PS2 -> 360: XConverter360

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Elixir
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PS2 -> 360: XConverter360

Post by Elixir »

http://sdtekken.com/tech-area/converter ... erter-360/

In short, this lets you use PS2 stuff on your 360 with no lag whatsoever, but a wired 360 controller is necessary.

In detail:

I originally went ahead and purchased an XFPS when they were first on the scene in 2007, not for the FPS side of things but so I could use my PS2 Saturn pads with them. It had horrendous amounts of lag, and this wasn't ms, it was actually dropping multiple frames. Totally unplayable. So I ended up selling it and went without for awhile, a long while actually; the Hori 360 pad didn't meet my satisfaction either as the analogue sticks were too loose and the dpad itself was very average.

Then the Fightpad came on the scene earlier this year, which is fairly solid, but it's just not the same as using a Saturn pad which I've grown accustomed to. So I saw this, and I noticed that laugh of SRK was claiming that there's no noticable lag with these adapters. Laugh isn't the kind of person who would randomly claim this without thoroughly testing and inspection himself. He also managed to create a PS2 to DIN13 adapter - by hand - for myself and myself alone.

So I went ahead and ordered one of these from him, which was $23 USD + $7 (Air), a grand total of $30 for the converter. The converter itself looks something like this:

Image

The USB cord is actually really short. It's about a foot long. There's an independent 360 guide button on the right and a USB slot for a wired 360 controller (required) on the left. The PS2 port is on the front, and on the top is a switch which lets you use racing wheels. So I went ahead and played R-Type Dimensions and Rez with this adapter and noticed that there's absolutely no lag (from my interpretation of movement) using a PS2 Saturn pad.

The only problem I've found is that you can't configure the buttons, which means that games like R-Type Dimensions that come with preset buttons have to be used in that way. In this case, releasing the pod in R-Type 1 is Z, and shooting is B. Rez has a configuration for buttons, though. The button layout is also rather weird, if you're going to use a PS2 Saturn pad with this:

Saturn - 360
b is a
y is b
z is x
c is y

But it's fine with games that you can configure them with, like Daioujou BLEX for example. Anyway, I'd highly recommend this adapter because it's 1) way below the price of the inferior XFPS and 2) has little to no lag whatsoever.

[Edit 19/4/11: Also see my Controller Converter Pro review and comparison, which doesn't require any wired 360 controller to use.]
Last edited by Elixir on Tue Apr 19, 2011 7:06 am, edited 3 times in total.
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emphatic
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Re: PS2 -> 360: XConverter360

Post by emphatic »

This does look interesting. Have you tried it with DOJ-BLEX yet? I'm curious, as that's the only game so far for me that refuses to work perfectly with my hacked MadKatz controller (it's getting shut out in the menus, so I have to unplug/replug it constantly). If you haven't already, could you please try it with DOJ-BLEX and see if there's any sign of this kind of issues?
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Jockel
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Re: PS2 -> 360: XConverter360

Post by Jockel »

nice adapter!
exactly what i needed. 8)
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Elixir
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Re: PS2 -> 360: XConverter360

Post by Elixir »

emphatic wrote:This does look interesting. Have you tried it with DOJ-BLEX yet? I'm curious, as that's the only game so far for me that refuses to work perfectly with my hacked MadKatz controller (it's getting shut out in the menus, so I have to unplug/replug it constantly). If you haven't already, could you please try it with DOJ-BLEX and see if there's any sign of this kind of issues?

I tried it with DOJBLEX last night and there's no issues with the adapter. I've yet to try any other shmups but I'll give Death Smiles a go later today.
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emphatic
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Re: PS2 -> 360: XConverter360

Post by emphatic »

Elixir wrote:
emphatic wrote:This does look interesting. Have you tried it with DOJ-BLEX yet? I'm curious, as that's the only game so far for me that refuses to work perfectly with my hacked MadKatz controller (it's getting shut out in the menus, so I have to unplug/replug it constantly). If you haven't already, could you please try it with DOJ-BLEX and see if there's any sign of this kind of issues?

I tried it with DOJBLEX last night and there's no issues with the adapter. I've yet to try any other shmups but I'll give Death Smiles a go later today.
Thank you.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Shelcoof
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Re: PS2 -> 360: XConverter360

Post by Shelcoof »

I should consider getting this....
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Elixir
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Re: PS2 -> 360: XConverter360

Post by Elixir »

Just tried Outrun, Death Smiles and Bomberman. If there is lag, I definitely can't feel it. I was able to take out Jitterbug without any issues. I'd highly recommend it this given the price and the build quality of the product.

I'm using a PS2 Saturn pad, but it should be the same for normal PS2 controllers. Sticking with this, though, so I probably won't touch anything else.
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Re: PS2 -> 360: XConverter360

Post by zap »

What are those leds for? Controller number?

And do you need to register/sync the controller on every start up or just once?
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Elixir
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Re: PS2 -> 360: XConverter360

Post by Elixir »

I don't actually know what the LEDs are for.

You have to have the wired controller plugged in prior to plugging the converter into the USB port but you can take it out after it syncs itself, or just leave the controller connected all the time. The wired controller won't work at the same time..
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dmauro
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Re: PS2 -> 360: XConverter360

Post by dmauro »

Could you test something out for me:

I have the Mayflash MaxShooter and what it does is drops input if the face buttons (a, b, x, y) are hit at the same time as the direction button on the dpad that correspond to their location on the face (a is down, b is right, x is left, y is up). It will also hang the inputs for a bit if they are let off at the same time. If this adapter doesn't have this problem I would definitely buy two. Also, I am using PSOne and PS1 dual shock controllers with this, if you have any to test.
zap wrote:And do you need to register/sync the controller on every start up or just once?
Also curious about this. The MaxShooter doesn't have any problem staying connected with each boot as long as the official controller stays plugged in.
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Re: PS2 -> 360: XConverter360

Post by Udderdude »

About time someone came out with a converter that isn't garbage ..
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Jockel
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Re: PS2 -> 360: XConverter360

Post by Jockel »

Is this thing available somewhere else?
for a cheaper price? :mrgreen:
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msm
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Re: PS2 -> 360: XConverter360

Post by msm »

this sounds great, thanks for the heads up :)

seems like the only way to buy it is to sign up on that forum though?
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Elixir
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Re: PS2 -> 360: XConverter360

Post by Elixir »

dmauro wrote:Could you test something out for me:

I have the Mayflash MaxShooter and what it does is drops input if the face buttons (a, b, x, y) are hit at the same time as the direction button on the dpad that correspond to their location on the face (a is down, b is right, x is left, y is up). It will also hang the inputs for a bit if they are let off at the same time. If this adapter doesn't have this problem I would definitely buy two. Also, I am using PSOne and PS1 dual shock controllers with this, if you have any to test.
It isn't dropping any inputs for me.
Jockel wrote:Is this thing available somewhere else?
for a cheaper price? :mrgreen:
No.
msm wrote:this sounds great, thanks for the heads up :)

seems like the only way to buy it is to sign up on that forum though?
Yes.
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Re: PS2 -> 360: XConverter360

Post by antron »

Udderdude wrote:About time someone came out with a converter that isn't garbage ..

is this one garbage?:
http://www.totalconsole.com/servlet/the ... per/Detail

I heard the mouse/keyboard is, but what about the dualshock capabilities?

I am finding good reviews (maybe the 3.0 fixed alot of problems)
and one:
http://www.evilavatar.com/forums/archiv ... 23606.html
that says the PS2 controller is programmable as well.
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Elixir
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Re: PS2 -> 360: XConverter360

Post by Elixir »

Don't waste time with the XFPS, it doesn't drop ms, but frames. It's really bad and way too expensive. Even the FPS side of things is poor because 360 shooters have no deadzone.
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Re: PS2 -> 360: XConverter360

Post by Dave_K. »

So is the consensus to not hack a 360 madcatz contoller anymore? I know so many people that have done this and don't remember hearing of these problems. Checking shoryuken.com I see people mentioning "late version madcatz" pad hacks...would this be ones that don't have the problem? Antron didn't you do this on your xb360 cab I played on?

And would this Xconverter work with an ultimarc PS2 -> JPAC setup?
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Re: PS2 -> 360: XConverter360

Post by emphatic »

Dave_K. wrote:So is the consensus to not hack a 360 madcatz contoller anymore? I know so many people that have done this and don't remember hearing of these problems. Checking shoryuken.com I see people mentioning "late version madcatz" pad hacks...would this be ones that don't have the problem? Antron didn't you do this on your xb360 cab I played on?

And would this Xconverter work with an ultimarc PS2 -> JPAC setup?
There's no problem with anything except for the menus in DOJBLEX afaik (using the MadKatz hack). Edit: Hopefully they patch will address this. When I get this, I just hit guide, then B to trick the menu. It's irritating, but hey, so are the menus in this port already.
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antron
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Re: PS2 -> 360: XConverter360

Post by antron »

Dave_K. wrote:So is the consensus to not hack a 360 madcatz contoller anymore? I know so many people that have done this and don't remember hearing of these problems. Checking shoryuken.com I see people mentioning "late version madcatz" pad hacks...would this be ones that don't have the problem? Antron didn't you do this on your xb360 cab I played on?

And would this Xconverter work with an ultimarc PS2 -> JPAC setup?
I have one pad hack like that, and an official MS one. I don't foresee many problems with the madcatz one. I heard about the DOJBLEX menu issue, but I don't expect many games to be that poorly written.

the JPAC can work as a PS2 controller emulator and could possibly work with this 360 adapter.
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Re: PS2 -> 360: XConverter360

Post by GameCop »

Hello guys! This is my first post here, as I wanted to let you all know that I have also reviewed the XConverter360 ...

NOTE: This is more of a generic review! If you are looking for superb lag testing with various precise and difficult combo's, I recommend waiting for Markman's soon to be released review here.

ImageImage

"The XConverter360 is an innovative and new converter sold in Korea for fans of Playstation 2 controllers and arcade sticks that would like to see them playable on the XBOX 360. Made possible by the user "laugh" at the popular fighting game fan website, Shoryuken, he sells them each for $23 USD. When I saw his original post in their popular Converter Compatibility Thread, I immediately contacted him to be one of the first to review the converter.

First off, many fighting game fans like myself have been looking for a way to use our dusty PS2 (Hori anyone?) arcade sticks on the 360. The XConverter360 also allows you to hook up your PS2 controllers to the PC, while being recognized as a wired XBOX 360 Gamepad, which is great for emulators and whatnot. Now, with the release of Marvel Vs. Capcom 2 and King of Fighters XII this summer, the XBOX 360 gamepad will no longer suffice for professional gamers. The popular Mad Catz Street Fighter IV Tournament Edition arcade stick may be a great solution, but is very expensive for gamers who have already paid over a $100 for an arcade stick made for another gaming console. This is when the JOYTRON XConverter360 for $23 USD becomes an affordable and cheap solution if you previously purchased a Playstation 2 arcade stick."


--> Read the Review!
Thanks to "laugh" for providing me with the product for review and his support with my questions during the process.
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Re: PS2 -> 360: XConverter360

Post by charlie chong »

strange thing is my madcatz retro stick hack (in a modded stick at the min) works fine with blex :?

i've got another normal madcatz pad hack as well just haven't got round to sticking it in a stick and testing it yet.
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Re: PS2 -> 360: XConverter360

Post by emphatic »

Gamecop: Nice review, thanks. When the 360 sometimes doesn't find the controllers, did you try pressing the HOME buttons on either the adapter or the wired controller? I find this works for me to "wake up" the game port when I use my wired controller.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: PS2 -> 360: XConverter360

Post by GameCop »

emphatic wrote:Gamecop: Nice review, thanks. When the 360 sometimes doesn't find the controllers, did you try pressing the HOME buttons on either the adapter or the wired controller? I find this works for me to "wake up" the game port when I use my wired controller.
Yes, I tried that, and it still wouldn't work when it's fickle during boot.
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Re: PS2 -> 360: XConverter360

Post by Khan »

awesome! thanks for posting elixir

Just gotta wait for payday now should have been today :(
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Re: PS2 -> 360: XConverter360

Post by dmauro »

Can someone test this with some other PCBs? Also, can it do start+back for the home button?
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Re: PS2 -> 360: XConverter360

Post by Jockel »

Geist and i just ordered two.
Impressions to follow.
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dmauro
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Re: PS2 -> 360: XConverter360

Post by dmauro »

Just got mine and gave it a test run with Death Smiles. Didn't notice any lag and it didn't have the problem that the Max Shooter had (tested with a PSX dual shock). It's also much much smaller, which is good since this is all crammed into my cab. I might grab another one for two player action.
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Re: PS2 -> 360: XConverter360

Post by stuntman »

Looks like the same converter available here:

http://www.goldenshop.com.hk/AI-trad/xb ... verter.htm

I've no experience with their service, but thought I'd mention it as an alternative supplier. The key selling point (they put it in red text) is "Made with high speed integrated circuit - no time lag."
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Re: PS2 -> 360: XConverter360

Post by Elixir »

That's the same one. I wonder how much business I've gotten Laugh, haha.

Speaking of Laugh, my PS3 inpin just arrived within the hour. It looks pretty much identical in size, except it's black and has the Home button where the 360's wired controller goes. I get the feeling they're by the same company, which is good, because that means I won't have to worry about any lag when I try it out later tonight.
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Re: PS2 -> 360: XConverter360

Post by gray117 »

Doesn't support mayflash stick pcbs prior to 2009 I hear(?) ... Apparently should be a date on your pcb ... Shame since I think a lot of custom ps2 sticks used a mayflash pcb for ps2 and usb connectivity... This is the only real downside I've heard of (might do with confirming... but...).
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