Espgaluda - Full Auto (A)
Espgaluda - Full Auto (A)
Anybody know what this actually does ?
I have a (4) button set up with Rapid Shot on (D).
This is unaffected by selecting Full Auto or not.
I couldn't tell any difference on (A) with it ON or OFF.
Probably me being stupid but if anybody can put me right.
Thanks,
Steve
I have a (4) button set up with Rapid Shot on (D).
This is unaffected by selecting Full Auto or not.
I couldn't tell any difference on (A) with it ON or OFF.
Probably me being stupid but if anybody can put me right.
Thanks,
Steve
Re: Espgaluda - Full Auto (A)
Play with it in "off" position, and the laser (a button) will start quicker than if you have it (on). At least that's my personal observation. Most people doesn't even know that button D has full auto by default, as it's not mentioned in the manual, and the 4th button isn't included in the input test menu. 


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
I only found the Rapid Shot when I mixed up my (3) button and (4) button looms.
I'm going to solder up a special loom for Espgaluda with (C - Guard) and (D - Rapid Shot) switched.
Easier to play holding 'C' than 'D' (like the button change options on Galuda 2 and DFK).
I'll check out the speed of the laser (A) tonight.
Regards,
Steve
I'm going to solder up a special loom for Espgaluda with (C - Guard) and (D - Rapid Shot) switched.
Easier to play holding 'C' than 'D' (like the button change options on Galuda 2 and DFK).
I'll check out the speed of the laser (A) tonight.
Regards,
Steve
Re: Espgaluda - Full Auto (A)
Yes, it's much more comfortable to hold C than D. I used this setting in PS2 (hooked up to my cab) before I got the PCB.Steve wrote:I only found the Rapid Shot when I mixed up my (3) button and (4) button looms.
I'm going to solder up a special loom for Espgaluda with (C - Guard) and (D - Rapid Shot) switched.
Easier to play holding 'C' than 'D' (like the button change options on Galuda 2 and DFK).
I'll check out the speed of the laser (A) tonight.
Regards,
Steve
CAVE does however recommend this button placement for ESPGALUDA:


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
Strange, I just added a 4th button to my 3 button panel exactly for this today, if it doesn't turn up in the test menu I have no idea how I'm going to work out which button is the D though.
I guess I'll plug my 1 slot in and see which wire D is.
I guess I'll plug my 1 slot in and see which wire D is.
Re: Espgaluda - Full Auto (A)
Just had look at wikipedia and there is a section on miscellaneous commands.
Hold 'A' + 'B' + 'START' for 5 seconds enables / disables the Full-Auto setting
Hold 'C' + 'D' + 'START' for 5 seconds reverses 'C' and 'D' (a la Espgaluda 2).
I don't know why but I've never come across this before.
Can anyone confirm if these commands work ?
Steve
Hold 'A' + 'B' + 'START' for 5 seconds enables / disables the Full-Auto setting
Hold 'C' + 'D' + 'START' for 5 seconds reverses 'C' and 'D' (a la Espgaluda 2).
I don't know why but I've never come across this before.
Can anyone confirm if these commands work ?
Steve
Re: Espgaluda - Full Auto (A)
Is that on the PCB or just the port?
Re: Espgaluda - Full Auto (A)
I assumed the PCB as 'C' and 'D' would be 'X' and 'Y' on the PS2 port (I think).
Also there is a complete button config on the port so why have these commands.
I'm going to try this (on the PCB) tonight.
Will save me making a special loom.
Steve
Also there is a complete button config on the port so why have these commands.
I'm going to try this (on the PCB) tonight.
Will save me making a special loom.
Steve
Re: Espgaluda - Full Auto (A)
Pity you can't get those settings to save really in that case. Let us know what you find 

Re: Espgaluda - Full Auto (A)
I can't believe I've never read about these commands before.
Maybe somebody will hijack this thread with loads of links to where they've been discussed before.
Assuming I don't wreck my boards (soldering new Varta batteries on them at work at the momemnt) I will update later confirming if the commands work or not.
Steve
Maybe somebody will hijack this thread with loads of links to where they've been discussed before.
Assuming I don't wreck my boards (soldering new Varta batteries on them at work at the momemnt) I will update later confirming if the commands work or not.
Steve
Re: Espgaluda - Full Auto (A)
Wow, this Wikipedia stuff is really interesting. I'm very interested in your findings.
Kernow: the D button on the JAMMA is input 25 on your JAMMA connector.
Kernow: the D button on the JAMMA is input 25 on your JAMMA connector.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
I can confirm that pressing 'C' + 'D' + 'START' for approx 5 seconds on the PCB DOES swap the 'C' and 'D' button functions.
There is NO audible or visual signal that the change has happened and it does not remain after the end of the game.
I can't tell the difference between 'Full Auto' on or off so I can't confirm the other combination.
As the game moves to the character selection screen as soon as you press start there is no visual indication that 'Full Auto' has been selected or deselected.
When the game has finished the main screen will just display the same as before.
I have no reason the think it doesn't work as the other button combination definitely does.
This has saved me messing around with a special loom.
Steve
There is NO audible or visual signal that the change has happened and it does not remain after the end of the game.
I can't tell the difference between 'Full Auto' on or off so I can't confirm the other combination.
As the game moves to the character selection screen as soon as you press start there is no visual indication that 'Full Auto' has been selected or deselected.
When the game has finished the main screen will just display the same as before.
I have no reason the think it doesn't work as the other button combination definitely does.
This has saved me messing around with a special loom.
Steve
Re: Espgaluda - Full Auto (A)
Wow this is super cool. Great find!

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
Nice, but a shame you have to do it and its not persistent. I'm just going to leave it on D, thanks a lot for finding this out, great info!
Re: Espgaluda - Full Auto (A)
is there any hidden code for doj white label? coz the arcade ops at my place refused to enable c button where c button is fucking crucial for chaining some parts.. 

It is to us a sufficient body in which, fairies and it is packed and can group of play.
Re: Espgaluda - Full Auto (A)
AFAIK it's always "on". Your arcade ops are lazy schmucks who doesn't want to fix the broken/missing button. You should print out a "machine broken" sign and hang on the cabinet.joeboto wrote:is there any hidden code for doj white label? coz the arcade ops at my place refused to enable c button where c button is fucking crucial for chaining some parts..

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Espgaluda - Full Auto (A)
On my my plain vanilla DDP-DOJ PCB, Auto Fire Enabled on (button) "C" is always turned on. Of course, this setting is saved with the on-board Varta battery installed. Otherwise, I'd have to go into Operator's Menu and select it each time upon booting up. Am glad to have that battery on the ol' PGM board as it makes my arcade shmup hobby more enjoyable. After all, I'm all these rolled into one person: the arcade owner, arcade manager & arcade customer. Always best to satisfy your customer(s) with the best service and selection of games to choose from. That is the "Golden Rule" of having an arcade to remain in business and still earn a profit. ^_~
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
Re: Espgaluda - Full Auto (A)
No, its on even without a battery.PC Engine Fan X! wrote:On my my plain vanilla DDP-DOJ PCB, Auto Fire Enabled on (button) "C" is always turned on. Of course, this setting is saved with the on-board Varta battery installed. Otherwise, I'd have to go into Operator's Menu and select it each time upon booting up.
Re: Espgaluda - Full Auto (A)
hmm, funny that i didnt see any text saying c button:full auto on the main screen.
they probably disabled it upon boot up. what a bastard..
they probably disabled it upon boot up. what a bastard..

It is to us a sufficient body in which, fairies and it is packed and can group of play.
Re: Espgaluda - Full Auto (A)
The operator clearly thinks this is some clever way of making the game harder, earning him more money. I would go with the "broken" sign.joeboto wrote:hmm, funny that i didnt see any text saying c button:full auto on the main screen.
they probably disabled it upon boot up. what a bastard..

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
for the 'hold c + d' to swap c + d, do you have to do that on every credit or does it keep those settings until you power down....
i ask because i have galuda in a cab with a 3 button panel....if it accepts this code until you turn it off i could just wire in a 4th button and keep it inside the CP and just use it to swap so i get rapid fire on c...i rarely use the shield anyways
thanks for the info guys
i ask because i have galuda in a cab with a 3 button panel....if it accepts this code until you turn it off i could just wire in a 4th button and keep it inside the CP and just use it to swap so i get rapid fire on c...i rarely use the shield anyways
thanks for the info guys
Re: Espgaluda - Full Auto (A)
I still haven't tried the "hold the buttons"-trick, but perhaps tonight or tomorrow I can hook my board up and try it.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
If I remember I'll try tonight, it's all connected up already with me (on a 2L12B panel now, so the 4th button is in a sane place anyway)
Re: Espgaluda - Full Auto (A)
emphatic wrote:I still haven't tried the "hold the buttons"-trick, but perhaps tonight or tomorrow I can hook my board up and try it.
thanks boys....cools wrote:If I remember I'll try tonight, it's all connected up already with me (on a 2L12B panel now, so the 4th button is in a sane place anyway)
do you guys find any difference using the rapid fire button vs. not using it and just tapping A?
im mainly interested if it gives any scoring advantage
Re: Espgaluda - Full Auto (A)
As a somewhat accomplished ESPGALUDA player, I must say it's an advantage, as tapping the full auto button can produce much smaller bursts than tapping regular fire button.jonny5 wrote:do you guys find any difference using the rapid fire button vs. not using it and just tapping A?
im mainly interested if it gives any scoring advantage

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
cool.....thats what i figured
thanx emph
thanx emph

Re: Espgaluda - Full Auto (A)
Not every credit. Every time you start a new game. Just checked.jonny5 wrote:for the 'hold c + d' to swap c + d, do you have to do that on every credit
Re: Espgaluda - Full Auto (A)
I'm not really understanding that. Do you mean that:cools wrote:Not every credit. Every time you start a new game. Just checked.jonny5 wrote:for the 'hold c + d' to swap c + d, do you have to do that on every credit
a) if you use continues, the setting is held, but if you start over, you'll need to do it again or
b) you can set it on your first credit and it's held 'til you turn your cabinet off?
Thanks.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Espgaluda - Full Auto (A)
so then for me it would make more sense to wire in a 4th button and just swap it physically with button 3....cools wrote:a) It's held through continues, but not new games.
thanx a bunch for the info cools.....im coming for your score now

