Espgaluda - Full Auto (A)

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Steve
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Espgaluda - Full Auto (A)

Post by Steve »

Anybody know what this actually does ?
I have a (4) button set up with Rapid Shot on (D).
This is unaffected by selecting Full Auto or not.
I couldn't tell any difference on (A) with it ON or OFF.

Probably me being stupid but if anybody can put me right.

Thanks,
Steve
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

Play with it in "off" position, and the laser (a button) will start quicker than if you have it (on). At least that's my personal observation. Most people doesn't even know that button D has full auto by default, as it's not mentioned in the manual, and the 4th button isn't included in the input test menu. :D
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Steve
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Re: Espgaluda - Full Auto (A)

Post by Steve »

I only found the Rapid Shot when I mixed up my (3) button and (4) button looms.
I'm going to solder up a special loom for Espgaluda with (C - Guard) and (D - Rapid Shot) switched.
Easier to play holding 'C' than 'D' (like the button change options on Galuda 2 and DFK).

I'll check out the speed of the laser (A) tonight.

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Steve
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

Steve wrote:I only found the Rapid Shot when I mixed up my (3) button and (4) button looms.
I'm going to solder up a special loom for Espgaluda with (C - Guard) and (D - Rapid Shot) switched.
Easier to play holding 'C' than 'D' (like the button change options on Galuda 2 and DFK).

I'll check out the speed of the laser (A) tonight.

Regards,
Steve
Yes, it's much more comfortable to hold C than D. I used this setting in PS2 (hooked up to my cab) before I got the PCB.

CAVE does however recommend this button placement for ESPGALUDA:
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kernow
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Re: Espgaluda - Full Auto (A)

Post by kernow »

Strange, I just added a 4th button to my 3 button panel exactly for this today, if it doesn't turn up in the test menu I have no idea how I'm going to work out which button is the D though.

I guess I'll plug my 1 slot in and see which wire D is.
Steve
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Re: Espgaluda - Full Auto (A)

Post by Steve »

Just had look at wikipedia and there is a section on miscellaneous commands.

Hold 'A' + 'B' + 'START' for 5 seconds enables / disables the Full-Auto setting

Hold 'C' + 'D' + 'START' for 5 seconds reverses 'C' and 'D' (a la Espgaluda 2).

I don't know why but I've never come across this before.
Can anyone confirm if these commands work ?

Steve
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kernow
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Re: Espgaluda - Full Auto (A)

Post by kernow »

Is that on the PCB or just the port?
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Re: Espgaluda - Full Auto (A)

Post by Steve »

I assumed the PCB as 'C' and 'D' would be 'X' and 'Y' on the PS2 port (I think).
Also there is a complete button config on the port so why have these commands.
I'm going to try this (on the PCB) tonight.
Will save me making a special loom.

Steve
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kernow
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Re: Espgaluda - Full Auto (A)

Post by kernow »

Pity you can't get those settings to save really in that case. Let us know what you find :)
Steve
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Re: Espgaluda - Full Auto (A)

Post by Steve »

I can't believe I've never read about these commands before.
Maybe somebody will hijack this thread with loads of links to where they've been discussed before.

Assuming I don't wreck my boards (soldering new Varta batteries on them at work at the momemnt) I will update later confirming if the commands work or not.

Steve
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

Wow, this Wikipedia stuff is really interesting. I'm very interested in your findings.

Kernow: the D button on the JAMMA is input 25 on your JAMMA connector.
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Steve
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Re: Espgaluda - Full Auto (A)

Post by Steve »

I can confirm that pressing 'C' + 'D' + 'START' for approx 5 seconds on the PCB DOES swap the 'C' and 'D' button functions.
There is NO audible or visual signal that the change has happened and it does not remain after the end of the game.

I can't tell the difference between 'Full Auto' on or off so I can't confirm the other combination.
As the game moves to the character selection screen as soon as you press start there is no visual indication that 'Full Auto' has been selected or deselected.
When the game has finished the main screen will just display the same as before.
I have no reason the think it doesn't work as the other button combination definitely does.

This has saved me messing around with a special loom.

Steve
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

Wow this is super cool. Great find!
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kernow
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Re: Espgaluda - Full Auto (A)

Post by kernow »

Nice, but a shame you have to do it and its not persistent. I'm just going to leave it on D, thanks a lot for finding this out, great info!
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joeboto
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Re: Espgaluda - Full Auto (A)

Post by joeboto »

is there any hidden code for doj white label? coz the arcade ops at my place refused to enable c button where c button is fucking crucial for chaining some parts.. :evil:
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

joeboto wrote:is there any hidden code for doj white label? coz the arcade ops at my place refused to enable c button where c button is fucking crucial for chaining some parts.. :evil:
AFAIK it's always "on". Your arcade ops are lazy schmucks who doesn't want to fix the broken/missing button. You should print out a "machine broken" sign and hang on the cabinet.
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Re: Espgaluda - Full Auto (A)

Post by PC Engine Fan X! »

On my my plain vanilla DDP-DOJ PCB, Auto Fire Enabled on (button) "C" is always turned on. Of course, this setting is saved with the on-board Varta battery installed. Otherwise, I'd have to go into Operator's Menu and select it each time upon booting up. Am glad to have that battery on the ol' PGM board as it makes my arcade shmup hobby more enjoyable. After all, I'm all these rolled into one person: the arcade owner, arcade manager & arcade customer. Always best to satisfy your customer(s) with the best service and selection of games to choose from. That is the "Golden Rule" of having an arcade to remain in business and still earn a profit. ^_~

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kernow
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Re: Espgaluda - Full Auto (A)

Post by kernow »

PC Engine Fan X! wrote:On my my plain vanilla DDP-DOJ PCB, Auto Fire Enabled on (button) "C" is always turned on. Of course, this setting is saved with the on-board Varta battery installed. Otherwise, I'd have to go into Operator's Menu and select it each time upon booting up.
No, its on even without a battery.
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Re: Espgaluda - Full Auto (A)

Post by joeboto »

hmm, funny that i didnt see any text saying c button:full auto on the main screen.
they probably disabled it upon boot up. what a bastard.. :(
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

joeboto wrote:hmm, funny that i didnt see any text saying c button:full auto on the main screen.
they probably disabled it upon boot up. what a bastard.. :(
The operator clearly thinks this is some clever way of making the game harder, earning him more money. I would go with the "broken" sign.
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Re: Espgaluda - Full Auto (A)

Post by jonny5 »

for the 'hold c + d' to swap c + d, do you have to do that on every credit or does it keep those settings until you power down....

i ask because i have galuda in a cab with a 3 button panel....if it accepts this code until you turn it off i could just wire in a 4th button and keep it inside the CP and just use it to swap so i get rapid fire on c...i rarely use the shield anyways

thanks for the info guys
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

I still haven't tried the "hold the buttons"-trick, but perhaps tonight or tomorrow I can hook my board up and try it.
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Re: Espgaluda - Full Auto (A)

Post by cools »

If I remember I'll try tonight, it's all connected up already with me (on a 2L12B panel now, so the 4th button is in a sane place anyway)
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Re: Espgaluda - Full Auto (A)

Post by jonny5 »

emphatic wrote:I still haven't tried the "hold the buttons"-trick, but perhaps tonight or tomorrow I can hook my board up and try it.
cools wrote:If I remember I'll try tonight, it's all connected up already with me (on a 2L12B panel now, so the 4th button is in a sane place anyway)
thanks boys....

do you guys find any difference using the rapid fire button vs. not using it and just tapping A?

im mainly interested if it gives any scoring advantage
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

jonny5 wrote:do you guys find any difference using the rapid fire button vs. not using it and just tapping A?

im mainly interested if it gives any scoring advantage
As a somewhat accomplished ESPGALUDA player, I must say it's an advantage, as tapping the full auto button can produce much smaller bursts than tapping regular fire button.
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Re: Espgaluda - Full Auto (A)

Post by jonny5 »

cool.....thats what i figured

thanx emph :D
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Re: Espgaluda - Full Auto (A)

Post by cools »

jonny5 wrote:for the 'hold c + d' to swap c + d, do you have to do that on every credit
Not every credit. Every time you start a new game. Just checked.
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emphatic
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Re: Espgaluda - Full Auto (A)

Post by emphatic »

cools wrote:
jonny5 wrote:for the 'hold c + d' to swap c + d, do you have to do that on every credit
Not every credit. Every time you start a new game. Just checked.
I'm not really understanding that. Do you mean that:
a) if you use continues, the setting is held, but if you start over, you'll need to do it again or
b) you can set it on your first credit and it's held 'til you turn your cabinet off?

Thanks.
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Re: Espgaluda - Full Auto (A)

Post by cools »

a) It's held through continues, but not new games.
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Re: Espgaluda - Full Auto (A)

Post by jonny5 »

cools wrote:a) It's held through continues, but not new games.
so then for me it would make more sense to wire in a 4th button and just swap it physically with button 3....

thanx a bunch for the info cools.....im coming for your score now 8) :wink:
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