Much, much, worse because there is this sword melee move and it is sooooooo ridiculously overpowered. I can't take the game seriously until that is nerfed a lot. It's an easy fix, I have to hope it will be addressed before release.TrevHead (TVR) wrote: How good is Alltynex2nd shaping up when compared to Siter skains other games Kamui and Reflex? On principle i wont play a demo of a unfinished game as it can spoil my enjoyment of the finished game, but Alltynex is trying my patience. Has Siter Skain given out a release date yet? cos it has been a while in development.
You might as well try the demo. I had better memories of the Reflex demo than the full version, which while still good, was a bit of a letdown. Also it will take you forever to wait, since Siter Skain takes years and years and years to release any game. No release date, but Siter Skain is the slowest doujin group in existence, so it will probably be years from now.
Edit: Whoops, didn't read any posts after TVR's.
Not releasing the demo on their site isn't suspicious at all, lots of groups do that. It's to give people a reason to go to Comiket and seek them out, and I think some groups even charge for demos.Observer wrote:By the way, found the RefRain C76 version. Now I think I get why they don't even want to release a trial download. That thing is horribly, hilariously buggy and broken at the moment. Boss fights still feel way too rough or unfinished and you can kill most subosses with a single attack of the overpowered option shots, yet it feels like you take eras to get rid of shitty popcorn enemies. It's a horrible contrast. Oh, and how can I forget of the poor optimisation that introduces nasty slowdowns when using the loli-pilot. The "concept reactor" feels pointless as well or I didn't find a proper use for it. It's a pity, some of the patterns are really cool and fast. The video posted by them looked decent but not I have to join the others and agree this is sinking rather quickly...
I've never encountered any bugs, the worst programming issue is the loli has terrible lag due to all the flame effects or whatever. Maybe I'm more of an old-school shmupper, but the popcorn seems just fine. The little energy pellets charge up your "concept reactor," that's what lets you use the broken bomb attack. Like I said, it's an easy fix: just ditch the bombs and turn the energy pellets into medals. I love the patterns themselves, the only problem is right now, you never see them, even when playing for score. Loli lag is an easy fix too, they might do that one. Also, if they just severely nerfed the bomb, that would be an ok solution. With the first demo, even if you unloaded max power bomb, you still had a lot of 1st boss left (about half, and bosses can take a lot of hits). With the current 1st boss, you literally just about kill it dead. Which is a pity, it's a really cool boss with really cool patterns, especially for a 1st boss.
Common theme is I can't believe the people behind Kamui and Samidare could lay such turds. Shit like this always happens though, whether doujin or professional.