Toki HD

A place where you can chat about anything that isn't to do with games!
User avatar
D
Posts: 3800
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Toki HD

Post by D »

User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Toki HD

Post by emphatic »

Wow, that looks awesome. I hope they have a great taste in the classics and remake the best ones only. While Toki is very pleasing to the eyes, it's also a very anal memorizer. Let's just hope they don't try and improve on the gameplay though, as that's part of it's charm.

Can they please do Rygar next?
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
D
Posts: 3800
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Re: Toki HD

Post by D »

I will hostage them into making Shinobi HD. :lol:
User avatar
neist
Posts: 415
Joined: Tue Jan 15, 2008 3:41 pm
Location: Oklahoma

Re: Toki HD

Post by neist »

Wow. That looks a lot better than what I had in my mind before I clicked on the link.

Wonder how it'll look in motion.
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Toki HD

Post by emphatic »

They are really great at making interesting backgrounds I think. Imagine how cool Rolling Thunder, Black Tiger or Solomon's Key (perhaps this one could incorporate some animated backgrounds) would look done this way. The mind boggles. Let's just hope that the original gameplay is intact, and that they'll let you play the game with (optional) original sound fx+music.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Hibachi
Posts: 175
Joined: Fri Apr 24, 2009 7:24 am
Location: UK

Re: Toki HD

Post by Hibachi »

like you say Emphatic, as long as they keep the game play intact then this could be the benchmark for 2D revamps.
Live Fast Die Ugly

Xbox Gamertag: Gunstar Hero 10
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Re: Toki HD

Post by Ganelon »

Great remake format for an underrated gem. Will buy.
User avatar
Jon
Posts: 1114
Joined: Wed Jan 26, 2005 10:46 pm
Location: Phoenix, Arizona

Re: Toki HD

Post by Jon »

This game frustrated me to no end as a child. :evil: The new version certainly looks pretty though.
User avatar
nem
Posts: 934
Joined: Wed Feb 16, 2005 8:26 am

Re: Toki HD

Post by nem »

That looks amazing. Hopefully they have lots of animation to go with the art
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Toki HD

Post by emphatic »

Let's hope for scanline option as well:

Image

Edit:
Disclaimer:
I don't know why, but on this forum, this image is scaled so my faked scanlines does look weird.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Toki HD

Post by Elixir »

Looks like a flash game. I think the bland art style derives away too much from the original. Whenever they switched back to the original game I kept thinking "man, that looks nice."
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Re: Toki HD

Post by undamned »

Dude, this looks smoking hot. My face would melt off if Capcom did this with Ghouls and Ghosts (or any number of other games). Actually, Nemo would be primo HD material.
emphatic wrote:Let's hope for scanline option as well
Scanlines make low-res look better. It just takes away detail on high-res.
-ud
Righteous Super Hero / Righteous Love
User avatar
Acid King
Posts: 4031
Joined: Tue Jan 25, 2005 10:15 pm
Location: Planet Doom's spaceport

Re: Toki HD

Post by Acid King »

They posted a video today. I think it looks pretty awesome.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
caldwert
Posts: 565
Joined: Sun Dec 02, 2007 8:44 pm
Location: Neutral Zone

Re: Toki HD

Post by caldwert »

What system is this for? I looked at the site but probably missed it staring me in the face.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Toki HD

Post by Ed Oscuro »

The screenshots look rather uneven to me. Also, lol, I just noticed the ghosts in the original look straight out of Ghosts 'n' Goblins.

They also fucked up his crawling pose...leg not so far out, knuckles must be dragged.
neorichieb1971
Posts: 7877
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Toki HD

Post by neorichieb1971 »

I like it, but its far from nextgen 2D imo.

This is the sort of thing I want to see on nextgen consoles, just taken to the extreme. Think more like the new Sonic games with a 2.5 D camera and lots of extra background activity. Waterfalls should be in the realm of uncharted 2 etc. With nextgen consoles, a little charm can add a lot of potential value to the game. In this, it just looks like a new coat of paint. Which is a shame, because what they have done is artistic, its just not enough of a gap.

If you take anything even from the last generation, Resident evil remake for example. Take those graphics, put them in a 2D environment with a interactive elements.. A really well modeled main character with lots of animation and your getting close to what I expect these days.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Toki HD

Post by Elixir »

undamned wrote:Dude, this looks smoking hot. My face would melt off if Capcom did this with Ghouls and Ghosts (or any number of other games). Actually, Nemo would be primo HD material.
I would probably burst into tears if they did that. Actually no, I'm lying, because I don't care for daimakaimura. This seriously looks like a flash game. At least with Boy and his Blob, there's lighting effects and things to do in comparison to "spit at enemies and don't die". I expect it to pop up on Newgrounds or Xbox Indies eventually. Which is fine, because it belongs there.

I suspect they have enough dough to upgrade this to an XBLA title regardless of whatever it looks like or includes, cash-in on nostalgia and include gamerpics and themes which you also have to pay for. It doesn't look anything like the original game, nor does it feel like the original game at all. I mean, look at this:

Image

The art style looks so flat, so bland, and so fresh out of photoshop that it could pass for a flash game. Those hammers look like something from a flash game. That font is something I've seen from some flash game before. Why did they replace a waterfall with the inside of a cave, and why is that vine bridge now a log? Don't answer. Jesus christ.
neorichieb1971
Posts: 7877
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Toki HD

Post by neorichieb1971 »

Elixir,

Your assuming the game is to be an actual remake, pixel for pixel with updated graphics. That would look even worse imo. Besides, if anyone wanted to play exact replica of it they would have played the original with no enthusiasm to play the remake.

Why they are doing this game over again is beyond me. Original content and levels would be far more refreshing. As it stands people like you are bashing it. In reality, your moaning about hi-res graphics. If you look at every single high resolution game in 2D it looks like a flash game. A flash game is a 2D game with high resolution graphics, no?
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Toki HD

Post by Ed Oscuro »

neorichieb1971 wrote:Your assuming the game is to be an actual remake, pixel for pixel with updated graphics.
The developers putting their new hackjob screens right next to the originals would seem to support that assumption.

The video is only further proof of this. It's meant to be a more or less exact remake, how did you miss this?
neorichieb1971
Posts: 7877
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Toki HD

Post by neorichieb1971 »

A pixel for pixel game doesn't change a vine into a log. Thats what I meant.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
BulletMagnet
Posts: 14155
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: Toki HD

Post by BulletMagnet »

caldwert wrote:What system is this for? I looked at the site but probably missed it staring me in the face.
Look at the end of the paragraph under "what we do" - they say the game is "available soon on ???", which would suggest that they're either not sure where it'll be released or haven't announced it yet.
neorichieb1971
Posts: 7877
Joined: Wed Jan 26, 2005 1:28 am
Location: Bedford, UK
Contact:

Re: Toki HD

Post by neorichieb1971 »

The development platform would give a clue wouldn't it. Its probably a PC game with an idea to go console d/l at a later date.
This industry has become 2 dimensional as it transcended into a 3D world.
User avatar
FRO
Posts: 2269
Joined: Tue Jan 25, 2005 10:25 pm
Location: Nebraska, USA
Contact:

Re: Toki HD

Post by FRO »

Elixir wrote:Looks like a flash game. I think the bland art style derives away too much from the original. Whenever they switched back to the original game I kept thinking "man, that looks nice."
Rly? I thought it looked great. It looks like Toki and the latest Metal Slug game got together and had "teh sex" and produced this remake, which looks great. I was watching the video, remembering playing through the game the first time (oh, what a laborious task) and thinking, "Man, this remake looks nice." Made me want to play it again, which is no small task as much as I got frustrated w/ the original. One of the few games I sold off due to just being frustrated with it. I did end up completing it before dumping it off, but I swore I'd never do that again.

My only question is, why Toki? It's an okay game, but certainly not a "classic screaming for an update". Surely they could have used an art style like that to redo something more fun like Decapattack, Zombies Ate My Neighbors, or something that would lend itself to the real stylized look & feel they were going for.
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Re: Toki HD

Post by undamned »

Elixir wrote:It doesn't look anything like the original game, nor does it feel like the original game at all.
I thought "feel" had to do with actually playing a game.
-ud
Righteous Super Hero / Righteous Love
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Toki HD

Post by emphatic »

FRO wrote:My only question is, why Toki? It's an okay game, but certainly not a "classic screaming for an update". Surely they could have used an art style like that to redo something more fun like Decapattack, Zombies Ate My Neighbors, or something that would lend itself to the real stylized look & feel they were going for.
Perhaps the license was very cheap. TAD isn't Capcom or SEGA you know...
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Toki HD

Post by Elixir »

neorichieb1971 wrote:As it stands people like you are bashing it. In reality, your moaning about hi-res graphics. If you look at every single high resolution game in 2D it looks like a flash game. A flash game is a 2D game with high resolution graphics, no?
Toki HD implies it's the same game, but in HD. This is more like Toki 1.5 or something.

I don't get why Toki either. Game was neat at the time, but there's probably other games out there more deserving of a remake. I'm not complaining about that it has "high res graphics" but that they derive too much from the original when it's meant to be a remake. Go look at R-Type Dimensions if you want to see how a proper remake is done.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Toki HD

Post by Ed Oscuro »

They're probably picking on Toki because TAD Corporation isn't around to slam them for it. I don't know how they got the rights to do this; hopefully we'll hear something about that.
User avatar
Lordstar
Posts: 3785
Joined: Thu Apr 26, 2007 4:53 pm
Location: Liverpool,UK
Contact:

Re: Toki HD

Post by Lordstar »

emphatic wrote:Let's hope for scanline option as well:

Image

Edit:
Disclaimer:
I don't know why, but on this forum, this image is scaled so my faked scanlines does look weird.
you should email them and tell them. They could implement it.
Follow me on twitter for tees and my ramblings @karoshidrop
shmups members can purchase here http://shmups.system11.org/viewtopic.php?f=4&t=21158
User avatar
GaijinPunch
Posts: 15847
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Re: Toki HD

Post by GaijinPunch »

The art style looks so flat,
It's 2d.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Toki HD

Post by emphatic »

Lordstar wrote:you should email them and tell them. They could implement it.
I left a comment about it on their Facebook page.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Post Reply