Anyone in Japan played Tekken 6?
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evil_ash_xero
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Anyone in Japan played Tekken 6?
Just wondering if it was any good. I don't know if anything is going to be able to top BlazBlue for fighter of the year, but I would hope Tekken would at least be of high quality.
And I mean people who have played it in the arcades, since I know it's not out on any systems yet.
And I mean people who have played it in the arcades, since I know it's not out on any systems yet.
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Re: Anyone in Japan played Tekken 6?
Why just Japan; there's a Tekken 6 cab in Nottingham, UK, so I imagine there must be several scattered across the world: It's a pretty big franchise
I wanted to have a go, but there were some dudes playing it fairly solidly. Also, I'm not a massive Tekken fan.

Re: Anyone in Japan played Tekken 6?
T6BP is good.
Well, i still don't like it much, but it much, much better than t5.
And i gonna play when it gonna be released on consoles.
Well, i still don't like it much, but it much, much better than t5.
And i gonna play when it gonna be released on consoles.
Re: Anyone in Japan played Tekken 6?
I'd seen one at the arcade here. I'm not much of a tekken fan so 75 cents seemed kinda steep to play it for 30 seconds. Its a pretty popular game. L' Cabinet Noir is pretty rad.
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GaijinPunch
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Re: Anyone in Japan played Tekken 6?
They even have it in the arcade Honolulu.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Anyone in Japan played Tekken 6?
We probably have 10+ Tekken 6 units scattered across NZ, since it's pretty popular here.
"What the fuck you mean there's 2D games? Like those paper styles, bro?"
"What the fuck you mean there's 2D games? Like those paper styles, bro?"
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adversity1
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Re: Anyone in Japan played Tekken 6?
It's a good game until someone gets a launcher.
Then it's juggle juggle x ∞
Then it's juggle juggle x ∞

We are holding the secret power of shmups.
Re: Anyone in Japan played Tekken 6?
Doesn't sound all that different than the previous games in the series.adversity1 wrote:It's a good game until someone gets a launcher.
Then it's juggle juggle x ∞

Re: Anyone in Japan played Tekken 6?
exactly why i always hated tekken .Jon wrote:Doesn't sound all that different than the previous games in the series.adversity1 wrote:It's a good game until someone gets a launcher.
Then it's juggle juggle x ∞
Re: Anyone in Japan played Tekken 6?
no need to limit yourself to one reason!clp wrote:exactly why i always hated tekken .Jon wrote:Doesn't sound all that different than the previous games in the series.adversity1 wrote:It's a good game until someone gets a launcher.
Then it's juggle juggle x ∞

i hate the endless movelists, the delayed actions, the soulless characterdesign...

i prefer street fighter any day.
Re: Anyone in Japan played Tekken 6?
Man, sad but true - VF5R are not better D:clp wrote:exactly why i always hated tekken .Jon wrote:Doesn't sound all that different than the previous games in the series.adversity1 wrote:It's a good game until someone gets a launcher.
Then it's juggle juggle x ∞
Full life combos X(
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gameoverDude
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Re: Anyone in Japan played Tekken 6?
Beating Azazel with Jack-6 is a piece of cake.
Start backing up to gain some distance, maybe even use u/b+RK to try to push Azazel back. When you are far enough away, start tapping LK+RK to take off and attempt a Giant Foot Stomp. Land on Azazel with this move for grave damage, then do a crouching RK on the grounded boss to push him back a bit. Step back a little and prepare to take off again. The third time you land the GFS on Azazel should prove fatal for him.
Start backing up to gain some distance, maybe even use u/b+RK to try to push Azazel back. When you are far enough away, start tapping LK+RK to take off and attempt a Giant Foot Stomp. Land on Azazel with this move for grave damage, then do a crouching RK on the grounded boss to push him back a bit. Step back a little and prepare to take off again. The third time you land the GFS on Azazel should prove fatal for him.
Kinect? KIN NOT.
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GaijinPunch
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Re: Anyone in Japan played Tekken 6?
And every other single fighting game?clp wrote:exactly why i always hated tekken .Jon wrote:Doesn't sound all that different than the previous games in the series.adversity1 wrote:It's a good game until someone gets a launcher.
Then it's juggle juggle x ∞
While the combos are skewed a bit in the game, they at least made the light weights a lot stronger (well, tricker to fight against, anyway).Man, sad but true - VF5R are not better D:
Full life combos X(
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Thunder Force
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Re: Anyone in Japan played Tekken 6?
Not in Japan, but I'm going to comment anyway. As someone who felt the 1080p PSN budget release of Tekken 5 DR was pretty good value for money, I've been hopeful that Namco would work wonders with an eventual full priced home sequel... despite finding the arcade version of Tekken 6 BR to be very underwhelming (in a post-VF5, post-SC4, post-SF4 world). Unfortunately after seeing a new half hour video preview of Tekken 6 BR on PS3 I've lost hope in an improved home version, I think I'm going to skip this, and extend my hope to Tekken 7.evil_ash_xero wrote:I would hope Tekken would at least be of high quality.
It just doesn't seem like Namco is serious about overhauling anything about this dated franchise right now, and is content to simply add bad jokes into this sequel (joke characters like Bob, stage BGM with horrible looped yodeling, adding more hit sparkles instead of getting rid of them...), as if Tekken wasn't already ridiculous enough. As a former Tekken fan it's kind of depressing. I hope Namco are doing this to buy themselves time to come up with a truly wortwhile next-gen sequel in Tekken 7. For example, Zafina is a character design that could work well in a next-gen fighting game, but here is just wasted on an in-game combat/animation/physics engine that should have been replaced years ago; the character design implies a level of sophisticated motion that in this game is just not there. When a new fighting game makes you wish it had the gameplay of DOA4, you know there's something seriously wrong...
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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Re: Anyone in Japan played Tekken 6?
The best thing Namco can do is a nextgen remake of Part 2.
In the Philippines where i've been 3 times in a year, there are 100's of arcade units with T6. They are dedicated cabs as well. Milton Keynes Xscape has a machine there as well.
My first gripe with T6 is that some characters are heavy hitters for button mashers. My fiancee kicked the crap out of me just pressing random buttons. I'm almost always in defence because the hits just keep coming. Tekken needs some feature called "exhaustion" or something, so if you button mash your character gets tired and allows the opposition to get some hits in. Those Eddy Gordo characters totally spoil Tekken, the design and gameplay is spot on, but the game doesn't punish button bashers as much as it should. Until Namco sort this little problem out its a lame duck.
On the graphics side I am equally disappointed. How many years development does this game need? Uncharted 2 is a super huge world with better graphics. All Namco have to do is about 20 stages of scrolling background and it still looks ropey and unconvincing. This is uprezzed last gen material. Namco don't have an ounce of nextgen left in them.
Oh and can I just thank them for ruining my other favourite franchise (Ridge Racer) as well.
Thanks Namco, your on a run here.
In the Philippines where i've been 3 times in a year, there are 100's of arcade units with T6. They are dedicated cabs as well. Milton Keynes Xscape has a machine there as well.
My first gripe with T6 is that some characters are heavy hitters for button mashers. My fiancee kicked the crap out of me just pressing random buttons. I'm almost always in defence because the hits just keep coming. Tekken needs some feature called "exhaustion" or something, so if you button mash your character gets tired and allows the opposition to get some hits in. Those Eddy Gordo characters totally spoil Tekken, the design and gameplay is spot on, but the game doesn't punish button bashers as much as it should. Until Namco sort this little problem out its a lame duck.
On the graphics side I am equally disappointed. How many years development does this game need? Uncharted 2 is a super huge world with better graphics. All Namco have to do is about 20 stages of scrolling background and it still looks ropey and unconvincing. This is uprezzed last gen material. Namco don't have an ounce of nextgen left in them.
Oh and can I just thank them for ruining my other favourite franchise (Ridge Racer) as well.
Thanks Namco, your on a run here.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Anyone in Japan played Tekken 6?
The best defense is to start a combo on them before they can start one on you. I haven't played Tekken 6 yet and won't try and defend it, but I actually like the Tekken series because button mashing is innefective. Just standing still and guarding between attacks puts you above the button mashers.neorichieb1971 wrote:My first gripe with T6 is that some characters are heavy hitters for button mashers. My fiancee kicked the crap out of me just pressing random buttons. I'm almost always in defence because the hits just keep coming.
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Re: Anyone in Japan played Tekken 6?
Thats not entirely correct. Some characters you can do that as the timing between certain moves give that chance to counter.
However, there are others that constantly whirl, punch, spin, kick forever and a day. I've sat for 15 seconds defending and soon as i've let go of the defense or tried to attack i'm already getting hit again. Its even worse if the player follows through, since thats even more energy you've lost. I've proven before with Eddy Gordo that I can win without looking at the screen.
Now of course, some levels can back you into a corner. So having a character that constantly hits is remarkably effective.
Its also harder to think up a counter than it is to push random buttons.
The best thing about Tekken is that it has a deep repertoire of moves. But what good are they when 90% of the time a decent 1-2 combo will get the deal done?
However, there are others that constantly whirl, punch, spin, kick forever and a day. I've sat for 15 seconds defending and soon as i've let go of the defense or tried to attack i'm already getting hit again. Its even worse if the player follows through, since thats even more energy you've lost. I've proven before with Eddy Gordo that I can win without looking at the screen.
Now of course, some levels can back you into a corner. So having a character that constantly hits is remarkably effective.
Its also harder to think up a counter than it is to push random buttons.
The best thing about Tekken is that it has a deep repertoire of moves. But what good are they when 90% of the time a decent 1-2 combo will get the deal done?
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Anyone in Japan played Tekken 6?
Putting in an exhaustion system would be the worst thing namco could do to Tekken fans, the game would be totally ruined. Its easy to break from constant button mashers maybe you just havent played the right people or the right way. Watch some Jang Iksu and you'll realise tekken takes alot of skill and will always remain a competitive game where button mashers can get punished quite easily.
I used to remember back in Tekken 2 how easy it was to counter using Paul/Nina against almost anything and just how powerful Kazuya was (Gut Punch was mega powerful and easily used to set the opponent up for 3/4 drain) tekken along with Virtua fighter have always been my fav 3d fighters.
I used to remember back in Tekken 2 how easy it was to counter using Paul/Nina against almost anything and just how powerful Kazuya was (Gut Punch was mega powerful and easily used to set the opponent up for 3/4 drain) tekken along with Virtua fighter have always been my fav 3d fighters.
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.
Where could I E-mail or mail to if I want to address my ideas and Opinions?
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Thunder Force
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Re: Anyone in Japan played Tekken 6?
Sigh... ran across more terrible footage of the home port of Tekken 6 today here. Worst fears realized, even tournament players can't make this game look great.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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Re: Anyone in Japan played Tekken 6?
Sounded like button bashing to me.
The biggest problem for me I think, is that my favourite character is King. He has all these moves, but they are obsolete against those barrage of attacks that some of the other characters can do. I like Lei too.
The biggest problem for me I think, is that my favourite character is King. He has all these moves, but they are obsolete against those barrage of attacks that some of the other characters can do. I like Lei too.
This industry has become 2 dimensional as it transcended into a 3D world.
Re: Anyone in Japan played Tekken 6?
Regarding button mashers, the way to deal with them is to learn their moves and knowing when to counterattack. While they appear to be hitting all the time, when they're transitioning from one attack to another their guard is open. That's when you attack. But you must be familiar with that character and his moves.
My brother always abuses of Eddy. When playing as Paul or Heihachi, I just use down + left punch during his transitions and it breaks all his attacks...simple as that. When playing as King, you first have to go all-out on him to make him stay on the defensive. Then do your grapplings.
PS: I'm talking about casual play with friends. I have no experience with tournament play level.
My brother always abuses of Eddy. When playing as Paul or Heihachi, I just use down + left punch during his transitions and it breaks all his attacks...simple as that. When playing as King, you first have to go all-out on him to make him stay on the defensive. Then do your grapplings.
PS: I'm talking about casual play with friends. I have no experience with tournament play level.
Re: Anyone in Japan played Tekken 6?
my g/f likes tekken...nuff said 

Re: Anyone in Japan played Tekken 6?
The third guy was mashing and knew like, one thing with Law. The other two knew how to play.Thunder Force wrote:Sigh... ran across more terrible footage of the home port of Tekken 6 today here. Worst fears realized, even tournament players can't make this game look great.
I'm not big on Tekken still. NZ is obsessed with it. I don't get why though. It's too clunky for me.
Re: Anyone in Japan played Tekken 6?
If I can steer OT for a sec, what about T5 is so bad? I don't have it yet (only just bought a used copy of T4 for PS2), but just curious. Tekken 3 was badass, so I'm just wondering. My wife and I played that game for HOURS. We unlocked pretty much everything, I think. Yeah, the juggling gets old against a hardened CPU, and there are some moves that are really cheap, but I do like the large move lists; gives it some variety.
Re: Anyone in Japan played Tekken 6?
I used to play tekken a ton when I was younger. I found out about dead or alive and found the fighting system to be way better. still I hope tekken 6 is good
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Thunder Force
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Re: Anyone in Japan played Tekken 6?
Tekken 2 was badass... for a 1996 PS1 game. Similarly, Tekken 3 was good for a 1998 PS1 game. Tekken Tag was fine for a PS2 launch title. Tekken 5 was okay for a 2005 PS2 game, since they managed to include a wealth of PS2 bonuses. Tekken 5 Dark Resurrection was acceptable for a budget-priced 2007 PSN downloadable title. Tekken 6 as a full-priced 2009 PS3/360 release is... ?FRO wrote:what about T5 is so bad? I don't have it yet (only just bought a used copy of T4 for PS2), but just curious. Tekken 3 was badass, so I'm just wondering.
(At this point I'm aware I'm beating a dead horse on this subject, yeah. I'll stop now.)
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
Re: Anyone in Japan played Tekken 6?
I personally loved T5 id say the only thing that bugged me was the fact that it wasnt a massive leap over T4 but to be honest the ps2 version included loads of extras that kept me thorougly entertained for a few months. Also the side games were quite cool although I preferred the Tekken 3 force mode style a sorta of 2D/3D hybrid brawler side game rather than fully 3DFRO wrote:If I can steer OT for a sec, what about T5 is so bad? I don't have it yet (only just bought a used copy of T4 for PS2), but just curious. Tekken 3 was badass, so I'm just wondering. My wife and I played that game for HOURS. We unlocked pretty much everything, I think. Yeah, the juggling gets old against a hardened CPU, and there are some moves that are really cheap, but I do like the large move lists; gives it some variety.
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.
Where could I E-mail or mail to if I want to address my ideas and Opinions?
Re: Anyone in Japan played Tekken 6?
To answer the OP's original question, yes Tekken 6 is very good and I don't see any reason why it can't beat out Blazblue as fighter of the year. Sure BB has some things going for it in the general sense (little artwork and a story mode that you get to play over and over to unlock everything), but that's not what the thread is about.
As someone who's played probably about 7000+ games of it now over the past year (T6 and T6:BR) I can say it's easily one of the best (if not the best) Tekken since Tekken Tag. Not only is it a good game, but it seems that it's bringing back the crowd that TTT once gave birth to (in the competitive sense, but I guess that's all relative to where you live).
The juggle complaint is I guess warranted. Yes a juggle can lead to some pretty massive hits to your health, but every character has those, just like supers in SF4, just like Critical Counters (or whatever the hell they are) in KOF12, it's not like one character has these and another doesn't. There is definitely tiers in the sense how good and easy a character is to pick up and start doing well, but that's not to say a character can't win or has insane troubles against one but not another (it happens but nothing like 2d fighters). Especially with the omission of 8-frame jabs from previous Tekken games, characters with 8-frame jabs don't have 8-frame punishers that 10-frame jab characters couldn't really do too much about (that and 8 is obviously faster than 10). But I guess I'm rambling.
Typical juggles usually lead to about 40-50% health gone, depending on your character might be more or less or if a wall is involved. It puts you at a disadvantage but that's what the rage system is there for as well. It got toned down in BR (which it should have) but it's still a good boost to your damage for a good comeback and for you capitalize on any mistake late in the game.
Bob is not a joke character. I don't know where that really comes from but he is quite vicious and I see no reason why to call him a joke. A joke character is someone like Dr. B or Gon from Tekken 3 console. Bob, not so much. Although that was coming from someone who prefers the DoA4 system over Tekken. Let's put it this way, there's a reason why there aren't many tournaments around the world for any DoA (and yes I know there are some).
Button mashers are always going to be a given in any fighting game. Someone who doesn't care to learn the game, or learn what's going on, just wants to see some cool things happen and someone declared a winner. Unfortunately for some, this is something people cannot overcome due to one reason or another (usually from not knowing what's going on either, but having a very basic fundamental understanding of the game, like hold back to block). Most "Eddy mashers" just mash kicks yes, but the lows are very obvious once you get to see what they're getting everytime they mash. That's not to say that will work on all Eddy players, but the mashers specifically are not hard to see what they're getting at. Low parry or just block the string, trust me you'll be at an advantage and go on from there.
Tekken 5 was bad (Tekken 5.0 that is, the one for PS2) because of all the stupid shit they had in that game. 100% combos weren't out of the question, Nina was DUMB, Steve was DUMB, well, most of the cast was and that got fixed in Dark Resurrection. Not a perfect game by all means but a hell of a lot better than 5. Nothing compares to Tekken 4 badness, so in that regards, Tekken 5 was awesome.
I'll just say something quick about graphics. Graphics (which this is surprising to me that it's coming from a shmups board, where in that genre graphics don't matter at all) are something you don't really compare, especially cross-genre. Yes, Uncharted 2 is beautiful. Yes, so are a lot of games. Tekken 6 is no exception, play the game, don't watch videos. It makes a world of difference, also, compared to some of the other fighters out there, I don't see how it looks bad at all.
As someone who's played probably about 7000+ games of it now over the past year (T6 and T6:BR) I can say it's easily one of the best (if not the best) Tekken since Tekken Tag. Not only is it a good game, but it seems that it's bringing back the crowd that TTT once gave birth to (in the competitive sense, but I guess that's all relative to where you live).
The juggle complaint is I guess warranted. Yes a juggle can lead to some pretty massive hits to your health, but every character has those, just like supers in SF4, just like Critical Counters (or whatever the hell they are) in KOF12, it's not like one character has these and another doesn't. There is definitely tiers in the sense how good and easy a character is to pick up and start doing well, but that's not to say a character can't win or has insane troubles against one but not another (it happens but nothing like 2d fighters). Especially with the omission of 8-frame jabs from previous Tekken games, characters with 8-frame jabs don't have 8-frame punishers that 10-frame jab characters couldn't really do too much about (that and 8 is obviously faster than 10). But I guess I'm rambling.
Typical juggles usually lead to about 40-50% health gone, depending on your character might be more or less or if a wall is involved. It puts you at a disadvantage but that's what the rage system is there for as well. It got toned down in BR (which it should have) but it's still a good boost to your damage for a good comeback and for you capitalize on any mistake late in the game.
Bob is not a joke character. I don't know where that really comes from but he is quite vicious and I see no reason why to call him a joke. A joke character is someone like Dr. B or Gon from Tekken 3 console. Bob, not so much. Although that was coming from someone who prefers the DoA4 system over Tekken. Let's put it this way, there's a reason why there aren't many tournaments around the world for any DoA (and yes I know there are some).
Button mashers are always going to be a given in any fighting game. Someone who doesn't care to learn the game, or learn what's going on, just wants to see some cool things happen and someone declared a winner. Unfortunately for some, this is something people cannot overcome due to one reason or another (usually from not knowing what's going on either, but having a very basic fundamental understanding of the game, like hold back to block). Most "Eddy mashers" just mash kicks yes, but the lows are very obvious once you get to see what they're getting everytime they mash. That's not to say that will work on all Eddy players, but the mashers specifically are not hard to see what they're getting at. Low parry or just block the string, trust me you'll be at an advantage and go on from there.
Tekken 5 was bad (Tekken 5.0 that is, the one for PS2) because of all the stupid shit they had in that game. 100% combos weren't out of the question, Nina was DUMB, Steve was DUMB, well, most of the cast was and that got fixed in Dark Resurrection. Not a perfect game by all means but a hell of a lot better than 5. Nothing compares to Tekken 4 badness, so in that regards, Tekken 5 was awesome.
I'll just say something quick about graphics. Graphics (which this is surprising to me that it's coming from a shmups board, where in that genre graphics don't matter at all) are something you don't really compare, especially cross-genre. Yes, Uncharted 2 is beautiful. Yes, so are a lot of games. Tekken 6 is no exception, play the game, don't watch videos. It makes a world of difference, also, compared to some of the other fighters out there, I don't see how it looks bad at all.
Re: Anyone in Japan played Tekken 6?
I enjoyed T5:DR and agree that it was alot better than T5 but I dont think T5 was that bad to be honest or as bad compared to say T4. Infact I only really enjoyed 4 because of the fact that my Fav char was back......Kazuya oh and the energy bars looked gay. As for T6 I agree about bob, I dont think hes a joke I think hes made to look like a joke being fat and whatnot but in reality he is a good character to use judging by the videos ive seen so far.
Unfortunatly I havent seen any T6 machines around my neck of the woods so I have no choice for the moment but to wait for the home conversions but im frothing at the mouth in anticipation.
Unfortunatly I havent seen any T6 machines around my neck of the woods so I have no choice for the moment but to wait for the home conversions but im frothing at the mouth in anticipation.

RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.
Where could I E-mail or mail to if I want to address my ideas and Opinions?
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Re: Anyone in Japan played Tekken 6?
Tekken 6 is quite poor graphically when you consister that the arenas are so small and what little is going on the screen. 1080p should be an absolute and I would expect there to be much more in the way of background intervention. Of which there is practically none in this game.
The music I didn't hear much, but am disappointed that after part 2 they went all techno. Part 2 had some very awesome mellow tunes as well. Yoshimitsu's forest stage, the English country side of Jun.. Wow, those were the days. Even the end credits gave me goose bumps in part 2.
As for the characters. I am pretty sure things are getting worse. With a huge roster of characters finding that balance and depth is hard. I haven't played Tekken for ages but I do remember playing 6 in the Philippines for a couple of goes. I picked King, my gf picked some woman.. She mashed buttons whilst I was trying to remember the moves. The button placement was unfamiliar to me since I'm used to pads not arcade machines. Before I knew it, she beat me 3-0. Most of the time I couldn't even let go of block because the assault was so long. I got a bit upset that she beat me so convincingly, especially since I told her before I started that I was pretty good at Tekken. She never trusted me again
I think her button bashing was a sign of the times. A game shouldn't allow a thinker to lose against wreckless barrage of button pushing. If you do that with King not a lot happens. It should be the same for every character. Street fighter is better for that, because it demands you know what your doing. Tekken should be like that as well. imo.
The music I didn't hear much, but am disappointed that after part 2 they went all techno. Part 2 had some very awesome mellow tunes as well. Yoshimitsu's forest stage, the English country side of Jun.. Wow, those were the days. Even the end credits gave me goose bumps in part 2.
As for the characters. I am pretty sure things are getting worse. With a huge roster of characters finding that balance and depth is hard. I haven't played Tekken for ages but I do remember playing 6 in the Philippines for a couple of goes. I picked King, my gf picked some woman.. She mashed buttons whilst I was trying to remember the moves. The button placement was unfamiliar to me since I'm used to pads not arcade machines. Before I knew it, she beat me 3-0. Most of the time I couldn't even let go of block because the assault was so long. I got a bit upset that she beat me so convincingly, especially since I told her before I started that I was pretty good at Tekken. She never trusted me again

I think her button bashing was a sign of the times. A game shouldn't allow a thinker to lose against wreckless barrage of button pushing. If you do that with King not a lot happens. It should be the same for every character. Street fighter is better for that, because it demands you know what your doing. Tekken should be like that as well. imo.
This industry has become 2 dimensional as it transcended into a 3D world.