Website's been updated. Theres a new video with some in-game footage, two human characters are shown - perhaps there will be more of a storyline this time? Also suprise Image Fight boss.
Yeah, R-Command is sloooow, but for some reason it hooks me. The combat mechanics are really cool for breaking SRPG cliches, but everything else is really weak. The story really needs to have some effort put into it along with not reusing so many boss fights. There was some nasty padding in the first game. The loading 3D cutscenes need some options too. I don't need a 3D render on me shooting a giant ice cube. C'mon.
Playing it alongside Jeanne Darc, it's not bad tho. R-Command is a good game to play with multitasking.
Has anyone had a chance to actually play this yet? I can't say that I'm particularly happy with Dobt...Dobk...whatever...Doppleganger being back. I killed his ass five times in the first game and now I have to do it again.
Mortificator wrote:You also kill six different versions of him in the shooting games. I can see how it could be more tedious in a turn-based game, though.
...especially considering that the process is the same nearly every single time. Amass outside his attack range, rush in and reset his charge, pound away at his weak spot. Dead. He just becomes a filler boss after a while. I'm not saying there can't be more than one. The first had variations that were pretty superficial. Just mix it up and make the fight interesting.