Help from the shmup.com for Mushihimesama Futari 1.5 review

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Elixir
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by Elixir »

toaplan_shmupfan wrote:Turn on the game--don't play it yet. Watch the attract modes a few times first. Rationale: this allows seeing of details in the game that may not be able to be seen or appreciated when actually playing the game for survival.
What you will see, 99% of the time, is an incorrect way of playing a shooting game--often, with two players simply messing around--and demonstrates nothing of scoring systems or survival. I remember ZUN's demo of Mountain of Faith, which taught a lot of people how to deal with early Stage 4 on Lunatic. The rolling demos are never anything to go by.
toaplan_shmupfan wrote:Now, go to the options menu, if there is a sound test, listen to the soundtracks individually to fully appreciate them, since a lot of in-game action and sound effects may prevent fully appreciating the music. If the game does not have a sound test, then it will be necessary just to hear the soundtrack while also playing the game.
Have you played Shadow of the Colossus? The music is part of the game. I thoroughly enjoyed the music to the point of importing the OST. But then I was thoroughly disappointed because the music isn't something which holds any meaning by itself. This isn't true of all games, but people who dumb enough to read a review before purchasing a game; those who think $60 USD on a game is "overly expensive and lacks content", are not capable of appreciating video game music as a single element. This is perfectly fine though, since the tracks were designed for the game, not the other way around. Nobody's going to read a review and go "man, can't wait to get into that game and listen to the background music".
toaplan_shmupfan wrote:Now, play the game the first time through, default difficulty, no continues no matter what, how far did one get? What is that player's skill level compared to other games of the same genre? This may be a good way to accurately measure whether the game is too easy or too hard from the start, and whether other players will like the game vs. for dedicated fans of the genre only.
This is dependent entirely on the player, not the game. Only a reviewer who has spent considerable time with other shooting games can compare it to other shooters.
toaplan_shmupfan wrote:Play again, and for the purposes of reviewing, sure go ahead and credit feed to the end. Or, it might be better to just turn down the difficulty (but then say so in the review that it was necessary to turn down the difficulty in order not to credit feed to the end). That said, don't judge the overall game experience on how "short" it may be due to credit feeding or an easier difficulty, but do that to be able to see the later levels without having to start over each time so that the overall game experience has been reviewed.
Turning down the difficulty below anything but what Original is meant to be played on would alter the levels. That would be like reviewing Daioujou on the easiest setting: it wouldn't make any sense. Credit feeding would be fine.
toaplan_shmupfan wrote:Before finalizing the review, give the game one more playthrough, no credit feeding, at the default difficulty once again. Doesn't matter if the game is finished or not, just give it an honest one-credit playthrough.
How is this going to help? Judging a game based on how far the reviewer himself can get is retarded.
toaplan_shmupfan wrote:For multimode games, do the same for any other game modes. IIRC Mushihimesama Futari has an Original mode, a Manic mode, and an Ultra mode. This way each mode got a fair playthrough.
Credit feeding through Ultra would be annoying as hell, and definitely different from playing Original. I dare say that people reading the review would brush Ultra, or even Maniac off because "dude that shit is impossible".
toaplan_shmupfan wrote:IMHO, this is a good balance between not playing the game enough, and not spending 80 to 100 hours on the same game.
80 hours isn't necessary to review a game, but reviewing the music by itself and demo play isn't going to help a reader grasp what the actual game plays like.

No, if you're going to review Futari, talk about the scoring and how Original and Maniac's scoring systems differ. Talk about how it borrows elements from Ketsui. Talk about how Original's mode rank becomes very punishing from Stage 4 onwards. Talk about Reko A, B, Palm A, B, and what advantages and disadvantages each of them have. Mention the top players and mention what they use (monkey see, monkey do; after all, they're reading your review).

Things like:

- The 360 port will come in 3 editions: limited edition with pre-order bonus (only from the online cave shop; two faceplate stickers and a collectable telephone card), limited edition (comes with game, case and soundtrack) and the regular edition which is just the standard game by itself.
- Black Label is going to be additional content in the future, and includes Original, Maniac and God Mode with completely different scoring systems.
- 1.01 will be available from the DLC card which is included in the first print (?) of the game.
- This is going to be the first region-free Japan-only Xbox 360 game.

And don't play this on a fucking 360 pad while you're reviewing. Mention that it's going to be awkward to play with a 360 pad (this is globally known, but still). The HRAP EX-SE arcade stick would be the easiest to access for your readers, since it's full Seimitsu and requires no modding. There's also this converter which people can import, which gives access to anything that uses a PS2 end (all HRAPs, PS2 Saturn pads, Hori PS2 pads, SNK PS2 pads, etc).
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Skykid
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by Skykid »

toaplan_shmupfan wrote: Now, go to the options menu, if there is a sound test, listen to the soundtracks individually to fully appreciate them, since a lot of in-game action and sound effects may prevent fully appreciating the music. If the game does not have a sound test, then it will be necessary just to hear the soundtrack while also playing the game.
This is a bit odd man. If the situation was as you described, wouldn't you just say "The soundtrack is good, but unfortunately poor audio balancing means it often gets swamped by the sound effects."

It's not usual for someone to sit through a sound test to determine how good a game soundtrack is - it's how well it compliments the action that's important.
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spineshark
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by spineshark »

Enhasa wrote:
linko9 wrote:Many professional reviewers do in fact spend 100 hours with a game. Case in point; many Fallout 3 reviewers. And what about games like Final Fantasy Tactics Advance, which takes about 80 hours to truly complete?
Who would want to spend 80-100 hours on such shitty games? More time spent somewhere is less time spent somewhere else. No wonder professional reviews tend to be so terrible. Get some more man-hours on staff so you can do more with your other reviews than playing through it once while credit feeding.
The guy I know who works at Atlus was a freelance reviewer a few years back and he got paid like $2 or $3 per hour he spent beating the game he was reviewing.

Once, this game was Dragon Quest VIII. :lol:
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Enhasa
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by Enhasa »

How would they enforce that? Yeah, I spent like 300 hours reviewing this game. Look at my timer, I totally didn't leave it on overnight too.


The problem with requiring people to "complete" games before reviewing them is that it's only for faux legitimacy, as in most readers would freak and use that against you if you didn't like some game but hadn't seen the ending. Nobody's mind is going to change and it only encourages the act of completion as the low-hanging objective rather than understanding the game, and instead of saying "it's not for me, but it might be ok for others" it ends up as "this is the most frustrating game I've ever played, 1/10."

Can't get past the first stage in a shmup? Credit feed. Stuck on a boss in a RPG? Gain a couple levels. Dying all the time in Ninja Gaiden? Play it on Ninja Dog. Don't know your head from your ass in Space Giraffe? Grind through the whole game one stage at a time. Who cares when the goal is completion? You're on a deadline, you're a rational being.

As with most things the problems aren't with the individuals but are systemic.
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ASK
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by ASK »

Elixir wrote:
toaplan_shmupfan wrote:Turn on the game--don't play it yet. Watch the attract modes a few times first. Rationale: this allows seeing of details in the game that may not be able to be seen or appreciated when actually playing the game for survival.
What you will see, 99% of the time, is an incorrect way of playing a shooting game--often, with two players simply messing around--and demonstrates nothing of scoring systems or survival. I remember ZUN's demo of Mountain of Faith, which taught a lot of people how to deal with early Stage 4 on Lunatic. The rolling demos are never anything to go by.
I think you completely misinterpreted his point. I think he was referring to taking in the art and visuals of a game, not how to play it. When you're busy dodging bullets you're going to have a hard time looking in detail at the scenery.
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Raizen1984
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by Raizen1984 »

Reviews are just opinions. A review written by a hardcore enthusiast is going to be just as subjective as a review on GameFAQs.
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TrevHead (TVR)
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by TrevHead (TVR) »

I think most reviews are ok aslong as they are factual and that the reviewer actually likes the genre of game he is reviewing, as ive read in the past more then a few shmup game reviews where the guy writing totally hated the game he was reviewing, also slagging off the game for having game mechanics which are genre stables, eg the sort of things that would make any shmup fan want to throttle the reviewer. And then just b4 giving the game a god arwfull score he quickly mentions that he doesn't like shmups anyways.

While not as important as the above, I do think it's very important that the writer knows who his readership are and then write the review with them in mind. An shmup review written on a mainstream site like IGN will be different from a review posted on this forum where only hardcore fans will read it.

I also think it's important that the writer shouldn't domb down too much and while not getting bogged down in jargon. A reviewer should imo teach his readers about the game and genre so that an average Joe Blogs gamer will beable to appriechiate why the hardcore gamer loves the genre of games he's a fan of. If I put this into the context of shmups. It would be that the reviewer informs his readers that while a shmup with limited continues may seem easy to finish. But they are infact playing the game wrong and should try not to credit feed and 1cc it. Or the reviewer could mention that while most ppl will think of a shmup as been way too short and is not good value for money, they should think of shmups as been the total oppersite. Sure they may take 30 to 45 minutes to complete but it is ment to be replayed many many times, so having a short game time makes things easier for the gamer who is trying to memorise each stage in the game.

If more reviwers did this about the games they wrote about more ppl would be into more genres and niche games like shmups wouldnt get reviewed by ignorant ppl who didnt like shmups in the first place.
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Jedah Doma
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by Jedah Doma »

Thanks for the responses so far. I've put a lot of play time into this game, and mixed with the knowledge gained from my experience and the collective comments of this thread, I have come up with what I think will be a solid script that will give proper dues to the game. I truly do want this review to be as spot on as possible. The episode will be out at the end of this month so I will post a pink to it when it goes live. Again, thanks for the tips and bits of knowledge.
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Jedah Doma
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by Jedah Doma »

Well the episode is done and I thought I would post it in this thread for all the fine folks here that gave advice and tips.

http://www.youtube.com/watch?v=RUN3lZ2gxTM

Thanks again for your help!
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njiska
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Re: Help from the shmup.com for Mushihimesama Futari 1.5 review

Post by njiska »

Rather brazen with your comments about being GOTY and the best graphics on the system, but overall a solid, fun review. Certainly weren't kidding when you said you could talk about it for an hour. In my own published review I ended up struggling to get it under 2000 words because there's so much depth to the scoring systems.
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