual for the OSD, I see that there are two settings that got removed with the latest FW, or I just didn't keep pressing the down button - "Shade" and "Color Thickness". Have any of you played around with these settings on the 2.12 firmware?
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Re: XRGB-3

Post by Artemio »

RGB32E wrote:Compatibility Update:
Final Fight (CPS1 Arcade PCB) via D2 VGA connector (RGBs with 160 ohm resistors in series on red, green, and blue):
B0: Works perfect. AFC level of 4 to straighten out top of picture. No need for LPF.
B0: Works perfect. AFC level of 4 to straighten out top of picture and screen stability. No need for LPF.
EDIT: With CPS1 PCBs (Strider is the same way), if I do not select the second D2 mode option (instead of the third), the image on the screen is wavy! Weird.... :P
I tested both CPS-1 boards, Strider and Final Fight on my XRGB-3 using the RGB-21 port. In my case I use potentiometers in the SuperGUN. I can confirm that AFC is needed at level 4, the default level 2 presents shifting to the right on the first 8 pixels, and level 3 is almost perfect but has the first line shifted a bit (barely noticeable).

This also happens with CPS-2 boards (I tested eight).
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Re: XRGB-3

Post by Konsolkongen »

RGB32E wrote:
Konsolkongen wrote:My Saturn syncs fine with the D2 port set to RGBs. It does have some flickering in the colors that it doesn't have when using the front RGBs input, but otherwise its fine. Strange :)
So perhaps you're using composite video as sync, instead of composite sync as sync?
I'm using the original SEGA RGBs cable and as far as i remember it uses composhit video as sync, so you are probably right.

I got a RGBs lead for my PS2 today. I've changed the RGBs input to accept component but the image is still very bad. This cable has absolutely no shielding whatsoever and even the sound is awful too.

So i'm thinking that maybe i should just add a VGA socket to my PS2 and use a standard VGA cable for picture like RGB32E does. But i was wondering if the flickering in the picture from component could be caused by the modchip i have in my PS2? I don't want to solder in it if the picture doesn't get any better and my PS2 is one of those new ones with built in power supply so its gonna be tough fitting a VGA socket in there as there is no room!

Or i could just be on the lookout for an original RGBs lead for PS1/2/3 instead... :)
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Re: XRGB-3

Post by Fudoh »

I got a RGBs lead for my PS2 today.... but the image is still very bad
sorry to hear! I was really amazed in the jump in quality (noise-wise) when I switched to the RGB cable.
could be caused by the modchip i have in my PS2?
No, I had both a modded Slim and a unmodded Slim as well as a few unmodded fat PS2 units and they've all got the same signal quality.
Or i could just be on the lookout for an original RGBs lead for PS1/2/3 instead... :)
might be the best. There're a nice looking premium scart cables for PS available here in Germany. I'll check one of those soon.
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Re: XRGB-3

Post by Konsolkongen »

Fudoh wrote:
could be caused by the modchip i have in my PS2?
No, I had both a modded Slim and a unmodded Slim as well as a few unmodded fat PS2 units and they've all got the same signal quality.
Good to hear, now i know that it isn't the consoles fault.
Fudoh wrote:
Or i could just be on the lookout for an original RGBs lead for PS1/2/3 instead... :)
might be the best. There're a nice looking premium scart cables for PS available here in Germany. I'll check one of those soon.
Kewl please let me know if they are any good.
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