Death Smiles: Countdown to North America Invasion
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CStarFlare
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Re: Death Smiles [Cave 2007]
Since this is bumped: has there been any news of MBL 1.1? Last I heard it was shown at Cave Matsuri then ?
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Skykid
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Re: Death Smiles [Cave 2007]
I can't believe this thread is seventy pages long. Loli's rule supreme after all.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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evil_ash_xero
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Re: Death Smiles [Cave 2007]
Is there a way to get Full Voice Mode without a redemption card? Can you just buy it with points?
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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evil_ash_xero
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Re: Death Smiles [Cave 2007]
That's a really strange thing to do. Oh well.
Could I get someones card, and activate on mine, or does it only work for LE?
Could I get someones card, and activate on mine, or does it only work for LE?
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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Elixir
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Re: Death Smiles [Cave 2007]
I received the card with my normal edition.
As cute as Follett's dragon thing is you're not missing out on much, and it only works in vanilla deathsmiles anyway.
As cute as Follett's dragon thing is you're not missing out on much, and it only works in vanilla deathsmiles anyway.
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brentsg
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Re: Death Smiles [Cave 2007]
I think the voice card was distributed on a ratio. I also wish I had this card but have been unsuccessful in tracking one down.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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Shelcoof
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Re: Death Smiles [Cave 2007]
I hope they don't become insanely rare or anything. I have one but still you know.brentsg wrote:I think the voice card was distributed on a ratio. I also wish I had this card but have been unsuccessful in tracking one down.
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brokenhalo
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Re: Death Smiles [Cave 2007]
the voices are annoying to be honest. i ran through the game with voices on once and promptly turned them back off. you guys aren't missing anything, trust me.
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Taylor
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Re: Death Smiles [Cave 2007]
I think activating the voices makes your replays invalid too?
And the arrange was... well, I only ripped the Ice Palace off that CD.
And the arrange was... well, I only ripped the Ice Palace off that CD.
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Thunder Force
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Re: Death Smiles [Cave 2007]
Ninja Blade appears to require a Gold account to upload scores to leaderboards, so I suppose there are exceptions.bcass wrote:You do not need a Gold account for your score to appear on the Leaderboards (in any Xbox 360 game)
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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bcass
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Re: Death Smiles [Cave 2007]
That's a first on me. It very definitely isn't the norm, and in fact, may be the only example.
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CC_Devil
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Re: Death Smiles [Cave 2007]
According to http://kotaku.com/5370354/cave-wants-to ... ers-global:
""Right now, we're working on a few titles for localization," Asada said. Again, take caution. "This is currently all in talks. With regards to Death Smiles, we can say that it's currently in progress and hopefully soon we'll be able to give overseas users news about its release."
""Right now, we're working on a few titles for localization," Asada said. Again, take caution. "This is currently all in talks. With regards to Death Smiles, we can say that it's currently in progress and hopefully soon we'll be able to give overseas users news about its release."
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hirounder
- Posts: 219
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Re: Death Smiles [Cave 2007]
Maybe you should open separate thread about that interview, there are lot of interesting things mentioned; Guwange, MMP, Steam, DS, worldwide releases...nothing seems to be set in stone though.CC_Devil wrote:According to http://kotaku.com/5370354/cave-wants-to ... ers-global:
""Right now, we're working on a few titles for localization," Asada said. Again, take caution. "This is currently all in talks. With regards to Death Smiles, we can say that it's currently in progress and hopefully soon we'll be able to give overseas users news about its release."
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evil_ash_xero
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Re: Death Smiles [Cave 2007]
Even though us JP 360 owners are probably pissed off on a certain level, I really hope they bring Death Smiles to the U.S..
I think this game is really cool, and equally as important, is DIFFERENT. I think it would rank pretty high on the top 25 if it made it over here.
Hey, at least we got to play it for a long time before it's (possible)U.S. release. And of course, this could all fall through.
I think this game is really cool, and equally as important, is DIFFERENT. I think it would rank pretty high on the top 25 if it made it over here.
Hey, at least we got to play it for a long time before it's (possible)U.S. release. And of course, this could all fall through.
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Solarus
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Re: Death Smiles [Cave 2007]
That interview is really interesting.
It seems like Cave has been planning for a while to start bringing their games overseas, and have decided to use Mushihimesama futari to basically test the waters before they jump in.
It seems like Cave has been planning for a while to start bringing their games overseas, and have decided to use Mushihimesama futari to basically test the waters before they jump in.
"Success is the ability to go from one failure to another with no loss of enthusiasm" - Sir Winston Churchill
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bcass
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Re: Death Smiles [Cave 2007]
I wonder if this desire to finally embrace the West ties in to what Capcom's Kenji Inafune recently proclaimed: http://kotaku.com/5368490/capcoms-inafu ... y-finished
Cave's games will sell fuck-all in the West and certainly won't be worth their time in negotiating deals with Western publishers. The best they can hope for is that they can keep the games region-free from here onwards and take advantage of the few thousand extra overseas orders.
Cave's games will sell fuck-all in the West and certainly won't be worth their time in negotiating deals with Western publishers. The best they can hope for is that they can keep the games region-free from here onwards and take advantage of the few thousand extra overseas orders.
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adversity1
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Re: Death Smiles [Cave 2007]
RFA sold 35k in the states. That's more than enough for any publisher to get involved in that market.bcass wrote:
Cave's games will sell fuck-all in the West and certainly won't be worth their time in negotiating deals with Western publishers.

We are holding the secret power of shmups.
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Cuilan
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Re: Death Smiles [Cave 2007]
I don't know if that would be a good example.adversity1 wrote:RFA sold 35k in the states. That's more than enough for any publisher to get involved in that market.
RFA was a 3 game bundle, and the US version retailed for $20 (which was released more than a year after the Japanese version). On top of that, Raiden is somewhat well-known in the West compared to most other shmups. I also think the Raiden games have a visual style that's a bit more appealing to Westerners, compared to most of Cave's recent releases.
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bcass
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Re: Death Smiles [Cave 2007]
Cuilan is correct, on all counts. Besides, what makes you think Cave will agree to have their latest masterpeices sold at budget prices elsewhere in the World?adversity1 wrote:RFA sold 35k in the states. That's more than enough for any publisher to get involved in that market.bcass wrote:
Cave's games will sell fuck-all in the West and certainly won't be worth their time in negotiating deals with Western publishers.
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agustusx
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Re: Death Smiles [Cave 2007]
Dont forget Raiden IV. Raiden IV wasn't exactly budget and it sold fairly well. granted its Raiden and presentable on western shelves. DS's lolitastic covers prolly wouldn't fly as well.
only time will tell.
only time will tell.
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Cuilan
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Re: Death Smiles [Cave 2007]
It also wasn't exactly full price (some people still complained that it was still too expensive though, RFA's price must have spoiled them). Also, it's in full 3D and (for what it's worth) included that special disk.agustusx wrote:Raiden IV wasn't exactly budget...
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adversity1
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Re: Death Smiles [Cave 2007]
The fact that they're localizing Deathsmiles (announced) in a market where shmups can't be sold at full retail price like an FPS.bcass wrote:Cuilan is correct, on all counts. Besides, what makes you think Cave will agree to have their latest masterpeices sold at budget prices elsewhere in the World?adversity1 wrote:RFA sold 35k in the states. That's more than enough for any publisher to get involved in that market.bcass wrote:
Cave's games will sell fuck-all in the West and certainly won't be worth their time in negotiating deals with Western publishers.
But let's wait and see. I'm fairly confident that if CAVE goes with a good publisher it will do better than the Raiden games.

We are holding the secret power of shmups.
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GaijinPunch
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Re: Death Smiles [Cave 2007]
Not all publisher's are the size of Capcom. Thankfully, there are small guys, at 35k is justifable.bcass wrote: Cave's games will sell fuck-all in the West and certainly won't be worth their time in negotiating deals with Western publishers. The best they can hope for is that they can keep the games region-free from here onwards and take advantage of the few thousand extra overseas orders.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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bcass
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Re: Death Smiles [Cave 2007]
I'll believe 35K sales (for DS in the US) when I see it. I'm still adamant that for a small company like Cave, their best, most profitable strategy would be to sell all their games on the download services (XBLA and PSN).
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THE
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Re: Death Smiles [Cave 2007]
If Cave reduces the bullet count down to 10%, it could be very appealing to a young audience, especially girls and people that are into gothic and anime.bcass wrote:I'll believe 35K sales (for DS in the US) when I see it.
The future is 2D
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Jockel
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Re: Death Smiles [Cave 2007]
What? It already is piss easy.
Except the last stage and the canyon.
Except the last stage and the canyon.
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THE
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bcass
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Re: Death Smiles [Cave 2007]
12 Year old girls? Xbox 360? Does not compute.
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THE
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Re: Death Smiles [Cave 2007]
If Cave want this game to be a success in the USA, they need to adapt it to the market. I'm just thinking from the setting/artworks it would well fit those 12 year old anime/goth chicks. If those gals don't have a x360 than compile it for the Wii or port it down to DSi. Or replace those girls with the soldier of Gears of War. It happended with Turrican on Megadrive which became Universal Soldiers. Then you can sell it to 14 year old Halo boys.
The future is 2D