Zaku: Some new shmup thing for Lynx by SF Team

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Re: Some new shmup thing for Lynx by SF Team

Post by Super Laydock »

Took the plunge as well. :)

I like the stuff shown in the video and hope for this to be a reason to play something else than California Games on the machine once in a few years.

I can't help but admiring these people for doing something which goes against all odds.
It actually looking like fun and being quite pretty for the platform it's on helps too btw. ;)
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Re: Some new shmup thing for Lynx by SF Team

Post by Fenrir »

Oh people, think less and play more :D
This game looks nice and given the absolute niche platform, it's giving me positive chills. Kudos to the penguin. If I had a Lynx and a few dimes to spare, I'd dig in. Oh and energy bar = teh awesome. Make it that there's in game shops and I'm sold.
Alas, Ikaruga is going...

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Re: Some new shmup thing for Lynx by SF Team

Post by Super Laydock »

oh Sarcasm, I love you :P
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Re: Some new shmup thing for Lynx by SF Team

Post by PC Engine Fan X! »

Any game, let alone Zaku, running at 60fps on the Lynx is gotta be jaw dropping. ^_~

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Re: Some new shmup thing for Lynx by SF Team

Post by Ed Oscuro »

The difference between the game promo art (which is terrible btw, the cap penguin on the right seems to have fallen out of South Park, and other characters fell out of Goof Troop, and all done hit some snags on the way down the ugly tree) and the ingame stuff is a good reason not to argue for high-res 2D games. Toki HD is an example from the other end; unpretty at any speed. I ought to leave that point alone now.
PC Engine Fan X! wrote:Any game, let alone Zaku, running at 60fps on the Lynx is gotta be jaw dropping. ^_~

PC Engine Fan X! ^_~
Does this include Hello World and Frog Feast? I'm sure with a little work that one could be made to run 60fps. Also, does the Lynx LCD screen really run at 60 FPS?
Koa Zo wrote:btw, could someone please fix the thread title to include the name of the game?
Done.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Koa Zo »

I'm very impressed with Zaku.
After a half hour of play I'm pretty sure it's one of the best Lynx games ever.

I don't know how it will be received by shooter die-hards, but as a game enthusiast I'll say it is one of most awesome releases this year.

The controls are very solid, with an auto rapid shot, 2-stage charge shot, and reverse (thruster) shot.
Despite the Lynx's broad and flat d-pad Zaku moves quick and responsively. While there are not many enemy bullets in the 3 levels I've played there is still plenty to dodge - though I suspect once a player has a pattern memorized, the charge shot could be used to clear all enemies before they become a threat of collision.

There are 4 levels selectable right from the start and I did not notice any difficulty adjustment between playing the levels back to back, or selecting individually from the start screen - what I mean to say is the difficulty didn't really feel like it ramped-up. Each of the bosses I've encountered did wipe me out on the first couple tries, and there appears to be unlimited continues (from the start of a level).

An options screen offers 4 difficulty levels, and BGM & SFX tests. I've only played Normal and Expert and didn't notice any difference besides a shorter life bar. I wanted to think the enemies were moving faster, but I'm not sure. And I unfortunately didn't see more bullets. Though considering the potential for blur and angle glare issues with the Lynx screen it is probably the best design choice to not have a lot of projectiles flying around the screen.

Now the best part is the graphics. We've all seen the colorful screenshots and the video clip. Playing this on a real Lynx is incredible. The screen is filled with motion: swift moving enemies, large cleverly designed bosses, racing parallax landscapes, tons of bright colors, clear text dialogue and storyline, clever cinema screens - Zaku holds up with most 16-bit console games.

I highly recommend Zaku for anyone who can appretiate the best of early 16-bit design sensibilities.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by PC Engine Fan X! »

Thanks for the intial heads-up about Zaku, Koa Zo. Sounds like Super Fighter Team went all-out with this new Lynx gaming title. ^_~

And how are the BGM tunes on this Zaku game? Do they gel in place with the gameplay? Are they techno, electronica, or something else entirely?

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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Koa Zo »

PC Engine Fan X! wrote:And how are the BGM tunes on this Zaku game? Do they gel in place with the gameplay? Are they techno, electronica, or something else entirely?

PC Engine Fan X! ^_~
The BGM are great! They really put all other Lynx game BGM to shame. I want to say they're as good as most anything on Genesis or PC-Engine, but that's probably a little generous. Either way, the tunes fit the game perfectly. All the stage music I've encountered so far is upbeat percussive shuffle with some nice melodic blips and beeps ~ I don't have musical vocabulary - sorry. In the BGM Test there are 22 tracks available and a few are quite atmospheric - I particularly like tracks 15 and 17 for their otherworldly simplicity - but haven't encountered those tunes in the actual game yet.

My impressions a few psots up should be edited.
I knew it was silly to post after 30-45 minutes of playing the game - I'm glad to report there is much more to the game than brief first impressions will allow.

Reading the instruction manual always helps too. I found out the power-up orbs will charge a reserve energy tank. For every 8 orbs you collect you recieve a reserve tank which is activated by pressing the "Option 2" button on the Lynx. It is apparently ideal to conserve the reserve tanks for the later levels.

Also made clear from the instructions is the fact that each of the 4 attacks effect various enemies differently. Learning the right weapon for the right situation was making things tricky for me today when I played.

I've also seen a lot more enemy attacks through the various levels than what initial impressions led on. The bosses offer up a lot more attacks and forms than I first saw last night as well. Some of the multi-jointed stuff would have blown minds back in '93 or '94. I can't imagine how Halverson from DieHard Gamefan magazine would have recieved this game back then! (Well actually I can)

A really impressive game all together.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by CMA Death Adder »

Hello, everyone.

I'd like to thank you for bringing news of Zaku to this community, discussing it and sharing news and first impressions. Especially, I'd like to give a big thanks to Koa Zo for the very honest, very detailed commentary. It's customer reviews like these that really help us to understand how well the product is being accepted, as well as what we can do better in the future. To anyone else who ordered the game, or plans to order in the future - I would personally appreciate it if you took the time to share your opinions (be they good or bad) once you've had proper time to give the game a try. Thanks in advance. ;)

Keep on gaming and never let dreams die!
- Brandon Cobb
President, Super Fighter Team
Check out Zaku, the crazy-fast new shooter for Atari Lynx!
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Ed Oscuro »

What sort of gameplay does this offer up? Big enemies you have to dodge between to avoid collision? (I'll skip by the charge shots and energy tanks thing for now, that seems best left out of the asking for the moment.)

What game is this most similar to? Anything arcade-wise?
Koa Zo wrote:I can't imagine how Halverson from DieHard Gamefan magazine would have recieved this game back then! (Well actually I can)
Even without the acid? :mrgreen:
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Koa Zo »

Ed Oscuro wrote:What sort of gameplay does this offer up? Big enemies you have to dodge between to avoid collision? (I'll skip by the charge shots and energy tanks thing for now, that seems best left out of the asking for the moment.)

What game is this most similar to? Anything arcade-wise?
someone else would be better off answering those questions. ..though I've played scores of shmups, I'm not adequately versed to make strict comparisons.

Games which came to my mind while playing Zaku were:
Gunstar Heroes, Trouble Shooter, Thunder Cross, Sonic the Hedgehog, In the Hunt, ...
There is everything you would expect from a 16-bit game circa 1993-94. Very well done!

Enemies typically come at in you in groups of three - some are large, some are not so large, some move faster than others, some will shoot at you, most do not (in the first 3 stages). Some you can kill easily with rapid shot, some with charge shot, and others with the reverse thruster. By the third stage (Marine Zone) you will be switching between all three weapons with a pretty good rhythm. For instance, one section I have fun with is where 3 ground based enemies march up from behind you (left screen). An orb will be left from the first one killed (and the orbs scroll off screen quickly), so you let the enemies get to the right of the screen then slip in front of them and hit two with reverse "Back Blaster" then in the time it takes to sweep above and to the left of the remaining enemy you can make a charge shot, just in time to catch the orb and kill the third to be rewarded another orb.

There is a recurring boss, "Iremsha", who appears in many forms (along with cool mid-level and end-level bosses). The first encounter during Marine Zone takes the action to a vertically scrolling scenario - I don't want to spoil anything, but it makes very cool use of the weapon options!

The "Option 2" button function of activating reserve energy is brilliant. The orbs don't replenish energy, but rather accumulate to activate the reserve energy. In a tense situation I have neglected to monitor my health bar and been killed while I could have activated an available reserve energy. And in other instances, I've been so concerned with getting the 6, 7, or 8th orb to activate reserve energy, that I end up playing sloppy and get killed instead of extending my life as intended. It all certainly adds to the strategy.

Some of the graphical touches really deserve mentioning. Like in the underwater sections where the color palette shifts to all blue tones, and how the color comes back when the water recedes. In those same scenes water splashes whenever Zaku enters or exits water!
Iremsha’s 2nd Marine Zone encounter will make you forget you are playing a Lynx. The graphics, sound, and physics effects are unbelievable for a homebrew game. And then the boss that directly follows up that fight is as good as anything from a Sonic the Hedgehog game! (And a great sense of humor too!)

There is no reason for any Lynx owning gamer to not purchase this game – it is far and away the best game on the system, and may even be the best handheld shoot-em-up, period.
Zaku is reason enough to warrant the purchase of a Lynx.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Ed Oscuro »

Best handheld shooter would be a hell of an accomplishment! It does sound pretty decent though; I know Battle Mania a little bit and I've always been a fan of that series (I own it four times over, after all). Better than the GG Aleste games, Interstellar Assault...we'll see!
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Re: Zaku: Some new shmup thing for Lynx by SF Team

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Ed Oscuro wrote:Best handheld shooter would be a hell of an accomplishment! It does sound pretty decent though; I know Battle Mania a little bit and I've always been a fan of that series (I own it four times over, after all). Better than the GG Aleste games, Interstellar Assault...we'll see!
Now, I don't want to give anyone wrong impressions - when I mention games "that came to mind" I 'm not saying Zaku plays like those games - just that something: graphics, SFX, presentation, scenario, boss... triggered an association in my mind. Your mileage may vary.

And "best handheld shmup ever" is just a rediculous statement to exagerate my enthusiasm for the solid quality delivered by Zaku. GG Aleste <-> Zaku, is apples and oranges, they're entirely different games. But considering how difficult it is to focus on the blurry screen in GG Aleste I would have to choose Zaku any day of the week. :mrgreen:
I can also say I would prefer Zaku over Steel Empire, Darius R, or Gradius Galaxies. 8)
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Ed Oscuro »

I would probably prefer anything to Steel Empire, Darius R, or the evil waving tentacle bastards in the post-Moai stage of Gradius Galaxies. Yeah, I don't get Steel Empire...but that's another game for another day.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Koa Zo »

So nobody else is playing this? :shock:
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Koa Zo »

:|
...that's too bad.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

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Koa Zo wrote::|
...that's too bad.
Mine arrived a couple days ago, now I need to get a Lynx :)

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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by PC Engine Fan X! »

the2bears wrote:
Koa Zo wrote::|
...that's too bad.
Mine arrived a couple days ago, now I need to get a Lynx :)

Bill
An Atari Lynx II handheld is cool to play/own. A six-pack of AA batteries will last you about 3 to 3 1/2 hours of gameplay time...so it would be wise to pick up an Lynx AC adapter to save on batteries. An optional Lynx II sun visor is another cool option to get to cover the LCD screen if you plan to take it outdoors. ^_~

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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by the2bears »

PC Engine Fan X! wrote:
the2bears wrote:
Koa Zo wrote::|
...that's too bad.
Mine arrived a couple days ago, now I need to get a Lynx :)

Bill
An Atari Lynx II handheld is cool to play/own. A six-pack of AA batteries will last you about 3 to 3 1/2 hours of gameplay time...so it would be wise to pick up an Lynx AC adapter to save on batteries. An optional Lynx II sun visor is another cool option to get to cover the LCD screen if you plan to take it outdoors. ^_~

PC Engine Fan X! ^_~
Thanks, yeah, sounds like the AC adapter is a must.

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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by SuperGrafx »

Honestly this is pretty cool.

I always wonder how a game like this would have been received had it come out early in the console's lifespan. I mean, it looks really good, particularly when stacked up against official efforts like "Gates of Zendocon" and "Zarlor Mercenary".

After seeing Under Defeat on the DC, I only wonder if things would have turned out differently had that game come out in 1999. It pushed the console to previously unseen levels, kind of like Zaku does for the Lynx.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by pixeljunkie »

I'm loving this game. Definitely worth the purchase! I just wish it had a high score screen.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by louisg »

SuperGrafx wrote:Honestly this is pretty cool.

I always wonder how a game like this would have been received had it come out early in the console's lifespan. I mean, it looks really good, particularly when stacked up against official efforts like "Gates of Zendocon" and "Zarlor Mercenary".

After seeing Under Defeat on the DC, I only wonder if things would have turned out differently had that game come out in 1999. It pushed the console to previously unseen levels, kind of like Zaku does for the Lynx.
Yeah, the Lynx was a great system let down by its software library. The best stuff were ports, but a lot of the originals seemed rather rushed. I wish I still had one now.

Dunno if UD would have mattered. Sony was unstoppable brand-name-wise at that point, and I think that's really what killed the DC. DC had some pretty impressive looking stuff at launch.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by PC Engine Fan X! »

SuperGrafx wrote:Honestly this is pretty cool.

I always wonder how a game like this would have been received had it come out early in the console's lifespan. I mean, it looks really good, particularly when stacked up against official efforts like "Gates of Zendocon" and "Zarlor Mercenary".

After seeing Under Defeat on the DC, I only wonder if things would have turned out differently had that game come out in 1999. It pushed the console to previously unseen levels, kind of like Zaku does for the Lynx.
Considering that the Lynx titles of Gates of Zendocon & Zarlor Mercenary are 1st-gen Lynx titles, it would be fitting to say that Zaku would the "killer app" Lynx title to play/own if it had been released during the Lynx's short-lived lifespan. ^_~

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Re: Zaku: Some new shmup thing for Lynx by SF Team

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Righteous Super Hero / Righteous Love
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Re: Zaku: Some new shmup thing for Lynx by SF Team

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:lol:
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They really should do a cross over someday...
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Ed Oscuro »

The first thing that came to mind after louisg's post was "I wonder how Dave Halverson would have received it...ON ACID?!"
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...

Post by CMA Death Adder »

Hello, everyone.

The Next Level published a review of Zaku on December 2nd. Check it out...

*** Zaku review by The Next Level ***
- Brandon Cobb
President, Super Fighter Team
Check out Zaku, the crazy-fast new shooter for Atari Lynx!
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Re: Some new shmup thing for Lynx by SF Team

Post by PFG 9000 »

Elixir wrote:I don't know of any "casual shmupper" who owns an Atari Lynx.
I do I do I do!
Of course, I was Lynx fan first, and casual shmupper second, so maybe I don't apply.

Anyway, this is the first I've heard of Zaku. I was mildly intrigued by the website, but the feedback here makes me very interested. Best Lynx game? Better than Lemmings, Scrapyard Dog, Slime World, Shadow of the Beast, Klax, and Joust? I'm not doubting, but if it's really the best, or even just among the best, I'll be sure to buy it. I really think the system is one of the most underrated platforms out there.

Hopefully Carl Forhan will have a spare copy or two at this year's Midwest Gaming Classic.
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Re: Some new shmup thing for Lynx by SF Team

Post by pixeljunkie »

PFG 9000 wrote:
Elixir wrote:Hopefully Carl Forhan will have a spare copy or two at this year's Midwest Gaming Classic.
Its available on Super Fighter's site, just pick one up now. I have it, and if you dig Air Zonk, its a given. You will love it.
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Re: Zaku: Some new shmup thing for Lynx by SF Team

Post by Lynx Winters »

Oh. Ohhhhhhhh. THAT Lynx.
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